I busted that a while ago and it is in the OP.(I changed my name from KYKE)Sorry if I'm a Slowpoke, but this isn't in the OP: Lightningrod now grants immunity to Electric and raises SpAtk when the user is hit by an Electric move, including T-wave. Oddly, the OP does mention Ground-types don't get the boost. This, of course, means Seaking is now a BoltBeam resister.
I'm pretty sure I heard that was for attacks like Fire Spin, Wrap, Sand Tomb, etc...According to Serebii, there is an item called "Pressure band" which "increases damage of attacks which apply pressure to the opponent."
What does this mean? Has anyone tested this item yet?
I might be misreading the text, but I think I just got my Skuntank's Flamethrower to flinch a Gantoru.
EDIT: Added screenshot.
Now that we've figured that out, can we test to see if each hit of a multi-hit attack like Fury Swipes has its own chance to flinch? That's how it worked with King's Rock/Razor Fang in 4th gen, but I wonder if Stench works the same way.If Flamethrower and Take Down and Scratch flinch, perhaps the main factor is that the attack does damage?
Smogon said:The Pokémon holding this item receives 50% of the experience points earned in battle. If more than one Pokémon is holding an Exp. Share, 50% of the experience points will be distributed equally amongst all Pokémon holding Exp. Shares.
Used Thunder 50 times with a Rhyhorn on a Shinboraa with Miracle Skin during permanent Rain.Miracle Skin: Does it halve Thunder's chance of paralyzing the Pokemon from 30% to 15%?
Synchronize: Does it hit every Pokemon on the field that matches the user's type, including ones it could not normally reach?
Almost certainly, since Experience Gain is now dependent of the relation of the Levels of the Pokémon. It's probably still proportional, though.Questions:
-Have the algorithms for the item EXP share changed? If so, How?
Can anyone confirm whether Psycho Break (the special move that hits for physical damage) is reflected back by the move Counter, or the move Mirror Coat?
Infernape with 307 Attack and Iron Fist using Thunderpunch against a Wobbuffet with 216 Def.Iron Fist: Has the boost increased?
You may also want to test Cursed Body w/ Sub if it can be triggered. Its the big question everyone keeps asking about the ability that nobody has answered yet.Just posting to say that I tested Cursed Body a little bit.
-I used Bubble, Absorb, and Night Shade, which activated against Pururiru.
-The duration of the disabled effect was consistently 3 turns.
-Switching removes the disabled effect from Cursed Body.
-Things like Leech Seed, Sleep Powder, etc. do not trigger Cursed Body from the few tests I have run.
-It seems that Cursed Body will not activate when hit by a move from a Pokemon that is currently disabled by Cursed Body. (Cannot have two moves currently disabled by Cursed Body?)
What's the activation rate? 100%?Just posting to say that I tested Cursed Body a little bit.
-I used Bubble, Absorb, and Night Shade, which activated against Pururiru.
-The duration of the disabled effect was consistently 3 turns.
-Switching removes the disabled effect from Cursed Body.
-Things like Leech Seed, Sleep Powder, etc. do not trigger Cursed Body from the few tests I have run.
-It seems that Cursed Body will not activate when hit by a move from a Pokemon that is currently disabled by Cursed Body. (Cannot have two moves currently disabled by Cursed Body?)
What's the activation rate? 100%?
Definitely not 100%. I have already attacked many Burunkeru's in-game, with his ability activating in the 2nd/3rd hit. Oh, and Cursed Body still activates if the Pokemon is KO'd with the attack.What's the activation rate? 100%?