Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
^ Texas needs fairies. Training items only.
Kirlia - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (- = 50/1.15)
Size Class: 1
Weight Class: 2

EC: 6/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis

Disable
Shadow Sneak
Will-O-Wisp
Encore

Signal Beam
Icy Wind
Shock Wave
Thunder Wave
Light Screen
Pain Split
Thunderbolt
Magic Coat
Snatch
Shadow Ball
Protect


Box hurry up.
 
/me 1v1 Zt in standard rules NFE flash

box refs


Tyrunt (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)
Type: Rock / Dragon
Abilities: Strong Jaw / Rock Head (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang

Toxic
Protect
Dig
Double Team
Rock Slide
Total Moves: 18
^ Texas needs fairies. Training items only.
Kirlia - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (- = 50/1.15)
Size Class: 1
Weight Class: 2

EC: 6/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis

Disable
Shadow Sneak
Will-O-Wisp
Encore

Signal Beam
Icy Wind
Shock Wave
Thunder Wave
Light Screen
Pain Split
Thunderbolt
Magic Coat
Snatch
Shadow Ball
Protect


Box hurry up.
gggggg
 
Open challenge
5v5 6th generation weakmon doubles (20-30 moves, all evo stages allowed)
3-day DQ
1 recovery, 3 chills, 2 subs
Arena: Test of Teamwork

The Test of Teamwork will take place in an arena that is functionally identical to the standard ASB arena, except that strange enchantments in the arena make it easier for Pokemon to communicate with their allies and work with them. As a result, the energy cost of Helping Hand is reduced by 2 and all Pokemon gain the Telepathy ability in this arena. Those that already have Telepathy may treat it as a Toggle ability with the default effect being what it usually does and the effect when toggled being none whatsoever.

Furthermore, two or more Pokemon on the same side may attempt to combine their powers in the form of a Team Attack, although doing so has a price. Any time a Team of two or more Pokemon wish to do this, the relevant action in each Teammate's orders must contain the word "Team"; this word is best placed in front of the move name, like Team Flamethrower. There are different ways of using a Team Attack, but they all have certain things in common:
  • In all forms of Team Attack, the actual effect of the Team Attack does not happen until the last Teammate's turn. Teammates who are due to take their turn before then will have their turns postponed until the time is right. It is assumed that, between their normal turns and the turn when the attack is unleashed, faster Teammates are either preparing themselves or setting up the right circumstances.
  • If, come the time to strike, any Teammates are unable to act (such as if they have fainted, are flinching, are hitting themselves in confusion, or anything similar), the Team Attack is considered Disrupted. At best, the Team Attack will be less powerful. At worst, it may fail altogether with any Teammates who were able to act expending energy as normal.
  • The energy cost for each Teammate of using a Team Attack is always the same as the energy cost of using the move normally.
  • Combos may not be used as part of a Team Attack.
  • Helping Hand cannot be used to boost a Team Attack.
  • Pokemon affected by Torment may not use a Team Attack.
  • A Team Attack requires at least two Teammates.

The most basic kind of Team Attack is when multiple Teammates use the same move on the same opponent (or opponents if the move is multi-target). When this happens, the opponent is affected by each Teammate's attack in normal turn order as if it were just an ordinary attack, but the last Teammate's attack has double the BAP, double the secondary effect chance and inflicts double the stat drops on the opponent. If this kind of Team Attack is Disrupted, it can still be pulled off if there are at least two Teammates able to act; the last available Teammate is the one whose attack's strength is doubled. If only one Teammate is able to act, the Team Attack fails. This variety of Team Attack may only be used if the chosen move is a damaging move that can normally be combined with itself and does not deal fixed damage.

More advanced forms of Team Attack are largely up to ref discretion. For example, one Teammate uses a move or command to lift the other Teammate, who uses a move like Body Slam or Heavy Slam on the opponent. Alternatively, multiple Teammates might jump up on each other to stack themselves like a tower of Pokemon, and then the one at the bottom charges towards the opponent and all the Teammates crash down on them. Perhaps one Teammate might give another Teammate a push to add momentum to the latter Teammate's strike. A good guideline is that, for these more advanced kinds of Team Attack, moves that actually strike the opponent may have their strength doubled as described in the more basic Team Attack above, while any uncodified commands that are used to contribute to this have an energy cost of 5. Of course, this depends on the ref deciding that the proposed advanced Team Attack is feasible. If it isn't, the energy is expended as if it had succeeded but the intended effects of the Team Attack don't happen and the ref may inflict some other form of penalty at their discretion.


Queue:
Geodude6's melee (5/6 slots filled)
Geodude6 vs Chinchou111 (2v2 singles, unaccepted)
Geodude6 vs Box (2v2 LC Doubles)
MrcRanger97 vs. Leethoof (4v4 LC Doubles)
Wanderer vs Texas Cloverleaf (2v2 LC Doubles)
colourcodedchaos vs ??? (1v1 LC singles)
Objection vs ??? (5v5 weakmon doubles)
 
I'll accept Colourcodedchaos's match, Ref please!


