Prize Claiming Thread MkII (MAQ March #10223)

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2 CC


Happiny: KOC goes into MC, which adds to the one she already had, bringing the total to 5. She learns Endeavor (Past Gen) and Grass Knot (TM). Also gets 1 EC and 1 AC

Froakie: Both KOCs goes into MC, bringing the total to 4. He learns Grass Knot and Power Up Punch (TMs). Gets 1 EC and the AC is wasted, since he already has Brokentean. Lastly, i suck with puns.

Fletching: Using the 3 MC, she learns Snatch (Breeding). Gets 1 EC and, just like Froakie the AC is wasted.
 
3 UC
10 UC
3 UC

UC: 0->16->0

Huntail:
MC: 0->16->0
Moves: Barrier, Mud Sport (Egg), Surf, Scald, Waterfall, Double Team, Ice Beam (XY TM)

Also Rotom has Double Team listed twice in its movepool. Refunding for 2 MC.

Rotom:
MC: 0->2->0
Moves: Dark Pulse (XY TM)
 
Claiming 76 UC from here and 30 UC from here.

Time to train for the last time my Kitsunoh and Revenankh.

Mask the Kitsunoh shall learn Confide (XY TM, 2 UC), Cut (XY HM, 2 UC), Dark Pulse (XY TM, 2 UC), Defog (4th gen HM, 3 UC), Dream Eater (XY TM, 2 UC), Facade (XY TM, 2 UC), False Swipe (XY TM, 2 UC), Flash (XY TM, 2 UC), Flash Cannon (XY TM, 2 UC), Fling (XY TM, 2 UC), Frustration (XY TM, 2 UC), Gyro Ball (XY TM, 2 UC), Hidden Power [Fire] (XY TM, 2 UC), Hyper Beam (XY TM, 2 UC), Last Resort (4th gen tutor, 3 UC), Metal Sound (Egg, 3 UC), Natural Gift (4th gen TM, 3 UC), Payback (XY TM, 2 UC), Rest (XY TM, 2 UC), Retaliate (XY TM, 2 UC), Return (XY TM, 2 UC), Rock Smash (XY TM, 2 UC), Role Play (4th gen tutor, 3 UC), Secret Power (4th gen TM, 3 UC), Shadow Ball (XY TM, 2 UC), Sleep Talk (5th gen tutor, 3 UC), Snore (5th gen tutor, 3 UC), Sucker Punch (4th gen tutor, 3 UC), Super Fang (5th gen tutor, 3 UC), Swagger (XY TM, 2 UC), Trick Room (XY TM, 2 UC), and Trick-or-Treat (Level, 1 UC). I spend 73 UC overall, maxxing Kitsunoh at 101/101 moves.

Myrkul the Revenankh shall learn Confide (XY TM, 2 UC), Dazzling Gleam (XY TM, 2 UC), Natural Gift (4th gen TM, 3 UC), Psychic (XY TM, 2 UC), Retaliate (XY TM, 2 UC), Return (XY TM, 2 UC), Round (XY TM, 2 UC), Shadow Ball (XY TM, 2 UC), Snore (5th gen tutor, 3 UC), Strength (XY HM, 2 UC), Swagger (XY TM, 2 UC), Work Up (5th gen TM, 3 UC). I spend 27 UC overall, maxxing Revenankh at 94/94 moves. I also spend 7 CC to change Revenankh's nature to Quiet.

I shall save the remaining 6 UC.
Fixed as requested by Frosty

EDIT: Also claiming from here

Stockpiling 1 CC

Helm the Honedge gets 1 EC + 3 UC bringing its evolution counter to 4/9 and causing it to evolve into Doublade. It also learns Rain Dance (XY TM, 2 MC) and stockpiles the remaining 1 MC.


