Battle Hall Challenge - The Wanderer


Okay, does it involve paralysis? Because I'm gonna be slowing you down now.
Thunder Wave* -> Heat Wave** -> Flamethrower
*If Yanmega uses a protective/evasive move, use Light Screen and push actions down
**If Harya is at full health, use Eruption
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Err, no, Ms. Van Houten, it's not a paralysis-inducing move- wait!"
Hypnosis > Psychic > Psychic

Hall Fawkner’s team:

HP: 100
En: 100
Spe: 95
Ranks: 4/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Wanderer's team:

HP: 100
En: 100
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Yanmega used Hypnosis!
RNG Roll (HIT) [<=6000 HIT]: 7790/10000 (NO)
But it missed Mollux!
-7 energy
Mollux used Thunder Wave!
Yanmega is paralysed!
Status changes: PAR 25% (Yanmega)
-7 energy

Action 2:
Mollux used Eruption!
RNG Roll (CRIT) [<=625 CRIT]: 9036/10000 (NO)
[15+3+(7.5-3)]*1.5 = 33.75 damage (Yanmega)
-7 energy
Yanmega used Psychic!
RNG Roll (PAR) [<=2500 PAR]: 3080/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8258/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6859/10000 (NO)
[9+(6-6)]*1.5 =13.5 damage (Mollux)
-6.5 energy

Action 3:
Mollux used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 9835/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2531/10000 (NO)
[10+3+(7.5-3)]*1.5 = 26.25 damage (Yanmega)
-6 energy
Yanmega used Psychic!
RNG Roll (PAR) [<=2500 PAR]: 5593/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4127/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6001/10000 (NO)
[9+(6-6)]*1.5 =13.5 damage (Mollux)
-10.5 energy

Post Action:
Status changes: PAR 20% (Yanmega)

Post Round:
Yanmega: -60 HP, -24 EN
Mollux: -27 HP, -20 EN


Hall Fawkner’s team:

HP: 40
En: 76
Spe: 95
Ranks: 4/2/4/2
Status: PAR 20%
Stats: N/A
Other: N/A

Wanderer's team:

HP: 73
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Come on, Yanmega, use that move..!"
Hypnosis > Psychic > Psychic
IF Mollux is under the effects of Protective/Evasive actions, THEN replace that action with Feint and push remaining queue back.
IF Mollux has a Substitute up, THEN replace that action with Psychic and push remaining queue back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"I'm sorry, miss? Oh right- yes of course, there's no way around that new TM!"

Hall Fawkner’s team:

HP: 40
En: 76
Spe: 95
Ranks: 4/2/4/2
Status: PAR 20%
Stats: N/A
Other: N/A

Wanderer's team:

HP: 73
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 7469/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2486/10000 (NO)
[10+3+(7.5-3)]*1.5 = 26.25 damage (Yanmega)
-10 energy
Yanmega used Hypnosis!
RNG Roll (PAR) [<=2000 PAR]: 3075/10000 (NO)
RNG Roll (HIT) [<=6000 HIT]: 5989/10000 (HIT)
Mollux fell asleep!
RNG Roll (SLP) [1 LIGHT ; 2 DEEP ; 3 INTENSE]: 3 (INTENSE)
Status changes: SLP 2a (Mollux)
-7 energy


Action 2:
Mollux is asleep!
Status changes: SLP 1a (Mollux)
Yanmega used Psychic!
RNG Roll (PAR) [<=2000 PAR]: 1653/10000 (NO)
Yanmega cannot move due to full paralysis!
Status changes: PAR 15% (Yanmega)

Action 3:
Mollux is asleep!
Status changes: SLP 0a (Mollux)
Mollux started to wake up!
Yanmega used Psychic!
RNG Roll (PAR) [<=1500 PAR]: 912/10000 (PAR)
Yanmega cannot move due to full paralysis!
Status changes: PAR 10% (Yanmega)

Post Action:
Status changes: PAR 5% (Yanmega)

Post Round:
Yanmega: -26.25 HP, -7 EN
Mollux: -10 EN


Hall Fawkner’s team:

HP: 14
En: 69
Spe: 95
Ranks: 4/2/4/2
Status: PAR 5%
Stats: N/A
Other: N/A

Wanderer's team:

HP: 73
En: 70
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Huh? What's happening here?"
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Ms. Van Houten, please, just give me a few more minutes, I can do it..."
Psychic > Hypnosis > Psychic

Hall Fawkner’s team:

HP: 14
En: 69
Spe: 95
Ranks: 4/2/4/2
Status: PAR 5%
Stats: N/A
Other: N/A

Wanderer's team:

HP: 73
En: 70
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 5530/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3529/10000 (NO)
[10+3+(7.5-3)]*1.5 = 26.25 damage (Yanmega)
Yanmega is KO'ed!
-6 energy

Post Round:
Yanmega: -26.25 HP, KO'ed
Mollux: -6 EN


Hall Fawkner’s team:

HP: KO
En: 69
Spe: 95
Ranks: 4/2/4/2
Status: PAR 5%
Stats: N/A
Other: N/A

Wanderer's team:

HP: 73
En: 64
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"No, Ms. Van Houten, please, wait!!"






 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Fortune-teller Dhabbi consulted is augury book.
"Would you like to know your love future, young missy?"

RNG Roll (HALL): 493/10000 (KITSUNOH)
RNG Roll (ABILITY): 6914/10000 (CURSED BODY)

"I can already see that your fortune future has little to worry about..."


Kitsunoh (M)
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Frisk: (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Metal Burst
Curse
Hex

Earthquake
Rock Slide
U-turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split
 

(Dammit, a Kitsunoh...well, maybe if I humor him, he'll let his guard down...) Really? I'd love to hear it!
Thunder Wave* -> Flamethrower -> Heat Wave

*If Kitsunoh uses Fake Out, push actions down
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Ahh, the djinni of time reversed upon the djinni of hearts..."
Earthquake > Metal Burst > Psycho Shift

Hall Dhabbi’s team:

HP: 100
En: 100
Spe: 110
Ranks: 5/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Wanderer's team:

HP: 100
En: 100
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Kitsunoh used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4373/10000 (NO)
[10+(7.5-6)]*2.25 = 25.875 damage (Mollux)
-7 energy
Mollux used Thunder Wave!
Kitsunoh is paralysed!
Status changes: PAR 25% (Kitsunoh)
-7 energy

Action 2:
Mollux used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 7856/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9020/10000 (NO)
[10+3+(7.5-4.5)]*1.5 = 24 damage (Kitsunoh)
-6 energy
Kitsunoh used Metal Burst!
RNG Roll (PAR) [<=2500 PAR]: 4317/10000 (NO)
24*1.25 = 30 damage (Mollux)
-14 energy

Action 3:
Mollux used Heat Wave!
RNG Roll (HIT) [<=9000 HIT]: 2442/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9212/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3729/10000 (NO)
[10+3+(7.5-4.5)]*1.5 = 24 damage (Kitsunoh)
-6 energy
Kitsunoh is paralysed!
RNG Roll (PAR) [<=2500 PAR]: 832/10000 (PAR)
Kitsunoh cannot move due to full paralysis!
Status changes: PAR 20% (Kitsunoh)

Post Action:
Status changes: PAR 15% (Kitsunoh)

Post Round:
Kitsunoh: -48 HP, -21 EN
Mollux: -55.875 HP, -19 EN


Hall Dhabbi’s team:

HP: 52
En: 79
Spe: 110
Ranks: 5/3/1/3
Status: N/A
Stats: PAR 15%
Other: N/A

Wanderer's team:

HP: 44
En: 81
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Someone from the past returning to the present? And this... ?"
Earthquake > Earthquake > Rock Slide
IF Mollux uses a non-combo damaging Fire-type move, THEN replace that action with Metal Burst, pushing remaining queue back.
IF Mollux uses Confuse Ray, THEN replace that action with Psycho Shift ONCE, pushing remaining queue back.
 

