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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,532
    Finally claiming the Electabuzz I caught in my TLR
    Electabuzz (open)

    [​IMG]
    Electabuzz (Male)
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 5/9
    MC: 2
    DC: 1/5

    Attacks:
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    ThunderPunch

    Focus Punch
    Fire Punch
    Ice Punch

    Wild Charge
    Volt Switch
    Hidden Power Grass (7)


    Also claiming from here
    Stockpiling the 1 CC, Lucky Egg counter into EC

    Cyborg the Beldum:
    EC: 5 -> 7
    MC: 6 -> 8
    DC: 3 -> 4
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Claiming these:
    http://www.smogon.com/forums/showthread.php?t=3475551
    http://www.smogon.com/forums/showthread.php?t=3475388&page=2

    Arcanite: 4 CC
    Donphan: 6 MC
    Lucario: 7 MC
    Cyclohm: 8 MC
    Land Turtle the Grotle gets 2 EC, 2 MC, 1 DC
    Goes to
    EC: 7/9
    MC: 2
    DC: 4/5
    Kitaniji the Sandile gets 2 EC, 2 MC, 1 DC
    And Evolves!!!
    Megumi 'Shades' Kitanigi the Krokorok (open)

    [​IMG]
    Megumi 'Shades' Kitanigi (M) Krokorok

    Musical Theme: '
    Twister'

    Nature:

    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    • Anger Point: (DW) (Innate) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 74
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14


    EC: 4/9
    MC: 2
    DC: 2/5

    Attacks: (18)
    Assurance
    Bite
    Crunch
    Earthquake
    Embargo
    Fire Fang
    Leer
    Mud Slap
    Protect
    Pursuit
    Rage
    Rock Slide
    Sand Attack
    Sand Tomb
    Swagger
    Taunt
    Thunder Fang
    Torment
  3. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3466748&page=12

    +11UC

    Using them to get my Embirch (while I wait for a battle slot to be open <_>):
    - Endure (-3MC, Past Gen TM)
    - Heat Wave (-2MC, BWTutor)

    and my Turtwig the following moves:
    - Leaf Storm (-1MC, LU)
    - Grass Pledge (-1MC, Pledge)
    - Stealth Rock (-2MC, BWTM)

    and the other 2 will be used to bump their EC to 4. Not evolving 'cause they weren't in battle thus far.
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,657
    Leethof, LupusAter, Frosty: APPROVED
    Arcanite: NOT APPROVED until you show the Krokorok in full

    +0.3

    http://www.smogon.com/forums/showthread.php?p=4511429#post4511429

    +4 CC
    +3 MC Cyclohm which it purchases Headbutt with

    Self-APPROVED

    EDIT: Ah fuck i started typing arcanite after i check waterwarrior and then came back and thought i made an error. Waterwarrior is approved too
  5. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Ahh, sorry, just need to change the name and picture!
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    Claiming: http://www.smogon.com/forums/showpost.php?p=4512144&postcount=27

    Miltank: 0 EC, 1 DC bringing it to 1/5, and 2 MC on Zen Headbutt and Wake-Up Slap
    Whismur: 1 EC bringing it to 1/9, 1 DC bringing it to 1/5, and 2 MC on Hyper Voice and Screech
    Claiming the KOC as 1 CC
    2 CC to get:
    Show Hide
    [​IMG]
    Purrloin [Bagheera] [M]
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Innate) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    Faint Attack
    Foul Play
    Pay Day

    Shadow Claw
    Snarl
    Cut


    If my maths is correct, my totals should now be:
    Miltank: 0 MC, 1/5 DC
    Whismur: 1/9 EC, 0 MC, 1/5 DC
    1 CC
  7. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,673
    DRAGON POWAH

    UllarWarlord: 3 CC
    Kiova (Nidoqueen): 3 MC, 1 KOC
    Charos (Dragonite): 3 MC, 1 KOC

    Both will stockpile their KOC towards my CC, and I choose to stockpile it.
  9. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    5CC

    This gives me 13CC total. Stockpiling for now.
  10. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3466348&page=4

    +13UC

    Will use them to raise my Embirch and my Turtwig's EC to 5 (I NEED A FUCKING OPEN BATTLE SPOT!!!!!)

