Quantum Tesseract
Lazy Fuck
Team Dump now that ZU open is done
I ended up not winning with this one, but I built it to try and see how quiver dance sweepers do in this metagame. The answer is, apparently, not well; I still like the basic team structure though so I'll probably end up changing Mothim out for a better setup sweeper later. Monferno set is to dedicated stallbreak since I figured he migth brign that and i wanted a rock solid MU there.
https://replay.pokemonshowdown.com/gen7zu-743056885
This is the other team I made exclusively for finals. It features the hidden tech, rest + toxic Gabite, and takes advantage of how little actually checks Lycanroc in the metagame rn (Borderline broken mon imo). Bouffalant and Combusken handle grasses, Chatot and Tangela handle grounds, Tangela is the sole water check but it's all you really need. Has some issues with hazard stack but its nothing you can't handle with some plays.
https://replay.pokemonshowdown.com/gen7zu-743053153
I think this bat is definitely underrated rn. There are MUs where it doesnt add much, yes, but in the MUs it contributes it's incredible. The rest of the team tries to cover its weaknesses; Gabite handles rocks, Monferno takes on darks and steels, Bouff takes on most special attackers; taking on electrics is especially handy since Leafeon and Gabite aren't the most reliable. I was planning to use this vs megazard as well but ended up showing it off to him trying to win the last musharna suspect and I figured he had a good enough handle on how it played to make it not worth it.
https://replay.pokemonshowdown.com/gen7pu-734755736
https://replay.pokemonshowdown.com/smogtours-gen7pu-370439
https://replay.pokemonshowdown.com/gen7zu-743065379
https://replay.pokemonshowdown.com/gen7pu-734754255
Kinda a weird stall I built for use against finch, it's got some issues with psychic types but it's generally pretty solid, and has a p decent stall vs stall MU; could be better but you have plenty of counterplay there. Most of the metagames top threats are covered pretty solidly so unless they have MU vs you it does pretty well. bronzor+vulla is a relic of musharna tho and might be worth changing out for a different pair, maybe togetic over vulla and then swapping out granbull.
https://replay.pokemonshowdown.com/gen7pu-739954234
https://replay.pokemonshowdown.com/smogtours-gen7pu-370439
E: Right can't forget this one.
I built this team alongside DurzaOffTopic to take advantage of the fact that firebird has no switchins in this tier. It's not as strong as Chatot but it has better coverage and a better speed tier too which is nice. Typing is p handy unless you're facing Lycanroc, in which case its death but that's what Silvally + Gabite + Tangela is for. It also needs the dual defog this team provides but that honestly wasn't much of a sacrifice. I didn't actually end up using it but its a very solid team.
Mothim @ Buginium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Hidden Power [Ground]
- Substitute
Silvally-Water @ Water Memory
Ability: RKS System
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Parting Shot
- Defog
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Trick
- Defog
- Volt Switch
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stealth Rock
- Earthquake
- Synthesis
Mr. Mime @ Choice Specs
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Dazzling Gleam
- Trick
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Flare Blitz
- Taunt
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Hidden Power [Ground]
- Substitute
Silvally-Water @ Water Memory
Ability: RKS System
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Parting Shot
- Defog
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Trick
- Defog
- Volt Switch
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stealth Rock
- Earthquake
- Synthesis
Mr. Mime @ Choice Specs
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Dazzling Gleam
- Trick
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Flare Blitz
- Taunt
I ended up not winning with this one, but I built it to try and see how quiver dance sweepers do in this metagame. The answer is, apparently, not well; I still like the basic team structure though so I'll probably end up changing Mothim out for a better setup sweeper later. Monferno set is to dedicated stallbreak since I figured he migth brign that and i wanted a rock solid MU there.
https://replay.pokemonshowdown.com/gen7zu-743056885
Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Drill Run
- Swords Dance
- Accelerock
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Leaf Storm
- Sleep Powder
- Giga Drain
- Knock Off
Chatot @ Choice Specs
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hidden Power [Fighting]
- Heat Wave
- Boomburst
Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sky Uppercut
- Swords Dance
- Fire Punch
- Substitute
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Megahorn
- Pursuit
- Earthquake
Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Rest
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Drill Run
- Swords Dance
- Accelerock
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Leaf Storm
- Sleep Powder
- Giga Drain
- Knock Off
Chatot @ Choice Specs
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hidden Power [Fighting]
- Heat Wave
- Boomburst
Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sky Uppercut
- Swords Dance
- Fire Punch
- Substitute
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Megahorn
- Pursuit
- Earthquake
Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Rest
This is the other team I made exclusively for finals. It features the hidden tech, rest + toxic Gabite, and takes advantage of how little actually checks Lycanroc in the metagame rn (Borderline broken mon imo). Bouffalant and Combusken handle grasses, Chatot and Tangela handle grounds, Tangela is the sole water check but it's all you really need. Has some issues with hazard stack but its nothing you can't handle with some plays.
