Togekiss (Update)

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http://www.smogon.com/dp/pokemon/togekiss


[Overview]
<p>Togekiss doesn't have the best outright sweeping stats, but the fact that it can take a few hits while setting up or completely change gears by going defensive makes it dominant in almost any role. This fact is only amplified by Serene Grace and the popular 60% flinch rate of Air Slash. Not many Pokemon can switch in without being crippled by Togekiss's offenses or status attacks, which is why it has been (and probably always will be) a solid attacker throughout the fourth generation.</p>


[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Air Slash
move 3: Aura Sphere / Fire Blast
move 4: Roost
item: Lum Berry / Life Orb
ability: Serene Grace
nature: Timid
evs: 168 HP / 102 SpA / 236 Spe

[SET COMMENTS]

<p>Nasty Plot skyrockets Togekiss's Special Attack to an astonishing 602, giving it the ability to potentially sweep with the near perfect coverage of Air Slash and Aura Sphere or Fire Blast together. Roost allows Togekiss to heal itself while also becoming neutral to its three weaknesses (Rock, Ice, and Electric). Aura Sphere provides especially useful coverage against Tyranitar and Steel-types who resist your STAB attack. A Lum Berry is the recommended hold item because most forms of status (especially Toxic or Thunder Wave) will completely disable Togekiss’s sweep. Leftovers is also useful should you not have the time to completely heal with Roost, plus restores HP lost from Stealth Rock damage. Going with a Life Orb is another great option; with it, Togekiss can OHKO all Steel-types (barring Heatran), plus both Zapdos and the Rotom formes with Stealth Rock when using Fire Blast. Without Aura Sphere, however, Togekiss is left vulnerable to Heatran and Tyranitar. Another alternate attacking option is AncientPower, which OHKOes Zapdos plus has a 20% chance to boost all stats thanks to Serene Grace.</p>

[ADDITIONAL COMMENTS]

<p>The choice in EV spread mostly depends on how offensive you want Togekiss to be. The given EV spread is the most universal, outrunning Adamant Lucario plus defensive Zapdos and Rotom formes while retaining some bulk and attacking power. Should you wish to go more offensive, a simple 252 SpA / 252 Spe spread isn't a bad option, especially with the power of Life Orb backing it up. Switching to a Modest nature, maxing out HP, then giving Togekiss 104 Speed EVs allows it to outrun Adamant Tyranitar and makes Togekiss a whole lot more bulky (even surviving a Choice Band Mamoswine’s Ice Shard when at full health).</p>

<p>Togekiss greatly appreciates support in removing Pokemon who resist both Air Slash and Aura Sphere (should you decide to go with Aura Sphere), such as Zapdos and the Rotom formes. Pursuit users like Weavile and Tyranitar come to mind, both KOing Rotom with Pursuit when switching and possessing the ability to KO Zapdos with Ice Punch and Stone Edge, respectively. Stealth Rock causes Togekiss to lose 25% of its health with each switch-in, making Rapid Spinners like Forretress and Starmie good partners. Pokemon who can set up Stealth Rock for Togekiss are invaluable, allowing Togekiss to OHKO the Rotom formes and Zapdos with a Fire Blast when holding a Life Orb. Should Togekiss decide to use Fire Blast, you'll need Pokemon who can take care of Heatran and Tyranitar. Bulky Fighting-types are especially utile in this case because they can counter Tyranitar, Blissey, and Snorlax, plus land a super effective hit on Heatran. Other partners who help include defensive Pokemon who can take strong hits from fast revenge killers like Salamence and Jolteon.</p>

<p>Togekiss's middling Speed and the fact that Air Slash is heavily more effective when the opponent is paralyzed makes paralysis support from Togekiss’ teammates a fantastic option. Jirachi resists two of Togekiss’ weaknesses (Rock and Ice) and has the ability to paralyze even Ground-types with a Serene Grace Body Slam or stick with Thunder Wave, plus has its own flinching moves to make further use of the paralysis. Lanturn resists Togekiss’ Ice- and Electric-type weaknesses and can paralyze the opponent with Thunder Wave, while also having the ability to switch in easily on the Rotom formes and Zapdos’s Thunderbolts then scare them away.</p>

[SET]
name: ParaFlinch
move 1: Air Slash
move 2: Thunder Wave / Body Slam
move 3: Roost
move 4: Aura Sphere / Nasty Plot / Substitute
item: Lum Berry / Leftovers
ability: Serene Grace
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Serene Grace is definitely not wasted on a Pokémon such as Togekiss. Air Slash's already high 30% flinch rate doubles, and combined with paralysis this set can be hell for an opponent to take out as they will have a mere 30% chance of attacking. Thunder Wave guarantees paralysis, but invites Ground-types and Pokémon with Volt Absorb or Motor Drive to switch in. In the last slot, Aura Sphere can prevent Rock and Steel-types ending your fun, while Nasty Plot gives Togekiss a neat way of increasing its sweeping ability should it get the free time to boost. Substitute is a good option to scout for full paralysis and provide protection against status.</p>

[ADDITIONAL COMMENTS]

<p>With the bulky EVs, any special attacking Pokemon will find it tough to break through Togekiss’ bolstered defences. Again on this set, both Lum Berry and Leftovers are options. Using a Lum Berry is recommended here because getting poisoned will veto your defences and being paralysed will make your Paraflinching unusable, however Leftovers works well with all the free turns this set naturally provides. If you choose to use a Lum Berry, Substitute is a lesser option considering the move already blocks status.</p>

<p>Giving a free boost to Pokémon such as Jolteon or Electivire isn’t a good idea, and many of the aforementioned Pokémon who benefit from Thunder Wave won't enjoy paralysis at all, so Body Slam with its 60% paralysis is an acceptable replacement.Note that it's impossible for Body Slam and Nasty Plot to be used on the same set, as Body Slam must be obtained from a third generation move tutor, while Nasty Plot is a fourth generation egg move. Secret Power (assuming it is used either on Wi-Fi or a battle simulator and not PBR) is a decent alternative to Body Slam in this case; although you are usually best off just sticking to Thunder Wave.</p>

<p>Rapid Spin support aids in the defensive nature of this set, while entry hazards of your own can punish opponents who switch in desperation. This set is best used on a team focusing on disabling the opponent’s Pokemon with paralysis, flinch, and even confusion. An idea for one such team is Jirachi, who can paralyse every type of Pokemon whether it be through Thunder, Body Slam, or Thunder Wave and can take advantage of paralysis through Zen Headbutt’s or Iron Head’s Serene Grace boosted flinch rate. Lanturn’s name was thrown around in the last set and works equally well here by spreading paralysis and absorbing hits from Electric-types who threaten Togekiss. Keeping a few slow heavy-hitters like Machamp and Rhyperior who can take advantage of paralysed opponents work well alongside Togekiss. Machamp is especially useful because it can spread around confusion via DynamicPunch to further the frustration between flinch and paralysis, as well as check Tyranitar should Togekiss not be carrying Aura Sphere.</p>

[SET]
name: Choice
move 1: Air Slash
move 2: Fire Blast
move 3: Aura Sphere
move 4: Trick / Tri Attack
item: Choice Scarf / Choice Specs
ability: Serene Grace
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

