Generation 5 Uber threatlist [GP 2/2]

Doryuuzu is possibly one of the most fearsome sweepers to exist.
This is way too exaggerated. Even in OU, many other sweepers are up there with Doryuuzu, and in Ubers, it's not even close to being the best. You should probably change this to something like "Doryuuzu is a fearsome sweeper in OU, and possesses a unique niche that also makes it a decent threat in Ubers".


Charizard - link coming when we have dex pages
Type: Fire/Flying
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe
Ability: Blaze / Solar Power
Charizard may not seem like a threatening Pokemon, being doomed to NU for the last generation, but it received a nice boost in the ability Solar Power. This makes Charizard a devastating sweeper under the infinite sun brought by Groudon. The most common set usually has a Choice Scarf slapped on, and is an excellent revenge-killer. However, Charizard's unfortunate typing means that it takes 50% from Stealth Rocks upon switching in, and as such is not used as commonly. Nonetheless Charizard is able to punch holes in teams unprepared for it.
Yeaaaaaaah it kind of just seems like you're just looking for any Pokemon to write about. I can't see any reason to use Charizard in Ubers when I could just use Reshiram, who has far better Special Attack, better bulk, better dual STAB, less of a Stealth Rock weakness, etc. Hell, even Ho-oh can do this better with Sacred Fire, as you'll still be breaking walls left and right.
 
Yeaaaaaaah it kind of just seems like you're just looking for any Pokemon to write about. I can't see any reason to use Charizard in Ubers when I could just use Reshiram, who has far better Special Attack, better bulk, better dual STAB, less of a Stealth Rock weakness, etc. Hell, even Ho-oh can do this better with Sacred Fire, as you'll still be breaking walls left and right.
Point taken. I get where you're coming from, but Charizard is actually reasonably threatening in Ubers with proper support. I used it (scarfed) alongside Reshishram, Venusaur, Groudon, custap forretress to ensure the rocks stayed my side. Its not meant as a replacement for Reshishram, but support, similar to how DD Salamence and Rayquaza work together.


Anways, better Infernape (almost) is done.


Blaziken (link to come)
Base Stats: 80 / 120 / 70 / 110 / 70 / 80
Ability: Blaze / Speed Boost
Blaziken is a Pokemon one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average attacking stats. However, in Black and White it receives the ability Speed Boost, which means that given just one turn alive, it can be a very potent sweeper. Access to Swords Dance, Substitute, Agility, and Baton Pass means that Blaziken can see play over Ninjask as a Baton Passer, due to the fact that it can actually deal damage. It is slightly let down by mediocre defenses, but a resistance to Ice and Fire mean that it is easy for Blaziken to come in and start setting up.
 

firecape

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... How is Blaziken a better Infernape? It may be better in some aspects, but Infernape still has its quirks. For one, its best physical STAB doesn't make it nearly kill itself when a Ghost-type switches in. U-turn is also really good, and Blaziken doesn't get Stealth Rock so it isn't as good of a lead. Infernape's naturally high Speed also don't force it to use Protect and give the opponent a free switch in every turn. On the note of Blaziken, it really can't set up on much... I'm not saying Blaziken doesn't deserve an entry, it certainly does, but I think Infernape has his merits too.

For Charizard, I agree with Iconic. Solar Power seemed cool at first glance, but now that I think about it, its not really too good. 4x Stealth Rock weakness added to even more health lost from Solar Power = a dead Charizard. Choice Scarf worstens the problem because you can't use Charizards decent Speed and switch moves to hurt obvious switch ins, and pretty much get in one attack before you're forced to switch and die to SR. It doesn't have the Ho-Oh factor with amazing STAB attacks and sheer power that rips through tons of stuff, with the bulk to mean it can survive tons of stuff and use Recover or Roost even after 50% of its health is stripped by Stealth Rock.

I'm also going to reject Primeape. Primeape may have its niche, but its so small that its really not worth it. Its not like Gastrodon that counters Kyogre perfectly (read: Primeape still takes a lot of damage from Darkrai's attacks...) and is also extremely bulky with Recover to boot.

Regarding Doryuuzu, I toned it down a bit in the OP.
 
... How is Blaziken a better Infernape? It may be better in some aspects, but Infernape still has its quirks. For one, its best physical STAB doesn't make it nearly kill itself when a Ghost-type switches in. U-turn is also really good, and Blaziken doesn't get Stealth Rock so it isn't as good of a lead. Infernape's naturally high Speed also don't force it to use Protect and give the opponent a free switch in every turn. On the note of Blaziken, it really can't set up on much... I'm not saying Blaziken doesn't deserve an entry, it certainly does, but I think Infernape has his merits too.

For Charizard, I agree with Iconic. Solar Power seemed cool at first glance, but now that I think about it, its not really too good. 4x Stealth Rock weakness added to even more health lost from Solar Power = a dead Charizard. Choice Scarf worstens the problem because you can't use Charizards decent Speed and switch moves to hurt obvious switch ins, and pretty much get in one attack before you're forced to switch and die to SR. It doesn't have the Ho-Oh factor with amazing STAB attacks and sheer power that rips through tons of stuff, with the bulk to mean it can survive tons of stuff and use Recover or Roost even after 50% of its health is stripped by Stealth Rock.

