MANNAT
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I got you Valmanway: http://www.smogon.com/stats/2014-11/ou-1825.txt
Edit: Damn it celtic pride, I thought I had that one.
Edit: Damn it celtic pride, I thought I had that one.
Three posts above youWhere can I find the usage statistics? Just curious.
Rash nature is best. Defences are paper thin so compromising one doesn't matter while you don't really need much speed as an immense wallbreaker.I'm looking to raise a Glalie but i want to use Freeze-Dry, so i'm not sure what nature would be best so not to weaken its attack too much and how much sp.atk to invest to hit resonably hard?
I'd would assume it's because megagross' def is already skyhigh, so it can afford to have that dropped a bit rather than its spdef, just so it can take chip damage better, or not being worried about losing the speed tie with lati@s, things like that.Minor thing. I noticed on the analysis that Metagross uses Hasty for sets with a Special Attack. I assume it MIGHT be outdated, but why Hasty? Typically mixed attacks I see running Naive for priority, and Metagross's Physical Bulk is significantly better on top of that. Does it have to do with weaknesses, or something else?
I believe in the Ubers is Now a Tier thread, someone had brought this up, and chaos said we'd have to ban about 50 more things from OU before we start using usage stats off of Ubers. He didn't give a concrete reason, but I believe part of it is just the fact that the tier itself has fewer viable mons than a lot of the other tiers, especially if you factor in the fact that there are about 7-10 Arceus forms that are considered garbage in Ubers. When you take usage into account, I don't think a lot of stuff used in Ubers would make the usage cut, so we'd likely end up with something very similar to a fresh XY OU meta (i.e. with a lot of the suspected megas) along with stuff that's not used often in Ubers that would wreck outside of it like Kyurem-W.Will Smogon ever design its tiring system so that every tier is based off usage, instead of Uber just being what's too powerful for OU? Uber has so many Pokemon now, and the line between OU and Uber seems to get more arbitrary ever generation. What keeps Smogon from redesigning its tiring system like this?
Generally a few days, the greninja voting is ending on January 12th.How long do the voting stage of a suspect test last
http://www.pkparaiso.com/rubi-omega-zafiro-alfa/sprites_pokemon.phpWhere in TARNATION does one find OR/AS animated pocket monster sprites? I did Google, but it didn't roll wit me.
Bolts is totally right, but keep in mind pkparaiso hasn't updated for ORAS. If you want to find ORAS sprites, you can look here :)Where in TARNATION does one find OR/AS animated pocket monster sprites? I did Google, but it didn't roll wit me.
No, the page I linked has ORAS sprites :sBolts is totally right, but keep in mind pkparaiso hasn't updated for ORAS. If you want to find ORAS sprites, you can look here :)
Thank you kindly, King of GondorBolts is totally right, but keep in mind pkparaiso hasn't updated for ORAS. If you want to find ORAS sprites, you can look here :)
Ah. Fair enough. I assumed you linked to http://www.pkparaiso.com/xy/sprites_pokemon.php, which doesn't have them yet. I wonder why they haven't put em up yet if they already have them.No, the page I linked has ORAS sprites :s
What kind of core are you looking for? FWG isn't necessarily that effective on offensive teams, since the idea of the core is for defensive synergy. Serp doesn't provide that much defensive synergy, so it wouldn't be necessarily great on a balanced FWG core. But if you feel like using it, any Water that beats weavile would be good choice, as it makes quick work of Serp. I'm thinking Keldeo, who also beats Chansey a lot easier than serp does. As for the fire-type, Serperior really appreciates Stealth Rocks, and also struggles with Talonflame, so maybe you could try Heatran.looking for advice on good fire/water/grass core that includes serperior and is open for an additional fairy/steel/dragon core
many thanks in advance
Hyper-Offense: a playstyle that focuses on a heavy offense that forgoes defensive mons for strong wall-breakers and sweepers.Can someone please explain to me the different play styles? (Hyper-offense, Stall, balanced, etc..)
How can one identify what kind of play style a team is focused around?
What is commonly found on each kind of team?
What should never be used for each play style?
Can someone please explain to me the different play styles? (Hyper-offense, Stall, balanced, etc..)
How can one identify what kind of play style a team is focused around?
What is commonly found on each kind of team?
What should never be used for each play style?
Something else I'd like to add is that Chansey is a terrible choice on offensive teams. I have seen so many times on the ladder where people take 5 offensive pokemon and slap on a Chansey for whatever reason. It makes no sense for the reason started, and if you really want a cleric on offense you're much better off with something like mega Lopunny, clefable, or Latias.Hyper-Offense: a playstyle that focuses on a heavy offense that forgoes defensive mons for strong wall-breakers and sweepers.
Stall: a defensive playstyle that often relies on hazard damage and status to wear down opposing mons.
Balanced. a playstyle that uses a mix of offensive mons and defensive mons. The defensive mons found on this team tend to have more offensive presence than those found on Stall teams, and the offensive mons tend to have a bit more bulk or good defensive typing to ease switching in.
Semi-Stall: a stall team that reserves 1-2 team slots for offensive mons. This style tends to trade defensive synergy for a less passive build.
What not to use is pretty subjective, so a quick answer to that is difficult. Generally speaking though, offensive styles need to make sure that the teammates used don't forfeit momentum. Skarmory, for instance, is considered a very passive mon and is often a poor choice for an offensive team.
I'll give you a quick overview on each.Can someone please explain to me the different play styles? (Hyper-offense, Stall, balanced, etc..)
How can one identify what kind of play style a team is focused around?
What is commonly found on each kind of team?
What should never be used for each play style?