I want to increase defense but it doesn't hurt to increase attack on the side.Why would you Curse with almost literally no attacking moves?
I want to increase defense but it doesn't hurt to increase attack on the side.Why would you Curse with almost literally no attacking moves?
You revive the fossil at Pewter City Museum.Where do you receive and revive a helix fossil in HG/SS?
Randomly from breaking rocks with Rock Smash.Where do you receive and revive a helix fossil in HG/SS?
Maybe not the most commonly used but by far the best:What's the link to the most commonly used damage calculator?
Too grab the defense boosts of course, but I see where you are coming from. I think Iron Defence would be better, because unless you actually want to lose speed, Iron Defence is better. The attack boosts are almost irrelevant due to the fact that Knock Off has the same base power as Rapid Spin (a mighty 20)Why would you Curse with almost literally no attacking moves?
Yup!The only way to get a Hippowdon with Slack Off and Stockpile is breeding with a male Smeargle that has Sketched both moves, right?
I believe it would still halve the Defense stat. It is only halved during damage caluculation, a technical thing, so those abilities would not block it I guess.I knew that.
So Explosion won't halve the pokemon's Defense if its used against it?
Most poké with a lower base speed that scizor? That would be Tyranitar and Empoleon.Which key Pokémon does a Swords Dance Scizor (229 speed with 252 EVs) out speed?
Tyranitar run Choice Scarf/DDance and Empoleon runs Agility though...Most poké with a lower base speed that scizor? That would be Tyranitar and Empoleon.
Someone who has been banned from Smogon for a certain amount of time.Btw what's a banned deucer?
HereWhere can i find the thread that shows you all the badges avaliable to get? (from doing things ofc)
Thanks, that is good advice.Maybe not the most commonly used but by far the best:
Too grab the defense boosts of course, but I see where you are coming from. I think Iron Defence would be better, because unless you actually want to lose speed, Iron Defence is better. The attack boosts are almost irrelevant due to the fact that Knock Off has the same base power as Rapid Spin (a mighty 20)
if he carry a choice scarf then he dont got much need for max speed, 200 evs(yeah, 200) are enough to outspeed choice scarf heatran, adamant choice scarf heracross, scarf gallade and all base 130 pokemons, and probably outspeeding something specific i dont remember, leftovers evs are put into hp to take hits a little better.Why is Staraptor played with 220 Speed-EVs (look here) if it carries choice scarf? I know it reaches 427 Speed, but what means that?
Yeah, you're doing something wrong. When the red moon happens, DO NOT copy Clefairy. It has nothing to do with timing, it's about the directions. So just disobey Clefairy when a red moon shows up.I'm trying to get a TM 64 Explosion in my Diamond version. But, I can't seem to get enough bonus rounds in the game corner in Veilstone. You need ten in a row to win; I've tried about 25 times and my best is nine.
Under normal circumstances, I always follow clefairy's instructions, but I keep getting screwed over by the red moon. I know you're supposed to not push any buttons, so when the red moon shows up, I wait for the glow to fade, then wait another few seconds (maybe 10) before stopping the reels where clefairy points. But it seems to me that even if I don't push any buttons while the red moons is glowing, I have a higher chance of losing at the end of the round. I figure that the clefairy is becoming fatigued even when I try to dodge the red moon, so I'm probably doing something wrong.
Can someone explain to me how they got around the red moons? Thanks.
P.S. On the plus side, I have a lot (27k) of coins, I started with less than 1k.
Froslass ought to sort out your fighting weakness.I'm building a Hail team and am noticing a rather massive weakness to fighting moves, what could I do to combat say... Infernapes more readily. Currently the team stands in the concept as Abomasnow Lead, Glaceon C.Scarf, Weavile Revenge Kill, Walrein Stall, Clefable Toxic Abuse, and Hitmonchan. Glaceon and Abomasnow I'd prefer to have stay on the team. Admittedly It's taking bits from UU and NU as well as OU, but for some reason I took it that avoiding Hail damage was the priority.
Specifically you can only get the Helix Fossil in Heart Gold, and only from smashing rocks in the Ruins of Alph.Randomly from breaking rocks with Rock Smash.
Tentacruel is great for countering Infernape and can set up and absorb Toxic Spikes that will greatly help/hinder StallRein. Rotom-H is better at countering other Fighting types, though, so you could consider it as well.I'm building a Hail team and am noticing a rather massive weakness to fighting moves, what could I do to combat say... Infernapes more readily. Currently the team stands in the concept as Abomasnow Lead, Glaceon C.Scarf, Weavile Revenge Kill, Walrein Stall, Clefable Toxic Abuse, and Hitmonchan. Glaceon and Abomasnow I'd prefer to have stay on the team. Admittedly It's taking bits from UU and NU as well as OU, but for some reason I took it that avoiding Hail damage was the priority.