<p>Choice Scarf gives Togekiss the ability to hit faster foes like Salamence and Gengar and act as a decent revenge killer, while Choice Specs allows Togekiss to break through its normal bulky counters. Air Slash is especially deadly when combined with a Choice Scarf because it allows Togekiss to outspeed and flinch every unboosted Pokemon in OU. With Choice Specs, Togekiss's Fire Blast 2HKOes both Zapdos and Rotom-a and OHKOes all OU Steel-types with Stealth Rock on the field (besides Bronzong, who has a slight chance of surviving). Aura Sphere hits assorted OUs like Empoleon, Heatran, and Tyranitar, who all resist Togekiss's STAB. Trick gives Togekiss the ability to cripple Blissey and Snorlax, who will otherwise give this set trouble (especially Choice Scarf variants given the low fire power). Tri Attack may seem redundant, but it hits very well on the switch given its high STAB power and 40% chance to cripple the opponent.</p>

[Additional Comments]

<p>

[SET]
name: Leadkiss
move 1: Air Slash
move 2: Roost / Encore
move 3: Thunder Wave
move 4: Fire Blast
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 160 HP / 252 Def / 96 SpA

[SET COMMENTS]

<p>While Togekiss is often used as a sweeper, it may also be employed as an exceptional lead. Togekiss can make use of its extremely annoying Air Slash, which, in conjunction with Serene Grace, ensures a 60% flinch rate and the demise of many common leads to start the battle in your favor. Thunder Wave provides a solution to its poor Speed, allowing it to use Air Slash or Fire Blast before the opponent can counterattack.</p>

<p>The second move slot is entirely up to the user's personal preference. Roost is a reliable option for durability and can keep Togekiss around until the end of the match if needed, while Encore is an excellent choice for locking common leads into Stealth Rock, thus forcing a switch. Encore can really help you start the match off with the upper hand, especially if you can predict after using it, and Thunder Wave on the switch. However, Togekiss is Taunt-bait due to its low Speed so the usage of Encore might be slightly limited. ExtremeSpeed is an option for finishing off Focus Sashed leads, and if you really need priority then it can be useful as it receives STAB, though Encore and Roost are more viable options.</p>

<p>Togekiss can make use of its overall bulkiness to shrug off many attacks from common leads, while paralyzing them and proceeding to KO with the appropriate move. Togekiss can use Flamethrower to 3HKO a standard Metagross holding an Occa Berry, and Fire Blast to 2HKO. In return, Metagross' Meteor Mash can only 2HKO if it gets an Attack raise. Fire Blast is recommended over Flamethrower to ensure Metagross will be KOed before it can use Explosion. However, Flamethrower is useful if accuracy is an issue.</p>

<p>The EV spread is to ensure Togekiss can survive as long as possible against physical leads. 252 Defense EVs is necessary to take all of the hits it can, giving it time to Roost off damage. Common leads either outspeed or do not invest in Speed at all, so there is no reason to invest EVs in Speed. The 96 Special Attack EVs give Togekiss a respectable stat of 330, and allow it to 4HKO leads such as Hippowdon and Swampert.</p>

<p>Togekiss can stand as an excellent Pokemon on its own, but combined with other Pokemon who support its weaknesses, it is superb. Jolteon and Electivire can switch in to absorb super effective Electric attacks aimed at Togekiss. Tyranitar, one of Togekiss's main counters, can come in and scare Togekiss, while setting up a possible Dragon Dance or just inflicting massive damage with its STAB attacks. Togekiss is also hammered by super effective Stone Edges, particularly by Aerodactyl, Gyarados, and the aforementioned Tyranitar. A Choice Scarf Flygon with Stone Edge can scare all of these away, but has a tough time switching in due to its frailness. Gliscor is a very reliable switch in to take on these threats, but keep it away from Gyarados. Fast Pokemon who utilize Ice-type moves can come in on Togekiss and inflict heavy damage, so bulky Water-types such as Vaporeon or Suicune are great choices.</p>

[SET]
name: Mixed Sweeper
move 1: ExtreemeSpeed
move 2: Aura Sphere
move 3: Flamethrower
move 4: Roost
item: Life Orb
ability: Hustle
nature: Naughty / Lonely
evs: 252 Atk / 112 SpA / 144 Spe

[SET COMMENTS]

<p>The element of surprise is this set’s trump card. While an ExtremeSpeed off a mediocre Attack stat of 218 may not seem like much, Hustle and Life Orb will boost the power to acceptable levels. The other moves are fairly intuitive in that they eliminate most of Togekiss's switch-ins. A Life Orb boosted Aura Sphere 2HKOes both Tyranitar and Heatran. Flamethrower will OHKO Scizor, Skarmory (with Stealth Rock), and Forretress while also 2HKOing Jirachi and Celebi. Roost helps Togekiss recover its health after Life Orb recoil and other indirect damage takes its toll. Hidden Power Rock followed by ExtremeSpeed will KO Zapdos, Gyarados, and Salamence with Stealth Rock down regardless of Intimidate.</p>

<p>The given EVs are tailored to allow Togekiss a Speed advantage on Adamant Tyranitar and neutral 88 Speed Rotom formes. The Attack EVs are to boost ExtremeSpeed's power, while the remaining EVs are placed to boost Togekiss’s Special Attack. If outpacing Adamant Tyranitar is not necessary, throw the Speed EVs into Special Attack. A Naughty nature provides a balance of defenses by preserving Togekiss's lesser defensive stat, while a Lonely nature helps Togekiss maintain its sky-high Special Defense stat.</p>

<p>To show the usefulness of ExtremeSpeed on switch-ins defensively weak and also on those faster than Togekiss, here are an assortment of damage calculations using the given EVs. With the exclusion of Blissey, these calculations assume that the Pokémon has a neutral nature in Defense.</p>

<ul class="damage_calculation">
<li>0 HP / 0 Def Azelf: 71.13% - 84.59</li>
<li>0 HP / 0 Def Infernape: 69.97% - 82.94%</li>
<li>136 HP / 156 Def Starmie: 50.85% - 60.00% (2HKO with Stealth Rock)</li>
<li>68 HP / 0 Def Raikou: 58.58% - 69.23%</li>
<li>0 HP / 0 Def Weavile: 78.29% - 92.88% (OHKO with Stealth Rock)</li>
<li>204 HP / 0 Def Tentacruel: 62.50% - 74.15%</li>
<li>0 HP / 0 Def Heracross: 65.78% - 77.74%</li>
<li>0 HP / 0 Def Gyarados (w/out Intimidate): 57.10% - 67.37%</li>
<li>0 HP / 0 Def Salamence (w/out Intimidate): 56.50% - 67.07%</li>
<li>0 HP / 252 Def Calm Blissey: 47.00% - 55.45% (2HKO with Stealth Rock)</li>
<li>0 HP / 252 Def Bold Blissey: 43.32% - 51.15% (53% chance to 2HKO with Stealth Rock)</li>
</ul>

<p>It should be noted, however, that due to Hustle reducing the accuracy of the physical attacks it boosts, the expected OHKOs and 2HKOs shown above will only occur 80% and 64% of the time, respectively.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot
move 3: Air Slash / Encore
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 20 Def / 236 Spe

[Counters]

<p>First and foremost, laying down Stealth Rock is by far the easiest way to prevent Togekiss from severely damaging your team. Status effects (especially paralysis and bad poison) are also great makeshift counters to most Togekiss. Bulky Pokemon like Cresselia and Blissey can simply fire a Thunder Wave or Toxic then sit and watch Togekiss shrivel or switch to a more aggressive teammate to finish it off. This strategy is null should Togekiss be holding a Lum Berry or have Heal Bell, though. In such a case, the best way to beat Togekiss is to send in a powerful revenge killer after one of your Pokemon has fainted or on a resisted hit and simply knock out Togekiss with a powerful STAB move or super effective attack. Some good choices for this role are Salamence, Jolteon, Scarf Flygon, Starmie, or other powerful Choice Scarfers. Mamoswine and Scizor act similarly by hitting Togekiss with a strong physical priority move in Ice Shard and Bullet Punch, respectively.</p>