Helm (Doublade) (M)
Nature: Brave (Attack raised by 1; Speed reduced by 15%, Evasion decreased).
Type: Steel/Ghost
Ability: No Guard

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 4/9
MC: 1
AC: N/A

Attacks (19 moves):

Aerial Ace
Autotomize
Brick Break
Destiny Bond
Flash Cannon
Fury Cutter
Gyro Ball
Metal Sound
Protect
Pursuit
Rain Dance
Reflect
Shadow Claw
Shadow Sneak
Substitute
Swords Dance
Tackle
Toxic
Wide Guard
 
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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Matezoide, AOPS, Solid Gold, zara APPROVED

EDIT: thanks to iar i get to issue you this lovely warning

zarator: POST YOUR NATURE CHANGE.

brb claiming
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Spending 4 UC to train Natsu my Haxorus Rock Tomb and Rock Slide (2 XY TMs) in the rocky mountain.
Spending 12 UC to train Lucy my Gardevoir Skill Swap, Endure, Heal Bell, and Psych Up (4 previous gen Tutors) in an old monastery.
Lastly, spending Gray my Lucario's 3 MC to learn Water Pulse (previous gen TM).

About the financial part of prepping against Mysterious Cove, I am buying 8 Cherish Balls (6 UC), 4 Heal Balls (16 UC), 8 Net Balls (6 UC), and 8 Level Balls (6 UC). Dang zar, if you're campaigning for cheaper TLR runs, this is still not the result I'd had in mind.

UC: 249-4-12-6-16-6-6 = 199

+ 8x Cherish Balls
+ 4x Heal Balls
+ 8x Net Balls
+ 8x Level Balls

Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Assurance (*)
Counter
Cut
Dig (*)
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
False Swipe (*)
Giga Impact
Guillotine
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Reversal (*)
Rock Slide
Rock Smash (*)
Rock Tomb
Scary Face (*)
Scratch (*)
Slash (*)
Sleep Talk
Snore
Substitute
Superpower
Sword Dance
Taunt
X-Scissor (*)
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bulldoze
Bullet Punch (*)
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm (*)
Foresight (*)
Fury Cutter
Heal Pulse
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Rain Dance
Rest
Reversal
Roar
Rock Slide (*)
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 86 (- = 50/1.15)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Hyper Beam
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psych Up
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Teleport
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp


EDIT: will correct my UC to 205, dogfish.
 
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I need to claim some stuffs

http://www.smogon.com/forums/threads/watching-star-wars-in-a-subway-tunnel.3499163/

CC: 43-->44

Luna the Clefairy
EC: 4-->5
AC: 1-->2
MC: 0-->2-->0
Buys Gravity and Meteor Mash (LV UP)

------------------------------------

http://www.smogon.com/forums/threads/tavok-subway-flash-dont-let-subway-train.3499177/

CC: 44-->45
EC: 4-->5-->6(LE)-->7(KOC)
AC: 2-->3
MC: 0-->2-->0
Buys Will-O-Wisp (XY TM)

---------------------------------

http://www.smogon.com/forums/threads/subwayj-vs-canis-majoris.3499270/

CC: 45-->51
 
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Spending some counters:
Starwarsfan:
1 UC and 6 CC buys a Scope Lens.

Mawile:
Banked 20 MC buys:
2 MCs: Toxic, Ice Beam, Hyper Beam, Solar Beam, Flamethrower, Fire Blast, Rest, Focus Blast, Charge Beam, and Grass Knot.

Granbull:
Banked 12 MC and 1 UC buy:
3 MCs: Rock Slide, Iron Tail, and Counter.
2 MCs: Protect and Double Team.

Gardevoir:
Banked 13 MC buys:
3 MCs: Hyper Voice and Snatch.
2 MCs: Hidden Power [Ground], Charge Beam, and Substitute.
1 MCs: Hypnosis.

Sylveon:
Banked 11 MC buys:
2 MCs: Dazzling Gleam, Hidden Power [Ground], Shadow Ball, Safeguard, and Reflect.
1 MCs: Psych Up.
Also, I claimed Substitute twice when I purchased Eevee here, so refunding that to purchase the 1 MCs Reflect and Moonblast.

Marill:
1 UC into EC evolves it into Azumarill (see bottom of claim), and it uses its 3 banked MC to buy:
1 MCs: Play Rough, Superpower, and Rain Dance.

Slurpluff:
Banked 12 MC buys:
2 MCs: Flamethrower, Double Team, Thunderbolt, Rest, and Psychic.
1 MCs: Safeguard and Energy Ball

Flabébé:
Banked 3 MC buys:
2 MCs: Protect
1 MCs: Moonblast

Togekiss:
Banked 12 MC buys:
3 MCs: Twister and Uproar.
2 MCs: Steel Wing, Rain Dance and Sunny Day.