Queue:
Geodude6's melee (5/6 slots filled)
Geodude6 vs Chinchou111 (2v2 singles, unaccepted)
Geodude6 vs Box (2v2 LC Doubles)
MrcRanger97 vs. Leethoof (4v4 LC Doubles)
Wanderer vs Texas Cloverleaf (2v2 LC Doubles)
colourcodedchaos vs Arcanite (1v1 LC singles)
Objection vs ??? (5v5 weakmon doubles)
 
Okay, it seems my previous two matches have fallen off the face of the earth, so I'll drop them and make three new challenges!

Challenge 1
6v6 Triples Mixed Training (Bring anything you want)
2 Day DQ
Arena: ASB Arena

Challenge 2:
3v3 Triples LC
2 Day DQ
Arena: ASB Arena

Challenge 3:
3v3 Triples FE
2 Day DQ
Arena: ASB Arena
 
CHALLENGING ESPYOWNER!
1 v 1 LC Flash
Training Items
All Abilities
2 Hour DQ
Switch = KO
ASB Arena
Anything else is up to you
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenge 2:
3v3 Triples LC
2 Day DQ
Arena: ASB Arena
You are going down.

Switch = KO
Abilities = All
Items = Training

QUEUE
Geodude6's melee (5/6 slots filled)
Geodude6 vs Chinchou111 (2v2 Singles, unaccepted)
---GENERATION GAP---
Geodude6 vs Box (2v2 LC Doubles)
MrcRanger97 vs. Leethoof (4v4 LC Doubles)
Wanderer vs Texas Cloverleaf (2v2 LC Doubles)
colourcodedchaos vs Arcanite (1v1 LC Singles)
Objection vs ??? (5v5 Weakmon Doubles)
Maxim vs. ??? (6v6 Mixed Triples)
Maxim vs. Its_A_Random (3v3 LC Triples)
Maxim vs. ??? (3v3 FE Triples)
Matezoide vs. King Serperior (1v1 FE Singles, unaccepted)
 
Issuing a challenge!

3v3/4v4/5v5 LC Singles (your choice)
Items=ON
Abilities=One
Switch= your choice
2 Recovers/ 5 Chills
2 Subs
2 Day DQ
Your choice of arena (please pick something other than ASB arena or Unown Soup!)
 
Issuing a challenge!

3v3/4v4/5v5 LC Singles (your choice)
Items=ON
Abilities=One
Switch= your choice
2 Recovers/ 5 Chills
2 Subs
2 Day DQ
Your choice of arena (please pick something other than ASB arena or Unown Soup!)
Let's make it 5v5.

Arena: TELEPORTATION!
 
This queue is getting ridiculous. I'll ref MrcRanger97 vs Leethoof
Also, trawling through the battle tower, I found a battle (Geodude6 vs Box) that seems to already have a ref, if this is the case, take it of the queue, if not, I will ref Geodude6 vs Box

QUEUE
Geodude6's melee (5/6 slots filled)
Geodude6 vs Chinchou111 (2v2 Singles, unaccepted)
---GENERATION GAP---
Geodude6 vs Box (2v2 LC Doubles) match in question
MrcRanger97 vs Leethoof (4v4 LC Singles)
Wanderer vs Texas Cloverleaf (2v2 LC Doubles)
colourcodedchaos vs Arcanite (1v1 LC Singles)
Objection vs ??? (5v5 Weakmon Doubles)
Maxim vs. ??? (6v6 Mixed Triples)
Maxim vs. Its_A_Random (3v3 LC Triples)
Maxim vs. ??? (3v3 FE Triples)
Matezoide vs. King Serperior (1v1 FE Singles, unaccepted)
SubwayJ vs AOPSUser (5v5 LC Singles)
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Sorry to add to the queue, but...


Hm...new prey to feast upon...destroy it, Nuggs.

MEEP MEEP MEEP

Challenging Zeruda to a 1v1 Singles Battle!
Items=Training
Abilities=All
2 Recovers/ 5 Chills
1 Sub
2 Day DQ

QUEUE
Geodude6's melee (5/6 slots filled)
Geodude6 vs Chinchou111 (2v2 Singles, unaccepted)
---GENERATION GAP---
Geodude6 vs Box (2v2 LC Doubles) in dispute
MrcRanger97 vs Leethoof (4v4 LC Singles)
Wanderer vs Texas Cloverleaf (2v2 LC Doubles)
colourcodedchaos vs Arcanite (1v1 LC Singles)
Objection vs ??? (5v5 Weakmon Doubles)
Maxim vs. ??? (6v6 Mixed Triples)
Maxim vs. Its_A_Random (3v3 LC Triples)
Maxim vs. ??? (3v3 FE Triples)
Matezoide vs. King Serperior (1v1 FE Singles, unaccepted)
SubwayJ vs AOPSUser (5v5 LC Singles)
UllarWarlord vs. Zeruda (1v1 Singles, unaccepted)
 
Last edited by a moderator:
Why the heck is our battle in queue. We already have Zarator as a ref, someone please remove it from the queue. Thanks CorruptedCheese but it's all good.

Issuing Flash.
1v1 Littlemons or 2v2 LC Doubles
1 Day DQ
2 Subs
3 Chills 1 Recovery
All abilities
Training items
ASB Arena
 

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