<p>Zapdos and the Rotom formes resist Togekiss's main attacks and can smack it around with STAB Electric attacks. The problem with these two is that a Life Orb Fire Blast after a Nasty Plot will OHKO both before they get the chance to hit Togekiss. Bronzong, Metagross, and Jirachi take a pittance of damage from Air Slash, and should Togekiss lack a Fire-type attack they can strike back with their respective Steel-type STAB. Dragonite is the only Inner Focus Pokemon who is bulky enough to take Togekiss's attacks and can target Togekiss's weaker defensive stat with a powerful STAB Outrage or Dragon Claw.</p>

<p>Mixed Togekiss should be handled with caution. A bulky Ghost-type like Rotom-A or Dusknoir can handle any set lacking Shadow Ball. Without Flamethrower, Steel-types such as Scizor and Metagross can counter it, but Aura Sphere still hurts. Lacking Hidden Power Rock gives Pokémon such as Salamence, Zapdos, and Gyarados an easier time against Togekiss. Salamence and Gyarados have the benefit of Intimidate, while Zapdos and Salamence have Roost to recover damage. The Choice set can be countered similarly to Choice sets of other Pokemon; Pokemon who can take Togekiss's attacks or switch in on a resisted attack do well, while bulky Pokemon who don't mind taking a fast flinch from the Choice Scarf set counter it. The Baton Pass has no way around any decently bulky Pokemon with Roar or Whirlwind like Suicune or Skarmory.<p>
 
NP Sweeper


<p>Togekiss’ middling Speed and the fact that Air Slash is heavily more effective when the opponent is paralyzed makes paralysis support from Togekiss’ teammates a fantastic option. Jirachi resists two of Togekiss’ weaknesses (Rock and Ice) and has the ability to paralyze even Ground-types with a Serene Grace Body Slam or stick with Thunder Wave, plus has its own flinching moves to make further use of the paralysis. Lanturn resists Togekiss’ Ice- and Electric-type weaknesses and can paralyze the opponent with Thunder Wave, while also having the ability to switch in easily on the Rotom formes and Zapdos’s Thunderbolts then scare them away.</p>


Possibly mention heal bell as an option? Its really good for beating Blissey and still gaining leftovers.
 
I'm not sure if you are planning to write a set for this, but I'll mention it anyway, since it's not in the analysis right now. I've seen this Togekiss set before, and it's extremely effective. It's meant to break stall, and it breaks it surprisingly well. The set looks something like this:

name: Stall Breaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 90 HP / 252 SpA / 166 Spe

This set is slightly similar to the current Nasty Plot set; however, this set plays a completely different role. This set aims to rip apart stall by powering up its Special Attack with Nasty Plot, removing any status effects with Heal Bell, Roosting off any damage taken, and spamming powerful Air Slashes.

The EV spread is pretty simple. With max Special Attack and a Modest nature, Togekiss has a pretty good chance at 2HKOing Blissey with Air Slash, assuming it has +6. It's guaranteed to beat Blissey all the time anyway, since Blissey can't really do much back as Heal Bell will stop Toxic from working. With 166 Speed, Togekiss outpaces the standard Tentacruel by one point so it can't hit Togekiss with super effective Ice Beams. If that's not an issue to you, you can just run 12 Speed to outrun 0 Speed Gyarados, the RestTalk variants. The rest of the EVs are put into HP to give Togekiss some durability, which is definitely helpful.

It's pretty difficult for stall to actually beat this thing, and it can be difficult for any other team to beat it to if you have some paralysis support. Anyway, I think you should look into this because it's pretty good. Well, I think it's good.
 
I'm not sure if you are planning to write a set for this, but I'll mention it anyway, since it's not in the analysis right now. I've seen this Togekiss set before, and it's extremely effective. It's meant to break stall, and it breaks it surprisingly well. The set looks something like this:

name: Stall Breaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 90 HP / 252 SpA / 166 Spe

This set is slightly similar to the current Nasty Plot set; however, this set plays a completely different role. This set aims to rip apart stall by powering up its Special Attack with Nasty Plot, removing any status effects with Heal Bell, Roosting off any damage taken, and spamming powerful Air Slashes.

The EV spread is pretty simple. With max Special Attack and a Modest nature, Togekiss has a pretty good chance at 2HKOing Blissey with Air Slash, assuming it has +6. It's guaranteed to beat Blissey all the time anyway, since Blissey can't really do much back as Heal Bell will stop Toxic from working. With 166 Speed, Togekiss outpaces the standard Tentacruel by one point so it can't hit Togekiss with super effective Ice Beams. If that's not an issue to you, you can just run 12 Speed to outrun 0 Speed Gyarados, the RestTalk variants. The rest of the EVs are put into HP to give Togekiss some durability, which is definitely helpful.

It's pretty difficult for stall to actually beat this thing, and it can be difficult for any other team to beat it to if you have some paralysis support. Anyway, I think you should look into this because it's pretty good. Well, I think it's good.
Actually, 228 HP/204 Spd/76 SDef has been the most effective. 228 HP is a lefties number, 204 Spd allows you to outrun defensive zapdos, and 76 SDef is for bulk. And yeah its pretty nasty to stall. I didn't make the set apparently ._. just changed the ev spread :3
 
Ok, I guess that EV spread would be the better way to go. The EV spread that I mentioned was the one that I used to use, but if the one you suggested is better (which I think it is), then you can go with that diinbong. You do lose power against Blissey though and in general, but I guess that's not a problem with Air Slash's flinch rate.
 
Honestly, I think the set is brilliant but there are a ton of options you can use for the EV spread to be honest. I would not emphasize special attack so much, since 2HKOing Blissey isn't all important with the super-hax rate of Air Slash. Personally I run this EV spread on Togekiss: 168 HP / 102 SpA / 236 Spe, Timid.

I think you can actually use many different options for the nasty plot set and just make it one:

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Air Slash
move 3: Aura Sphere / Fire Blast / Heal Bell
move 4: Roost / Ancientpower
item: Leftovers / Lum Berry / Life Orb
ability: Serene Grace
nature: Timid
evs: 168 HP / 102 SpA / 236 Spe
Okay let me explain. Many move options can work for NP Togekiss.

To start, Togekiss wants to be faster with a sweeping set. I would use 280 Speed which is given on the EVs. I gave you 353 HP for leftovers which gives good bulk, enough speed to outspeed Adamant Luke (who you OHKO with +2 Air Slash) and the rest in Special Attack. Now, Air Slash + Aura Sphere has the best neutral coverage but that is NOT the only viable option. Fire Blast will OHKO every steel other than the obvious Heatran at +2, and will also do a min of 84% to defensive Zapdos (who you now outspeed) if you use Life Orb. Heal Bell has merits as listed on the stall breaker set show above, but I don't think it plays different enough to warrent its own set. Ancientpower deserves a mention believe it or not, because like Fire blast it OHKOs Zapdos with a LO, in addition to being a 100% accurate finisher move like Aura Sphere, but it carries a 20% chance to boost all stats which is the best side effect in the game. If you use LO, I would go with a 4 Def / 252 SpA / 252 Spe spread with Timid. Air Slash / Ancientpower can be used as well. Although you may seem walled by steels, Metagross and most are 3HKOed by Air Slash at +2 anyway and with your high flinch rate and natural bulk it is unlikely they will be able to defeat you. Scizor and Forretress also take neutral from Air Slash, so they are a non-issue.