Someone from the past, huh... (Urgh...I was afraid of that. Guess all I can do is trust in hax...)
Fire Spin -> Blaze Stream (Flamethrower x2) -> Cooldown (Heat Wave)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Please refer to last post for pre-rounds, and the pastebin link for calcs. VM me if there's any mistake, thanks.

"The djinni of shields, and those of companions. Hmm...."

Calcs

Hall Dhabbi’s team:
HP: 5
En: 61
Spe: 110
Ranks: 5/3/1/3
Status: N/A
Stats: PAR 5%
Other: N/A
Wanderer's team:
HP: KO
En: 46
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A
Arena : ASB Battle Hall


"Fortune smiles upon you, my lady. It looks like a match made by your closest common friends - in a layman's terms, a match made in heaven!"

Rewards Bank said:
The Wanderer: 6 CC
Mollux: 6 KOC

ZhengTann: 9.5 UC
 
Challenge #22

The Wanderer is using Lairon with Rock Head in Rank 3.

Lairon [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
Ben's Lairon, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks (27 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize

Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
Curse
Smellingsalt

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw


Pick your first type:






 
Battle 1:


Worker Horace would like to battle!

RNG Roll for Pokemon: 2/5 (Abomasnow)
RNG Roll for Ability: 2/2 (Soundproof)


Abomasnow (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:
Snow Warning: (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Soundproof (DW): (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer

Blizzard
Earthquake
Rock Slide

Bullet Seed
Avalanche
Leech Seed

Block


"Work breaks sure are fun!"
 

<This is a song about a fly!>
Rock Polish* -> Rock Slide -> Head Smash

*If Lairon is unable to use Rock Polish A1, scream "MOTHERFUCKER!" push actions back.
 

"Oh, I guess this will be a quick break."

Earthquake+Earthquake ~ Cooldown (Earthquake) ~ Earthquake+Earthquake

-----------


Lairon (M)
HP: 90
En: 100
Ranks: 4/5/2/2
Speed: 34
SC/WC: 2/5
Ability: Rock Head
Stats: -10% Eva
Status: N/A
Other: N/A


Abomasnow (M)
HP: 100
En: 100
Ranks: 4/3/3/3
Speed: 52
SC/WC: 4/5
Ability: Soundproof
Stats: -10% Eva
Status: N/A
Other: N/A


Action 1:
Lairon used Rock Polish!
Stat Change: +2 Spe (Lairon)
-6 energy
Abomasnow used Earthquake+Earthquake!
RNG Roll (Crit) [<=625 Crit]: 7331/10000 (No)
(22.5+(6-7.5))*2.25 = 47.25 damage
-31.5 energy

Action 2:
Lairon used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 3468/10000 (No)
(8+3+(6-4.5))*1.5 = 18.75 damage
-5 energy

Action 3:
Lairon used Head Smash!
RNG Roll (Hit) [<=9000 Hit]: 5581/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1307/10000 (No)
(16+3+(6-4.5))*1.5 = 30.75 damage
-10 energy
Abomasnow used Earthquake+Earthquake!
RNG Roll (Crit) [<=625 Crit]: 1372/10000 (No)
(22.5+(6-7.5))*2.25 = 47.25 damage
Lairon fainted!
-59.5 energy



Lairon (M)
HP: KO
En: KO
Ranks: 4/5/2/2
Speed: 34 (59)
SC/WC: 2/5
Ability: Rock Head
Stats: -10% Eva, +1 Spe
Status: N/A
Other: N/A


Abomasnow (M)
HP: 50
En: 9
Ranks: 4/3/3/3
Speed: 52
SC/WC: 4/5
Ability: Soundproof
Stats: -10% Eva
Status: N/A
Other: Cooldown (1a)

-----------


"Gotta go back to work, but this was fun!"

Rewards:
The Wanderer: 2 CC
- Lairon: 2 KOC
Elevator Music: 4.5 UC

You may rechallenge in exactly one week.
 
Only users: Maxim and The Wanderer should be posting in this thread.

The Wanderer will be using Colossoil with Guts:
"<I ain't no role model.>"
Ben's Colossoil. Charles is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (29/88):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn
Earthquake
Rock Slide
Brick Break

Other:
Aqua Tail


All right, seems like a solid choice for this tier. Although...where is Maxim?


