Data Prize Claiming Thread (Update 5-09-13)

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Rewards:

Final Streak: 4
Continuable: Yes

Tortferngatr:
1+2+3+5=11 BPs
Sigilyph:
12 MC, 5 KOC
Krillowatt:
3 MC, 1 KOC
Camerupt:
3 MC

Fire Blast:
2+(2+2+6+2) = 14 BT
I now have 16 BPs, from a previous total of 5.

Sigilyph will put 4 of her KOC into her MC (putting her at 16) and buy egg move AncientPower, BW TMs Safeguard, Telekinesis, Charge Beam, Psych Up and Double Team, and levelup Mirror Move, Gravity, and Cosmic Power. This leaves her at 0 MC. She will put her last KOC into my TC, putting me at 5 after my Mankey claim from earlier.

Krillowatt will put her KOC into MC and buy BW TMs Payback and Rain Dance.

Camerupt, now at 4 MC from a previous 1, will buy BW TMs Stone Edge and Sunny Day.
 
Claiming from here.

Hoblaph: 2 TC
Flutter the Burmy: 1 EC, 2 MC, 1 DC
Pyro the Embirch: 1 EC, 2 MC, 1 DC, 1 KOC
2 TC gained for me, putting me at 7 TC. However, I will spend 2 of these TCs on a Zigzagoon, and another 2 on a Geodude, leaving me with 3 TCs.

Trainer Counters: 3


Zigzagoon [Ziggy] (Male)
Nature: Jolly (+ Speed, Accuracy, -Special Attack)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. (DW)


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Tail Whip
Headbutt
Sand Attack
Odor Sleuth
Mud Sport
Pin Missile

Charm
Trick
Pursuit

Thunder Wave
Dig
Return



Geodude [Charles (Orc)] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defence Curl
Mud Sport
Rock Polish
Rock throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Curse
Hammer Arm
Flail

Protect
Earthquake
Stone Edge


Burmy (Flutter) gains 1 EC, 1 DC, and 2 MC.
This puts Burmy at:
EC: 4/4
MC: 5
DC: 3/5

Now, because Flutter has maximized his EC, he will evolve into Mothim, gaining Confusion due to it being a level-up move.

I will also spend 2 MCs for Double Team, 1 MC for Bug Buzz, 1 MC for Psychic, and 1 MC for Quiver Dance. This leaves Mothim with 0 MCs remaining.


Mothim [Flutter]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/4
MC: 0
DC: 3/5


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (DW)

Attacks:
Protect*
Tackle*
Bug Bite*
Hidden Power [Water, 7]*
Snore*
String Shot*
Confusion
Quiver Dance
Psychic
Bug Buzz

Double Team


Embirch (Pyro) gains 1 EC, 1 DC, and 2 MC and 1 KOC which I will use to increas his EC by 1.

This puts Embirch at:
EC: 5/9
MC: 5
DC: 3/5

As Pyro has also reached the necessary number of ECs for a first stage evolution, I will evolve him into Flarelm.

I will spend 2 MCs for Substitute, and another 2 to but Will-o-Wisp. I wil save the final MC.



Flarelm [Pyro]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 3/5


Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

Attacks:
Pound*
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Aromatherapy*
Dragonbreath*
Earth Power*

Sunny Day*
Incinerate*
Grass Knot*
Will-o-Wisp
Substitute
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+2 UC

I go to 12 UC. Small Spending Spree woo!

Manectric gets Signal Beam by Tutor, and Protect, Double Team, Toxic and Substitute by TM. This leaves me at 1 UC.

I spend 7 TC to change Manectric from HP Psychic to HP Grass. I use a free nature change to make it Modest, shifting it to stats of:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18
 
Spending 12 BT to teach Endure (4th Gen TM) to the following Pokémon: Hydreigon, Gengar, Kitsunoh, Revenankh.

EDIT: Also adding this because I can.

