I'm loving this so far based ninja :], but here are some of the things I'd like to comment on:
Garchomp to S Rank
I already had thoughts on this on gen V so I guess I'll use some of my ideas from then: Garchomp is probably the most solid (stat wise) pokemon in OU bar shit like Kyurem B, it has awesome bulk, only facing competition in raw bulk from Kyurem B and lolzygarde as a dragon, it's 130 attack with it's amazing STAB coupled with Swords Dance really makes it hard to switch into, it has one of the best speed tiers in XY OU *for something that has that bulk and power*, letting it revenge a lot of stuff with it's scarf sets and even banded sets. .It has 2 fantastic lure sets in: yache and haban SD chomp. Which beat most ways of revenging it, and it's bulk lets it run both a lead set and an subsalac set. While fairies may have fucked salamence and maybe even dragonite, Gachomp can remain near unscathed. Heck the biggest nerf to it this gen was actually the fucking rain nerf! Now the aqua tail sets are going to either run LO more often or use damp rock on politoed support or scrap politoed/rain altogether. The only 3 true counters to this thing (togekiss, skarm and bronzong) are smashed by the aqua tail set, which now can use it's badass new mega form which I will cover later:
Calcs
*Outside of rain calcs*
+2 252 Atk Life Orb Garchomp Aqua Tail vs. 252 HP / 232+ Def Skarmory: 147-174 (44 - 52%) -- 74.2% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb Garchomp Aqua Tail vs. 252 HP / 0 Def Togekiss: 266-315 (71.1 - 84.2%) -- 68.8% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Garchomp Aqua Tail vs. 252 HP / 252+ Def Togekiss: 191-225 (51 - 60.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Togekiss Dazzling Gleam vs. 4 HP / 0 SpD Garchomp: 234-276 (65.3 - 77%) -- guaranteed 2HKO
+2 252 Atk Life Orb Garchomp Aqua Tail vs. 252 HP / 252+ Def Bronzong: 166-196 (49.1 - 57.9%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Bronzong: 156-184 (46.1 - 54.4%) -- 56.6% chance to 2HKO after Stealth Rock and Leftovers recovery
4 SpA Togekiss Dazzling Gleam vs. 4 HP / 0 SpD Mega Garchomp: 212-252 (59.2 - 70.3%) -- guaranteed 2HKO
+2 252 Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Togekiss: 179-211 (47.8 - 56.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Mega Garchomp Aqua Tail vs. 252 HP / 0 Def Togekiss: 250-295 (66.8 - 78.8%) -- 31.3% chance to OHKO after Stealth Rock
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 232+ Def Skarmory: 152-179 (45.5 - 53.5%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Bronzong: 171-202 (50.5 - 59.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 0 Def Togekiss: 275-324 (73.5 - 86.6%) -- 87.5% chance to OHKO after Stealth Rock
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Togekiss: 196-231 (52.4 - 61.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(I honestly believe mega chomp should always be adamant if it's going to SD because it's a great way to abuse the power it was given while saying fuck you to the sped tier the mega puts it in, but I put in jolly calcs because that fact is very debetable)
*Inside of rain calcs*
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Togekiss in Rain: 294-346 (78.6 - 92.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Togekiss in Rain: 268-316 (71.6 - 84.4%) -- 75% chance to OHKO after Stealth Rock
+2 252 Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Bronzong in Rain: 234-276 (69.2 - 81.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 252+ Def Bronzong in Rain: 257-303 (76 - 89.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Mega Garchomp Aqua Tail vs. 252 HP / 232+ Def Skarmory in Rain: 207-244 (61.9 - 73%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Garchomp Aqua Tail vs. 252 HP / 232+ Def Skarmory in Rain: 227-268 (67.9 - 80.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Garchomp Aqua Tail vs. 252 HP / 232+ Def Skarmory in Rain: 170-201 (50.8 - 60.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Garchomp Aqua Tail vs. 252 HP / 252+ Def Bronzong in Rain: 192-226 (56.8 - 66.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Garchomp Aqua Tail vs. 252 HP / 0 Def Togekiss in Rain: 308-363 (82.3 - 97%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Garchomp Aqua Tail vs. 252 HP / 252+ Def Togekiss in Rain: 220-259 (58.8 - 69.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(left out LO on regular chomp in inside rain calcs because I doubt people would run LO when they have rain, because they could just run a resist berry and be even more check resistant)
This lets garchomp like previously stated, smash it's counters. And if chomp wasn't strong enough, it got a freakin mega! which allows it to run mixed sets, bulky SR sets, wallbreaker, and wall sets even better! all in the exchange for an item slot. The only way to beat this beast is to revenge it with fast dragon or ice moves(or ice shard) and hope it doesn't have a resist berry, Overall garchomp is just awesome and deserves one of these 2 ranks. I also thing mega g. should be in the same rank as I believe seperate ranks in terms of megas should only be reserved form egas like lucario or charX who work like 9x differently or are 9x better than their base form, but that's just imo.