Aromatisse:
7 CC changes nature to Quiet. New profile is at the bottom.

Mr. Mime:
Banked 5 MC buys:
3 MC: Counter
2 MC: Double Team

Clefairy:
Banked 3 MC buys:
3 MCs: Stealth Rock


Azumarill (F)
Types: Water / Fairy
Abilities: Thick Fat / Huger Power / Sap Sipper (DW)
Nature: Adamant

Stats:
HP:
110
Atk: 3 (+), 6 (Huge Power)
Def: 3
Spa: 1 (-)
Spd: 3
Spe: 50
Size: 2
Weight: 3
Total: 16

EC: 9/9 max
MC:
0
AC: 5/5 max

Moves:
Level Up

Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Helping Hand
Slam
Rain Dance
Play Rough
Superpower
Bounce

TM / HM
Substitute
Sleep Talk
Waterfall
Rest
Return
Frustration
Power-Up Punch

Egg
Body Slam
Camouflage
Encore
Fake Tears
Soak

Aromatisse (F)
Types: Fairy
Abilities: Healer / Aroma Veil (DW)
Nature: Bold

Stats:
HP:
110
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 25 (-) (-10% Eva)
Size: 2
Weight: 2
Total: 19

EC: 6/6 max
MC:
0 max (54 moves) (3 CC bonus)
AC: 5/5 max

Moves:
Level Up

Sweet Scent
Sweet Kiss
Fairy Wind
Moonblast
Odor Sleuth
Echoed Voice
Aromatic Mist
Heal Pulse
Calm Mind
Draining Kiss
Aromatherapy
Charm
Attract
Flail
Reflect
Misty Terrain
Disarming Voice
Psych Up
Skill Swap

TM / HM
Flash Cannon
Trick Room
Calm Mind
Substitute
Dazzling Gleam
Charge Beam
Energy Ball
Double Team
Psychic
Thunderbolt
Light Screen
Protect
Rest
Dream Eater
Torment
Confide
Facade
Flash
Frustration
Giga Impact
Gyro Ball
Hidden Power
Hyper Beam
Psyshock
Rain Dance
Return
Round
Sleep Talk
Sunny Day
Swagger
Thunder
Toxic

Egg
Captivate
Disable
Refresh
Wish
 
Last edited:
http://www.smogon.com/forums/threads/i-ref-a-fu-ing-flashmatch-aopsuser-vs-geodude6.3499409/ + 6 UC

http://www.smogon.com/forums/threads/subwayj-vs-canis-majoris.3499270/ + 3 UC

http://www.smogon.com/forums/threads/p2x7-and-s0l1d-g0ld-have-a-good-ol-fashioned-battle.3499387/ + 1 CC

Lotad spends 3 MC and 1 KOC, plus 5 UC on Toxic, (XY TM) Bullet Seed, (Past-Gen TM) Substitute, (XY TM) and Grass Knot. (XY TM)

Summary:

Me:

+ 9 UC, + 1 CC, - 5 UC

Lotad:

EC: 2 --> 3

MC: 0 --> 3 --> 4 --> 9 --> 0

AC: 2 --> 3

KOC: 0 --> 1 --> 0

+ Toxic, + Bullet Seed, + Substitute, + Grass Knot

Edit:

http://www.smogon.com/forums/threads/a-solid-someoneelse.3499610/#navigation + 1 CC

Doublade spends 6 MC and 1 KOC as MC on Retaliate, (XY Lvl Up) Iron Defense, (XY Lvl Up) Wide Guard, (XY Egg) and Substitute. (XY TM)

Summary:

Me:

+ 1 CC

Doublade:

EC: 6 --> 7

MC: 3 --> 6 --> 7 --> 0

AC: N/A --> N/A

KOC: 1 --> 0

+ Retaliate, + Iron Defense, + Wide Guard, + Substitute
 
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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
For - These - Three linked matches, all KOC to MC, total +3 EC, +3 DC, +10 MC. Also +3 CC [143 CC Total]

Storing the MC because I'm not sure how to set her up for raiding, but evolving her and unlocking DW Ability:


