Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    Ultra claim time!
    From this:
    2 CC, I go to 3.
    Colosshale: 1 EC(5/6), 2 MC, 1 DC(3/5), gets Snatch as a BW tutor move (-2)
    Scraggy: 1 EC(5/6), 2 MC, 1 DC(4/5), gets Poison Jab as a BW TM
    Deino: 1 EC,(3/9) 2 MC, 1 KOC used as a EC,(4/9) evolves, gets Hyper Voice as a BW tutor move.
    Typhon (open)

    [​IMG]
    Zweilous Typhon (M)
    Nature: Rash(+Sp.Atk, -Sp.Def)
    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:Hustle(can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC:4/9
    MC: 0

    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Fire Fang

    Taunt
    Protect
    Thunder Wave
    Hyper Voice

    From this:
    I get 1 CC (4)
    3 MC, 1 DC(3/5) and 1 KOC for Weavile, spent as a MC, gets Fake Out as an egg move (-3), Snatch as a level up move.
    From this:
    3CC, I go to 7.
    Blaziken: 3MC, 1KOC, spent as a MC, gets Thunderpunch as a BW tutor move(-2), Brave Bird and Mirror Move as level up moves.
    Electivire: 2MC, 1DC(5/5), gets Brick Break as a BW TM.
    Absol: 2MC, 1DC(2/5), gets X-Scissor as a BW TM.
    Honchkrow: 3MC, 1DC(4/5), 1KOC spent as a DC(5/5), gets Torment as a Level Up move and Tailwind as a BW tutor.
    Spending my 7 CC to get a Chinchou(-2), a Privatyke(-2) and a Rock Gem (-3)
    Baldr (open)

    [​IMG]
    Chinchou Baldr (M)
    Nature: Modest

    Type:Electric/Water
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Volt Absorb(Innate):This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate(Can be activated):This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Water Absorb(DW locked):This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 67
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC 0/6
    MC 0
    DC 0/5

    Bubble
    Thunder Wave
    Supersonic
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down

    Brine
    Agility
    Shock Wave

    Rain Dance
    Thunder
    Surf


    Kraken (open)

    [​IMG]
    Privatyke Kraken (M)
    Nature: Brave
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    Moves:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet

    Cross Chop
    Recover
    Soak

    Surf
    Dive
    Drain Punch
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,819
    Fixing the past claim.
  3. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    2,964
    Claiming this

    4 MC and a KOC for Nido
    1 CC for both fighters

    Converting the KOC to MC.

    Nido learns Toxic (BW2 TM/HM), Taunt (BW2 TM/HM), and Horn Drill (Lv.Up move)
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,514
    Spending 2 UC on Dig (BWTM) for Mirage the Zoroark.

    Edit: Victory! This gives Mirage an additional 5 MC (counting the KOC that UllarWarlord forgot to give me). In addition to Dig from before, Mirage will gain (with the 1 MC stockpiled) the BW TMs Hidden Power (Ice, 7), Double Team, and Rest. Furthermore, I will spend 8 more UC on MC for her, to teach her Aerial Ace, Low Sweep, Focus Blast and Grass Knot.

    Stockpiling the 1 CC.

    Edit: Loss, but useful. Mirage gains 4 MC. I will spend those on BW Move Tutors Dark Pulse and Snatch. Again stockpiling the 1 CC.

    Edit: Another loss, but still gainful. Mirage gains another 4 MC. With these four, I will give Mirage the BW Move Tutors Bounce ans Snore. Once again, stockpiling the 1 CC.