Also, wanted to mention the Choice Specs set which I think needs another look when you get a chance:

name: Choice Specs
move 1: Air Slash
move 2: Fire Blast
move 3: Secret Power / Tri-Attack / Trick
move 4: Aura Sphere
item: Choice Specs
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Togekiss wants to outspeed defensive Zapdos. Fire Blast is better than the current Flamethrower because it does 53-62% to defensive Zapdos, and 57-67% to Bold Rotom, meaning you 2HKO both. The 3rd slot is actually more important than Aura Sphere, since that is really only for Tyranitar and Heatran. But Secret Power is STAB with a 60% chance of paralysis, and Tri-Attack is more powerful, but less reliability in Paralysis chance (which is more useful for Togekiss' would be counter so you can flinch it later). Trick is also a mention for Bliss.
 
You're right about the extra Speed on Togekiss...but I think I'll mention Ancientpower and Heal Bell only in set comments unless I make a whole new set for Heal Bell. Life Orb and Fire Blast are good choices though so they'll definetly be included. The current really bulky EV spread and the 252 SpA / 252 Spe one will be in set comments too.

Secret Power won't be included given the fact that it's a physical attack so Tri Attack is 100x better. I definetly will change Flamethrower to Fire Blast and Trick will probably be slashed in. About the stallbreaking set again, I'm unsure of whether I'll include a new one or just add Heal Bell into set comments. Right now I'm thinking about just adding a paragraph in about Heal Bell and how to use it but that might change once I've tested it.

thanks guys :toast: when I get back home I'll implement the changes and add in the sets I plan on including

edit: (a bit backtracked on adding in the changes...sorry guys! it's getting close to the end of the semester so I have a lot of tests though. will be done soon)
 
Name: Orb Sweeper
Move 1: AncientPower
Move 2: Air Slash
Move 3: Aura Sphere
Move 4: Extremespeed
Item: Life Orb
Nature:
Ability: Serene Grace
EVs: 124 HP / 132 Spe / 252 SpA

<p>Allow me to explain this moveset. This is my own personal creation called the Orb Sweeper. The Orb Sweeper is a HO (Heavy Offense) set that is great to pull out late in the game. Extremespeed is for priority, and Aura Sphere for coverage against blokes like Abomasnow, Steelix, and other Ice, Steel, Rock, and Normal-type Pokemon. Air Slash and AncientPower are meant to take advantages of Togekiss' ability, which increases the chances of secondary effects, which in this case means either flinching or a major stat boost respectively. Air Slash is also a fantastic STAB move as well.</p>
 
wow you're right... that set is definetly a ho (heavy offense ;))

I think Togekiss prefers to go completely special unless it's utilizing Hustle though...in which case that set is an inferior version of the mixed set. Thanks for the input anyway!
 

jc104

Humblest person ever
is a Top Contributor Alumnus
I felt I should add that "Paralyse" is an acceptable British spelling (It was our langauge first you know)

edit: yes I know, but I just wanted diingbong to know that he was not "wrong," as such
 
Name: Orb Sweeper
Move 1: AncientPower
Move 2: Air Slash
Move 3: Aura Sphere
Move 4: Extremespeed
Item: Life Orb
Nature:
Ability: Serene Grace
EVs: 124 HP / 132 Spe / 252 SpA

<p>Allow me to explain this moveset. This is my own personal creation called the Orb Sweeper. The Orb Sweeper is a HO (Heavy Offense) set that is great to pull out late in the game. Extremespeed is for priority, and Aura Sphere for coverage against blokes like Abomasnow, Steelix, and other Ice, Steel, Rock, and Normal-type Pokemon. Air Slash and AncientPower are meant to take advantages of Togekiss' ability, which increases the chances of secondary effects, which in this case means either flinching or a major stat boost respectively. Air Slash is also a fantastic STAB move as well.</p>
If this set is listed, then Hustle should be the ability as Togekiss' Attack stat isn't that good.
 
Leftovers is also useful should you not have the time to completely heal with Roost, plus it (or and) restores HP lost from Stealth Rock damage.
That just seemed a bit unclear.
 
Safeguard is worth the mention, since Togekiss lacks taunt. With safeguard you always beat (non cm) blisseys 1 on 1.

I use a sort of anti-stall team based on a Togekiss with this set:

Togekiss
move 1: Air Slash
move 2: Nasty Plot
move 3: Roost
move 4: Safeguard
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 252 HP / 196 Spe / 60 SpA

edit: I see The set from Fuzznip is similar but then with Heal Bell.
Heal Bell can be used instead of Safeguard but in my experience Safeguard works faster
and completely prevents getting fully paralyzed.
but I admit, haven't thought about Heal Bell, probably a new move for Togekiss from HGSS?
 
Thanks guys...

I'm adding the change coolking suggested and I think I'm going to write up a whole new set for Safeguard/Heal Bell. I might just dedicate a paragraph to it in the first set comments though.
 
Hi, I wanted to offer some revisions to make the Article flow better.

Red= Changes
Green= Comments on the changes
Pink=Delete

I dont know if those are the official colors, or if there are any official colors, but I wanted to make it obvious and it's Christmassy too.



this is all I have so far

http://www.smogon.com/dp/pokemon/togekiss

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Air Slash
move 3: Aura Sphere / Fire Blast
move 4: Roost
item: Lum Berry / Life Orb
ability: Serene Grace
nature: Timid
evs: 168 HP / 102 SpA / 236 Spe

[SET COMMENTS]

<p>Togekiss is one of the rising stars of the fourth generation; the obscure, weak Baton Passer Togetic has blossomed into a frustration-inducing potent sweeper. Togekiss’ main advantages over faster and more powerful special sweepers are its natural bulk, which helps in setting up and prevents Togekiss from being as easily revenge-killed, and a STAB Air Slash, which flinches 60% of the time thanks to Serene Grace. The latter tool alone can often allow Togekiss to overcome even its destined counters when in a tight spot.</p>

<p>Nasty Plot skyrockets Togekiss' Special Attack to an astonishing 602, giving it the ability to potentially sweep with the near perfect coverage of Air Slash and Aura Sphere or Fire Blast together. Roost allows Togekiss to heal itself while also becoming neutral to its three weaknesses (Rock, Ice, and Electric). Aura Sphere provides especially useful coverage against Tyranitar and Steel-types who resist your STAB attack. A Lum Berry is the recommended hold item because most forms of status (especially Toxic or Thunder Wave) will completely disable Togekiss’s sweep. Leftovers is also useful should you not have the time to completely heal with Roost, plus it restores HP lost from Stealth Rock damage. Going with a Life Orb is another great option; with it, Togekiss can OHKO all Steel-types (barring Heatran) with Aura Sphere, or both Zapdos and the Rotom formes with Stealth Rock when using Fire Blast. Without Aura Sphere, however, Togekiss is left vulnerable to Heatran and Tyranitar. Another ("an" is sufficient in this sentence. It sounds a little redundant otherwise.) alternate attacking option is AncientPower, which OHKOes Zapdos plus has a 20% chance to boost all stats thanks to Serene Grace.</p>

<p>The choice in EV spread mostly depends on how offensive you want Togekiss to be. The given EV spread is the most universal, outrunning Adamant Lucario plus defensive Zapdos and Rotom formes while retaining some bulk and attacking power. Should you wish to go more offensive, a simple 252 SpA / 252 Spe spread isn't a bad option, especially with the power of Life Orb backing it up (Redundant, and we don't want to dangle prepositions if it can be avoided). Switching to a Modest nature, maxing out HP, and giving Togekiss 104 Speed EVs allows it to outrun Adamant Tyranitar, and Togekiss becomes a lot more bulky, even surviving a Choice Band Ice Shard from Mamoswine. (I think this sentence flows better than the original one.)