Syclar [Beira, the Queen of Winter] (F)
Nature: Mild (Def lowered; Sp. Atk raised)

Type: Ice / Bug

Abilities: CompoundEyes / Snow Cloak / Technician

Stats

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 10
DC: 5/5

Attacks (26)

Bug Bite
Bug Buzz
Focus Energy
Fury Attack
Hail
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Scratch
Sheer Cold
Slash
X-Scissor

Counter
Earth Power
Tail Glow
Silver Wind
Spikes

Blizzard
Double Team
Frost Breath
Protect
Solarbeam
Substitute
Venoshock

Raid Only:
Holy Shock
Holy Blade


Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light


Using 6 CC (143 --> 137 CC) to purchase various mons which may later be very useful for raiding.


Aztec (N/A)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Ground / Psychic

Abilities: Levitate

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: N/A

Moves:
Harden
Confusion
Rapid Spin
Mud-Slap
Rock Tomb
Psybeam
Power Trick
Self-Destruct
Ancient Power

Earthquake
Smack Down
Psychic
Light Screen
Reflect

Gravity
Drill Run
Signal Beam
Magic Coat
Zen Headbutt



Terra (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Ground / Rock

Abilities: Rock Head / Sturdy / Sand Veil [DW]

Stats:
HP: 90
Atk: 3
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 17 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Defence Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Self-Destruct
Rollout
Rock Blast
Smack Down

Autotomize
Block
Focus Punch
Rock Climb
Wide Guard

Hidden Power Ground
Earthquake
Brick Break
Flamethrower
Rock Tomb



Glydia (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Poison

Abilities: Clear Body / Liquid Ooze / Rain Dish [DW]

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubble Beam

Aqua Ring
Knock Off
Mirror Coat
Safeguard
Haze

Toxic
Rest
Double Team
Surf
Sludge Bomb


---

And raid claims!

+34 CC (171 CC), all KOC to CC (187 CC), storing all counters (+3 MC to Eggy/Cherrim/Ludi/Sunflora)
 
Last edited:
Claiming from here

Evasun_: 2 CC
-Honedge: 1 EC/2 MC + 1 KOC
-Fletchling: 1 EC/2 MC/1 AC
-Cottonee: 1 EC/2 MC/1 AC

Fletchling and Cottonee now have 1/5 AC
Cotonee now has 1/5 EC
Fletchling and Cottonee now have 1/9 EC
Honedge's KOC goes into MC, bringing his total MC up to 3; the others are at 2 MC each.

Honedge gets Hidden Power Water for 2 MC and stockpiles the remaining 1 MC.
Fletchling gets Flame Charge and Acrobatics, both Level Up, and now he has no MC.
Cottonee really needs something to hurt the foe, so it gets Energy Ball and Solar Beam, both Level Up, leaving it with no MC.

Also, this reffing gives me 6 UC, bringing my total to 7.
I use 4 UC and my 2 CC to get an Amulet Coin, which should pay for itself soon... This leaves me with 2 UC and no CC.

Edit: Also this thing brings my CC up to 2 and Honedge gets 1 EC and 2 MC. Everything is stockpiled.

Summary:
Amulet Coin, +2 EC to Honedge, +1 EC/DC to Fletchling and Cottonee, they get HP Water, Flame Charge/Acrobatics, and Solar Beam/Energy Ball respectively, and Honedge has 3 MC left, +2 CC, +1 UC
 
Last edited:
:(

CC: 17->18->14

Huntail:
Has Surf twice, that's silly. Will buy Substitute instead.

Rotom:
MC: 0->4->0
Moves: Charge Beam, Thief (XY TM)

Tirtouga:
EC: 1->2->3 (1 KOC)
MC: 0->2->0
AC: 1->2
Moves: Shell Smash, Aqua Tail (LU)

Buying a Shellos and a Ducklett:


Shellos "Escargslow" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Water

Abilities: Sticky Hold/Storm Drain/Sand Force (Locked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance

Counter
Yawn
Mirror Coat
Acid Armor
Fissure

Scald
Infestation
Protect
Double Team
Substitute

Total: 17

Ducklett "Donald" (M)
Nature: Hasty (+15% Speed, +9% Accuracy, -Defense)