I'm also going to reject Primeape. Primeape may have its niche, but its so small that its really not worth it. Its not like Gastrodon that counters Kyogre perfectly (read: Primeape still takes a lot of damage from Darkrai's attacks...) and is also extremely bulky with Recover to boot.

Regarding Doryuuzu, I toned it down a bit in the OP.
Are you referring to Close Combat over HJK? I get that, but besides that (which is what that "(almost)" was for) Infernape seems pretty much outclassed this gen.

Yeah that's cool on the Primeape. Heracross does it better anyways.
 

Don Honchkrorleone

Happy Qwilfish the nightmare
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Shedinja is finally done.


Shedinja (link to come)
Bug / Ghost
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe
Ability: Wonder Guard

Don't let Shedinja's extremely low base stats fool you, as this little shed bug can be an unstoppable monster because of his wonderful ability that protects him from all but super effective damaging moves: Wonder Guard. Sure, his weakness include the ever popular Fire, Dark, Ghost and Rock-types, as well Flying, but he's immune to every other type! That means that Shedinja can come any hour against most of the top threats of the Uber metagame, such as Kyogre, Manaphy, Lati@s, Resttalk CM Giratina, Bulk Up Dialga, non Fire move Palkia, Kingdra and even more. It also has access to Swords Dance and Shadow Sneak to revenge kill, as well Will-O-Wisp to cripple some physical sweepers.
 
Reserving [Pre-evolution Stone] Scyther.

A Scyther with the Pre-evolution Stone and an EV spread of: 160 HP / 56 Def / 60 SpD / 232 Spe & Jolly Nature = 321 HP, 256 Atk, 321 Def, 322 SpD, 334 Speed.

Scyther's good STAB, defenses to take on powered hits, and speed to quickly Roost off damage while out speeding Jolly Garchomp makes Scyther a formidable foe in Ubers. Scyther's STAB Technician moves allow it to check slower Psychic, Fighting, and Dark types like Mew, Sazandora, Lucario, Heracross, Wobbafett, Cresselia, Deoxys-D, and Tyranitar. Resistances and Immunities to commonly used Bug / Grass / Fighting / Dark / Ground / [Toxic] Spikes moves combined with its Speed, Pre-evolution Stone, and wide move pool allow Scyther to quickly stat boost and prepare for a sweep, or Baton pass out to prepare for its teammates to take over. Additional coverage with Brick Break, backed by Technician boosted Bug Bite, Aerial Ace, Quick Attack, and Pursuit help Scyther have respectable coverage; after a Swords Dance, Scyther's Attack will reach 512 enabling strong damage output to coincide with good Speed, and respectable defenses.

Scyther's Roost is essential for longevity; it mitigates Stealth Rock damage, removes its flying weakness, and makes up for lack of Leftovers. Overall, Scyther can be played to its strengths: Speed, Defense, coverage.
 
Reserving [Pre-evolution Stone] Scyther.

A Scyther with the Pre-evolution Stone and an EV spread of: 160 HP / 56 Def / 60 SpD / 232 Spe & Jolly Nature = 321 HP, 256 Atk, 321 Def, 322 SpD, 334 Speed.

Scyther's good STAB, defenses to take on powered hits, and speed to quickly Roost off damage while out speeding Jolly Garchomp makes Scyther a formidable foe in Ubers. Scyther's STAB Technician moves allow it to check slower Psychic, Fighting, and Dark types like Mew, Sazandora, Lucario, Heracross, Wobbafett, Cresselia, Deoxys-D, and Tyranitar. Resistances and Immunities to commonly used Bug / Grass / Fighting / Dark / Ground / [Toxic] Spikes moves combined with its Speed, Pre-evolution Stone, and wide move pool allow Scyther to quickly stat boost and prepare for a sweep, or Baton pass out to prepare for its teammates to take over. Additional coverage with Brick Break, backed by Technician boosted Bug Bite, Aerial Ace, Quick Attack, and Pursuit help Scyther have respectable coverage; after a Swords Dance, Scyther's Attack will reach 512 enabling strong damage output to coincide with good Speed, and respectable defenses.

Scyther's Roost is essential for longevity; it mitigates Stealth Rock damage, removes its flying weakness, and makes up for lack of Leftovers. Overall, Scyther can be played to its strengths: Speed, Defense, coverage.

Follow the correct format as shown in the OP:


The format for entries is as follows:

[The sprite used on the smogon strategy dex, if there is not one you can either use a placeholder sprite from somewhere else or wait]
[Pokemon name with link to analysis page]
[Pokemon's type (Type: Steel / Grass)]
[Pokemon's base stats (Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe)]
[Pokemon's ability (Ability: Levitate)]
Also I'm not too sure about Scyther being a threat in ubers. Yes it might have gained extra bulk thanks to Evolution Stone but it still has a four times weakness to Stealth Rock and Spinning away hazards in Ubers is not so easy with Giratina running rampant, and unlike Ho-OH it doesn't have the ability to be an effective wall breaker and with a pitiful 256 Attack, I don't see it being a threat to anything that Scizor cannot be(Steel and Dragon resistances+No SR weakness+Bullet Punch is a far more reliable priority move than Qucik Attack in Ubers).
 

firecape

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... I really doubt evo stone scyther is that good. It has decent stats, and might be viable if not for its 4x SR weakness. Ho-Oh can get away with it because it just says "fuck off" to like everything in the tier, as stated before. But... eh Scyther doesn't really have that quality.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Now I think we may be getting a little ahead of ourselves with Evo Stone Scyther. Sure, it may decently bulky, but it can't have the bulk and the offense at the same time, and the real reason to use Scyther is the offense.
 
Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk.
Don't forget Dialga has a new option in Dragon Tail which has normal priority when you select it with Sleep Talk. It would work a lot better than Outrage if you laid down tons of entry hazards.
 
Since no one reserved it, I am posting Chansey. Come on this blob needs to be in the list.


Chansey
Type:Normal
Base stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe
Ability: Natural Cure / Serene Grace / Healing Heart (Unreleased)
Chansey’s base 250 HP and 105 SpD may seem shabby when compare to her sister’s higher defenses. However, it has a trump card: the Evolution Stone. When holding the stone, Chansey’s defenses are so massive, to the extent where even mighty uber sweepers such as Reshiram fails to muscle past. Unlike her sister, it can take physical hits incredibly well too and can become a last resort mixed wall. Chansey functions almost identical to Blissey by passing huge wishes to teammates and absorbing status when needed . Its higher overall bulk sets her apart from her sister.
 
Firecape gave me permission to post this. Eo GP checked it.


Deoxys-D
Type: Psychic
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe
Ability: Pressure
While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D’s massive defenses balanced it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and unlike it’s frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D’s attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless by Taunt users. Furthermore, if you are interested in a decent pokemon to set up Trick Room, Deoxys-D will probably impress you with it's amazing support movepool and access to dual screens. An Agility and Toxic set allows it to even stall out dedicated walls.
 
reserving heatran

Heatran, while not being as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the Sun is one of the most powerful Fire-type moves in the game, only being beaten by a Choice Specs Reshiram's Blue Flame in the Sun. H.
What about Choice Specs Shandera Overheat in the sun? Shandera has base 145 Special Attack. I dont see why Shandera's Overheat is weaker than Heatran's.
 

hamiltonion

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Going to reserve Cloyster since it is pretty threatening after a Smash.


Cloyster
Water / Ice
Base Stats : 50 / 95 / 180 / 85 /45 / 70
Ability: Shell Armour / Skill Link / Overcoat (Unreleased)

Back in DPP, Cloyster was commonly seen as a support Pokemon who would set up Spikes and Toxic Spikes and could also spin them away. However, it all changed for Cloyster when it got, what has been touted as the the best set up move ever created: Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack and Speed by two stages each and lowers its defenses by two stage each. Just to the the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining and factoring damage from a layer of Spikes. Also, Cloyster also makes a good offensive Rapid Spinner since common spinblockers like Giratina-O usually flee at the sight of Cloyster since Icicle Spear will send the Renegade Pokemon to kingdom come. However, Cloyster still has the defenses of a wet tissue and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock. In spite of this, Cloyster still makes a incredibly powerful sweeper, one which Stall and balanced teams should never underestimate.

EDIT: also going to do Tentacruel since its probably the best Toxic Spiker and Spinner currently.


Tentacruel
Water / Poison
Base Stats: 80 / 70 / 65 / 80 / 120 / 100
Ability: Clear Body / Liquid Ooze / Rain Dish

You might be wondering what this jellyfish is doing doing in the Uber tier, but beware that Tentacruel is an extremely annoying Pokemon to face. Tentacruel is the second fastest user of Toxic Spikes in the tier, the fastest being Qwilfish in rain. Apart from this Tentacruel also boasts f being the only other viable Rapid Spinner in the Uber tier apart from Forretress. However, what differentiates it from the bagworm Pokemon, apart from Tentacruel's superior Speed is its new Dream World ability: Rain Dish. In Rain, Tentacruel heals a total of 18.5% of its HP if carrying in leftovers. Unlike most Pokemon, Tentacruel's Poison-typing is also a boon for it since it can remove Toxic Spikes from the field instantly. Useful resistances to Water- and Fire-type attacks also help when combined with Tentacruel's decent base 80 HP and stellar 120 Special Defense. Unlike, Forretress Tentacruel can actually do something to its foe since it gets access to Scald, Ice Beam and the annoying Knock Off which removes the target's held item. You better be sure to pack a check to Tentacruel other wise it will surely have you reeling with poison !

Done !
PS: STAP bugging me nao firecape !
 
firecape better be grateful for the rest of his life... (placeholder)

this is sooooo long...


Abomasnow
Type: Ice / Grass
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
Ability: Snow Warning / Soundproof (Unreleased)

<p>With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is still his unique ability to summon Hail hail, and it does this job rather admirably. Typically seen utilizing a bulky set with Leech Seed, Protect, (comma) and a 100% accurate Blizzard, Abomasnow can last surprisingly long, replenishing Hail hail when it is needed for so that Pokemon like such as Kyurem to can spam powerful Blizzards Blizzard or for and others such as Walrein to can stall for an eternity. With a Specially Defensive specially defensive spread and Protect, it he can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up, and use Leech Seed to gain health back recover some health; quite an impressive feat.</p>


Blaziken
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe
Ability: Blaze / Speed Boost

<p>Blaziken is a Pokemon one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average attacking stats. However, in Black and White, (comma) it Blaziken receives the ability Speed Boost, which means that given just one turn alive after only one turn, it can be a very potent sweeper. Powerful STAB moves in the form of Hi Jump Kick and Flare Blitz (which can be further boosted by sun) make it quite a threat with a Speed boost or two under its belt. It Blaziken also gets access to Swords Dance, although it will usually not get to use it due to its frailty. That said, Blaziken is slightly let down by mediocre defenses.</p>


