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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    From here.

    Dare234: 4 +2 CC ---> 6 CC

    Fury the Meditite:
    EC: 2/6 +1 ---> 3/6
    MC: 2 +2 ---> 4
    DC: 2/5 +1 ---> 3/5
    Spending MC to learn Hi Jump Kick (Level Up) and Force Palm (Level Up) leaving 2 MC.

    Jolt the Electrike:
    EC: 4/6 +1 ---> 5/6
    MC: 4 +2 ---> 6
    DC: 2/5 +1 ---> 3/5
    Spending MC to learn Thunder (Level Up), Rain Dance (Gen V TM) and Bite (Level Up) leaving 2 MC.

    Terror the Archen:
    EC: 3/6 +1 ---> 4/6
    MC: 4 +2 ---> 6
    Spending MC to learn Dragon Claw (Level Up), Acrobatics (Level Up) and Roar (Gen V TM) leaving 2 MC.

    Also spending 2 CC to buy a Sandshrew leaving me at 4 CC.
    Spike the Sandshrew (open)

    [​IMG]
    Sandshrew [Spike] (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW-Locked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Defense Curl
    Sand Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Slash

    Night Slash
    Counter
    Crush Claw

    Earthquake
    Aerial Ace
    Protect
  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,611
    Bika bika...
    I get 8 CC, seeing as I convert all of Hanbei's HC to that. Using 6 of those 8 CC to purchase an Exp. Share.

    Oh, and using Hanbei's 3 MC to purchase the past gen tutor move Mimic.
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Claiming after a long time.

    The Lucky Egg's bonus goes to Ivysaur's EC, bringing it to 6/9
    Ivysaur learns Sludge Bomb (TM) with his 2 MC.

    Marill gets 1 EC, 1 DC and 2 MC, wich allows her to buy Ice Punch (Gen 5 Tutor).

    Simisage gets 3 MC, which add up to the MC he already had for 4 total.
    Using these, Simisage learns Rock Slide (TM) and Gunk Shot (Tutor).

    +13 UC



    Edit:
    +5 CC

    1 UC goes to Simisage's MC, which adds to the 3 MC he got from the Arcade.
    He gets Synthesis and Payback (Tutor and TM).

    Dodrio's KOC goes into MC, bringing it to 5 MC total.
    Using 1 UC, bringing his MC to 6.
    With this, he buys Roost, Sky Attack and Double-Team.

    Crawdaunt gets 12 MC (!!!) and 3 KOC, wich goes into his MC, bringing it to 15 MC, plus one MC he already had to 16.
    With 16 MC, he manages to learn Rock Tomb, Toxic, Iron Defense ,Spite, Ice-Beam (All Gen 5 TMs/Tutors), Whirlpool and Dive (Past Gen)
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Yay one of my matches finally finished!

    Ragnarok the Gallade
    3 MC + 1 UC spent to learn Hyper Beam and Retaliate

    Daezara the Cyclohm
    3 MC + 1 KOC spent to learn Toxic and Sunny Day

    Azavel the Togekiss
    4 MC + 1 KOC spent to learn Helping Hand and Psychic

    Shorin the Blastoise
    3 MC + 2 KOC spent to learn Hyper Beam and Aqua Jet

    +3 CC for myself
  5. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    I can't believe I forgot to claim for this battle

    I get 2 CC, and stockpile them.

    Deino gets 1 EC, and I use his 2 KOC towards his EC as well, giving him 3 EC.
    He also gets 2 MC, which I use to buy Dragon Pulse and Outrage (both level up).

    Shuckle gets 1 DC, giving him 5/5. Contrary is unlocked!
    He also gets 2 MC, which go towards Protect (5th gen TM), and 1 KOC, which goes towards CC.

    Dusclops has since become a Dusknoir, and as such he gets 3 MC. They all go towards Sucker Punch (4th gen Tutor).
  6. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    ONCE AGAIN, WHEN CLAIMING UC, PLEASE SHOW YOUR FULL WORKINGS IN THE THREAD FOR CONVENIENCE.

