Offensive team usually need a stat booster normaly someting like SD Lucario, RP Landorus-I, Trick Room Reuniclus (not really a stat booster, but still), Agility Thundurus-T, SD Scizor ,SD Breloom or a Dragon Dance user to do a late game sweep, without something like this you would have to late game clean with a Choice Scarf user like Terrakion, Keldeo or Moxie Salamence wich can sometimes be difficult because you can't switch moves (obviously you can also sweep a team without any of these things but it is the most reliable and easiest way).Multiple questions:
1. Can offensive teams without a stat booster work? What kind of problems will these teams encounter?
Ive been out of the pokemon world for a few months now. Is there anything significant thats happened since december? Like in terms of pokemon, smogon, and the ou metagame? All i know is up to the banning of torn t and the staying of keldeo.
Plus Kyurem-B's unbanning.Ok, so these things happened:
1.- Garchomp was unbanned + Sand Veil and Snow Cloak banned.
2.- Tornadus-T was banned, Keldeo remains in OU.
3.- Deoxys-D was banned. Now people use Custap Skarmory (lol)
4.- Landorus-I (Life Orb + Sheer Force set) is a huge threat. Currently not a suspect, but probably will be. Check this thread for more info about this topic.
I don't know if this happened before or after Garchomp's retest, but Genesect was banned.
1.- Most powerful core: Banded Tyranitar + Keldeo + Landorus-I.
2.- The metagame focuses on weather, as usual.
3.- Weatherless works great too, but it needs a good teambuilding.
Grass attacks. Lots and lots of Grass attacks. Grass Knot is a OHKO on most Grounds in OU, especially Ground/Water.What can i use to deal with bulky Ground and Ground/Water Pokes? they have become a big problem for my team
Tangrowth or Amoonguss both work, depending on your opinion. Amoonguss for Spore is what I'd use, but Tangrowth works well. Don't let their low tiering trick you.What poke would you suggest using? Preferably a physical wall
What can i use to deal with bulky Ground and Ground/Water Pokes? they have become a big problem for my team
I guess Ferrothorn can also be a very good solution, since most bulky Ground pokemons lack the ability to significantly hit it with their STAB and they will be in a very bad position thanks to either Leech Seed, hazard spam, or Power Whip KOing them outright.What poke would you suggest using? Preferably a physical wall
Ferrothorn works, but has the problem of being x4 weak to HP Fire and similar moves. If you have a good Fire-type yourself, or another squad of Fire resists, then yes, he works.I guess Ferrothorn can also be a very good solution, since most bulky Ground pokemons lack the ability to significantly hit it with their STAB and they will be in a very bad position thanks to either Leech Seed, hazard spam, or Power Whip KOing them outright.
Thanks for the update!Plus Kyurem-B's unbanning.
While it's true that Jirachi loses it's Fire weakness in the Rain, it also gains a weakness because of boosted Water type attacks.is Jirachi ever going to be suspect tested? If not l'd like to hear why.
Why I ask about it? Because I believe Jirachi should at the very least be barred from being used on Rain Dance teams, since in the rain fire isn't going to kill it, and therefore only Ground can really damage it, but most ground pokemon can't get in against rain opponents easily.
like what?While it's true that Jirachi loses it's Fire weakness in the Rain, it also gains a weakness because of boosted Water type attacks.
Well it's a pseudo-weakness, as rain boosts Water-type moves by only 1.5s, as opposed to normal weaknesses which are 2.0x. However, this means that Hydro Pumps, Surfs, Scalds, etc. will all hit Jirachi a noticeably bit harder.like what?
Well, STAB Water moves in rain get boosted by 1.5 and then again by 1.5 because of rain. This means that STAB Water attacks are given a 2.25 modifier, and are more effective than a regular non-STAB Fire attack.like what?
In rain, all Fire-type moves have their power decreased by 0.5x. In rain, all Water-type attacks have their power increased by 1.5xWhile it's true that Jirachi loses it's Fire weakness in the Rain, it also gains a weakness because of boosted Water type attacks.
I think DW OU was essentially in early BW the OU without Team Preview and with several unreleased abilities. So technically I would see DW OU as a test in a way, but obviously with some differences. However that is the best meta to test how it would be without Team Preview. I gotta admit, back in BW1 the tier was pretty rapist, with people holding on to Excadrill to sweep late game, and that made it pretty tough to handle. You had to play very conservatively in order to not lose.Among the complaints about BW, I've heard a lot of people say that they wish Team Preview had never existed. I'm kinda curious, has there ever been an experiment at Smogon (through a tourney or such) that examined a potential metagame without Team Preview? If so, what were the results of that experiment? If not...well, that might be something interesting to try for research purposes.