Originally Posted by Fat Chinese Dood
[/LIST]Did you forget that in turn 2, after weavile hits self, the sash will be useless and outrage will KO after turn 2? :P
yes! :P so i make it a 40.5% chance then. what a great strategy!!
anyway, my battle tower streak has come to an end on 165 wins
i'd actually typed up a long-ass description of it, but my browser crashed, and all i can be bothered with is:
- salamence - jolly - choice band - outrage, earthquake, aerial ace, rock slide
- suicune - bold - chesto berry - calm mind, rest, surf, ice beam
- blissey - bold - leftovers - seismic toss, flamethrower, softboiled, aromatherapy
strategy is almost identical to my battle castle team which ive explained in complete detail here
(ignore stuff about castle points etc). the only difference is that now you simply try and get suicune set up. sometimes i wished i could have fit toxic on there, but i really like the ability to pressure stall and come out with +6 sp atk/def.
how i lost:
- salamence vs walrein. switch to suicune. sheer cold misses.
- calm mind. sheer cold hits.
- switch back salamence. outrage doesnt KO. sheer cold hits.
- switch in blissey. a couple of meaningless seismic tosses while walrein first rests then misses a couple of fissures before nailing me with one.
i'm really proud of my team for how they did, seeing as they are just a bunch of nice pokes who work well, although are susceptable to certain kinds of BT hax. im "glad" that the way they went down was to a OHKO team rather than the ways my 90/91 streaks ended (too many stupid crits).
so, in that battle i had looked up the trainer, and i was unable to determine which walrein he had (he used all 4). in hindsight, when faced with a similar position, i think i would just attack it with outrage from the beginning. if it was the OHKO'er i would either kill it in two turns, or it would OHKO me and murder my whole team, which is about the best i could expect from switching. otherwise it will easily dispose of salamence, but allow suicune to set up easily.
the other thing i thought of to deal with OHKO'ers was putting substitute on suicune in place of ice beam. but i really need it as sometimes an opposing salamence will come in when mine is locked on earthquake, and i'll need suicune to deal with it immediately. if it uses outrage or dragon dance on the switch, i will NOT have enough time to calm mind up and then hit it with NVE surfs.
this streak was the first time i consulted the trainer list (have been using moveset list for some time) and it sure did make things a lot easier. it also made me realise that PI's are to be despised above all other opponents!