    Frosty: A P P R O V E D .
    SimonSays: APPROVED.
    ThePhalanx: APPROVED.
    TheWolfe: Even if a Pokémon's DW Ability is locked, you should still give the description of the ability (Referring to Gligar). Fix this, & you are APPROVED.
    Deck Knight: APPROVED.
    Complications: APPROVED.
    Eternal Drifter: APPROVED.
    LupusAter: You should note that Illuminate is a Can be Enabled ability on your Chinchou, as opposed to a Can be Activated ability. Nevertheless, APPROVED.
    King Serperior: APPROVED.
    TIO: According to the Referee Compensation rules in the Referee Resource Thread, "A referee shall be compensated for a match ending is disqualification based on the cumulative number of Pokemon knocked out in battle. Below is a chart:". "0-1 Pokemon knocked out: 1 UC". That match had 0 KO's so you only gain 1 UC from it, not 7. Fix this, & you are APPROVED.
    Dare234: Concerning Sandshrew, -Speed Natures always round down, so Sandshrew should only have FLOOR (40÷1.15) = 34 Speed. Fix this, & you are APPROVED.
    UllarWarlord: APPROVED.
    Matezoide: APPROVED. Next time, show your workings with UC.
    Ragnarokalex: APPROVED.
    Madotsuki: APPROVED.
    akela (Below): APPROVED.

    (Previous Approval Post) 16 Claims Approved gives me 19/10 C.A., resulting in 1 UC & 9/10 C.A.

    Naturally SELF APPROVED as well as my previous approval post.
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Reposting with the proper fixes.
    Battle Hall Challenge - Akela Part 1
    2 CC, 2 KOC as 2 CC; This would give me a CC total of 5.

    I will then claim 2 Rarity 2 Pokemon.
    Claiming:
    Raksha the Growlithe (open)

    Growlithe [Raksha] [F]
    [​IMG]
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (Innate) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up (10)
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Reversal
    Fire Fang
    Take Down
    Egg (3)
    Close Combat
    Crunch
    Howl
    Tutor (0)
    Event (0)
    Anime (0)
    Manga (0)
    TM/HM (3)
    Double Team
    Flame Charge
    Wild Charge


    Oo the Tirtouga (open)

    Tirtouga [Oo] [F]
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 [19.130] (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up (10)
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Egg (3)
    Body Slam
    Iron Defense
    Rock Throw
    Tutor (0)
    Event (0)
    Anime (0)
    Manga (0)
    TM/HM (3)
    Rock Tomb
    Rock Polish
    Rock Smash

    My CC total should now be 1.
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    +16 UC

    2+2+2+7+3

    3 1v1 singles, a 3v3 singles, and +3 for it being arcade


    Arcade

    Azavel the Togekiss
    12 MC + 4 KOC spent to learn Tri Attack, Heat Wave, Grass Knot, Toxic, Air Cutter, Rain Dance, and Sunny Day

    Zakireth the Chandelure
    12 MC + 4 KOC spent to learn Hyper Beam, Dark Pulse, Double Team, Rest, Sleep Talk, Calm Mind, and Thief, and Embargo

    Feralyn the Octillery
    3 MC + 1 KOC spent to learn Rain Dance and Hyper Beam

    Kormahs the Hydreigon
    3 MC spent to learn Head Smash


    +6 CC for myself, (5+1 for roulette)
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    +28 UC

    4 + 4 + 4 + 9 + 4 + 3

    Each 4 is for 2v2 Doubles.
    The 9 is for 4v4 Doubles
    4 (3,5 but i think it rounds up) for KO Bonus
    3 for being an Arcade

    If it rounds down, i can live with just 27 UC :P
  10. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this Battle Hall reffing and this battle...

    Universal Counters: 113 + 8 = 121
    Currency Counters: 4 + 3 = 7

    [​IMG]
    Hakumen - Kitsunoh (M)
    MC: 0 + 3 = 3
    Using Move Counters to learn Safeguard (5th Gen TM). Left with 1 MC.
    [​IMG]
    Serenity - Togekiss (F)
    MC: 0 + 3 + 1 from KOs = 4
    Using Move Counters to learn Fire Blast (5th Gen TM) and Hyper Voice (5th Gen Tutor).
    [​IMG]
    Jennie June - Gardevoir (F)
    MC: 0 + 3 = 3
    Using Move Counters to learn Thunder (5th Gen TM). Left with 1 MC.