Blissey
Type: Normal
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe
Ability: Natural Cure / Serene Grace / Healer (Unreleased)

<p>Blissey's base 255 HP and 135 SpD do a great job of summing up the role it plays on a team. It is the premier special sponge, taking hits like a champ and healing them off with Softboiled. Natural Cure also lets it shed any status inflicted upon, further increasing its walling potential. Due to its Blissey's incredibly high HP, very few Pokemon can muster even 2HKOs on the special side. It learns Wish too, and the Wish's new mechanics of Wish allow Blissey to pass 50% of her maximum HP to a teammate, restoring many Pokemon to full health. Its Normal typing is a bit of a blessing in disguise; a super effective hit is often needed to bring Blissey down, and it only has one weakness. Blissey also has quite a large attacking movepool, but its poor Special Attack usually limits it to Toxic and Seismic Toss for damage.</p>


Bronzong
Type: Steel / Psychic
Base Stats: 67 HP / 89 Attack / 116 Def / 79 SpA / 116 SpD / 33 Spe
Ability: Levitate / Heatproof / Heavy Metal (unreleased)

<p>Bronzong is one of the more most uncommon tanks in Ubers, but it cannot be ignored. Its main purpose is to either set up Trick Room or act as a supporter in general, thanks to its Steel typing, (remove comma) and great defenses; though it can also hold a Life Orb and sweep under Trick Room with STAB Gyro Ball and Earthquake complementing each other very well. Outside of setting up Trick Room, Bronzong's wide range of resistances allow it to easily set up Dual Screens or Stealth Rock, while checking quite a wide range of Pokemon thanks to its unique Ground-type Ground immunity among Steel-types.</p>


Bug Arceus
Type: Bug
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Like other Arceus, Bug Arceus specializes quite well as a Calm Minder quite well. STAB Bug-type Judgement is excellent in Ubers, hitting Dark- and Psychic-type Pokemon for super effective damage. Fire Blast works well with Judgement, hitting the plentiful Steel-types in Ubers, while Calm Mind and Recover combine to allow Arceus to easily set up. Bug Arceus can also use Swords Dance to middling effects, and it can choose to go on an all-out offensive approach, though that isn't very efficient compared to using Calm Mind.</p>


Chansey
Type: Normal
Base stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe
Ability: Natural Cure / Serene Grace / Healer (Unreleased)

<p>Chansey’s Chansey's base 250 HP and 105 SpD may seem inferior when compared to Blissey; however, it has a trump card in the form of Evoilite Eviolite. When holding this stone, Chansey’s Chansey's Defense and Special Defense defenses are given a psuedo-+1 pseudo-+1 boost. This even further fortifies Chansey's special walling potential, allowing to it to wall monstrocities such as Reshiram's Choice Specs Blue Flare in the sun. Unlike Blissey, it Chansey can also take physical hits incredibly well, making it an efficient mixed wall. Chansey functions works almost identical identically to Blissey by passing huge Wishes to teammates and absorbing status when needed with the help of Natural Cure.</p>

Cloyster
Type: Water / Ice
Base Stats : 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpA / 70 Spe
Ability: Shell Armour / Skill Link / Overcoat (Unreleased)

<p>Back in DPP, Cloyster was commonly seen as a support Pokemon who would set up Spikes and Toxic Spikes and could also spin them away. However, it all changed for Cloyster when it got, (remove comma) what has been touted as the the best set up move ever created, Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack and Speed by two stages each and lowers its defenses by one stage each. Just to put the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining, factoring damage from a layer of Spikes. Cloyster also makes a good offensive Rapid Spinner since common spinblockers like Giratina-O flee at the sight of Cloyster's Icicle Spear. Howeverer, However, Cloyster still has the Special Defense of a wet tissue, and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock.</p>


Dark Arceus
Type: Dark
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Dark Arceus's sole advantage over Ghost Arceus is that nothing is immune to its STAB. This means it can forgo a coverage move for Refresh, and build up Calm Mind boosts against more defensively-minded teams, (comma) while Toxic fails to do any significant damage. Dark Arceus's natural bulk and Recover make it the bane of almost every stall team.</p>


Darkrai
Type: Dark
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe
Ability: Bad Dreams

<p>Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90/135/125 90 / 135 / 125 offenses, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team, barring a miss. Thus forcing a switch, it will easily get a It will then proceed to set up Nasty Plot on the switch to begin sweeping. The best way to stop Darkrai is to use a Sleep Talker to absorb the Dark Void, and then switch to a Pokemon who can either take a +2 Dark Pulse or holds a Choice Scarf and can OHKO Darkrai. Dark Pulse and Focus Blast provide all the coverage Darkrai needs, leaving 2 free slots for other moves. Unfortunately, it is rather one-dimensional, as its 90 base Attack stat is fairly underwhelming for in Ubers. Nevertheless, it can throw out stray Sucker Punches with Swords Dance.</p>


Deoxys
Type: Psychic
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe
Ability: Pressure

