I've been using my OU team to good effect. Everyone seems to underestimate the reasons why OU mons are OU. My EB Mamo seems to tear apart lots of teams.
Yes. Hopefull the OMOTM recieves a permanent spot on the board, seeing as it will start to attract people who see it. That way, we can get a very diverse metagame going, especially as October approaches and shakes everything up again.I think it's going to take a month or two before this metagame even begins to solidify. The boosting increases the options EXPONENTIALLY for people and opens the door wide open for hundreds of different combinations and strategies. I really hope they consider keeping it longer than a month to give it time to develop. I'm personally looking forward to using the forgotten starters of NU like Meganium, Torterra, and Samurott.
Let's also not forget about hidden gems like Linoone and Electabuzz :)
With Scolipede's drop to nu or at least on showdown, there has been no amendment to it's analysis, gives it these base stats:Scolipede:
70/100/99/65/79/122
Hello Choice Band STAB Megahorn! Scolipede had its niche in OU of outspeeding the Lati twins and OHKOing with Megahorn, but now it can outspeed Starmie and Gengar! Its great coverage (Megahorn, Rock Slide, Earthquake, Aqua Tail, and Superpower) will allow it to do very well offensively. The defenses are still a bit low for Baton Passing, though.
Definitely. All the eviolite mons are cool, but Ferrothorn still walls plenty many, many things. Of course the synergy options for the good OU mons are greatly increased.I've been using my OU team to good effect. Everyone seems to underestimate the reasons why OU mons are OU. My EB Mamo seems to tear apart lots of teams.
This is correct.I don't think so. Shedinja has 1 Base HP because the game needs a base stat, but 1 Base HP should mean (with 0Evs/Ivs) 112 HP at level 100, not 1. Thus, Shedinja should continue have 1 HP.
I know, but right now, every Shedinja has 16 HP, with most of them using Swords Dance set with Sucker Punch, X-Scissor and some coverageI don't think so. Shedinja has 1 Base HP because the game needs a base stat, but 1 Base HP should mean (with 0Evs/Ivs) 112 HP at level 100, not 1. Thus, Shedinja should continue have 1 HP.
I think, ideally, this tier wouldn't need a ban list... just more stat play.I've been playing on the ladder a bit today and I love it. Really hope this becomes a permanent metagame and is regulated like the other tiers banlist and such.
The game uses Shedinja as an exception to the normal stat rules. Shedinja doesn't get any boost in its HP because the game has it set so that it will never have more than 1 HP.I know, but right now, every Shedinja has 16 HP, with most of them using Swords Dance set with Sucker Punch, X-Scissor and some coverage