Data Prize Claiming Thread (Update 5-09-13)

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A Pike Dream...
Reffing! [7+(4/1)] = 11 UC
Dirty Flash Match#1
Dirty Flash Match#2

DFrog
  • +5 CC (total of 30)
  • +15 UC (total 18)
    • +Revenanhk (-7CC)
    • +Murkrow (-3CC)
    • +Sableye (-7CC)
    • +Ralts (-2CC)
    • +Shroomish (-2CC)
    • +Chimchar (-2UC)
    • +Link Cable (-8CC)
    • +Sooth Bell (-8UC)
  • Remaining CC = 1CC
  • Remaining UC = 2UC

Colossoil [Diablo]
  • 4/5 DW ~ 5/5 DW (KOC) Dream World Ability: Pressure Unlocked!
  • +2MC (KOC) (total 3MC)
    • +U-Turn (-2MC – BW2TM)
    • +Stockpile (-1MC – Lvl Up)

Kitsunoh [Desmond]
  • +3MC (KOC) (total 3MC)
    • +Protect (-2MC – BW2TM)
    • +Perish Song (-1MC – Lvl Up)

Tomohawk [Grace]
  • +3MC (KOC) (total 3MC)
    • +Protect (-2MC – BW2TM)
    • +Sky Drop (-1MC – Lvl Up)

Ralts [Jäger]
  • 0/9EC ~ 3/9 EC (-3UC)

Chimchar [Faust]
  • 0/9EC ~ 3/9 EC (-3UC)


Revenanhk [Pharaon] M

Nature: Brave
Type: Ghost/Fight
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Abilities:

Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

DW: 0/5
MC: 0

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Wide Guard
Force Palm
Shadow Sneak
Toxic
Rock Slide
Earthquake​

Murkrow [Magnus] M

Nature: Quiet
Type: Dark/Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15


Abilities:

Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: 0/6
MC: 0
DW: 0/5

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Brave Bird
Confuse Ray
Psycho Shift
Hidden Power Grass (7)
Snarl
Protect​

Sableye [Okane] M

Nature: Brave
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Abilities:

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stall (Innate): This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

DW: 0/5
MC: 0

Moves:
Leer
Scratch
Foresight
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Recover
Sucker Punch
Feint
Will-o-Wisp
Payback
Dig​

Ralts [Jäger] M

Nature: Relaxed
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10


Abilities:

Syncronise (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace (Can Be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

EC: 3/9
MC: 0
DW: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Encore
Disable
Thunder Bolt
Shadow Ball
Will-o-Wisp

Shroomish [Bosco] M

Nature: Jolly
Type:Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+4% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


Abilities:

Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

EC: 0/6
MC: 0
DW: 0/5

Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Drain Punch
Seed Bomb
Bullet Seed
Toxic
Facade
Protect​

Chimchar [Faust] M

Nature: Naive
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.[/b]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70 (+17% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities:

Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 3/9
MC: 0
DW: 0/5

Moves:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fake Out
Thunder Punch
Double Kick
Fire Blast
Grass Knot
Hidden Power Ice (7)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3476582

ZhengTann said:
Frosty: 1 CC
Embirch: 1 EC, 2 MC, 1 DC
Turtwig: 1 EC, 2 MC, 1 DC, 2 KOC
CC: 53->54

http://www.smogon.com/forums/showthread.php?t=3467006&page=4

+14UC: 2UC to Turtwig's EC, 2UC to Embirch's EC, 5UC to Turtwig's MC, 5UC to Embirch's MC


Embirch:
EC: 5->6->8 (UC)
MC: 0->2->7 (UC)
DC: 0->1

Embirch evolves to Flarelm, getting absolutely no moves upon evolution. The MC will be used to get:

- Substitute (-2MC, BWTM).
- Iron Defense (-1MC, Level Up)
- Flamethrower (-2MC, BWTM)
- Earth Power (-2MC, BWTutor)

End result:


Flarelm [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) LOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16


EC: 8/9
MC: 0
DC: 1/5


Attacks (33):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Petal Dance
Leaf Tornado
Flame Burst
Leaf Tornado
Double Edge
Zap Cannon
Iron Defense

Counter
Aromatherapy
Revenge
Blaze Kick

Protect
Fire Blast
Rock Slide
Low Kick
Endure
Heat Wave
Roar
Solarbeam
Substitute
Earth Power
Flamethrower


Turtwig

EC: 5->6->8 (UC)
MC: 0->2->7 (UC)
DC: 0->1->3 (KOC)

It evolves to Grotle and also gets no moves upon evolution. The MC will be used to get it:

- Worry Seed (-2MC, BWTutor).
- Sand Tomb (-3MC, Egg)
- Safeguard (-2MC, BWTM)