Type: Water/Flying

Abilities: Keen Eye/Big Pecks/Hydration (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 1
+9% Accuracy

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
Bubblebeam
Feather Dance
Aqua Ring

Mud Sport
Brine
Gust
Me First
Mirror Move

Protect
Double Team
Substitute
Toxic
Fly

Total: 19
 
I think I'm doing this right...
Battle here
I get 2 CC, am buying
Rotom Gets 4 MC(3 MC + 1 KOC), is learning Swagger, Charge and Discharge with them.
Skiddo Gets 1 EC, bringing it to 1/6. 1 DC, bringing it to 1/5. And FInally, 2 MC to buy Bulldoze and Leaf Blade.
Will edit in my new Pokemon later.
 
http://www.smogon.com/forums/thread...eth1221-vs-p4r6g6.3493719/page-3#post-5216535

I get +2 CC

Vine the Bulbasaur:
+1 EC for total of 3
+2 MC, which I stockpile for 2 total
+1 AC for total of 3

Blade the Honedge (Technically Doublade at this point)
+1 EC for a total of 6
+2 MC and 2 KOC, which I spend on Cut and stockpile 2

Dancer the Torchic
+1 EC for a total of 5/9, evolves to Combusken
+2 MC for a total of 2, one of which I spend on Sky Uppercut as a level up move, the other of which I stockpile.
+1 AC for a total of 5/5, unlocks Speed Boost
Gets Double Kick as evolution pre-25.

Combusken [Dancer] (Female)
Types: Fire/Fighting
Abilities:: Blaze/ Speed Boost (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP:
90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
AC: 5/5
Attacks ():

Level Up
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Quick Attack
Flamethrower
Double Kick
Sky Uppercut

Egg
Baton Pass
Low Kick
Night Slash
Reversal
Endure
Counter
Feather Dance

TM/HM
Protect
Substitute
Double Team
Flame Charge
Shadow Claw
Rock Slide
 
Last edited:
4.5 UC
3 UC
3 UC

Brings me to 13

3 go to togetic's EC Maxing it for evolution
3 go to togetic's AC Unlocking Super Luck

Togekiss gets Sky Attack, Aura Sphere, Air Slash, Extreme Speed and After You for free upon evolution!
(Also gets Magical Leaf and Fairy Wind as pre 25 which I seem to have missed

Spends the other 7UC on Roost, Reflect, Light Screen (XY TM) and Safeguard (LV UP)

leaving me at 0


Benedict the Togekiss (♂)

Type:


When Subway first hatched Benedict from his egg, Benedict was a carefree and happy Pokemon. That mentality sticks with him today, as he'd far rather go pick flowers than practice battling. Benedict always keeps a piece of his eggshell with him, so that he will always remember where he came from! The one who's the most sentimental.

Nature: Bold (+Defence, -Attack)

Abilities:

Hustle:
(Toggle)
Serene Grace: (Passive)
Super Luck: (Passive)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 4 (+)
Special Attack: Rank 5
Special Defense: Rank 4
Speed: 80
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
After You
Magical Leaf
Fairy Wind
Safeguard

Flamethrower
Psychic
Dazzling Gleam
Protect
Shadow Ball
Substitute
Solarbeam
Roost
Reflect
Light Screen

Future Sight
Mirror Move
Morning Sun
Psycho Shift
Nasty Plot
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Huh, apparently I'm still an approver.

Matezoide: Approved
ZhengTann: Approved On Condition - your 4 Heal Balls cost just 8 UC, and your 8 Net Balls cost 8 UC as well. So, you should have 6 more UC total in your profile, make sure that's applied.
SubwayJ [1]: Approved
Mulan15262: Approved
starwarsfan: NOT Approved. Sylveon cannot get Reflect for 1 MC, it's TM only.
Classical: NOT Approved. I only see 3 MC for Tyrunt, not 4, so you'll need to fix.
Gold: FIX YOUR PROFILE LINK. Other than that, Approved
P2X7: Approved
Evasun_: Approved, but Cottonee goes to 1/6 EC, not 1/5
AOPSUser: Approved, and good luck with your evident Water Gym Run ^_^
bobbyvaporeon: NOT Approved, Rotom already had Charge and Discharge as pre-level 25 moves, which you need to fix. Also, PROFILES SHOULD NOT BE UPDATED UNTIL THEY ARE APPROVED. Please don't do so again, it's confusing for approvers. Thanks :)
kenneth1221: Approved
Metal Sonic: NOT Approved. Please say where Blaziken's KOC are going.
SubwayJ [2]: Approved
Someoneelse: Approved

My previous claim: Approved

+1.5 UC. I'm sure a 1v1 reffing takes less effort than that...
 
