Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
from this battle: http://www.smogon.com/forums/showthread.php?t=103152

porygon3
1 EC, MC, DC for Sludge and Frogger
1 KO counter for Frogger
2 TCs
Frogger (Poliwag) gains 1 DC, putting it at 2/5. I will use the KO counter as a second EC, putting it at 5/9 and evolving it into Poliwhirl. Finally, I will use the MC for the level move Hydro Pump.

Sludge (Grimer) gains 1 DC, putting it at 2/5. I will save the MC for now, so it has a total of 1. He also gains 1 EC, putting it at 2/6.

Poliwag
HP: 90
Atk: * (-)
Def: **
SpA: *** (+)
SpD: **
Spe: 90

Poliwhirl
HP: 100
Atk: ** (-)
Def: ***
SpA: *** (+)
SpD: **
Spe: 90



The 2 TC gives me a total of 4, and I will spend 3 of them on this:

http://veekun.com/dex/media/heartgold-soulsilver/114.png
Tangela: Pastafarian (M)
Nature: Docile
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Giga Drain
Amnesia
Leaf Storm

Sunny Day
Protect
Reflect


I have 1 TC remaining which I will spend later.




on an unrelated note, why is my tangela picture not working :(
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this battle.

Using the KO Counter on MC, meaning Koffing goes to:
EC: 6/6
MC: 1

Which evolves it into Weezing.

I'll use eight trainer counters on an Unown:

Unown M [Incubus] (U)
Nature: Modest (+Spa, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: **(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 48

Moves:
Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter)
Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle)
Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap)
Hidden Power Ice: 10% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 10% Confusion (Psybeam/Confusion)
Hidden Power Rock: 10% Flinch (Rock Slide)
Hidden Power Steel: 10% Special Attack Lower (Flash Cannon)
Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble)
 
From this battle I claim 2 trainer counters (bringing my total to 5) and Frollo the Meditite gets 1 EC, MC and DC, bringing them to 5/6, 3 and 3/5 respectively. I will use the 3 MC to teach Frollo the egg move Foresight, bringing it back to 0.

I will spend 2 of my TC on my first single-typed and first 3-stage pokemon (bringing my total back to 3):

[pimg]4[/pimg]
Charmander [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Flare Blitz
Rock Slide
Swords Dance

Dig
Brick Break
Will-o-Wisp


EDIT: More prize claiming. From this battle, I claim 2 more TC (bringing my total to 5 again), and Facilier the Murkrow and Jafar the Gligar each get 1 EC, MC, DC and KOC. Facilier's KOC is going into his EC and I'm using his 1 MC on the level up move Sucker Punch. This brings Facilier's counters to 4/6, 0 and 3/5. Jafar's KOC is going into his MC, bringing his counters to 1/6, 2 and 1/5.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Decided to spend my 6 TC.

Firstly, 4 on a Munchlax named Thunder.



Thunder(Munchlax)(Male)

Type

Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

Brave Nature(+Atk,-Spe)

HP: 120
Atk: ****(+)
Def: **
SpA: **
SpD: ***
Spe: 4(-)
5% flat boost to opponent's accuracy.

EC: 0/6
MC: 0
DC: 0/5

Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Dream World Ability(Locked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away

Zen Headbutt
Pursuit
Curse

Earthquake
Rock Slide
Return


Using remaining 2 tokens for picking up Blitzkreig the Torchic.

Blitzkreig(Torchic)(Male)

Stats:
Mild nature(+SpA, - Def)
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 45

Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Night Slash
Crush Claw
Low Kick

Fire Blast
Swords Dance
Rock Slide
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this battle

Using the KO Counter on her EC brings it to:
EC: 2/6
MC: 1
DC: 1/5

Using two trainer counters on:

Cyndaquil [Dante] (M)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: **
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Dream World): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Attacks:
Tackle(*)
Leer(*)
SmokeScreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Flare Blitz(*)
Double Edge(*)
Reversal(*)

Fire Blast(*)
Will-O-Wisp(*)
Wild Charge(*)
 
Battle finito! http://www.smogon.com/forums/showthread.php?t=103297

well, since i lost, i get 2 TCs, and 1 ec, mc, and dc on my privatyke. and i'll use my TCs to get this:



Staryu [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Power Gem
Hydro Pump
Thunderbolt
Protect
Surf
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Old ass battle.

Venser vs. Wyverii

I get one RC from it, which I apply to my Aron's Evolution Counter.

I pick up an EC and a KO Counter as well from my battle with Kannon, which sets me at 4/9 EC.

I also use my MC to learn Double-Edge.


Lairon(*) Shogun (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: ****(+)
Def: *****
SpA: *(-)
SpD: **
Spe: 40

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)
Double-Edge

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)
Dig
 
Fire Blast: approved, but I think you mixed up the use of Gastly/Hoothoot's move/dream counters (you said to buy air slash on Gastly). I'm just assuming you swapped these two. Next time though, if you want to post the entire updated pokemon, please bold what you are adding (it makes it hard to understand what you are getting if you post the whole pokemon and then tack on the extras without clearly mentioning what you are purchasing).

Porygon3: Approved.

iiMKUltra: Approved, approved

Random: approved.

Objection: Approved

DW: approved

Showsni: approved

Nightmare Jigglypuff: approved

SDS: approved

Kannon: approved

Deoxys: approved

that was 12 approvals, so I claim a token and my counter goes up to two.

2
 
Now that I think about it, I'll use Ghostfreak's two MCs to get Venoshock.