https://replay.pokemonshowdown.com/gen7zu-743053153
Swoobat @ Kee Berry
Ability: Simple
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Heat Wave
- Roost
Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Mach Punch
- Flare Blitz
- U-turn
Silvally @ Water Memory
Ability: RKS System
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Parting Shot
- Defog
- Flamethrower
Leafeon @ Normalium Z
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Double-Edge
- Knock Off
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Megahorn
- Pursuit
- Earthquake
Ability: Simple
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Heat Wave
- Roost
Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Mach Punch
- Flare Blitz
- U-turn
Silvally @ Water Memory
Ability: RKS System
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Parting Shot
- Defog
- Flamethrower
Leafeon @ Normalium Z
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Double-Edge
- Knock Off
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Megahorn
- Pursuit
- Earthquake
I think this bat is definitely underrated rn. There are MUs where it doesnt add much, yes, but in the MUs it contributes it's incredible. The rest of the team tries to cover its weaknesses; Gabite handles rocks, Monferno takes on darks and steels, Bouff takes on most special attackers; taking on electrics is especially handy since Leafeon and Gabite aren't the most reliable. I was planning to use this vs megazard as well but ended up showing it off to him trying to win the last musharna suspect and I figured he had a good enough handle on how it played to make it not worth it.
https://replay.pokemonshowdown.com/gen7pu-734755736
https://replay.pokemonshowdown.com/smogtours-gen7pu-370439
https://replay.pokemonshowdown.com/gen7zu-743065379
https://replay.pokemonshowdown.com/gen7pu-734754255
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Scald
- Circle Throw
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Seismic Toss
- Knock Off
- Protect
Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- U-turn
- Roost
- Defog
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Toxic
- Sleep Powder
- Giga Drain
- Knock Off
Granbull @ Normalium Z
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Stealth Rock
- Toxic
- Psywave
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Scald
- Circle Throw
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Seismic Toss
- Knock Off
- Protect
Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- U-turn
- Roost
- Defog
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Toxic
- Sleep Powder
- Giga Drain
- Knock Off
Granbull @ Normalium Z
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Stealth Rock
- Toxic
- Psywave
Kinda a weird stall I built for use against finch, it's got some issues with psychic types but it's generally pretty solid, and has a p decent stall vs stall MU; could be better but you have plenty of counterplay there. Most of the metagames top threats are covered pretty solidly so unless they have MU vs you it does pretty well. bronzor+vulla is a relic of musharna tho and might be worth changing out for a different pair, maybe togetic over vulla and then swapping out granbull.
https://replay.pokemonshowdown.com/gen7pu-739954234
https://replay.pokemonshowdown.com/smogtours-gen7pu-370439
E: Right can't forget this one.
Oricorio @ Choice Specs
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Revelation Dance
- Hurricane
- Hidden Power [Grass]
- U-turn
Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect
Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Blizzard
- Thunderbolt
- Volt Switch
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Knock Off
- Hidden Power [Fire]
- Sleep Powder
- Giga Drain
Silvally-Water @ Water Memory
Ability: RKS System
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Defog
- Parting Shot
- Ice Beam
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Megahorn
- Pursuit
- Earthquake
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Revelation Dance
- Hurricane
- Hidden Power [Grass]
- U-turn
Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect
Rotom-Frost @ Icium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Blizzard
- Thunderbolt
- Volt Switch
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Knock Off
- Hidden Power [Fire]
- Sleep Powder
- Giga Drain
Silvally-Water @ Water Memory
Ability: RKS System
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Defog
- Parting Shot
- Ice Beam
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Megahorn
- Pursuit
- Earthquake
I built this team alongside DurzaOffTopic to take advantage of the fact that firebird has no switchins in this tier. It's not as strong as Chatot but it has better coverage and a better speed tier too which is nice. Typing is p handy unless you're facing Lycanroc, in which case its death but that's what Silvally + Gabite + Tangela is for. It also needs the dual defog this team provides but that honestly wasn't much of a sacrifice. I didn't actually end up using it but its a very solid team.
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