Claiming time!

A 3v3 Singles!

Skull (Aron) gets 1 EC, 2 MC, 1 AC, 1 KOC and 1 Lucky Egg bonus. Using the Lucky Egg bonus as EC and the KOC as MC, leaving him with 2/9 EC, 1/5 AC and 3 MC.
Using the 3 MC to get Protect, Heavy Slam and Metal Burst (All Level-up moves), leaving him with none.

Ryu (Chimchar) gets 1 EC, 3 MC, 1 AC and 2 KOC. Using the KOC as MC, leaving him with 1/9 EC, 1/5 AC and 5 MC.
Using the 5 MC to get Flamethrower, Slack Off (Level-up) and Low Kick (tutor move), leaving him with none.

Rori (Numel) gets 1 EC, 2 MC and 1 AC. EC and AC at 1/6 and 1/5, respectively.
Using the 2 MC to get Earth Power and Earthquake (Level-up), leaving her with none.

I get 2 CC, leaving me with a total of 23. Spending 10 to get an Iron Ball, leaving me with 13 (2 more and I can get a Rare Candy! Yoohoo!).

EDIT: A flash and a battle.
I get 2 CC. Stockpiling, total to 15. I'm getting a Rare Candy, leaving me with none.

Ryu (Chimchar) gets 1 EC, 1 AC ,3 MC and 1 KOC. Using the KOC as MC. EC goes to 2/9 and AC to 2/5.
Using the 4 MC to get Sunny Day and Low Sweep (both current-gen TMs), leaving him with none.

Skull (Aron) gets 4 MC, 2 AC, 2 EC, 2 KOC and 2 Lucky Egg bonus.
Using the KOC as MC and using the Lucky Egg bonuses as AC, leaving him with a total of 6 MC, EC goes to 4/9 and AC to 5/5. I unlock his hidden ability Yep, you guessed it: It's evolution time!
Oh, and using the 6 MC to get Endure and Magnet Rise (Past-Gen Tutors).


Skull (Lairon (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 2
Weight Class: 5 (6 with Heavy Metal)
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (12):

- Tackle
- Harden
- Mud-Slap
- Headbutt
- Harden
- Metal Claw
- Iron Defense
- Roar
- Take Down
- Protect
- Heavy Slam
- Metal Burst

Egg Moves (5):

- Endeavor
- Head Smash
- Reversal
- Stealth Rock
- Superpower

TMs/HMs (5):

- Earthquake
- Dig
- Sandstorm
- Shadow Claw
- Rock Polish

Move Tutor: (2)
- Endure
- Magnet Rise

None
 
Last edited:
Claims:
http://www.smogon.com/forums/threads/the-flashie-code-starwarsfan-and-emma-1v1.3499579/#post-5224129
+1 CC
Togekiss: +4 MC
http://www.smogon.com/forums/threads/firekal-swf-flash.3499621/#post-5225643
+1 CC
Mawile: +4 MC

Starwarsfan:
Using that 2 CC and 5 Banked to buy:
7 CC: Scope Lens.

Mawile:
Banked 20 MC and 4 MC from above link buy:
2 MCs: Toxic, Ice Beam, Hyper Beam, Solar Beam, Flamethrower, Fire Blast, Rest, Focus Blast, Charge Beam, False Swipe, Giga Impact, and Grass Knot.

Granbull:
Banked 12 MC and 1 UC buy:
3 MCs: Rock Slide, Iron Tail, and Counter.
2 MCs: Protect and Double Team.

Gardevoir:
Banked 13 MC buys:
3 MCs: Hyper Voice and Snatch.
2 MCs: Hidden Power [Ground], Charge Beam, and Substitute.
1 MCs: Hypnosis.