    The 11 remaning UC will be used as follows:

    Embirch will get the following moves:
    - Flamethrower (-2MC, BWTM)
    - Earth Power (-2MC, BWTutor)
    - Seed Bomb (-2MC, BWTutor)

    Turtwig will get the following moves:
    - Grass Knot (-2MC, BWTM)
    - Endure (-3MC, Past Gen TM)
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming this mon right here for 2 CC

    Clarwyn the Cleffa (open)

    [​IMG]
    Cleffa (Clarwyn)
    Nature:
    Modest
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard:
    Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard: (DW)
    Type: Innate
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    Cleffa
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    DC: 0/5
    MC: 0


    Attacks: Total
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Aromatherapy
    Wish
    Stored Power

    Protect
    Flamethrower
    Psychic
  12. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,561
    So I should get around to claiming my prize from this battle.

    Rewards (open)
    Deck Knight: 2 CC
    Tauros: 2 MC, 1 DC, 1 KOC
    Throh: 2 MC, 1 DC, 1 KOC
    Raikou: 2 MC, 1 DC, 2 KOC


    For Tauros, I'm applying the KOC to MC and purchasing Zen Headbutt (Level-Up) and Substitute (BW TM).

    For Throh, I'm applying the KOC to MC and purchasing Wide Guard, Circle Throw, and Body Slam (All Level-up).

    For Raikou, I'm applying both KOC to MC and purchasing Reflect, Discharge, Rain Dance, and Thunder (All Level-up)

    I'm banking the CC, which brings me to a total of 5 CC.
  13. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    Arcanite: APPROVED.
    akela: If you specify how the Pokémon learns a specific move, it would be easier to approve. Also, PLEASE DO NOT EDIT YOUR PROFILE WITH ANY PART OF AN UNAPPROVED CLAIM UNTIL IT IS APPROVED. Furthermore, Purrloin's EC bar should be 0/6 instead of 0/5. Fix this, & you are APPROVED.
    LockDown: APPROVED.
    UllarWarlord: APPROVED.
    King Serperior: APPROVED.
    Frosty: You cannot round up half a UC, so you can only claim either 12 or 12.5 UC from that link. Given your claim uses 13 CC...NOT APPROVED.
    The Royal Guard: Cleffa needs a Gender. Fix this, & you are APPROVED.
    Deck Knight: I know you are the creator, but you still should not be editing your claims into the profile until they are approved...Unless you are willing to approve everyone else & self approve yourself. I take it you know what you are doing anyway, & there appears to be nothing wrong with that claim, so APPROVED, but yeah.

    (Previous Approval Post) 7 Claims approved means I am now at 8/10 C.A.
    ---
    +28 UC Get!

    This puts me to 30 UC. I choose not to spend at the present moment.

    SELF APPROVED.
  14. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Claims (open)

    http://www.smogon.com/forums/showthread.php?t=3474194
    http://www.smogon.com/forums/showthread.php?t=3475860
    http://www.smogon.com/forums/showthread.php?t=3475671
    http://www.smogon.com/forums/showthread.php?t=3475370
    UC: 17 + 23 + 8 + 5 + 8 + 5 + 8 + 5 + 6 = 77 UC

    Total:

    [box]Elevator Music: 25 CC / 77 UC
    - Erufuun (Whimsicott): 4 MC / 1 KOC
    - Haganeiru (Steelix): 4 MC
    - (Revenankh): 16 MC / 5 KOC
    - (Necturna): 4 MC / 1 KOC
    - Roobushin (Conkeldurr): 2 KOC
    - Yadokingu (Slowking): 4 MC
    - Meganiumu (Meganium): 8 MC

    +5× Aspear Berry
    +1× BrightPowder
    +1× Macho Brace
    +1× Razor Claw
    +1× Rocky Helmet
    +1× Ice Sapphire
    -2× Potion
    -1× Super Potion
    -2× Ether
    -1× Revive
    -5× Heal Ball
    -2× Sport Ball[/box]
    ---
    Currency Counters: 0 ---> 25 ---> 27
    Universal Counters: 85 ---> 162 ---> 0 UC (spending)

    Not claiming Mamoswine because I don't want it. Conkeldurr's 2 KOC will go into CC, as shown above. Everyone else's KOC will go towards their MC.

    Erufuun (Whimsicott): Purchasing Covet (BW Tutor), Knock Off (BW Tutor), Seed Bomb (BW Tutor), Snore (BW Tutor), Frustration (BW TM), Return (BW TM), Facade (BW TM), Round (BW TM), Fling (BW TM), Giga Impact (BW TM), and Trick Room (BW TM) for 5 MC and 17 UC. This maxes out Whimsicott's movepool.