    [​IMG]
    Hype Dog - Swampert (F)
    MC: 0 + 3 + 2 from KOs = 5
    Using Move Counters to learn Aqua Tail (5th Gen Tutor) and Superpower (5th Gen Tutor). Left with 1 MC.
  12. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Ragnarokalex: APPROVED.
    Matezoide: APPROVED.
    TIO: I already APPROVED you last approval if you made the changes, which you now have done. ;)
    TheWolfe: APPROVED.

    Three Claims approved means 12/10 C.A., giving me 1 UC & 2/10 C.A.

    EDIT: For a price of 17 CC, I buy 1× Power Lens, & 1× Volbeat. I then spend 5 UC to max out my new Volbeat's DC, unlocking its DW Ability: Prankster.
    Inzektor (M) (open)
    [​IMG]
    Volbeat [Inzektor] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    ABILITIES
    Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment & makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
    Levitate: (Trait) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig & Dive will miss. Ground moves can still hit. Levitate Pokémon will retain the Levitate trait when they use Skill Swap on an enemy, & will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokémon with Levitate uses Role Play, they will copy the opponent's abilities & retain Levitate.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (14/73)
    Flash
    Tackle
    Double Team
    Confuse Ray
    Moonlight
    Quick Attack
    Tail Glow
    Signal Beam

    Baton Pass
    Encore
    Trick

    Shadow Ball
    Solarbeam
    Thunderbolt


    104-17=87 CC.
    31+1-5=27 UC.

    SELF APPROVED.
  13. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    So like I erm just bought Ludicolo Seed Bomb when it already has it <_<;.

    Changing it to Hail (BWTM).
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    http://www.smogon.com/forums/showthread.php?p=4513271
    +3 CC
    Karrablast: +2 MC/1 EC/1 DC/1 KOC
    Joltik: +2 MC/1 EC/1 DC/1 KOC
    Burmy: +2 MC/1 EC/1 DC
    Nincada: +2 MC/1 EC/1 DC

    http://www.smogon.com/forums/showthread.php?p=4522500#post4522500
    +2 CC
    Shelmet: +1 EC/1 DC/2 MC
    Burmy: +1 EC/1 DC/3 MC/1 KOC

    http://www.smogon.com/forums/showthread.php?p=4507825
    +10 UC

    2 of the 5 CC are used to purchase a Venonat. The remainder are stockpiled.

    Karrablast maxes her EC and DC with the new counters, and learns Quick Guard and Twinneedle upon evolution. She then uses her MC to learn Reversal and Iron Head (BW lvl). The KOC is converted into MC and stockpiled.

    Joltik's DC and EC bring her to 2/5 and 2/6 respectively. She uses her 2 MC, 1 KOC, and 6 UC to learn Electroball (lvl), Substitute, Attract, Double Team (BW TM), Magnet Rise (BW Tutor). The remaining UC are used to bring her to 5/6 EC and 3/5 DC.

    Burmy's DC and EC (and a KOC going to EC) bring her to 2/5 and 3/6 respectively. Her 5 MC are stockpiled.

    Nincada's DC and EC bring her to 4/5 and 4/6, respectively. She uses one of her 2 MC to learn Dig (lvl), and stockpiles the other.

    Shelmet's EC and DC bring him up to 1/6 and 1/5 respectively. His 2 MC are used to learn Giga Drain and Bug Buzz (lvl).