<p>Despite Deoxy's original forme living under the shadows due to it being outclassed in terms of Attack and Speed by other forms formes, it still has the required stats to serve as an excellent Lead lead in Generation 5. Although it Deoxys has poor defenses, it has just enough that it can be EVed to survive two ExtremeSpeeds from Deoxys-S, which is something Deoxys-A cannot do. This gives it Deoxys a unique niche as a lead, although it falters miserably in every other facet. However, While its while it's leading, however, it can set up Stealth Rock or even Spikes for the rest of your team.</p>



Deoxys-A
Type: Psychic
Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150
Ability: Pressure

<p>While not noted for its defenses, Deoxys-A boasts the highest attack stats in the game, allowing it to serve as a potent sweeper. Deoxys-A is basically unchanged in generation 5:; it still has access to powerful attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, Grass Knot, ExtremeSpeed, and other powerful attacks others, which it can use to put major dents in an opponents opponent's team. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play, while usually being able to threaten the opposing lead with major damage. It does get Magic Coat, which can be useful and annoying with its new mechanics, but this is better left to other formes, as a mispredict is the end for Deoxys-A.</p>


Deoxys-D
Type: Psychic
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe
Ability: Pressure

<p>While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D’s Deoxys-D's massive defenses balance it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and unlike it’s its frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D’s Deoxys-D's attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless by Taunt users. Deoxys-D can also utilize Trick room Room in conjunction with its amazing support movepool and access to dual screens. Finally, a set running Agility and Toxic set allows it to even stall out dedicated walls.</p>


Deoxys-S
Type: Psychic
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
Ability: Pressure

<p>Deoxys-S defined the lead metagame in generation 4. It has had a bit of a falling out in generation 5, but it is still not to be taken lightly. Deoxys-S excels at setting up hazards, whether they be Spikes or Stealth Rock, while also disabling the opposing lead with Taunt. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Doexys-S can also aid offensive teams by being an excellent Dual Screener. It also has Magic Coat to reflect hazards back onto the opponent, and reflect other non-attacking moves.</p>


Dialga
Type: Steel / Dragon
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe
Ability: Pressure / Telepathy (Unreleased)

<p>Dialga's amazing defensive stat stats coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, coupled with plus a resistance to Stealth Rock and immunity to Toxic Spikes allows allow Dialga to switch in with great ease and begin wrecking opponents with its base 120 Attack and base 150 Special Attack. Dialga's offensive movepool is extremely wide consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power. These moves allow Dialga to strike at the weaknesses of pretty much every Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to support moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring almost anything to its knees with its powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga can fulfill nearly any role you want it to.</p>


Dragon Arceus
Type: Dragon
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>With both of its old rivals, Latios and Latias, who took big hits this generation with being less powerful thanks to the loss of Soul Dew, Dragon Arceus gets a chance to shine. Dragon Arceus is as a fearsome threat indeed in the Ubers tier. Its signature move, Judgment, is a 180 base power Base Power Dragon-type attack without drawbacks, which does massive damage to anything that is not a Steel-type or Blissey/Chansey Blissey / Chansey. A movepool that includes Flamethrower, Calm Mind, and Recover means that it is an incredible bulky Calm Minder, and it isn't too shabby on the physical side either, having access to with Swords Dance, Outrage, Earthquake, and Dragon Claw.</p>


Dugtrio
Type: Ground
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
Ability: Sand Veil / Arena Trap / Sand Force (unreleased)

<p>Dugtrio's main attraction is its Ground typing and near unique ability, Arena Trap. Combine this with Dugtrio's new toy in Hone Claws, a move that raises Attack and Accuracy, and you have yourself a surprisingly deadly sweeper. With many Choiced Electric-type attacks coming from Pokemon like such as Choice Scarf Palkia, Dialga, Zekrom, (comma) and Kyogre, Dugtrio can conveniently trap these Pokemon and proceed to set up while the opponent can do nothing but helplessly watch. Dugtrio can then proceed to sweep the opponent's team with good coverage coming from 1036 Attack that only a few Pokemon can stop. Outside of a sweeping role, Dugtrio can also don the classic Choice Band or Life Orb trapper to remove problematic Pokemon like Reshiram and Dialga.</p>


Electric Arceus
Type: Electric
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-type Ground-types are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. As most of the common counters to Calm Mind variants of Arceus, such as Kyogre and Ho-Oh, are weak to Electric-type attacks, such as Kyogre and Ho-Oh, Electric Arceus is insanely difficult to halt for any team lacking a Blissey or a faster Pokemon carrying a powerful Earthquake.</p>


Excadrill
Type: Steel / Ground
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)

<p>Excadrill is a fearsome sweeper in OU, (remove comma) and it has its own niche in Ubers. In the sand, it is capable of reaching outspeeding even Choice Scarf Mewtwo, and with Swords Dance, any Pokemon that cannot remove the weather or possess a priority move is going to get hurt. Even Groudon needs to be careful of its health as it too is 2HKOed by Swords Danced +2 Earthquake. Outside of sweeping, Excadrill is a fantastic offensive Spinner, since it can break through virtually all Ghost-types, even the Giratina formes, and pull of a Rapid Spin.</p>



Fighting Arceus
Type: Fighting
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Fighting is a good type in Ubers, hitting Dark-types Dark- and Steel-types super effectively, while being resisted by Flying (rare, except for Ho-Oh), Poison (rare, except for Poison Arceus, Qwilfish, and Tentacruel) and Psychic (which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus's best set is a uses Calm Mind and Recover set with Dark Pulse or Ice Beam and STAB Fighting Judgement providing excellent neutral coverage.</p>