    Haganeiru (Steelix): Purchasing Double Team (BW TM) and Rock Smash (BW TM) for 4 MC.

    (Revenankh): Purchasing Destiny Bond (Egg Move), Hex (Egg Move), Memento (Egg Move), Ominous Wind (Past Gen Tutor), Spite (Past Gen Tutor), Secret Power (Past Gen TM), and Natural Gift (Past Gen TM) for 21 MC.

    (Necturna): Purchasing Nightmare (Egg Move), Covet (BW Tutor), Knock Off (BW Tutor), Seed Bomb (BW Tutor), Snore (BW Tutor), Spite (BW Tutor), Frustration (BW TM), SolarBeam (BW TM), Return (BW TM), Facade (BW TM), Round (BW TM), Psych Up (BW TM), Dream Eater (BW TM), and Cut (BW TM) for 5 MC and 24 UC. This maxes out Necturna's movepool.

    Yadonkingu (Slowking): Purchasing Psych Up (Level-Up), Stomp (Egg Move), Aqua Tail (BW Tutor), Foul Play (BW Tutor), Ice Punch (BW Tutor), Icy Wind (BW Tutor), Iron Defense (BW Tutor), Iron Tail (BW Tutor), Magic Coat (BW Tutor), Signal Beam (BW Tutor), Skill Swap (BW Tutor), Sleep Talk (BW Tutor), Trick (BW Tutor), Wonder Room (BW Tutor), BubbleBeam (Past Gen TM), Pay Day (Past Gen TM), Fissure (Past Gen TM), Teleport (Past Gen TM), Reflect (Past Gen TM), Bide (Past Gen TM), DynamicPunch (Past Gen TM), Zap Cannon (Past Gen TM), Endure (Past Gen TM), Focus Punch (Past Gen TM), Brine (Past Gen TM), Psyshock (BW TM), Hail (BW TM), Hyper Beam (BW TM), Light Screen (BW TM), Protect (BW TM), Telekinesis (BW TM), Safeguard (BW TM), Earthquake (BW TM), Dig (BW TM), Brick Break (BW TM), Rest (BW TM), Focus Blast (BW TM), Thunder Wave (BW TM), Substitute (BW TM), Trick Room (BW TM), Surf (BW TM), and Dive (BW TM) for 4 MC and 91 UC.

    Meganiumu (Meganium): Purchasing GrassWhistle (Egg Move), Ingrain (Egg Move), Vine Whip (Egg Move), Wring Out (Egg Move), Frenzy Plant (BW Tutor), Iron Tail (BW Tutor), Outrage (BW Tutor), Worry Seed (BW Tutor), Hidden Power (Fire, 7) (BW TM), Sunny Day (BW TM), Rest (BW TM), Giga Impact (BW TM), Bulldoze (BW TM), Substitute (BW TM), Bullet Seed (Past Gen TM), and Endure (Past Gen TM) for 8 MC and 30 UC.

    Self-approved
  15. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,945
  16. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Boop
    DFrog
    • +1 CC (total 22)
    Timburr/Gurdurr [Grey]
    • 3/9 EC ~ 4/9 EC Timburr evolves into Gurdurr!
    • 4/5 DW ~ 5/5 DW Iron Fist is Unlocked!
    • +3MC
    • Fire Punch (-2MC BW2 Tutor)
    • Superpower (-1MC lvl up move)
    Grey - Gurdurr - 21 Moves (open)

    [​IMG]
    Gurdurr [Grey] M[​IMG]
    Nature: Adamant
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 4/9
    MC: 0
    DW: 5/5

    Moves:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Drain Punch
    Mach Punch
    Wide Guard
    Taunt
    Brick Break
    Dig
    Payback
    Hammer Arm
    Ice Punch
    Thunder Punch
    Rock Slide
    Fire Punch
    Superpower​
  17. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Jellicent is floaty :3

    5 CC—>6 CC
    Upon entrance into battle, Frillish evolved!
    Lir @ Exp. Share (open)
    Jellicent (Lir) (M)*

    Nature: Modest (+SAtk, -Atk)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb
    Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

    Cursed Body
    Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW, Locked)
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 3/5

    Attacks:
    Bubble(*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    Bubblebeam (*)
    Recover (*)
    Water Pulse (*)
    Hydro Pump

    Acid Armor (*)
    Confuse Ray (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Scald (*)

    Magic Coat
    Giga Drain

    I will use my KOC as MC, bringing my total to 5. I would like to buy the moves Water Spout (Level-Up, 1 MC), Toxic and Protect (TM, 2 MC), leaving me with 0 MC.
  18. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    This battle
    I will put Larvesta's KOC into EC.
    This brings me to:
    Myself: 3 CC
    Mudkip:
    EC: 2/9
    MC: 3
    DC: 2/9
    It will get Rock Smash, a BW TM, leaving it with 1MC.
    Larvesta:
    EC: 3/6 with the KOC
    MC: 2
    DC: 2/5
    It will get Acrobatics, a BW TM, leaving it with 1MC.