<p>Togekiss greatly appreciates support in removing Pokemon who resist both Air Slash and Aura Sphere (should you decide to go with Aura Sphere), such as Zapdos and the Rotom formes. Pursuit users like Weavile and Tyranitar come to mind, both KOing Rotom with Pursuit when switching and possessing the ability to KO Zapdos with Ice Punch and Stone Edge, respectively. Stealth Rock causes Togekiss to lose 25% of its health with each switch-in, making Rapid Spinners like Forretress and Starmie good partners. Pokemon who can set up Stealth Rock for Togekiss are invaluable, allowing Togekiss to OHKO the Rotom formes and Zapdos with a Fire Blast when holding a Life Orb. Should Togekiss decide to use Fire Blast, you'll need Pokemon who can take care of Heatran and Tyranitar. Bulky Fighting-types are especially useful in this case because they can counter Tyranitar, Blissey, and Snorlax, plus land a super effective hit on Heatran. Other partners who help include defensive Pokemon (pokemon needs a dash ontop of the "e", but thats not a huge deal) who can take strong hits from fast revenge killers like Salamence and Jolteon.</p>

<p>Togekiss's (make the possessive consistent throughout the article) middling Speed and the fact that Air Slash is heavily more effective when the opponent is paralyzed makes paralysis support from Togekiss’ teammates a fantastic option. Jirachi resists two of Togekiss’ weaknesses (Rock and Ice) and has the ability to paralyze even Ground-types with a Serene Grace Body Slam or stick with Thunder Wave, plus has its own flinching moves to make further use of the paralysis. Lanturn resists Togekiss’ Ice- and Electric-type weaknesses and can paralyze the opponent with Thunder Wave, while also having the ability to switch in easily on the Rotom formes and Zapdos’s Thunderbolts then scare them away.</p>

[SET]
name: ParaFlinch
move 1: Air Slash
move 2: Thunder Wave / Body Slam
move 3: Roost
move 4: Aura Sphere / Nasty Plot / Substitute
item: Lum Berry / Leftovers
ability: Serene Grace
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Serene Grace is definitely not wasted on a Pokémon such as Togekiss. Air Slash's already high 30% flinch rate doubles, and combined with paralysis this set can be hell for an opponent to take out as they will have a mere 30% chance of attacking. Thunder Wave guarantees paralysis, but invites Ground-types and Pokémon with Volt Absorb or Motor Drive to switch in. Giving a free boost to Pokémon such as Jolteon or Electivire isn’t a good idea, and many of the aforementioned Pokémon who benefit from Thunder Wave won't enjoy paralysis at all, so Body Slam with its 60% paralysis is an acceptable replacement. In the last slot, Aura Sphere can prevent Rock and Steel-types ending your fun, while Nasty Plot gives Togekiss a neat way of increasing its sweeping ability should it get the free time to boost. Substitute is a good option to scout for full paralysis and provide protection against status.</p>

<p>With the bulky EVs, any special attacking Pokemon will find it tough to break through Togekiss’ bolstered (I think its repetitive to say bulky EVs and bolstered defense in the same Sent.) defenses. Again on this set, both Lum Berry and Leftovers are options. Using a Lum Berry is recommended here because getting poisoned will veto your defenses and being paralyzed will make your Paraflinching unusable, however Leftovers works well with all the free turns this set naturally provides. If you choose to use a Lum Berry, Substitute is a lesser option considering the move already blocks status.</p>

<p>Note that it's impossible for Body Slam and Nasty Plot to be used on the same set, as Body Slam must be obtained from a third generation move tutor, while Nasty Plot is a fourth generation egg move. Secret Power (assuming it is used either on Wi-Fi or a battle simulator and not PBR) is a decent alternative to Body Slam in this case; although you are usually best off just sticking to Thunder Wave.</p>

<p>Rapid Spin support aids in the defensive nature of this set, while entry hazards of your own can punish opponents who switch in desperation. This set is best used on a team focusing on disabling the opponent’s Pokemon with paralysis, flinch, and even confusion. An idea for one such team is Jirachi, who can paralyze every type of Pokemon whether it be through Thunder, Body Slam, or Thunder Wave and can take advantage of paralysis through Zen Headbutt’s or Iron Head’s Serene Grace boosted flinch rate. Lanturn’s name was thrown around in the last set and works equally well here by spreading paralysis and absorbing hits from Electric-types who threaten Togekiss. Keeping a few slow heavy-hitters like Machamp and Rhyperior who can take advantage of paralysed opponents work well alongside Togekiss. Machamp is especially useful because it can spread around confusion via DynamicPunch to further the frustration between flinch and paralysis, as well as check Tyranitar should Togekiss not be carrying Aura Sphere.</p>

[SET]
name: Choice
move 1: Air Slash
move 2: Fire Blast
move 3: Aura Sphere
move 4: Tri Attack / Trick
item: Choice Scarf / Choice Specs
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET]
name: Leadkiss
move 1: Air Slash
move 2: Roost / Encore
move 3: Thunder Wave
move 4: Fire Blast
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 160 HP / 252 Def / 96 SpA

[SET]
name: Mixed Sweeper
move 1: ExtreemeSpeed
move 2: Aura Sphere
move 3: Flamethrower
move 4: Roost / Hidden Power Rock
item: Life Orb
ability: Hustle
nature: Naughty / Lonely
evs: 252 Atk / 148 SpA / 108 Spe

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot
move 3: Air Slash / Encore
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 20 Def / 236 Spe

[Opinion]

<p>Togekiss doesn't have the best outright sweeping stats, but the fact that it can take a few hits while setting up or completely change gears by going defensive makes it dominant in almost any role. This fact is only amplified by Serene Grace and the popular 60% flinch rate of Air Slash. Not many Pokemon can switch in without being crippled by Togekiss's offenses or status attacks, which makes it a great choice on a team with the right support.</p>

[Counters]

<p>First and foremost, laying down Stealth Rock is by far the easiest way to prevent Togekiss from severely damaging your team. Status effects (especially paralysis and bad poison) are also great makeshift counters to most Togekiss. Bulky Pokemon like Cresselia and Blissey can simply fire a Thunder Wave or Toxic then sit and watch Togekiss shrivel or switch to a more aggressive teammate to finish it off. This strategy is null should Togekiss be holding a Lum Berry or have Heal Bell, though. In such a case, the best way to beat Togekiss is to send in a powerful revenge killer after one of your Pokemon has fainted or on a resisted hit and simply knock out Togekiss with a powerful STAB move or super effective attack. Some good choices for this role are Salamence, Jolteon, Scarf Flygon, Starmie, or other powerful Choice Scarfers. Mamoswine and Scizor act similarly by hitting Togekiss with a strong physical priority move in Ice Shard and Bullet Punch, respectively.</p>