Chandelure

First of all, I'm spending 2 BT to unlock her Dream World ability

Then, I'm going to buy her: Memento (Level Up, 1 BT), Inferno (Level Up, 1 BT), Curse (Level Up, 1 BT), Pain Split (Level Up, 1 BT), Overheat (Level Up, 1 BT), Captivate (Egg move, 3 BT), Haze (Egg move, 3 BT), Calm Mind (BW TM, 2 BT), Toxic (BW TM, 2 BT), Hyper Beam (BW TM, 2 BT), Telekinesis (BW TM, 2 BT), Safeguard (BW TM, 2 BT), Double Team (BW TM, 2 BT), Attract (BW TM, 2 BT), Thief (BW TM, 2 BT), Energy Ball (BW TM, 2 BT), Incinerate (BW TM, 2 BT), Embargo (BW TM, 2 BT), Flash (BW TM, 2 BT), Psych Up (BW TM, 2 BT), Substitute (BW TM, 2 BT) and Trick Room (BW TM, 2 BT). This makes for a total of 5 Level Up moves, 2 Egg moves and 15 BW TMs.

2+5*1+2*3+15*2 = 2+5+6+30 = 43 BT
 
http://www.smogon.com/forums/showthread.php?t=3454445

All right, time to claim some rewards.

Stockpiling the 4 TC, bringing me to 6...

Charles the Mudkip gets standard counters (bringing him to 2/2/2); using the 2 MC to buy Rock Slide

Ike the Embirch goes to 1/2/1, using the MC on Brick Break

Spiffy the Monohm goes to 1/2/1, using the MC on Hurricane and Slack Off

Cooler the Syclar goes to 1/2/1, using the MC on Bug Buzz and Icy Wind

Pants the Slowpoke goes to 2/2/1 (with KOC), using the MC to buy Slack Off and Heal Pulse

Twitch the Breezi goes to 1/2/1, using the MC to buy Gravity and Air Slash.
 

a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader
Lady Salamence gains 2 TC.
Van Pig gains 1 EC, 2 MC, 1 DC.
saving tc lolol

dc gets canceled out

Pignite [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55

EC: 7/9
MC: 11
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude
 
Claiming 4 TC from this Battle

Isis (Meowth) gains 1 EC (
4/6), 2 MC (4), 1 DC (4/5)

Vogue (Staryu) gains 1 EC (3/6), 2 MC (7), 1 DC (3/5) and 1 KO (+1 MC = 8)

Katherine (Ralts) gains 1 EC (3/9), 2 MC (6), 1 DC (3/5) and 1 KO (+1 MC = 7)

Nessarose (Abra) gains 1 EC (1/9), 2 MC (2), 1 DC (1/5) and 2 KO (+2 MC = 4)

Kurt (Slowpoke) gains 1 EC (1/6), 2 MC (3), 1 DC (1/5) and 1 KO (+1 MC = 4)

Christine (Dratini) gains 1 EC (4/9), 2 MC (4), 1 DC (4/5) and 1 KO (+1 MC = 5)
*Evolves

Dratini (Christine) {F}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon

  • Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:


  • Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Marvel Scale (DW): (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:

HP: 100
Atk:
3
Def:
3
SpA: 4
(+)
SpD:
3
Spe: 61
(70/1.15 = 60.8)
SC: 3
WC: 2
BST: 18


EC: 4/9
MC: 5
DC: 4/5


Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Outrage

Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect

Using 49 RT to give Kirot 1 EC (9/9), 47 MC (55), 1 DC (5/5) leaving me at 1 RT
*Evolves
*Using 55 MC to learn Pursuit (1), Bullet Punch (1), Hammer Arm (1), Agility (1), Toxic (2), Light Screen (2), Reflect (2), Rain Dance (2), Double Team (2), Flash Cannon (2), Substitute (2), Hidden Power Fire 7 (2), Grass Knot (2), Gyro Ball (2), Explosion (2), Rest (2), Endure (3), Sleep Talk (3), Refresh (3), Stealth Rock (3), Trick (3), Ice Punch (3), ThunderPunch (3) Body Slam (3), Gravity (3)
*Unlocking DW Ability


Metang (Kirot) {O}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:

HP: 100
Atk: 5
Def:
5
SpA: 4 (+)
SpD: 3
Spe:
61 (70/1.15 = 60.8)
SC: 4
WC: 9
BST: 22


EC: 9/9
MC: 0

DC:
5/5


Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic

Meteor Mash

Iron Head
Zen Headbutt
Iron Defense


Earthquake
Protect
Shadow Ball
Rock Slide
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+2 UC, brings me to 3 UC.

