Not a personal best for me but still a pretty decent streak (still would have been 7th on the records list), and I lost because I totally misplayed: 99 streak in Platinum Double Battle Tower. My team is as follows:
Lead #1: Starmie / Timid / Choice Specs: Surf / Thunderbolt / Ice Beam / Psychic
Lead #2: Vaporeon / Bold / Leftovers: Brine / Toxic / Protect / Helping Hand
Metagross / Adamant / Life Orb: Explosion / Bullet Punch / Ice Punch / Earthquake
Gengar / Timid / Focus Sash: Destiny Bond / Shadow Ball / Thunderbolt / HP Ice 70
Comments: This lead is pretty amazing. Unlike most of the previous double battle teams that I've used (typical rain/trick room), this one hits hard and fast without any set ups. Choice Specs STAB Surf + Helping Hand 2HKOs just about anything that doesn't resist (except for Blissey, and possibly Cresselia and Snorlax). In the first 14 streak, pretty much I can just surf + helping hand and win all matches in 2 or 3 turns. It's funny when facing Sharpedo and Kingler leads and then Helping Hand Surf OHKOs both. Metagross (and Gengar, kinda) covers for the grass weakness, and yah, I don't really have anything resisting electric.
Most electrics are ok to deal with though. Helping Hand + Surf OHKOs most electrics. Lanturn is a bit harder (sometimes I'd Helping Hand + Psychic, but that doesn't OHKO), Luxray and Magnezone only get KO'd by Surf + Brine. Jolteon can be annoying, but usually what I'd do is Helping Hand + Surf. If Starmie outspeeds, then Jolteon is dead. If not, then if Jolteon targets Starmie (usually that's the case, for some reason), then Starmie's dead. Metagross comes in, and next turn Vaporeon protects while Metagross KOs Jolteon (Jolteon will attack Vaporeon next). +Speed Sceptile also threatens my leads of course, but Metagross can OHKO with ice punch. Well, too many different scenarios since every match there are two leads. Sometimes I'd surf even vs one grass lead if the other is fire or something, so that metagross can come in safely to explode, etc. The synergy between Gengar and Metagross... I hope that's obvious. Gengar basically lets Metagross explode or earthquake freely. Enough about that, I'll just talk about how lost. I definitely misplayed, but o well, that's how it's like sometimes.
Opponent's leads were Starmie and Hypno.
My Starmie TBolts Opponent's Starmie for the KO.
Hypno used Shadow Ball on Starmie, who survives in the red.
Vaporeon used Toxic on Hypno and hits.
Opponent sent out Gardevoir who traced Vaporeon's Water Absorb.
I decided that Starmie was still very valuable and decided to switch in Metagross thinking that it'll survive and then explode the next turn or Helping Hand Bullet Punch to KO Gardevoir next turn.
Gardevoir used Shadow Ball on Metagross (~45%).
Hypno used Shadow Ball on Metagross. Critical Hit. Metagross fainted.
Vaporeon used Brine on Hypno.
--> Big mistake on my part. I should have just let Starmie faint, and also I should have attacked Gardevoir with Toxic. Gardevoir with Water Absorb means Starmie can't double KO with Helping Hand surf, so that means I have to send Gengar in.
I sent out Gengar.
Vaporeon used Helping Hand.
Gengar used Shadow Ball on Gardevoir. Gardevoir survives with red (with Toxic, it would have KO'ed).
Gardevoir and Hypno both used Shadow Ball on my sash Gengar who obviously fainted. I sent out Starmie.
--> I'm left with a low health Starmie and full health Vaporeon. Opponent has Hypno at less than half HP (will be KO'd by Brine) and red health Gardevoir with water absorb (if not for trace Starmie could have finished Hypno and Starmie both off with Helping Hand Surf, but now I can only KO one).
Starmie used Thunderbolt on Gardevoir who fainted.
Hypno used Shadow Ball. Starmie fainted.
Vaporeon used Brine. Hypno fainted.
Opponent sent out Jynx.
--> I wasn't too happy, but I figured I still have a chance at this.
Jynx used Perish Song (uh oh)
Vaporeon used Toxic and hits.
PS count at 3.
Jynx used Mean Look (cool).
Vaporeon used Brine (about 38% damage).
PS count at 2.
--> I see that Jynx still has over half HP left. So I should use Protect so that toxic will get Jynx down below half and then Brine will KO for sure.
Turn 7: Vaporeon protects. Jynx used Lovely Kiss. PS count at 1.
Turn 8: The deciding turn... Jynx used Lovely Kiss and hits. Vaporeon sleeps. PS count at 0, we both faint. I don't get the 100 streak.
Using Specs Helping Hand Surf was pretty fun because it makes most battles so fast (this #100 battle was one of the longest ones already), so I'll give this another try.
Last edited by Chinese Dood; Oct 7th, 2009 at 12:36:22 AM.