<p>Zapdos and the Rotom formes resist Togekiss's (Needs to be a consistent possessive) main attacks and can smack it around with STAB Electric attacks. The problem with these two is that a Life Orb Fire Blast after a Nasty Plot will OHKO both before they get the chance to hit Togekiss. Bronzong, Metagross, and Jirachi take a pittance of damage from Air Slash, and should Togekiss lack a Fire-type attack, they can strike back with their respective Steel-type STAB. Dragonite is the only Inner Focus Pokemon who is bulky enough to take Togekiss's attacks and can target Togekiss's weaker defensive stat with a powerful STAB Outrage or Dragon Claw.</p>

<p>Mixed Togekiss should be handled with caution. A bulky Ghost-type like Rotom-A or Dusknoir can handle any set lacking Shadow Ball. Without Flamethrower, Steel-types such as Scizor and Metagross can counter it, but Aura Sphere still hurts. Lacking Hidden Power Rock gives Pokémon such as Salamence, Zapdos, and Gyarados an easier time facing against Togekiss. Salamence and Gyarados have the benefit of Intimidate, while Zapdos and Salamence have Roost to recover damage. The Choice set can be countered similarly to Choice sets of other Pokemon; Pokemon who can take Togekiss's attacks or switch in on a resisted attack do well, while bulky Pokemon who don't mind taking a fast flinch from the Choice Scarf set counter it. The Baton Pass has no way around any decently bulky Pokemon with Roar or Whirlwind like Suicune or Skarmory.<p>


That's it from what I saw. Just a few minor sentence flow things and gramatical oddities. Excellent work on the analysis!
 
Name: Orb Sweeper
Move 1: AncientPower
Move 2: Air Slash
Move 3: Aura Sphere
Move 4: Extremespeed
Item: Life Orb
Nature: Timid
Ability: Serene Grace
EVs: 124 HP / 132 Spe / 252 SpA

<p>Allow me to explain this moveset. This is my own personal creation called the Orb Sweeper. The Orb Sweeper is a HO (Heavy Offense) set that is great to pull out late in the game. Extremespeed is for priority, and Aura Sphere for coverage against blokes like Abomasnow, Steelix, and other Ice, Steel, Rock, and Normal-type Pokemon. Air Slash and AncientPower are meant to take advantages of Togekiss' ability, which increases the chances of secondary effects, which in this case means either flinching or a major stat boost respectively. Air Slash is also a fantastic STAB move as well.</p>
Diinbong, with the exception of ExtremeSpeed, this moveset is all special. A SpA-boosting nature max SpA. This isn't supposed to be a "mixed set". ExtremeSpeed is for priority only. But, I would appreciate if someone could find an effective priority move that is Special-based. That would make the set almost unstoppable.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
~ Nasty Plot Sweeper ~

<p>Togekiss is one of the rising stars of the fourth generation; the obscure, weak Baton Passer Togetic has blossomed into a frustration-inducing potent sweeper. Togekiss’ main advantages over faster and more powerful special sweepers are its natural bulk, which helps in setting up and prevents Togekiss from being revenge-killed easily, and an STAB Air Slash, which flinches 60% of the time thanks to Serene Grace. The latter tool alone can often allow Togekiss to overcome even its destined (I would probably use a different word here, maybe "solid" or "specific") counters when in a tight spot.</p>

<p>Nasty Plot skyrockets Togekiss' Special Attack stat to an astonishing 602, giving it the ability to potentially sweep with the near perfect coverage of Air Slash and Aura Sphere or Fire Blast together. Roost allows Togekiss to heal itself while also becoming neutral to its three weaknesses (Rock, Ice, and Electric). (I might give a mention here about how it will make it vulnerable against Fighting-types) Aura Sphere provides especially useful coverage against Tyranitar and Steel-types who resist your STAB attack. A Lum Berry is the recommended hold item because most forms of status (especially Toxic or Thunder Wave) will completely disable Togekiss’s sweep. Leftovers is also useful should you not have the time to completely heal with Roost; it also restores any residual damage Togekiss might have taken, such as Sandstorm.. Going with a Life Orb is another great option; with it, Togekiss can OHKO all Steel-types (barring Heatran), plus both Zapdos and the Rotom formes with Stealth Rock when using Fire Blast. Without Aura Sphere, however, Togekiss is left vulnerable to Heatran and Tyranitar. Another alternate attacking option is AncientPower, which OHKOes Zapdos plus has a 20% chance to boost all stats thanks to Serene Grace.</p>

<p>The choice in EV spread mostly depends on how offensive you want Togekiss to be. The given EV spread is the most universal, outrunning Adamant Lucario plus defensive Zapdos and Rotom formes while retaining some bulk and attacking power. Should you wish to go more offensive, a simple 252 SpA / 252 Spe spread isn't a bad option, especially with the power of Life Orb backing it up. Switching to a Modest nature, maxing out HP, then giving Togekiss 104 Speed EVs allows it to outrun Adamant Tyranitar and makes Togekiss a whole lot more bulky (even surviving a Choice Band Mamoswine’s Ice Shard when at full health).</p>

<p>Togekiss greatly appreciates support in removing Pokemon who resist both Air Slash and Aura Sphere (should you decide to go with Aura Sphere), such as Zapdos and the Rotom formes. Pursuit users like Weavile and Tyranitar come to mind, both KOing Rotom with Pursuit when switching and possessing the ability to KO Zapdos with Ice Punch and Stone Edge respectively. Stealth Rock causes Togekiss to lose 25% of its health with each switch-in, making Rapid Spinners like Forretress and Starmie good partners. Pokemon who can set up Stealth Rock for Togekiss are invaluable, allowing Togekiss to OHKO the Rotom formes and Zapdos with a Fire Blast when holding a Life Orb. Should Togekiss decide to use Fire Blast, you'll need Pokemon who can take care of Heatran and Tyranitar. Bulky Fighting-types are especially utile in this case because they can counter Tyranitar, Blissey, and Snorlax, plus land a super-effective hit on Heatran (I would give a little mention here about how Machamp is an especially good choice). Other partners who help include defensive Pokemon who can take strong hits from fast revenge killers like Salamence and Jolteon.</p>

<p>Togekiss's middling Speed and the fact that Air Slash is much more effective when the opponent is paralyzed makes paralysis support from Togekiss's teammates a fantastic option. Jirachi resists two of Togekiss’ weaknesses (Rock and Ice) and has the ability to paralyze even Ground-types with a Serene Grace Body Slam or stick with Thunder Wave, plus has its own flinching moves to make further use of the paralysis. Lanturn resists Togekiss’ Ice- and Electric-type weaknesses and can paralyze the opponent with Thunder Wave, while also having the ability to switch in easily on the Rotom formes and Zapdos’s Thunderbolts then scare them away.</p>
~ ParaFlinch ~

<p>Serene Grace is definitely not wasted on a Pokémon such as Togekiss; Air Slash's already high 30% flinch rate doubles, and combined with paralysis, this set can be hell for an opponent to take out as they will have a mere 30% chance of attacking. Thunder Wave guarantees paralysis, but invites Ground-types and Pokémon with Volt Absorb or Motor Drive to switch in. Giving a free boost to Pokémon such as Jolteon or Electivire isn’t a good idea, and many of the aforementioned Pokémon who benefit from Thunder Wave won't enjoy paralysis at all. Body Slam is an acceptable replacement, sporting a 60% paralysis chance thanks to Serene Grace. In the last slot, Aura Sphere can prevent Rock- and Steel-types ending your fun, while Nasty Plot gives Togekiss a neat way of increasing its sweeping ability should it get the free time to boost. Substitute is a good option to scout for full paralysis and provide protection against status.</p>