Sylveon:
Banked 11 MC buys:
2 MCs: Dazzling Gleam, Hidden Power [Ground], Shadow Ball, Safeguard, and Reflect.
1 MCs: Psych Up.
Also, I claimed Substitute twice when I purchased Eevee here, so refunding that to purchase the 1 MCs Light Screen and Moonblast.

Marill:
1 UC into EC evolves it into Azumarill (see bottom of claim), and it uses its 3 banked MC to buy:
1 MCs: Play Rough, Superpower, and Rain Dance.

Slurpluff:
Banked 12 MC buys:
2 MCs: Flamethrower, Double Team, Thunderbolt, Rest, and Psychic.
1 MCs: Safeguard and Energy Ball

Flabébé:
Banked 3 MC buys:
2 MCs: Protect
1 MCs: Moonblast

Togekiss:
Banked 12 MC and 4 MC from above link buys:
3 MCs: Twister and Uproar.
2 MCs: Steel Wing, Attract, Dream Eater, Rain Dance and Sunny Day.

Aromatisse:
7 CC changes nature to Quiet. New profile is at the bottom.

Mr. Mime:
Banked 5 MC buys:
3 MC: Counter
2 MC: Double Team

Clefairy:
Banked 3 MC buys:
3 MCs: Stealth Rock


Azumarill (F)
Types: Water / Fairy
Abilities: Thick Fat / Huger Power / Sap Sipper (DW)
Nature: Adamant

Stats:
HP:
110
Atk: 3 (+), 6 (Huge Power)
Def: 3
Spa: 1 (-)
Spd: 3
Spe: 50
Size: 2
Weight: 3
Total: 16

EC: 9/9 max
MC:
0
AC: 5/5 max

Moves:
Level Up

Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Helping Hand
Slam
Rain Dance
Play Rough
Superpower
Bounce

TM / HM
Substitute
Sleep Talk
Waterfall
Rest
Return
Frustration
Power-Up Punch

Egg
Body Slam
Camouflage
Encore
Fake Tears
Soak

Aromatisse (F)
Types: Fairy
Abilities: Healer / Aroma Veil (DW)
Nature: Bold

Stats:
HP:
110
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 25 (-) (-10% Eva)
Size: 2
Weight: 2
Total: 19

EC: 6/6 max
MC:
0 max (54 moves) (3 CC bonus)
AC: 5/5 max

Moves:
Level Up

Sweet Scent
Sweet Kiss
Fairy Wind
Moonblast
Odor Sleuth
Echoed Voice
Aromatic Mist
Heal Pulse
Calm Mind
Draining Kiss
Aromatherapy
Charm
Attract
Flail
Reflect
Misty Terrain
Disarming Voice
Psych Up
Skill Swap

TM / HM
Flash Cannon
Trick Room
Calm Mind
Substitute
Dazzling Gleam
Charge Beam
Energy Ball
Double Team
Psychic
Thunderbolt
Light Screen
Protect
Rest
Dream Eater
Torment
Confide
Facade
Flash
Frustration
Giga Impact
Gyro Ball
Hidden Power
Hyper Beam
Psyshock
Rain Dance
Return
Round
Sleep Talk
Sunny Day
Swagger
Thunder
Toxic

Egg
Captivate
Disable
Refresh
Wish
 
Last edited:
I'm claiming from this battle.

Me: 0 CC > 2 CC > 0 CC (Buying Eevee)

Turtwig (1 KOC)
EC: 0 > 1 + 1 KOC > 2
MC: 0 > 2
AC: 0 > 1

Charmander
EC: 1 > 2
MC: 0 > 2
AC: 1 > 2

Honedge (1 KOC)
EC: 2 > 3 + 1 KOC > 4
MC: 0 > 2 (Spend 2 MC on Level Up Moves Night Slash and Iron Defense) > 0
AC: N/A


Eevee [Lavender] (F)
Type: Normal

Abilities:: Run Away / Adaptability / Anticipation (H)

Nature: Timid (+Speed, -Attack)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) (Accuracy boost: 14%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks (23):

Level Up
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Growl
Quick Attack
Bite
Refresh
Covet
Take Down

Egg
Stored Power
Yawn
Wish
Fake Tears
Charm

TM/HM
Protect
Round
Shadow Ball
Dig
Double Team


Tutor

Other
 
Last edited:
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