    Mirage the Zoroark:
    EC: 6/6
    MC: 0 (Gains BW Move Tutors Bounce, Dark Pulse, Snatch, and Snore, BW TM moves Hidden Power, Dig, Double Team, Aerial Ace, Rest, Low Sweep, Focus Blast, and Grass Knot)

    Eternal Drifter:
    Currency Counters: 2-> 3->4->5
    Universal Counters: 21->11

    ...Whoever approves me had best recieve at least .2 UC, I think.
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,332
    Got 2 UC from this, spending it on Earthquake for Mimring the Charizard.
  6. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Conkeldurr here I come!
    DFrog
    • +1 CC (21 total)

    Timburr [Grey]
    • 2/9 EC ~ 3/9 EC
    • 3/5 DW ~ 4/5 DW
    • +3MC
    • Thunder Punch (-2MC BW2 Tutor)
    • Rock Slide (-1MC lvl up)
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    A little to close for comfort...
    4 CC—>5 CC

    I will use Seth the Litwick's KOC as EC, bringing his total to 3. Using his 3 MC, I would like I buy the moves Shadow Ball (BW Level-Up, 1 MC) and Flame Charge (BW TM, 2MC), leaving Seth with 0 MC.
  8. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    2 UC

    I use it to teach my Crobat Protect (BW TM)
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    *takes a deep breath* Okay, here goes!

    I'll be spending my Universal Counters on Serenity the Togekiss!
    [​IMG]
    Serenity - Togekiss (F)
    MC: 1 + 66 = 67

    Using Move Counters to learn the following:
    -Pre-Level 25 Moves: Magical Leaf (Cost: 0)
    -Level Up Moves: After You (Cost: 1)
    -5th Gen TM/HM Moves: Hidden Power: Ice 7, Rain Dance, Brick Break, Double Team, Rest, Attract, Fling, Incinerate, Psych Up, Dream Eater, Pluck, Substitute (Cost: 24)
    -5th Gen Tutors: Covet, Endeavor, Heat Wave, Signal Beam, Sleep Talk, Tailwind, Trick, Uproar (Cost: 18)
    -2nd/3rd/4th Gen TM/HM Moves: Water Pulse, Shock Wave, Defog, Zap Cannon, Mud-Slap, Swift (Cost: 18)
    -2nd/3rd/4th Gen Tutors: Counter, Mimic, Role Play, Twister (Cost: 12)
    -Egg Moves: Foresight, Future Sight, Mirror Move, Stored Power (Cost: 12)

    I'll also be purchasing Leftovers for 20 CC.

    I hope I won't be regretting this. ^^;
  11. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    221
    Ghost of the Dinosaurs

    Dusclops gets 1 EC, putting it at 5/9
    It also gets 1 KOC, which goes to EC, putting it at 6/9
    It also gets 2 MC, which I'll use to buy Sleep Talk (5th gen tutor)

    I also get 1 CC, which I'll stockpile

    Vs. Zorua part 1

    Dusclops gets 1 EC, bringing it to 7/9
    It also gets 2 MC, which I'll use to buy Spite (5th gen Move tutor).

    I again get 1 CC to stockpile

    You can't kill me... if I'm already DEAD!

    Dusclops gets 1 EC, bringing it to 8/9
    It also gets 2 MC and a KOC. I use these to buy Counter (3rd gen Tutor).

    I again stockpile the 1 CC

    Vs. Zorua pt. 2: Growing Up is Painful

    Dusclops gets 1 EC, bringing it to... 9/9...

    Doc Scratch the Dusknoir (open)


    [​IMG]


    Dusknoir [Doc Scratch] (M)
    Nature: Impish (+1 Def., -1 Spc. Att.)
    Type: Ghost
    Ghost

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Pressure (Innate) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 6 (+1)
    SpA: Rank 2 (-1)
    SpD: Rank 5
    Spe: 45
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Curse
    Shadow Punch

    Memento
    Pain Split
    Imprison

    DynamicPunch
    Trick Room
    Taunt
    Torment
    Rest
    Sleep Talk
    Protect
    Earthquake
    Spite


    Dusknoir gets 2 MC, which I use to learn Earthquake (Gen 5 TM), and 1 KOC, which I convert to CC and stockpile.

    I also get another 1 CC. This, in combination with my stockpile (7 CC), gives me enough to afford a Reaper Cloth.

