Doesn't matter.Perhaps the term Uber needs to be redefined.
No, really.
No matter how specific a process is set up, people will just vote along subjective lines anyway. Go back to the Garchomp vote and you'll see a handful of rationalizations that are nothing more than "I think a metagame without Chomp is just more fun." Some voters still use that line of thinking. Even when people genuinely attempt to vote along those Uber characteristics you linked to, they're usually a little biased. People are more inclined to think that a suspect "is capable of sweeping through a significant portion of teams" if it happens to simply sweep only the teams that they use.
I don't really have a problem with this, as the results should still be fairly solid as long as the voting pool is large enough. I just wish people would drop the pretense that this is a particularly objective process.
I typically don't have to do this. Four of my current six team members outspeed/outprioritize and OHKO him out of the gate. The other two can take at least one hit from him and either OHKO him in return or phaze him out. The only set that is somewhat problematic for a few of my team members is a Scarfed set, which I can revenge easily enough and don't think is a big enough deal to worry about.Its not about him not having counters. Its about him forcing you to sacrifice a poke just to find out witch set is running.
Granted, my team is built for a pretty niche playstyle and has its fair share of weaknesses. There are maybe half a dozen popular Pokemon in OU that can steamroll anywhere from 3 to 5 of my team with little or no resistance, so if I lose one or two key members before I know what else my opponent is packing, I'm done for. But at any rate...
^ Pretty much this.People will never be satisifed. People hate things that annoy them. Sometimes bans are based completely around annoyance (Froslass). It's a game and these Pokemon are threats, people just don't want to adapt to them. They bat a blind eye and scream "broken".
This might not be the right thread to ask, but does anyone know what changes will be made to the tiering when (1) Black & White are released and (2) Shoddy Battle 2 brings the doubles metagame into play? I'm mainly concerned about 2 at the moment. IMO, the tiers as they are now hardly apply to doubles, and the doubles metagame should have a tier system all to itself. The prospect of a metagame without a fixation on entry hazards, switches, and counters is so appealing to me right now that I can't bring myself to care too much about which Dragon people are throwing their arms in the air and hyperventalating over with each suspect test.