<p>With the bulky EVs, any special attacking Pokemon will find it tough to break through Togekiss’ bolstered defences. Again on this set, both Lum Berry and Leftovers are options. Using a Lum Berry is recommended here because getting poisoned will veto your defences and being paralyzed will make your Paraflinching unusable. Leftovers, however, works well with all the free turns this set naturally provides. If you choose to use a Lum Berry, Substitute is a lesser option considering the move already blocks status.</p>

<p>Note that it's impossible for Body Slam and Nasty Plot to be used on the same set, as Body Slam must be obtained from a third generation move tutor, while Nasty Plot is a fourth generation egg move. Secret Power (assuming it is used either on Wi-Fi or a battle simulator and not Pokemon Battle Revolution) is a decent alternative to Body Slam in this case. You are usually best off, however, just sticking to Thunder Wave.</p>

<p>Rapid Spin support aids in the defensive nature of this set, while entry hazards of your own can punish opponents who switch in desperation. This set is best used on a team focusing on disabling the opponent’s Pokemon with paralysis, flinch, and even confusion. An idea for one such team is Jirachi, who can paralyze every type of Pokemon whether it be through Thunder, Body Slam, or Thunder Wave and can take advantage of paralysis through Zen Headbutt’s or Iron Head’s Serene Grace-boosted flinch rate. Lanturn’s name was thrown around in the last set and works equally well here by spreading paralysis and absorbing hits from Electric-types who threaten Togekiss. Keeping a few slow heavy-hitters like Machamp and Rhyperior who can take advantage of paralyzed opponents work well alongside Togekiss. Machamp is especially useful because it can spread around confusion via DynamicPunch to further the frustration between flinch and paralysis, as well as check Tyranitar should Togekiss not be carrying Aura Sphere.</p>
Changes in blue, comments in purple, additions in green, removals in red!

Nice write up diinbong, just changed a few things and took out some fluff.
 
I just do grammar. Bold=changes, red=removals.
This will also need an overview and additional comments tags.
You use "plus" a lot :)

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Air Slash
move 3: Aura Sphere / Fire Blast
move 4: Roost
item: Lum Berry / Life Orb
ability: Serene Grace
nature: Timid
evs: 168 HP / 104 SpA / 236 Spe

[SET COMMENTS]

<p>Togekiss is one of the rising stars of the fourth generation; the new generation gave the obscure Baton Passer Togetic a much needed evolution into a potent frustration-inducing sweeper. Togekiss’ main advantages over faster and more powerful special sweepers are its natural bulk, which helps in setting up and prevents Togekiss from being as easily revenge-killed, and a STAB Air Slash, which flinches 60% of the time thanks to Serene Grace. The latter tool alone can often allow Togekiss to overcome even its destined counters when in a tight spot.</p>

<p>Nasty Plot skyrockets Togekiss' Special Attack to an astonishing 602, giving it the ability to potentially sweep with the near perfect coverage of Air Slash and Aura Sphere or Fire Blast together. Roost allows Togekiss to heal itself while also becoming neutral to its three weaknesses (Rock, Ice, and Electric). Aura Sphere provides especially useful coverage against Tyranitar and Steel-types who resist your STAB attack. A Lum Berry is the recommended hold item because most forms of status (especially poison and paralysis) will completely disable Togekiss’s sweep. Leftovers is also useful should you not have the time to completely heal with Roost, and it also restores HP lost from Stealth Rock damage. Going with a Life Orb is another great option; with it, Togekiss can OHKO all Steel-types (barring Heatran), plus both Zapdos and the Rotom formes with Stealth Rock when using Fire Blast. Without Aura Sphere, however, Togekiss is left vulnerable to Heatran and Tyranitar. Another alternate attacking option is AncientPower, which OHKOes Zapdos while also offering a spectacular 20% chance of increasing all of Togekiss' stats.</p>

<p>The choice in EV spread mostly depends on how offensive you want Togekiss to be. The given EV spread is the most universal, outrunning Adamant Lucario, plus defensive Zapdos and the Rotom formes while retaining some bulk and attacking power. Should you wish to go more offensive, a simple 252 SpA / 252 Spe spread isn't a bad option, especially with the power of Life Orb backing it up. Switching to a Modest nature, maxing out HP, then giving Togekiss 104 Speed EVs allows it to outrun Adamant Tyranitar and makes Togekiss a whole lot more bulky (even surviving a Choice Band Mamoswine’s Ice Shard when at full health).</p>

<p>Togekiss greatly appreciates support in removing Pokemon who resist both Air Slash and Aura Sphere (if you choose it), such as Zapdos and the Rotom formes. Pursuit users like Weavile and Tyranitar come to mind, both KOing Rotom with Pursuit when switching and possessing the ability to KO Zapdos with Ice Punch and Stone Edge, respectively. Stealth Rock causes Togekiss to lose 25% of its health with each switch-in, making Rapid Spinners like Forretress and Starmie good partners. Pokemon who can set up Stealth Rock for Togekiss are invaluable, allowing Togekiss to OHKO the Rotom formes and Zapdos with a Fire Blast when holding a Life Orb. Should Togekiss decide to use Fire Blast, you'll need Pokemon who can take care of Heatran and Tyranitar. Bulky Fighting-types are especially utile in this case because they can counter Tyranitar, Blissey, and Snorlax, as well as land a super effective hit on Heatran. Other partners who help include defensive Pokemon who can take strong hits from fast revenge killers like Salamence and Jolteon.</p>

<p>Togekiss's middling Speed and the fact that Air Slash is heavily more effective when the opponent is paralyzed makes paralysis support from Togekiss’ teammates a fantastic option. Jirachi resists two of Togekiss’ weaknesses (Rock and Ice) and has the ability to paralyze even Ground-types with a Serene Grace Body Slam or stick with Thunder Wave, and it has its own flinching moves to make further use of the paralysis. Lanturn resists Togekiss’ Ice- and Electric-type weaknesses and can paralyze the opponent with Thunder Wave, while also having the ability to switch in easily on the Rotom formes and Zapdos’s Thunderbolts and crippling them.</p>

[SET]
name: ParaFlinch
move 1: Air Slash
move 2: Thunder Wave / Body Slam
move 3: Roost
move 4: Aura Sphere / Nasty Plot / Substitute
item: Lum Berry / Leftovers
ability: Serene Grace
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Serene Grace is definitely not wasted on a Pokémon such as Togekiss. Air Slash's already high 30% flinch rate doubles, and combined with paralysis this set can be hell for an opponent to take out as they will have a mere 30% chance of attacking. Thunder Wave guarantees paralysis, but invites Ground-types and Pokémon with Volt Absorb or Motor Drive to switch in. Giving a free boost to Pokémon such as Jolteon or Electivire isn’t a good idea, and many of the aforementioned Pokémon who benefit from Thunder Wave won't enjoy paralysis at all, so Body Slam with its 60% paralysis is an acceptable replacement. In the last slot, Aura Sphere can prevent Rock and Steel-types ending your fun, while Nasty Plot gives Togekiss a neat way of increasing its sweeping ability should it get the free time to boost. Substitute is a good option to scout for full paralysis and provide protection against status.</p>

<p>With the bulky EVs, any special attacking Pokemon will find it tough to break through Togekiss’ bolstered defences. Again on this set, both Lum Berry and Leftovers are options. Using a Lum Berry is recommended here because getting poisoned will veto your defences and being paralysed will make your Paraflinching unusable, however Leftovers works well with all the free turns this set naturally provides. If you choose to use a Lum Berry, Substitute is a lesser option considering the move already blocks status.</p>