    Escavalier (open)

    [​IMG]
    Karrablast [Titania] (F)
    Nature: Brave (+Att, -Spe, -10% evasion)
    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: 6 (+)
    Def: 4
    SpA: 2
    SpD: 4
    Spe: 17 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves: 33/53

    Aerial Ace
    Attract
    Bug Bite
    Bug Buzz
    Counter
    Cut
    Double-Edge
    Double Team
    Endure
    Energy Ball
    Facade
    Faint Attack
    False Swipe
    Flail
    Focus Blast
    Frustration
    Fury Attack
    Fury Cutter
    Giga Drain
    Giga Impact
    Headbutt
    Hidden Power
    Horn Attack
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer
    Megahorn
    Peck
    Poison Jab
    Protect
    Pursuit
    Quick Guard
    Rain Dance
    Rest
    Return
    Reversal
    Rock Smash
    Round
    Scary Face
    Screech
    Slash
    Sleep Talk
    Snore
    Struggle Bug
    Substitute
    Swagger
    Swords Dance
    Take Down
    Toxic
    Twinneedle
    X-Scissor

    Venonat (open)

    [​IMG]
    Venonat [Ricardo] (M)
    Nature: Modest (+SpA, -Att)

    Type: Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Run Away (Locked):(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: 15

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam

    Morning Sun
    Rage Powder
    Toxic Spikes

    Toxic
    Venoshock
    Psychic
  15. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
  16. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    Not even Sethim can beat counter-teaming

    Feferi gets 1 EC (putting the total at 3/6) and 1 DC (putting the total at 2/5).
    She gets 2 MC, which both go to Thief (Gen 5 TM).

    Jack Noir gets 1 EC, putting the total at 4/9...

    Jack Noir the Zweilous (open)


    [​IMG]



    Zweilous [Jack Noir] (M)
    Nature: Mild (+Special Attack, -Defense)
    Type:
    Dark/Dragon

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Hustle (Can be Enabled) - This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    MC: 0
    EC: 4/9

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Head Smash

    Dragon Tail
    Taunt
    Work Up
    Superpower


    He also gets 2 MC, which both go to Superpower (Gen 5 Tutor).

    I also get 1 CC, which I stockpile.
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Yaaaay match over!
    Stockpiling the 3 CC

    The Walrus' KOC and Lucky Egg counter goes into EC:
    EC: 1 -> 4 SEALEO WOOOOOOO
    MC: 0 -> 2 -> 0, purchases the LU moves Hail and Rest
    DC: 1 -> 2
    The Walrus the Sealeo (open)

    [​IMG]
    Sealeo (The Walrus) Male
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Ability- LOCKED): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks: (18 total)
    Physical:
    Body Slam
    Dive
    Earthquake
    Ice Ball

    Special:
    Aurora Beam
    Blizzard
    Ice Beam
    Powder Snow
    Signal Beam
    Surf
    Water Gun

    Status:
    Aqua Ring
    Defense Curl
    Encore
    Growl
    Hail
    Rest
    Sleep Talk


    Robin the Rufflet's KOC goes into EC:
    EC: 0 -> 2
    MC: 0 -> 2 -> 0, purchases the LU moves Thrash and Brave Bird
    DC: 0 -> 1

    +8 UC
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Ugh...
    +4 CC
    Primeape's 4 KOC goes into MC. which adds to his MC for a total of 5, allowing him to buy Dynamic Punch (Past Gen) and Sunny Day (B/W TM)
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,533
    Counterteaming for the win!

    CC: 86->87

    Machoke:
    EC: 6->7->8 (KOC)
    MC: 0->3->0
    DC: 2->3
    Moves: Scary Face (LU), Ice Punch (BW2 Tutor)

    Metang:
    EC: 7->8->9 (Lucky Egg)
    MC: 1->3->4 (KOC)->0
    DC: 4->5
    Evolves into Metagross!
    Moves: Hammer Arm (LU), Endure (Past Gen TM)
    Metagross (open)
    [​IMG]

    Metagross "CPU" (U)
    Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

    Type: Psychic/Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (-)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Miracle Eye
    Meteor Mash
    Bullet Punch
    Agility
    Iron Defense
    Psychic
    Hyper Beam
    Hammer Arm

    Endure

    Headbutt
    Iron Head
    Zen Headbutt
    Earthquake

    Total: 19
  20. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Haxed to death
    I get 4CC, which I am stockpiling, bringing me to 4CC.
    All 4 of the HC (KOC) for Budew (Fleur) are going into its EC, letting it evolve into Roselia.
    Roselia (open)