EC: 5/9
MC: 0

Attacks:

Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)

Thunderbolt (*)
Shadow Ball (*)
Sludge Bomb (*)

Astonish (*)
Psywave (*)
Disable (*)

Dark Pulse
Venoshock
 
http://www.smogon.com/forums/showthread.php?t=103268

KO Counters: Squishy (1), Buff (1), Sandaa (1), Cyndaquil who needs a name (1), Ike (1)
1 EC, MC, and DC: Squishy, Buff, Sandaa, BigPecks, Cynda, Ike
2 Trainer Counters: jas61292 and Darkamber8828
Investing KO counters in EC

Using Buff's MC to buy Belly Drum, pocketing the other mcs


EC: 2/9
MC: 0
DC: 1/5


EC: 2/6
MC: 1
DC: 1/5


EC: 2/9
MC: 1
DC: 1/5

Using two TC to get an Azurill I will begin editing in now.


Azurill [Lazuli] (Female)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Normal

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 20

(+1 to Attack, -1 to Special Attack)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Sap Sipper: (Innate) (DW, not activated) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Refresh
Encore
Tickle

Waterfall
Return
Toxic
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Finished this battle: http://www.smogon.com/forums/showthread.php?t=103268

And I get:

KO Counters: Squishy (1), Buff (1), Sandaa (1), Cyndaquil who needs a name (1), Ike (1)
1 EC, MC, and DC: Squishy, Buff, Sandaa, BigPecks, Cynda, Ike
2 Trainer Counters: jas61292 and Darkamber8828
I'm gonna apply Ike's KO counter to his EC to bring him up to 2.
I will use Ike's MC to teach it Nasty Plot, leaving him with 0 MC.

Then I will apply Cyndaquil's KO counter to his MC to bring him to 2, and use them both to teach him Eruption and Flamethrower, leaving him with 0 MC.

Finally, I will use BigPecks MC to teach her Hurricane, leaving her with 0 MC.

Cyndaquil

EC:1/9
MC: 0
DC: 1/5

Ike


EC:2/6
MC: 0
DC: 1/5

BigPecks

EC:1/6
MC: 0
DC: 1/5

And that's all for now.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm cashing in my 4 TC for a Larvitar and an Archen.


Paradiso - Archen (F)

Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70

EC: 0/6
MC: 0
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge


[PIMG]246[/PIMG]
Larvitar - Gilgamesh (M)

Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 35 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Ancientpower
Pursuit
Iron Defense

Dig
Toxic
Protect
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Above four are approved.

That brings my count to 12, which gives me 1 Approver Token. This brings my count down to 2.
 
Claiming from this battle and this battle

Ringo the Deino gets one MC, DC and one EC. It's KO counter will go into its EC


EC: 2/9
MC: 1
DC: 1/5

Shade the Nohface gets one MC, DC and EC. One KO counters will go into its EC, and one will go into its MC to purchase Protect (5th Gen TM)

EC: 2/6
MC
DC: 1/5

I get four TC, two of which will be spent on Max the Litwick

Litwick- Max (M)

Nature: Bold (Defense increased by *, Attack decreased by *)
Type: Ghost/Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)


Stats:

HP: 90
Atk: *(-)
Def: ***(+)
SpA: ***
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Acid Armor
Clear Smog
Heat Wave

Protect
Psychic
Fire Blast
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I've got 10 TC and I want to spend some of it!

first up is axew


<Axew> [TBD] (Male)
Nature: Adamant
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities: Rivalry, Mold Breaker, Unnerve
Rivalry: This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Axew
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 57

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dual Chop
Scary Face
Slash
False Swip
Counter
Reversal
Night Slash
Swords Dance
X-Scissor
Dig


next is an azurill


<Azurill> [TBD] (Male)
Nature: Adamant
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities: Thick Fat, Huge Power, Sap Sipper (DW)
Thick Fate: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Sap Sipper (DW): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:
Azurill
HP: 90
Atk: **(+)
Def: **
SpA: (-)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Encore
Refresh
Body Slam
Waterfall
Return
Toxic


finally(?) is chinchou


<Chinchou> [TBD] (F)
Nature: Modest
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Stats:
Chinchou
HP: 100
Atk: *(-)
Def: **
SpA: ****(+)
SpD: ***
Spe: 67

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down
Brine
Agility
Psybeam
Surf
Thunderbolt
Ice Beam


i didn't name anything because it's rather late :x
yay triple dragon/triple water
 
http://www.smogon.com/forums/showthread.php?t=103292

Claiming for the above.

Haag gets 1 EC, 1 MC, 1 DC, and 1 KO counter, which will be applied to EC to evolve him into a Vanillish. I will also be spending both of its saved move counters for Hail and Blizzard (which are, after two battles of wishing I had them, sorely needed).

Vanillish(*) Haagendazs (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

Type: Ice
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Stats:

HP: 90
Atk: ***
Def: **(-)
SpA: ****(+)
SpD: ***
Spe: 59

EC: 2/9 -> 4/9
MC: 1 -> 0
DC: 1/5 -> 2/5

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Hail
Blizzard


Imprison(*)
Autotomize(*)
Magnet Rise(*)

Toxic(*)
Explosion(*)
Frost Breath(*)


Sharpness gets 1 EC, 1 MC, 1 DC.

EC: 0/5 -> 1/5
MC: 0 -> 1
DC: 0/5 -> 1/5

I also claim 2 TCs for this battle which I believe I'll stockpile for now, giving me 4 total.
 
I just realised the standard is 3v3 and I'm supposed to have 3 pokemon, and since I have 2 points I might as well use them.



Solosis [Alvis] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Fire, 7)
Light Screen
Charm
Recover
Psyshock

Confuse Ray
Secret Power
Night Shade

Calm Mind
Shadow Ball
Energy Ball
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top