Fire Arceus
Type: Fire
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus's STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and, combined with Calm Mind, Recover, and Arceus's awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire and Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus's bulk and base 120 Speed allow it to actually use them as set up bait. (Save save Zekrom of course, but a swift Spacial Rend easily takes it out.) Although it faces some competition from newcomer Reshiram, Fire Arceus is significantly faster and bulkier, and has access to Electric-type attacks to help deal with Water-types. It also has access to Recover.</p>


Flying Arceus
Type: Flying
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Flying Arceus may look weak at first glance, but it has very good bulk with base 120 HP and 120 in both defensive stats. It can use this alongside hard-to-break Substitutes and Calm Mind to pose perform as a threatening mono-attack sweeper with a 180 Base Power Judgment. However, Flying Arceus isn't only a one-trick pony, as it can also run Swords Dance alongside Cosmic Power to hit hard on the physical side.</p>


Forretress
Type: Bug / Steel
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe
Ability: Sturdy / Overcoat (unreleased)

<p>Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel typing. Thanks to Forretress's numerous resists, including Dark, Ghost, Grass, Normal, Psychic, (comma) and Dragon, as well as several other resistances and neutralities, Forretress is able to come in to switch into threatening sweepers like Choiced Dragons and proceed to set up a hazard of your choice. Forretress also has Rapid Spin, allowing it to spin away opposing entry hazards. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 Base base Attack against all the speedy threats. Forretress can also run Payback to hit Psychic- and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash, allowing it to almost always get at least one hazard up.</p>


Garchomp
Type: Dragon / Ground
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe
Ability: Sand Veil / Rough Skin (unreleased)

<p>Garchomp remains relatively unchanged in the generation transition, which, of course, is certainly not a bad thing. Although it has a shallow movepool, its amazing dual STABs provide it with near-perfect coverage. It can nail all but Steel-type Pokemon with powerful Dragon-type attacks, and fall back on Earthquake when needed. Its unique 102 Speed stat allows lets it to outspeed a great number of Dragon-type Pokemon, allowing for which means Garchomp can make great use of a Swords Dance or Choice Band set. Garchomp is also a great user of the item Choice Scarf, outspeeding most of the other Scarfers in the tier. Garchomp can also use Stone Edge, Dragon Claw, and Fire Fang to augment its coverage.</p>


Gastrodon
Type: Water / Ground
Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe
Ability: Sticky Hold / Storm Drain / Sand Force (unreleased)

<p>Gastrodon has one niche in Ubers: The the ability to utterly wall Kyogre outside of Ice Beam, which will not do too much damage to it anyways. Gastrodon's suprising bulk and access to Recover allow it to be quite annoying to its opponents, and a free switch in switch-in on one of the most common Pokemon in Ubers helps. It can use moves like Yawn, Clear Smog, Ice Beam, STAB Earth Power or Scald, and Toxic to great effect as well, but its main role is as a tank, not a sweeper, despite the +1 boost it recieves receives from Storm Drain. The ability Storm Drain is, of course, a must for Gastrodon.</p>


Ghost Arceus
Type: Ghost
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>One of the most versatile Arceus formes, Ghost Arceus can do just about anything. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and/or and / or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage with both physical and special movesets, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. Ghost Arceus can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. Ghost Arceus It also works very well as a defensive spinblocker with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.</p>


Giratina
Type: Ghost / Dragon
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe
Ability: Pressure / Telepathy (Unreleased)

<p>Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. It may not have Levitate like Giratina-O, but its bulk makes up for this. It also boasts the move Will-O-Wisp, something the other popular wall, Lugia, wishes it could have. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with near-impunity, while weak attacks fail to even scratch it. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves like such as Stone Edge and Dragon Tail.</p>


Giratina-O
Type: Ghost / Dragon
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe
Ability: Levitate

<p>Giratina-O's role as both a an offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor and Outrage to use them, Giratina-O is certainly a devestating threat powerful Pokemon. Being restricted to the item Griseous Orb is still a minor annoyance, however. Giratina-O is most often seen as a Mixed Attacking Spinblocker mixed offensive spinblocker but can also be used as a stallbreaker due to its typing and access to Calm Mind. Or it can run a pure physical set to abuse Outrage and its relatively exclusive move in Shadow Force. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical Resttalker RestTalker. Giratina-O also has a strong STAB priority in the form of Shadow Sneak.</p>


Grass Arceus
Type: Grass
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>With its typing, bulk, (comma) and versatility, Grass Arceus still stands as an important, albeit somewhat underestimated, Uber threat. Grass Arceus is notable for being a counter to some of the biggest threats in the Uber metagame, including Kyogre and Groudon. It is no slouch offensively either, and can use its 120 SpA Special Attack and a bundle of coverage moves that represents its versatility well. Grass Arceus is mostly used as a Defensive Supporter supporter, paralyzing Uber threats while abusing its Grass typing to thwart any attempts of a Ground-type switching in to absorb the incoming Thunder wave Wave. It can also be used offensively with a Calm Mind set as, (comma) thanks to its defensive capabilities, (comma) it has no trouble gathering multiple Calm Mind boosts and sweeping.</p>


Groudon
Type: Ground
Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe
Ability: Drought