Also, I have 6 TC. That is equal to 3 new Pokémon ^_^


Tynamo [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Tynamo
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15 = 52.173913) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Total moves: 4



Plicowatt [I=V/R] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Ice Beam
Protect
Thunderbolt

Total Moves: 11



Magnemite [Paul] (N/A)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 39 (45/1.15 = 39.130435) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Sonicboom
ThunderShock
Supersonic
Thunder Wave
Metal Sound
Spark
Lock-On
Zap Cannon
Magnet Rise

Light Screen
Thunderbolt
Flash Cannon

Total Moves: 13
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Tort ; Rickheg ; Maxim (JUst add "(Innate)" next to all of Snorlax's abilities) ; TEA DEMON (Please add Total Moves to all pokémon) ; C$FP ; Son of Shadoo (Please add Total Moves) ; Blast (Please add Total Moves and Base Rank Total) ; BM_Zeo (Dragonair is +12% Acc ; Haunter goes to 110 Speed and gains 21% Accuracy) ; Temperantia (Please add Total Moves to all pokémon) ; Rickheg Post 2 ; ShinySkarmory ; Albinoloon ; RagnarokAlex ; Endquote ; MrL ; Ablinoloon Post #2 ; Engineer ; Dummy007 ; Maxim Post 2 ; Tort Post 2 ; Hoblaph (Zigzagoon goes to 69 speed and gains an 11% accuracy boost | You need to show Total Moves on all your pokémon) ; Zarator (I. Hate. You) ; Terrador ; Lady Salamence ; Gerard (Size 1 text hurts my eyes and you need Total moves marked on each pokémon) ; C$FP Post 2 Approved

0 + 26 = 2 UC (Up to 5 UC) and 6. Also waiting on 2 posts of mine to be approved.
 
http://www.smogon.com/forums/showthread.php?t=3452458

smashlloyd20 + Tag: 2 TC, 1 EC, 2 MC, 1 DC
Almost won an energy stall, but I'm taking standard stuff and Lampent evolves into Chandelure

http://www.smogon.com/forums/showthread.php?t=3452346

Smashlloyd20: 2 TC
Nohface: 1 EC, 2 MC, 1 DC
Lost horribly, taking standard stuff

EDIT: Chandelure


Tag [Chandelure] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 5
DC: 3/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex

Sunny Day
Fire Blast
Flame Charge

Acid
Clear Smog
Endure
 
Claiming from this Battle Hall challenge.

ToastTyrant13: 3 TC/BP
Terron: 6 HC
Claimin' these 3 TC and savin' them, giving me 5 TC. Saving them for later.

As for these 6 HC.

I believe I shall distribute it as....

EC: 2/9
MC: 4
DC: 0/5

From that same Hall Challenge, I claim those 3 BP, as well as (ignoring the TC mentions since those have already been claimed)....

Dogfish44 said:
ToastTyrant13 earns 2 BP
Danmantican said:
Flora said:
ToastTyrant: 1 BP
Flora said:
ToastTyrant: 2 BP
Engineer Pikachu said:
ToastTyrant13 gets 2 BP.
3+2+1+1+2+2=11 BP

As well as from my Subway Challenge.

Flora said:
ToastTyrant13:
(1+2) = 3 BPs
So in all, I'm claiming 14 BP (which I thought I was supposed to do in the Subway claims thread, but it's been locked).
 
Uh-oh I need more fully evolved mons to even let SDS be a gym leader according to SOTG. Don't worry, I'm coming to save you!

7 TC.


Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)

EC: ...
MC: 0
DC: ...

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion

Sunny Day
Will-o-wisp
Trick Room



Bonsly [Banzai] (M)
Nature: Adamant (+ Atk. - Sp. Atk)
Type:
Rock
: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rattled (DW): (Innate)
These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank lol (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Curse
Endure
Sand Tomb

Rock Slide
Brick Break
Explosion
 
Dogfish44 (1st), jas61292, smash, Toast, and Leethoof are APPROVED

Dogfish, for your second claim you have Plicowatt learning Surf as a TM move but he doesn't learn it at all, so you'll have to replace it. Also, you're missing Magnemite's Steel STAB summary. Fix these things and then you'll be APPROVED

6 more give me an AC and put me at 1
 
I decided to spend some TC for some new Pokemon! :D



Drifloon- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

Hp: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BRT: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Haze
Disable
Weather Ball