End Result:


Grotle [Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) LOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 8/9
MC: 0
DC: 3/5


Attacks (28):
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Grass Pledge

Wide Guard
Superpower
Seed Bomb
Sand Tomb

Protect
Light Screen
Reflect
Substitute
Stealth Rock
Grass Knot
Endure
Earth Power
Toxic
Worry Seed
Safeguard
 
http://www.smogon.com/forums/showthread.php?p=4527553#post4527553

+3 UC (9)

Also spending 2 CC to buy Ampharos the Mareep:


Mareep (Ampharos) (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (DW; Not Unlocked) (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Agility
Iron Tail
Body Slam

Thunder
Rain Dance
Charge Beam
 
+7 UC
Stockpiling

How did I win this?
Comp said:
Waterwarrior gets 2 CC and a win!
Dragonair gets 1 EC, 2 MC, a DC, and either an additional EC or a DC!
Smoochum gets 1 EC, 2 MC, a DC, and 2 KOC!
Spheal gets 1 EC, 3 MC, a DC, and a KOC
Alduin the Dragonair's Lucky Egg counter goes into DC:
EC: 4 -> 5
MC: 0 -> 2 -> 0, purchases the LU moves Aqua Tail and Safeguard
DC: 1 -> 3

Chell the Smoochum's KOC go into EC:
EC: 2 -> 5
MC: 0 -> 2 -> 0, purchases the LU moves Perish Song and Blizzard
DC: 0 -> 1

The Walrus the Spheal (now Sealeo)'s KOC goes into EC:
EC: 4 -> 6
MC: 0 -> 3 -> 0, purchases the LU move Sheer Cold and the BW TM Protect
DC: 2 -> 3

It's not cheating, technically speaking
Squirt's KOC goes into CC, bringing me to 2 CC from that match.
Squirts the Blastoise purchases the Pledge move Water Pledge and the Egg move Water Spout with her 4 MC

A close one indeed
Faylion said:
waterwarrior: 1 CC
Rotom-F: 4 MC, 1 KOC
Spheal: 2 MC, 1 EC, 1 DC, 1 KOC *1 EC or DC*
Both KOC to MC

Gorbachev the Rotom-F purchases the LU moves Substitute, Hex, Discharge, and the TM move Will-o-Wisp with his 5 MC

The Walrus the Spheal (now Sealeo)'s Lucky Egg Counter goes into DC:
EC: 6 -> 7
MC: 0 -> 2 -> 0, purchases the BW TM Waterfall
DC: 3 -> 5 OBLIVIOUS UNLOCKED!

Finally, spending the 5 CC I get from these matches plus 1 stockpiled CC on a set of 5 Enigma Berries
 
I get 6CC and Nidoking gets 6KOC

I will spend 6KOC to buy Nidoking Rock Slide, Earthquake, and Stone Edge. This gives me 6CC from this battle.

EDIT:

From here, I get the following:
KS gets 2 CC and a loss!
Vigoroth gets 1 EC, 2 MC, a DC, and a KOC
Snivy gets 1 EC, 2 MC, and a DC
Wailmer gets 1 EC, 2 MC, a DC, and a KOC

For Reference, Snivy held the Amulet Coin, Wailmer held the Expert Belt, and Vigoroth had the Exp.Share. This means that Vigorth gets 1 more MC and I get 1 more CC.
 
http://www.smogon.com/forums/showthread.php?t=3475448&page=2
http://www.smogon.com/forums/showthread.php?t=3473318&page=2
Rain Dance (BWTM) for Frillish
http://www.smogon.com/forums/showthread.php?t=3472994&page=2
All the CC and UC from these 3 claims go to changing my Necturna's Nature to Naughty.

Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 6/6
MC 0
DC 1/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang


Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare
Leaf Blade

http://www.smogon.com/forums/showthread.php?p=4447286
Banking the UC, though I'm not sure I get 6, just tell me how much I get.
http://www.smogon.com/forums/showthread.php?t=3474235
KOC Goes to DC, making it 2 with the other DC, 2MC go to Protect (BWTM)
Can't believe I forgot to claim that.
 
Vs Frosty
1 CC
Chinchou: 1 EC(1/6), 2 MC, 1 DC(5/5), buys Volt Switch as a BW TM.
Privatyke: 1 EC, 2 MC, 1 DC(1/5), 1 KOC used as an EC (2/6), buys Substitute as a BW TM.
Vs Haradion
2 CC, I go to 8, stockpiled.
Chinchou: 1 EC, 2 MC, 1 DC, 1 KOC used as an EC (3/6), buys Aqua Ring and Signal Beam as Level Up moves.
Kraken: 1 EC, 2 MC, 1 DC(2/5), 1 KOC used as an EC (4/6), buys Rock Slide as a BW TM
Colosshale: 1 EC(6/6, evolves), 2 MC, 1 DC, 1 KOC used as a DC (5/5), gains Drill Run, Peck, Horn Attack, Bite, Body Slam as pre-level 25 moves, buys Crunch and Megahorn as Level Up moves.


Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
 
From the following Hall reffings and my own recent Hall challenge...

Universal Counters: 121 + 17 + 5 + 5 = 148
Currency Counters: 7 + 4 = 11


Potato - Darumaka (M)
EC: 4/6 + 2 HC = 6/6
MC: 0 + 2 HC = 2
DC: 2/5

What's this? Potato is evolving!

Congratulations! Potato evolved into Darmanitan!

Potato - Darmanitan (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 3

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode: (Dream World; Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. LOCKED

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 110 + 14 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 18

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 55 + 5 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 2/5

Attacks:
-Brick Break
-Dig
-Encore
-Endure
-Facade
-Fire Fang
-Fire Punch
-Flare Blitz
-Headbutt
-Incinerate
-Rage
-Rock Slide
-Rollout
-Tackle
-Taunt
-U-Turn
-Uproar
-Work Up
-Yawn

Total Moves: 19

Using Move Counters to learn Substitute (5th Gen TM).
 

Someoneelse

Why am I here?
This reffing
I get 6UC (4?), changing to CC and stockpiling.

This battle
2CC
Using to buy an Amulet Coin, bringing me to 0CC (+6CC from UC)
Sneasel: 1EC/1DC/2MC
This brings it to 1EC, 2MC, 1DC
It will get the TM Cut, bringing it to 0MC
Larvesta: 1EC/1DC/2MC
This brings it to 4EC, 3MC, 3DC
It will get Bug Buzz, a level up move, bringing it to 2MC
Mudkip: 1EC/1DC/2MC/1KOC (EC)
This brings it to 4EC, 3MC, 3DC
It will evolve into Marshtomp, learning the level up moves Earthquake and Endeavor as well.

Marshtomp* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, locked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 3/5

Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Mud Shot
Foresight*
Mud Sport*
Mud Bomb
Take Down
Whirlpool
Muddy Water
Protect
Hydro Pump
Earthquake
Endeavor

AncientPower
Avalanche*
Bite*
Counter
Curse
Double-Edge*
Ice Ball
Mirror Coat
Refresh
Sludge
Stomp
Uproar
Wide Guard
Yawn

Aqua Tail
Body Slam
Defense Curl
DynamicPunch
Earth Power
Headbutt
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Rollout
Snore
Superpower
Water Pledge

Water Pulse (PG)
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Rain Dance
Frustration
Iron Tail (PG)
Return
Dig*
Double Team
Sludge Wave
Rock Tomb
Facade
Secret Power (PG)
Rest
Attract
Endure (PG)
Stealth Rock (PG)
Captivate (PG)
Round
Echoed Voice
Fling
Bulldoze
Scald
Rock Slide*
Sleep Talk (PG)
Natural Gift (PG)
Swagger
Substitute
Surf
Strength
Rock Smash
Waterfall*
Dive
 
Close loss
I stockpile 2 CC
Anne the Duosion gets 2 EC (1 KOC), 1 DC (and thus Regenerator), and 2 MC (and thus Rock Slide as a BW TM).
Chuck the Fraxure gets 1 EC and 3 MC (and thus Endeavor as an Egg move).
August the Swadloon gets 2 EC and 4 MC (1 KOC, and thus Worry Seed and Sunny Day)
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Damn miscalculations...

Ullarwarlord: 3 CC
Klang: 2 MC, 1 EC, 1 DC, 1 KOC *1 EC or DC*
Beheeyem: 3 MC

Stockpiling the CC, and using E the Beheeyem's MC (plus any that's stockpiled) to purchase the moves Pain Split, Magic Coat, and Wonder Room.

Klang applies BOTH his KOC and Lucky Egg to EC, and once I pop in a UC and hit frappe, we have a Klinklang! Yay! Oh, and I'll throw in another UC to max out his DC.