<p>Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can utilize use Swords Dance to boost its already high Attack to painfully monumental levels. However, Groudon is more often seen in a supporting role, thanks to its high 100 HP, 140 Defense, and 90 SpD 100 / 140 / 90 base stats. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to incite eternal sunlight. The land titan serves, therefore, as a backbone to the powerful sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of Pokemon with Chlorophyll.</p>


Ground Arceus
Type: Ground
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Ground Arceus can abuse its excellent coverage with STAB Ground Judgement Judgment and Ice Beam. It hits extremely hard, and is very bulky. Its STAB hits the Steels in Ubers for super effective damage. It boasts an important immunity to Thunder Wave, making it an excellent option for switching into Electric Arceus' STAB Judgement Judgment. As usual, going on the all-out offensive is not wise. Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, allowing it a free Calm Mind, which is very handy. Ground Arceus can also make use of Swords Dance with powerful physical moves such as Earthquake and Stone Edge.</p>


Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body (unreleased)

<p>Heatran, while not being as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the Sun are sun is one of the most powerful Fire-type moves in the game, only falling short of Chandelure and Reshiram. However, Heatran has an arguably better ability than Reshiram, allowing it to switch in to into most Fire-type moves, except for Reshiram's, with impunity and get a boost. Its Steel typing is what makes it shine in comparison to Shandera Chandelure and Reshiram. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, and access to Roar, Taunt, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom.</p>


Heracross
Type: Bug / Fighting
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
Ability: Swarm / Guts / Moxie (unreleased)

<p>Heracross is seen in Ubers for one main reason: it's almost a hard counter to Darkrai. Heracross resists the two common moves seen on Darkrai, Focus Blast and Dark Pulse, and by giving it Sleep Talk, it can hit it for super effective damage with either of its two STABs with a guts Guts boost thrown in, dealing huge damage to other things as well. In addition to countering Darkrai, Heracross can slap on a Choice Scarf and become a great revenge-killer and trapper, dealing super effective damage to the many Psychic- and Steel-type Pokemon in the tier.</p>


Ho-Oh
Type: Fire / Flying
Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe
Ability: Pressure / Regenerator (Unreleased)

<p>Ho-Oh's amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. In the sun, Ho-Oh's weakness to Water-type attacks is also mitigated. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking, thanks to Roost or Recover. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Ho-Oh can also take advantage of its huge bulk to set up Dual Screens, stall with Toxic, or phaze with Whirlwind. Ho-Oh can also utilize Flame Charge or Tailwind to sweep on a moment's notice, and can serve as a formidable revenge killer with Choice Scarf thanks to its incredibly powerful Sacred Fire.</p>


Hydreigon
Type: Dark / Dragon
Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe
Ability: Levitate

<p>Hydreigon's stats may not lead you to believe that it is a threatening Pokemon in any way, but the fact that it has a very wide movepool can make it a very effective wallbreaker or Choice Scarf user. Respectable bulk combined with decent Attack and Special Attack mean that it is often seen running mixed attacking sets, as well as choice sets with Draco Meteor and U-turn. Having Dark as a secondary STAB is very useful in Ubers, allowing you it to hit many Pokemon in the tier for super-effective super effective damage.</p>


Ice Arceus
Type: Ice
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Ice Arceus was always one of the black horses of the Arceus types formes, and it is no different this generation. STAB Judgement Judgment combines with Thunder for excellent coverage on its best set, the Calm Minder. It has decent bulk and access to Recover to aid in its set up setup, but, unfortunately, it suffers from a Stealth Rock weakness, which is a massive blow to its bulk.</p>


Jirachi
Type: Steel / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Serene Grace

<p>Jirachi is an excellent pivot point in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock, immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire-type attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psycho Break Psystrike Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish, (replace with comma) cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam, (replace with comma) or mantain maintain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.</p>


Jumpluff
Type: Grass / Flying
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe
Ability: Chlorophyll / Leaf Guard / Infiltrator (unreleased)

<p>Jumpluff may seem outclassed by Whimsicott in every single way, but Jumpluff it has a few key advantages over Whimsicott. First of all is the fact that Jumpluff has access to Sleep Powder, which allows it to shut down some sweepers much more reliably using a combination of Sleep Powder and Stun Spore. It can still be an extremely fast SubSeeder and annoyer under the sun due to its ability Chlorophyll, which allows Jumpluff to reach 700 Speed. As such, it is more useful on sun-based teams with Groudon support. Lastly, it has a myriad of support options that Whimsicott lacks, such as Reflect and Memento.</p>


Kingdra
Type: Water / Dragon
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe) 85 Spe
Ability: Swift Swim / Sniper / Damp (unreleased)

<p>Kingdra's all-around mediocre stats may cause one to not see lead you not to see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs makes make Kingdra an immense threat both in an out of the rain. Kyogre's endless rain both boosts one of Kingdra's STABs and doubles its speed Speed. Its It has access to moves such as Dragon Dance for boosting, Surf and Draco Meteor to hit hard from the special side, while Waterfall and Outrage allow it to hit hard on the physical side. In the rain, Kingdra outspeeds both Choice Scarf Garchomp and Choice Scarf Palkia, two common revenge killers, and can easily take both down with either physical or special attacks.</p>


Kyogre
Type: Water
Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe
Ability: Drizzle