    FUCKING WATERWARRIOR

    I get 2 UC, which I use to buy Protect.
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
  13. ThePhalanx

    ThePhalanx

    Joined:
    Nov 9, 2011
    Messages:
    255
    Spending because fuck it.

    2 UC are used to almost maximise Luxio's EC, giving it 8/9 EC. 2 of its 4 MC are used to buy Superpower (Tutor). 7 UC are also used in a nature change from Naive to Lonely.

    Mufasa the Luxio (open)

    [​IMG]
    Luxio [Mufasa] (Male)
    Nature: Lonely (+Atk, -Def)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts: (Innate) (DW) [Locked] This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14


    EC: 8/9
    MC: 2
    DC: 4/5

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger

    Fire Fang
    Ice Fang
    Night Slash

    Wild Charge
    Hidden Power [Grass 7]
    Volt Switch
    Protect
    Facade

    Superpower


    1 UC will be added to Cranidos' DC, giving it 4/5 DC, and 1 UC is added to its EC, giving it 5/6 EC.

    With this I should have 3 UC left over, which will all be added to Misdreavus' EC, giving it 4/6 EC.
  14. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Casalimai the Revenankh:
    10 MC + 3 KOC + 2 DC
    Unlocking Dream World Ability

    Lasfirlian the Weavile:
    3 MC + 1 KOC as MC

    Lionheart the Lucario:
    12 MC + 4 KOC

    Zephyr the Cyclohm:
    3 MC

    The Royal Guard: 6 CC


    Okie dokie getting moves like a fat man.

    Revenankh is going to get with his 13 MC

    Helping Hand(5th Gen Tutor)/Torment(5th gen TM)/Substitute(5th Gen TM)/Double Team(5th Gen TM)/Endure(Past Gen TM)/Rest(5th Gen TM)/for 2+2+2+2+2+3=13

    Cyclohm is getting
    Heal Bell(Egg)/ for 3 MC

    Lucario is getting
    Follow Me(Egg)/Circle Throw(Egg)/Helping Hand(5th Gen Tutor)/Sunny Day(5th Gen TM)/Hidden Power(Grass)(7)(5th Gen TM)/Iron Defense(Egg)/ for 3+3+3+2+2+2 for 15 MC

    using 8 CC to buy a Soothe Bell for Lucario.
  15. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,096
  16. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Yay DQ
    Anne the Solosis gets 2 EC (1 KOC), 1 DC, and 2 MC, evolving and buying After You from a tutor.
    Anne the Duosion (open)

    [​IMG]
    Duosion[Anne](F)
    Nature: Brave (+Att, -Spe, -10 Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard: Type: Innate. This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Regenerator (DW): Type: Innate. When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 4/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Ground 7
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Future Sight
    Skill Swap
    Heal Block
    Wonder Room
    Endeavor

    Confuse Ray
    Imprison
    Trick

    Signal Beam
    Zen Headbutt
    After You

    Shadow Ball
    Energy Ball
    Flash Cannon
    Thunder
    Explosion

    Dexter the Minccino gets 1 EC and 3 MC (1 KOC), evolving, getting Rock Blast and Bullet Seed via Pre-25 LU, and Mud-Slap as an Egg move.
    Dexter the Cinccino (open)

    [​IMG]
    Cinccino [Dexter](M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-up Slap
    After You
    Hyper Voice
    Rock Blast
    Bullet Seed

    Endure
    Knock Off
    Flail
    Mud-Slap

    Covet

    Safeguard
    Dig
    Double Team
    Retailiate

    Arthur the Scraggy gets 1 EC and 2 MC, also evolving and buying Rock Slide as a TM.
    Arthur the Scrafty (open)

    [​IMG]
    Scrafty [Arthur] (M)
    Nature: Adamant (+Att, -SpA)
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    High Jump Kick
    Crunch
    Focus Punch
    Head Smash