<p>Note that it's impossible for Body Slam and Nasty Plot to be used on the same set, as Body Slam must be obtained from a third generation move tutor, while Nasty Plot is a fourth generation egg move. Secret Power (assuming it is used either on Wi-Fi or a battle simulator and not PBR) is a decent alternative to Body Slam in this case; although you are usually best off just sticking to Thunder Wave.</p>

<p>Rapid Spin support aids in the defensive nature of this set, while entry hazards of your own can punish opponents who switch in desperation. This set is best used on a team focusing on disabling the opponent’s Pokemon with paralysis, flinch, and even confusion. An idea for one such team is Jirachi, who can paralyze every type of Pokemon whether it be through Thunder, Body Slam, or Thunder Wave and can take advantage of paralysis through Zen Headbutt’s or Iron Head’s Serene Grace boosted flinch rate. Lanturn’s name was thrown around in the last set and works equally well here by spreading paralysis and absorbing hits from Electric-types who threaten Togekiss. Keeping a few slow heavy-hitters like Machamp and Rhyperior who can take advantage of paralysed opponents work well alongside Togekiss. Machamp is especially useful because it can spread around confusion via DynamicPunch to further the frustration between flinch and paralysis, as well as check Tyranitar should Togekiss not be carrying Aura Sphere.</p>

[SET]
name: Leadkiss
move 1: Air Slash
move 2: Roost / Encore
move 3: Thunder Wave
move 4: Fire Blast
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 160 HP / 252 Def / 96 SpA

[SET COMMENTS]

<p>While Togekiss is often used as a sweeper, it may also be employed as a unique lead. Togekiss can make use of its extremely annoying Air Slash, which, in conjunction with Serene Grace, ensures a 60% flinch rate and the demise of many common leads to start the battle in your favor. Thunder Wave provides a solution to its poor Speed, allowing it to use Air Slash or Fire Blast before the opponent can counterattack.</p>

<p>The second move slot is entirely up to the user's personal preference. Roost is a reliable option for durability and can keep Togekiss around until the end of the match if needed, while Encore is an excellent choice for locking common leads into Stealth Rock, thus forcing a switch. Encore can really help you start the match off with the upper hand, especially if you can predict after using it, and Thunder Wave on the switch. However, Togekiss is Taunt-bait due to its low Speed so the usage of Encore might be slightly limited. ExtremeSpeed is an option for finishing off Focus Sashed leads, and if you really need priority then it can be useful as it receives STAB, though Encore and Roost are more viable options.</p>

<p>Togekiss can make use of its overall bulkiness to shrug off many attacks from common leads, while paralyzing them and proceeding to KO with the appropriate move. Togekiss can use Flamethrower to 3HKO a standard Metagross holding an Occa Berry, and Fire Blast to 2HKO. In return, Metagross' Meteor Mash can only 2HKO if it gets an Attack raise. Fire Blast is recommended over Flamethrower to ensure Metagross will be KOed before it can use Explosion. However, Flamethrower is useful if accuracy is an issue.</p>

<p>The EV spread is to ensure Togekiss can survive as long as possible against physical leads. 252 Defense EVs is necessary to take all of the hits it can, giving it time to Roost off damage. Common leads either outspeed or do not invest in Speed at all, so there is no reason to invest EVs in Speed. The 96 Special Attack EVs give Togekiss a respectable stat of 330, and allow it to 4HKO leads such as Hippowdon and Swampert. (significance of a 4HKO?)</p>

<p>Togekiss can stand as an excellent Pokemon on its own, but combined with other Pokemon who support its weaknesses, it is superb. Jolteon and Electivire can switch in to absorb super effective Electric attacks aimed at Togekiss. Tyranitar, one of Togekiss's main counters, can come in and scare Togekiss off, while setting up a possible Dragon Dance or just inflicting massive damage with its STAB attacks. Togekiss is also hammered by super effective Stone Edges, particularly by Aerodactyl, Gyarados, and the aforementioned Tyranitar. A Choice Scarf Flygon with Stone Edge can scare all of these away, but has a tough time switching in due to its frailness. Gliscor is a very reliable switch in to take on these threats, but keep it away from Gyarados. Fast Pokemon who utilize Ice-type moves can come in on Togekiss and inflict heavy damage, so bulky Water-types such as Vaporeon or Suicune are great choices.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot
move 3: Air Slash / Encore
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 20 Def / 236 Spe

[Opinion]

<p>Togekiss doesn't have the best outright sweeping stats, but the fact that it can take a few hits while setting up or completely change gears by going defensive makes it effective in almost any role. This fact is only amplified by Serene Grace and the popular 60% flinch rate of Air Slash. Not many Pokemon can switch in without being crippled by Togekiss's offenses or status attacks, which makes it a great choice on a team with the right support.</p>

[Counters]

<p>First and foremost, laying down Stealth Rock is by far the easiest way to prevent Togekiss from severely damaging your team. Status effects (especially paralysis and bad poison) are also great makeshift counters to most Togekiss. Bulky Pokemon like Cresselia and Blissey can simply fire a Thunder Wave or Toxic then sit and watch Togekiss shrivel or switch to a more aggressive teammate to finish it off. However, Togekiss has the option of Lum Berry or Heal Bell, which will nullify the crippling status. In such a case, the best way to beat Togekiss is to send in a powerful revenge killer after one of your Pokemon has fainted or on a resisted hit and simply KO Togekiss with a powerful STAB move or super effective attack. Some good choices for this role are Salamence, Jolteon, Scarf Flygon, Starmie, or other powerful revenge killers. Mamoswine and Scizor act similarly by hitting Togekiss with a strong physical priority move in Ice Shard and Bullet Punch, respectively.</p>

<p>Zapdos and the Rotom formes resist Togekiss's main attacks and can smack it around with STAB Electric attacks. Bronzong, Metagross, and Jirachi take a pittance of damage from Air Slash, and should Togekiss lack a Fire-type attack they can strike back with their respective Steel-type STAB.However, Togekiss' Life Orb Fire Blast after a Nasty Plot will deal heavy damage before they get the chance to hit Togekiss, KOing Zapdos, Rotom, (and anyone else who is KOed). Dragonite is the only Inner Focus Pokemon who is bulky enough to take Togekiss's attacks and can target Togekiss's weaker defensive stat with a powerful STAB Outrage or Dragon Claw.</p>

<p>Mixed Togekiss should be handled with caution. A bulky Ghost-type like Rotom-A or Dusknoir can handle any set lacking Shadow Ball. Without Flamethrower, Steel-types such as Scizor and Metagross can counter it, but Aura Sphere still hurts. Lacking Hidden Power Rock gives Pokémon such as Salamence, Zapdos, and Gyarados an easier time against Togekiss. Salamence and Gyarados have the benefit of Intimidate, while Zapdos and Salamence have Roost to recover damage. The Choice set can be countered similarly to Choice sets of other Pokemon; Pokemon who can take Togekiss's attacks or switch in on a resisted attack do well, while bulky Pokemon who don't mind taking a fast flinch from the Choice Scarf set counter it. The Baton Pass set has no way around any decently bulky Pokemon with Roar or Whirlwind like Suicune or Skarmory.<p>
 

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Snorlaxe is taking this over due to diinbong's absence. I am locking and moving this to the archive to avoid clutter, but feel free to use any part of this as you see fit Snorlaxe.
 
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