    [​IMG]
    Roselia [Fleur] (F)
    Nature: Timid
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    Can Be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure:
    Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Leaf Guard (DW, locked):
    Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75
    +10% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16


    EC: 4/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb*
    Growth*
    Water Sport*
    Poison Sting
    Stun Spore*
    Mega Drain*
    Worry Seed*
    Leech Seed
    Magical Leaf
    GrassWhistle

    Extrasensory*
    Giga Drain*
    Synthesis*

    Toxic*
    Venoshock*
    Shadow Ball*

    To below: I figured this out and edited my original, but forgot to change this.
  21. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    Frosty: APPROVED.
    Rediamond: APPROVED.
    yoshinite: Because the match ended in DQ, you get UC according to the number of KO's occurred. 2 occurred, so you only get 2 UC, not 7. I already edited Someoneelse's to reflect this. But thankfully, the 2 UC from the first link, alongside the 3 UC from the second link, & 2 already stockpiled UC means you have enough to change your Necturna's nature. But unfortunately, you failed to show what Necturna's stats are after the nature change, & since you did not do that, NOT APPROVED.
    Madotsuki: APPROVED.
    waterwarrior: APPROVED.
    Matezoide: APPROVED.
    AOPSUser: I take it you are unlocking Metagross' DW Ability? If so, you should say. Nevertheless, APPROVED.
    Someoneelse: You still need to apply Timid nature to Roselia, which means it should have R1 Attack, 65×1.15=75 Speed, & an Accuracy Boost of (75^2)÷580=10%. Fix this, & you are APPROVED.

    Seven Claims approved gives me 9/10 C.A.

    ---

    Claiming from here.

    First things first. I now have three Badges, which means I claim some stuff, including...
    1× Muck Badge from the above link.
    1× Soft Sand by virtue of being the Ground Gym Leader.
    1× Magnet for beating Dogfish44.
    1× Poison Barb for beating Engineer Pikachu in the above link.
    1× Max Revive for having 2 Badges, which I never claimed.
    20 UC for getting my Third Badge.

    Now for the other spoils. I gain 2 CC from the link, which is stockpiled, alongside the UC.
    ---
    [​IMG]
    Colossoil [Megawhal] (M)
    EC: 6/6
    MC: 5 (+3 MC, +2 KOC) > 0
    DC: 5/5
    -Learns Swallow (Gen V Level-Up), Poison Jab, & Rock Smash (Both Gen V TM).
    ---
    [​IMG]
    Fidgit [Utilitand] (M)
    EC: 6/6
    MC: 4 (+3 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Rock Tomb, & Rock Smash (Both Gen V TM).
    ---
    [​IMG]
    Steelix [Iron Chain] (M)
    EC: 6/6
    MC: 3 (+3 MC) > 0
    DC: 5/5
    -Learns Mud-Slap (Past Gen Move).
    ---
    SELF APPROVED.
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    +4 UC
    Spending those 4 UC plus 2 stockpiled UC to purchase the BW Tutor moves Ice Punch, Iron Tail, and Low Kick for Phoenix the Lucario
  23. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    +4UC [total of 6UC]
    Putting 3UC into my Gurrdurr's EC count bring it to 8/9EC
    stockpiling the remaining UC
  24. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    Dark Cave of Darkness

    Deino (now a Zweilous) gets 1 EC and 1 KOC (to be converted to UC), putting his total at 6/9.
    He also gets 2 MC, which go to Draco Meteor (5th Gen Tutor)

    Breezi gets 1 EC and 1 KOC, bringing its EC total to 5/6.
    She also gets 1 DC (putting that at 3/5) and 2 MC, which go to Double Team (5th gen Tutor).

    I also get 1 CC, which I use along with the 5 CC I have stockpiled to buy an AMULET COIN!
  25. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Claiming: Madotsuki vs Akela

    Purrloin is now at 1/6 EC, 1/5 DC, and spending those 2 MC on Snatch (Level Up) and Night Slash (Level Up).
    Whismur is now at 2/9 EC, 2/5 DC, and spending those 2 MC on Rest (Level Up) and Sleep Talk (Level Up).

    I am stockpiling the 1 CC from the match, resulting in a total of 2 unused CC.
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