    Detect
    Drain Punch
    Fake Out
    Counter

    ThunderPunch
    Ice Punch
    Fire Punch
    Zen Headbutt

    Dig
    Stone Edge
    Retaliate
    Rock Slide
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    4,875
    LupusAter: Approved
    Matezoide: Approved
    King Serperior: Approved
    Eternal Drifter: Approved for everything EXCEPT the match with Madotsuki, which is Pending Approval see below. If the match continues as expected, then that part will be approved as well. All good
    Ullar: NOT Approved The linked reffing work is incomplete - And thanks to freeze chances etc. the match was not even able to be called. This is blatantly wrong, and the match should be reffed fully. And no, IDGAF if the outcome is identical, that blantant laziness should not be accepted and you should not think that it should be approved. And unlike Madot/Eternal, I want you to do a full reclaim and I also want you to apologise to them at the same time for causing them hassle.
    DFrog: Approved
    Complications: Approved
    Lockdown: Approved
    GLacier Knight: Approved
    TheWolfe [Oh God D:]: Approved [+0.2 UC]
    Madotsuki: Pending Approval. Look up to my rant at Ullar. If the match that Ullar reffed has the result stay the same then you're Approved, but if not then you can make the claims again, or simply edit into the post and repost. I'm sincerely sorry for the mess Ullar has caused you :( Approved
    Ragnarokalex: Approved
    ThePhalanx: Not Approved, Luxio should only have 90 HP. Fix that and then you're Approved.
    TheRoyalGuard: Not Approved - What the heck are you actually claiming from @_@
    MrcRanger97: Approved
    TIO: Not Approved - Duosion's stats need to be updated. The rest is fine though.

    +1.6 UC [17 UC]
  18. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    whoops forgot to post the match here
  19. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,332
    Reclaiming my 2 UC to teach Charizard EQ.

    I apologize to Madotsuki and ED for my laziness inconveniencing them.
  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    4,875
    +1 CC [150]

    1 KOC --> EC, all else stockpiled. Purchasing a Deerling for 2 CC.

    Deerling (M) (open)
    [​IMG]
    Deerling [Charles] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal/Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW) (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    HP: 90
    Atk: Rank 3 [+]
    Def: Rank 2
    SpA: Rank 1 [-]
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Camouflage
    Double Kick
    Growl
    Faint Attack
    Jump Kick
    Leech Seed
    Sand-Attack
    Tackle
    Take Down

    Agility
    GrassWhistle
    Odor Sleuth

    Protect
    Return
    Wild Charge

    Total Moves: 15


    I've already done a big approval batch today, so yeah ¬_¬
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,547
    • The Royal Guard: Cyclohm gets Heal Bell via 5th gen tutor, so it can save 1 MC. Same thing with Lucario and Iron Defense. Also, I'm assuming you're stockpiling Weavile's counters for now. Fix the Heal Bell and Iron Defense things and you're APPROVED
    • UllarWarlord: APPROVED
    • Dogfish44: APPROVED

    This brings my UC to 2.1. SELF-APPROVED
  22. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    I fixed the stats.
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,547
    • TIO: No you didn't. Duosion's HP should be 100, not 90. Fix that and you're APPROVED

    This brings my UC to 2.2 and 2 of those will be spent to give Frollo the Medicham the BW TM Facade, bringing my UC to 0.2. SELF-APPROVED
  24. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,215
    http://www.smogon.com/forums/showthread.php?p=4478704#post4478704

    I get 2 CC.
    Van Halen the Roggenrola gets 1 EC, 3 MC (Exp Share), and 1 DC. He will get Stealth Rock, Stone Edge, and Sandstorm, all level-up moves.
    Jones the Geodude gets 1 EC, 5 MC (Exp Share + 2 KOC), and 1 DC. He will get Earthquake, Bulldoze, Stone Edge, Stealth Rock, and Double-Edge, all level-up moves.
    Hendrix the Rebble gets 1 EC, 4 MC (Exp Share + KOC), and 1 DC. He (it) will learn Protect and Substitute, both BW TMs.
  25. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    Hall reffing.
    4 of my 5 UC all go into Baldr the Chinchou's DC, bringing him to 4/5, and another one is spent to get him Discharge as a Level up move.
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