Will-O-Wisp
Thunderbolt
Acrobatics

Total Moves: 13



Starly- Balthier (M)
Nature: Adamant (+Atk, -SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

Hp: 90
Atk(+): 3
Def: 2
SpA(-): 1
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Double-Edge
Roost
Foresight

U-Turn
Fly
Toxic

Total Moves: 14
 
I managed to catch some new mons, who would say TC would be such a great way to attract them

Ralts (Rhadamanthys) {M}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 2 (+)
Def:
1
SpA: 2
SpD: 2
Spe: 35 (40/1.15)

SC: 1
WC: 1
BST: 10


EC 0/9
MC 0
DC 0/5



Attacks: 14

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse


Disable
Confuse Ray
Encore

Taunt
Shadow Ball
Will-O-Wisp

Bronzor (Mirage) {O}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​
  • Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.​
  • Heavy Metal (DW): (Innate)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 90
Atk: 2
(+)
Def: 3
SpA: 1
SpD: 3
Spe:
20 (23/1.15)
SC: 1
WC: 4
BST: 11


EC: 0/6
MC: 0

DC:
0/5


Attacks: 12

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Safeguard
Gyro Ball
Payback

Trick Room
Rock Slide
Earthquake

Duskull (Persephone) {F}
.


Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ghost

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​

Stats:


HP: 80
Atk: 2
Def: 3
SpA: 3 (-)
SpD: 3
Spe: 22 (25/1.15)
SC: 1
WC: 2
BST: 12


EC: 0/9
MC: 0
DC: x.x


Attacks: 14

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Pain Split
Imprison
Destiny Bond

Ice Beam
Charge Beam
Toxic


sadly that leaves me at 2 TC...
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
*Sadface*

For anyone who doubts that I am naturally unlucky. TC Goes to 2.
Shifting my 5 UC into Electivire, giving him 8 MC. He gets Taunt, Dig, Protect and Substitute, all Gen 5 TMs.

TC 0 --> 2
Electivire MC: 0 --> 8 (5 UC) --> 0

Ragnarokalex: Approved
C$FP: Approved
Gerard: Ralts has only 34 Speed (Speed dropping natues always get floored, 67.9357 is 67 with a -speed nature). FIx and you're Approved
Temperantia: Please add Weight Classes, Size Classes and the ability descriptions (Innate etc.). Then Approved

6 + 4 = 1 UC and 0, bringing total UC back up to 1.
 
Claiming from here (Finally over =P)

Mr.L: 4 TC
Meowth: 1 EC, 2 MC, 1 DC
Budew: 1 EC, 2 MC, 1 DC, 1 KOC

I will store the TC, Meowth will store everything (Haven't had any plans with him, just a pay day grinder now =P), and Bandit (Now a Roselia) will use the MC on Shadow Ball, and the KOC will go into his EC.

(glares at lack of reffed matches to claim from) Bleh.
 
Killing Electivire without Thunder is hard

Spritz the Galvantula gains 2 MC, 1 DC, and 1 KO, which will be in MC seeing as this last DC unlocks Swarm. I'll use these counters on Electro Ball (Level-Up) and Hidden Power Ground 7 (BW TM).

Also gaining 2 TC, bringing my total to 28. I'll use 8 to buy a Link Cable and 2 more to buy a 5-pack of Mental Herbs, so I'll have 18 left.
 
Claiming from this battle:

Arcanite: 2 TC
Ifrit the Quilava: 1 EC, 2 MC, 1 DC, 1 KOC
Titan the Pupitar: 1 EC, 2MC, 1 DC, 1 KOC

My TC goes up to 18


Ifrit spends his KOC on MC, filling his EC and DC! He Evolves into Typhlosion! He Spends the MC on egg move extrasensory! (Learns Gyro Ball from Level up)


Typhlosion (*) Ifrit (Male)

Nature:
Serious:
No effect on stats

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl
Rollout
Eruption
Gyro Ball

Flare Blitz
Crush Claw
Reversal
Extrasensory

Protect
Dig
Flamethrower
Wild Charge
Sunny Day


Titan puts his KOC into DC, learns protect with his MC, taking his counters to:
EC: 6/9
MC: 0
DC: 2/5
 
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