Taking this match.I need a second battle.
3v3 LC Singles
1 Day DQ
1 Substitution
Switch = OK
Abilities = All
Items = Training
ASB Arena
Taking this match.I need a second battle.
3v3 LC Singles
1 Day DQ
1 Substitution
Switch = OK
Abilities = All
Items = Training
ASB Arena
reffin' it pm monsI need a second battle.
3v3 LC Singles
1 Day DQ
1 Substitution
Switch = OK
Abilities = All
Items = Training
ASB Arena
I accept, with...Challenging CharlieManBro
3v3 NFE/NE Singles
36 hour DQ
2 subs
2 recover/5 chill
He can pick arena so I send out second
Two challenges
2v2 FE Singles
2v2 Mid-mon/Basic Doubles
ASB Arena for both
Accepting Texas' 2v2 FE singles
^refsI'll put on hold my match being reffed by The Royal Guard (since he's dissappeared), and take up these two matches.
I'll take this! We need a ref though.1v1 lc flash match. Would like to get done quickly
Items Training
Asb arena
Singles (DER)
1 Day DQ
Open challenge
To accept this:Open challenge:
As close to a flashy as a 3v3 LC triples can be.
All abilities
Training items
Switch = A confused glare >:/
Not-too-complex arena
36h DQ
2 subs
2 recover/5 chill
Need a ref.Open challenge:
2v2 NFE Doubles
Items=Training
Abilities=All
DQ=2 Days
2 Subs
2/5 recs/chills
ASB Arena
Taking, thanks to my match with AOPSUser coming to a close. This could be interesting.Challenging Eternal Drifter!
2 vs 2 FE (Singles)
2 Subs
All Abilites
1 Day DQ
Training Items
Switch = KO
Arena:
Arena: Abandoned Opera Theater
Field Type: Dark/Ghost
Complexity: Moderate
Format: All
Restrictions:
No Weather (Either in part or specific weathers like Rain or Hail)
Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
No Digging (Arena cannot be Dug through)
No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
No Water Source (No water is available for Surf, Dive, etc.)
Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.
Eternal can decide any rule i forgot.
I accept, with...
Switch=KO
Items=training
ASB arena
Abilities=one
I want a match against someone close to my experience level (0-3 months)
2v2 Singles
2 Day DQ
2 subs
2 recover/chill
Arena: TELEPORTATION
And I still need a ref for the following:
Did someone call for a ref?Ill take that battle, and your challenge as well. Send in the mons and waiting for a ref
Challenging ladysalamence to see who has the better, well, Salamence!
1v1 FE singles
Training items
Switch=lol
No recovers/chills
ASB arena
Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Dance
Hydro Pump
Thrash
Toxic
Brick Break
Fire Blast
Aerial Ace
Rock Slide
Substitute
Draco Meteor
Outrage
Wish
yes geo
Challenging Maserato for a battle! (Sorry Incoleo, I'll probably have another slot open soon anyways)
2v2 LC Singles
2 Subs
2 Day DQ
2 Recoveries/5 Chills
Switch = KO
Items = Training
Abilities = All
ASB Arena
And this time. It's personal. Even though it's my first time battling you.
Still needing a ref for this.I accept Canis!