<Klinklang> [Simplicity] (Genderless)
Nature: Lonely (+Att, -Def)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Type: Innate)
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Minus (Type: Innate)
This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Levitate (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Clear Body (Type: Innate) [DW, Unlocked]
This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

Stats:
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Metal Sound
Shift Gear
Lock-On
Zap Cannon

Magic Coat
Magnet Rise
Signal Beam
Gravity

Protect
Flash Cannon
Thunder Wave
Rock Smash


Oh, and using his 4 MC to learn Gravity and Rock Smash.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Glacier Knight: Approved
akela: Approved. Note that you retain a further HC that was not claimed to be used at your leisure.
AOPSUser: Approved. Breezi also gets Clear Smog as a level up move.
Complications: Approved, repost your claim in future next time please.
Faylion: Approved
Eternal Drifter: Approved
Matezoide: Approved
Dfrog: Please separate your level up from egg from tm moves when claiming new mons >_>. Shroomish gets a 5% accuracy boost, not 4. Approved
The Wanderer: Approved
Frosty: Approved
Entei999: Approved
Haradion: Approved
Waterwarrior: Approved
King Serperior: Approved
Yoshinite: Approved
LupusAter: Approved
MK Ultra: Approved
TheWolfe: Approved
Someoneelse: Approved, but note your marshtomps nature changes with + and - signs.
Woodchuck: Approved
TIO: Approved
Faylion: Approved
CabooseFTW: Approved, please specify which Pokemon get counters in future.
UllarWarlord: Approved

24 Approvals brings my UC to 3.1

Then I claim from http://www.smogon.com/forums/showthread.php?p=4530671#post4530671

16 CC go to CC
16 HC go to Kingdra's MC, with which it purchases: Water Pulse, Waterfall, Secret Power, Splash, Attract and Facade

Self-Approved
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
7 CC for a Relicanth. Using 1 UC to purchase Level Up move Head Smash.


Relicanth [Era] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (DW) (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

HP: 110
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2

EC: N/A
MC: 0
DC: 0/5

Attacks:
Harden
Head Smash
Rock Tomb
Tackle
Water Gun
Yawn

Amnesia
Magnitude
Zen Headbutt

Earthquake
Safeguard
Waterfall

Total Moves: 12


Self Approved
 
Well, time to buy every other ice pokemon i don't have yet (woooooo)


Frost the Eevee (Male)

Nature: Calm (-atk, +spd)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptibility (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two

Anticipation (Innate, DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Wish
Yawn
Synchronoise

Shadow Ball
Protect
Substitute

15 Moves


Theodore the Cubchoo (Male)

Nature: Adamant (+atk, -spa)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Rattled (Innate, DW LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Ice Punch
Encore
Yawn

Protect
Dig
Aerial Ace

13 Moves


Nakaya the Cryogonal (No Gender)

Nature: Modest (+spa, -atk)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

MC: 0

Attacks:
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam

Knock Off
Magic Coat
Signal Beam

Toxic
Hail
Protect

14 Moves


Lorelei the Lapras (Female)

Nature: Quiet (+spa, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Hydration (Innate, DW LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10% Evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Dragon Dance
Future Sight
Refresh

Thunderbolt
Psychic
Surf

16 Moves



Glacia the Seel (Female)

Nature: Brave (+atk, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Growl
Aurora Beam
Icy Wind
Water Sport
Encore
Ice Shard
Rest
Aqua Ring

Disable
Fake Out
Perish Song

Double Team
Substitute
Dive

15 Moves


25cc-20cc = 5cc left

1cc, torchic 1EC/3MC/1DC
1cc, torchic 1EC/3MC/1DC
stockpiling that

7cc now
 
I'm silly and forgot to buy

DELIBIRD, DESTROYER OF EMPIRES


pumping 5UC into its DW, unlocking it (cause that's the best part of Delibird)
7cc-7cc = No more CC
-5UC

Saint Nick the Delibird (m)

NATURE: Naive (+speed, -spd)

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Insomnia (DW UNLOCKED): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+9% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5

ATTACKS:
Present

Fake Out
Aurora Beam
Ice Shard

Ice Beam
Aerial Ace
Protect

7 Moves
 
I have 7CC, so I will spend 2 of it on a Nidoran(Female).

Nidoran (Queen) [Female]
Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle: (DW-Locked)(Can be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 0/9
DC: 0/5
MC: 0
KOC: 0

Moves:
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Counter
Pursuit
Endure

Sludge Bomb
Thunderbolt
Venoshock


KS the Snivy has 4/9EC. He will evolve now:

Servine [KS] (Male)
Naive (+15% Speed, +17ACC, -1 SP.Def)

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary(DW-Locked): (Can be Enabled)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 96 (+16% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
DC: 4/5
MC: 8
KOC: 0

Moves:
1). Tackle
2). Leer
3). Vine Whip
4). Wrap
5). Growth
6). Leaf Tornado
7). Leech Seed
8). Mega Drain
9). Slam
10). Glare
11). Mirror Coat
12). Pursuit
13). Protect
14). Double Team
15). Substitute
 
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