"Ah, that would be me. Maxim got probation thanks to dropping one too many Hall reffings, so here I am, trying to get my own batch of money. You may call me Arthur, and I've invited quite a few friends to challenge your skills. But enough of that, let's get started!"

The Wanderer, you may choose your first type. Your options are:








Good luck!
 

"Not a bad choice, but let's see you take on a pro athlete!"


Infielder Roger would like to come up to bat

"All right, here comes the pitch!"

RNG Roll for Pokemon: 2/5

"It's a strike from above as Cyclohm catches the ball!"

RNG Roll for Ability: 1/3

"With Shield Dust, we'll strike him out!"


Cyclohm (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Item: Expert Belt

Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb
 

You're in the wrong game here, buddy. Charles! It's time to slam jam!
Dig -> Drill Run -> Dig
*If Cyclohm uses Bide at any point in the battle, change moveset to Taunt -> Stockpile -> Leer
 
Note: I'm assuming it's Items off, since I didn't see anything in your Post about it.


"Uh, Roger...are you going to do anything?


"Zzzzzzzzzzz..."


"Oh come on. Oh well, time to press the big red button I had installed!"

*Arthur presses the big red button, which shocks the infielder*


"OW! Owowow, what was that for!?"


"Haha, just make your orders. ;)"



"Ugh fine. I know this isn't baseball, but there's a lot of things you can apply from it to Pokemon battles. For instance, throwing Change up pitches always helps to throw a confident opponent off guard!"

Rain Dance~Weather Ball~Hydro Pump + Hydro Pump combo

Challenger's Team:

Charles (Colossoil):
HP: 120
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+14)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Other: None

Home Team:

Cyclohm
HP: 110
Energy: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Other: None

Action One:
Colossoil used Dig
Colossoil went underground

Cyclohm used Rain Dance
A rainstorm started!
[-10 Energy Cy]

Colossoil came up
To Crit: [1=Yes]=3=No
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage Cy] [-9 Energy Co]

Action Two:
Colossoil used Drill Run
To Hit: Guaranteed
To Crit: [2>= Yes]=11=No
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage Cy] [-4 Energy Co]

Cyclohm used Weather Ball
To Crit: [1=Yes]=11=No
Damage: [10+3+4.5]*1.5=26.25
[26.25 Damage Co] [-7 Energy Cy]

Action Three:
Colossoil used Dig
It went down...then came back up!
To Crit: [1=yes]=15=No
[18.75 Damage Cy] [-9 Energy Co]

Cyclohm used Hydro Blast combo
BAP: 12*2.25=27
Energy: [8+12]*1.75=35
Accuracy: .8^2=.64=64
To Hit: [36>= Miss]=84=Hit
To Crit: [1=Yes]=8=No
Damage: [27+3+4.5]*1.5=51
[51 Damage Co] [-35 Energy Cy]

Totals:
Colossoil: 77 Damage, -22 Energy
Cyclohm: 56 Damage, -52 Energy


Challenger's Team:

Charles (Colossoil):
HP: 43
Energy: 78
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+14)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Other: Rain (3 Rounds)

Home Team:

Cyclohm
HP: 54
Energy: 48
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Other: Rain (3 Rounds)


"Haha! What do you say to that?"


"Dude, are you insane? You've given him a free action and you're ordering first! For that matter, isn't the change up pitch a move in Mario Baseball?"


"Uh...well I'm sure there's a pitch like that in real life too!"


"Oh geez..."

Cooldown (Chill)~Weather Ball + Weather Ball combo~Cooldown (Hydro Pump)
If a Protective/Evasive move is used A2, then use Slack Off and push actions back
If Fake Out is used A2, then push actions back.
 

"Oh for goodness sake, I've had enough of this!"

*Arthur presses a button, which make a hole appear under Roger and his Cyclohm of which they drop down*


"AAAAAAAAAAAAAAAHHHHHHHHHHHHHH!"


"Well, enough of that crap. My apologies for keeping you waiting all this time. Please choose your next type!"

*Choose any type except Electric and Fairy*
 

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