Mega Lucario and Aegislash down to A/A+ Rank
While mega luke certainly is strong, I feel as if it's too overhyped, even more so with aegis. MLuke faces 3 huge problems: 1) it has 1NS- 1 nature slot syndrome in the matter that it can run jolly and be in an actual good speed tier but miss out on some potentially important kills(+2 252 Atk Mega Lucario Crunch vs. 252 HP / 0 Def Aegislash-Shield: 266-314 (82 - 96.9%) -- guaranteed 2HKO after Leftovers recovery) or choose adamant and be revenged by a lot more things (+2 252+ Atk Adaptability Mega Lucario Bullet Punch vs. 4 HP / 0 Def Landorus: 226-268 (70.6 - 83.7%) -- guaranteed 2HKO after Stealth Rock) 2) it's weak to mach punch and prio brave bird hits it way too hard to be ignored, things immediately that are huge because:
252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Mega Lucario: 283-338 (100.7 - 120.2%) -- guaranteed OHKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 4 HP / 0 Def Breloom: 114-136 (43.5 - 51.9%) -- 11.3% chance to 2HKO (you can argue SD but I can argue sash loom)
252+ Atk Choice Band Conkeldurr Mach Punch vs. 0 HP / 0 Def Mega Lucario: 254-300 (90.3 - 106.7%) -- 56.3% chance to OHKO after Stealth Rock
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 0 Def Conkeldurr: 198-234 (47.8 - 56.5%) -- 85.9% chance to 2HKO
252+ Atk Sky Plate Talonflame Brave Bird vs. 0 HP / 0 Def Mega Lucario: 210-247 (74.7 - 87.9%) -- guaranteed 2HKO after Stealth Rock (weaken mega cario and it's done for)
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 4 HP / 0 Def Talonflame: 125-148 (41.9 - 49.6%) -- guaranteed 3HKO
showing that the 2 most common mach punch users and THE user of gale wings can OHKO it (the latter needs some weakening but it can also run CB to just run through mega luke) and 3) it's simply too easy to to check, and it's frail as balls so it's not realistic that you will get a boost up, and if you do, many things can take the first or even 2 hits and KO or status back (a good example of status checks are stall breaker WoW talon and Twave thundy). That being said, it is a very good premier fighting sweeper of gen 6, so it deserves the A or A+
Aegislash has just gotten old and predictable now, it's still pretty good, but it's no longer "omg game freak how could you bring such a terror on us" like when it was first hyped because of the simply theorymon of the stats of the 2 forms and kings shield. The SD sets are really prepared for, shadow sneak is weak af, and they really are underwhelming these days. While the special sets do get some merit, it is very checkable and counterable, for instance, use sleep powder/EQ mega venusaur because it's a good pokemon and you suddenly get the point of checking it, use good classic SPECIALLY defensive rotom-w, and you get a solid counter(16+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Rotom-W: 122-146 (40.1 - 48%) -- 4.7% chance to 2HKO after Stealth Rock and Leftovers recovery - 240 Atk Life Orb Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Rotom-W: 133-157 (43.7 - 51.6%) -- 68% chance to 2HKO after Stealth Rock and Leftovers recovery) etc. It's really so thought of as game breaking because of it's hype. While it is legitimately a good pokemon, it's just not the flawless-amazing level it needs to be to be S