    I will buy a Sneasel with my CC:
    Sneasel (open)

    [​IMG]
    Sneasel [OP] (M)
    Nature: Adamant
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye:
    Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket (DW, locked):
    Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws

    Fake Out
    Ice Punch
    Ice Shard

    Brick Break
    Aerial Ace
    Shadow Claw

    This leaves me with no CC.
  19. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
  20. Shuckleking87

    Shuckleking87 "Assault vest makes everything better" AV Seaking, BT
    is a Tiering Contributor

    Joined:
    Jan 13, 2012
    Messages:
    546
  21. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,565
    You can call DQ, and you get a win.
  22. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    Joined:
    Mar 19, 2010
    Messages:
    2,315
    jas61292: APPROVED.
    DFrog: APPROVED.
    Complications: You might want to add an image for Jellicent. At any rate, APPROVED.
    Someoneelse: Sneasel also gets Hone Claws as a pre-25 move. Fix this, & you are APPROVED.
    Faylion: APPROVED.
    Shuckleking87: Only use this thread to claim, lol. That sort of question should be asked in SQSA.

    5 Claims approved gives me 13/10 C.A., resulting in 1 UC & 3/10 C.A.

    ---

    At any rate, some bastard approved Stone Edge on my Excadrill, which it cannot learn. I refund the 2 MC I shamefully spent on it god knows how long ago, & spend it, alongside 2 UC, to teach it Rock Smash (Gen V TM), & Stealth Rock (Gen V Tutor). NOW it has a full movepool. 9.9
    Shovrill (M) (open)
    [​IMG]
    Excadrill [Shovrill] (M)
    NATURE: Jolly (+12% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
    Mould Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (55/55)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Crush Claw
    Cut
    Dig
    Drill Run
    Earthquake
    Facade
    Fissure
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Horn Drill
    Iron Head
    Metal Claw
    Poison Jab
    Rapid Spin
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Skull Bash
    Slash
    Strength
    Submission
    X-Scissor

    SPECIAL
    Earth Power
    Focus Blast
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Round
    Sludge Bomb
    Snore

    OTHER
    Attract
    Double Team
    Hone Claws
    Iron Defence
    Magnet Rise
    Metal Sound
    Mud Sport
    Protect
    Rest
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Swords Dance
    Toxic


    30+1-2=29 UC.

    SELF APPROVED.
  23. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    2 UC
    stockpiling

    EDIT: Gonna pick up these little guys too.
    Swablu (open)
    [​IMG]
    Swablu [Goldeneye] (F)
    Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine: (DW) [Locked]: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down

    Agility
    Power Swap
    Roost

    Ice Beam
    Solarbeam
    Protect

    Chikorita (open)
    [​IMG]
    Chikorita [Tea] (F)
    Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard: (DW) [Locked]: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Poisonpowder
    Synthesis
    Reflect
    Magical Leaf
    Natural Gift

    Leech Seed
    Counter
    Heal Pulse

    Toxic
    Protect
    Energy Ball


    CC: 7-4=3
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    LockDown: APPROVED

    This approval brings me to 0.3 UC and then from this battle I claim 7 UC, bringing my UC total to 7.3. SELF-APPROVED
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Yay ties!

    6 CC—>8 CC
    Using 1 stockpiled MC Starmie would like to buy the move Blizzard and Thunder (BW TM, 2 MC), leaving me with 1 MC.
    I would like to use Zweilous' KOC as an MC, bringing my total to 5. I would like to buy Draco Meteor (BW Tutor, 2 MC), stockpiling the other 3.
    Lir is a Jellicent already. His DC hits 4/5, and I would like to use his KOC as MC, bringing his total to 5. I would like to buy the moves Trick Room and Taunt (BW TM, 2 MC), leaving me with 1 MC.
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