<p>With its monstrous base 150 Special Attack and the ability to create summon permanent rain to boost its, and other Pokemon's, Water-type attacks, Kyogre is just as much of a terror as it was in Gen 4. Factoring in STAB and the boost from rain, all Water-type attacks that Kyogre uses are boosted to 2.25 times there their normal power. This would make even weaker Water-type moves fearsome, let alone the powerful moves that Kyogre has access to. The most notable of these is Water Spout, which has an enormous BP of 337 Base Power at full health. It also has other strong Water-type attacks like Hydro Pump, Surf, and Boiling Water Scald. These allow Kyogre to effectively pull off Choice Specs or Choice Scarf sets well. Kyogre also has access to move like Roar, Calm Mind, Thunder Wave, and Rest/Sleep Talk Rest / Sleep Talk, that which can allow it to pull off several bulky sets as well.</p>


Latias
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 110 SpA / 130 SpD / 110 Spe
Ability: Levitate

Latias took a big hit with the loss of Soul Dew this generation, but she can still be useful when played right. Latias plays similarly to her brother Latios, but with some major differences. Superior bulk and enough attacking power to rip through stuff, and access to Calm Mind and recovery means that she often gets the bulky sweeper teamslot. Latias shares many of the same flaws with Latios; having a low defense stat means that she is easily trapped by the likes of Tyranitar and Scizor. Latias can also play a support role on teams; access to moves like Wish, Reflect, and Light Screen makes her a great addition to heavy offense teams. Overall Latias isn't as threatening a sweeper as Latios but better bulk and more support options means she often sees play over Latios.


Latios
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe
Ability: Levitate

Latios also took a pretty big hit with the loss of Soul Dew, but its high Speed ensures it is not entirely useless. With decent defenses and incredible Special Attack, Latios can be either a bulky attacker or a set-up sweeper. Calm Mind plus a base 110 Speed means that Latios can easily sweep teams. Its drawbacks include weaknesses to trappers such as Scizor and Tyranitar, and an unfortunate weakness to U-Turns. However, base 110 speed is quite fast, and a wide movepool (including Recover) means that this is a definite threat in Ubers.


Lilligant
Type: Grass
Base Stats: 70 HP / 60 Atk / 75 Def / 110 SpA / 75 SpD / 90 Spe
Ability: Chlorophyll / Own Tempo / Leaf Guard (Unreleased)

<p>While at first glance Lilligant may seem like a worse Venusaur, it has certain advantages. (remove period) including its higher Speed and Special Attack, that allows allow it to preform decently in the Uber metagame. It is among the only Pokemon that sports both Butterfly Quiver Dance and Sleep Powder. Due to this these moves, it can beat certain Pokemon outside of the sun that other Chlorophyll users can't, such as Rayquaza. Its It's let down by its feeble defenses, and its shallow offensive movepool doesn't help it much either, but it can be threatening after a few boosts from Growth or Butterfly Quiver Dance.</p>


Lucario
Type: Fighting / Steel
Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe
Ability: Inner Focus / Steadfast / Justified (Unreleased)

<p>Lucario's almost unique typing grants it resistances to Dark, Ghost, Dragon, and Ice, as well as several other attacking types, and it can come in on these attacks and set up with Swords Dance or Agility. It has access to powerful attacks such as Close Combat, and can abuse ExtremeSpeed after a Swords Dance boost. What's more, he is a fantastic anti-lead, taking on many of the common leads with super-effective super effective hits or Countering attacks like Groudon's Earthquake. Lucario is somewhat let down by its poor defenses, however.</p>


Ludicolo
Type: Water / Grass
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe
Ability: Swift Swim / Rain Dish / Own Tempo

<p>Statwise, Ludicolo is a fairly mediocre Pokemon; however, it has several niches in the Uber tier. Ludicolo's unique typing blesses it with resistances to Water and Ground (as well as neutralities to the coverage moves commonly paired with these types), allowing it to check several Pokemon, most notably Groudon and Kyogre. With Swift Swim, Ludicolo outspeeds a large portion of the tier; it is capable of revenge killing weakened fast yet fragile sweepers like Darkrai and Mewtwo. While Ludicolo's Special Attack pales in comparison to that of most Ubers, its rain-boosted Surfs deal Surf deals reasonable damage to many Pokemon; furthermore, Ludicolo's excellent Special Defense will generally allow it to survive a neutral hit from most Ubers, thus compensating for its inability to nab crucial OHKOes OHKOs on certain Pokemon (such as Palkia). Ludicolo is also capable of running a defensive set that utilizes Protect, Leech Seed, and Rain Dish for makeshift recovery. While these variants are slightly better at switching into non-boosting sweepers such as Choice Scarf Kyogre, they will struggle against boosting attackers such as Calm Mind Kyogre.</p>


Lugia
Type: Psychic / Flying
Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe
Ability: Pressure / Multiscale (Unreleased)

<p>Lugia still remains one of the premier walls in 5th generation Ubers. With its colossal base defenses and excellent base 110 Speed, Lugia is capable of stalling out most offensive attackers simply by spamming Roost or Recover to heal itself constantly, due in part to Pressure putting a large drain on enemy enemys' PP reserves. Toxic and Thunder Wave allow Lugia to break down sweepers even faster or just cripple them, and Lugia can also utilize Reflect or Light Screen to reinforce its own huge defenses even more. Lugia can also phaze extremely well with Dragon Tail or Whirlwind. Lugia can also utilize substitute It has access to Substitute and can use it to great effect to block status moves, while also shielding itself from Dragon Tail. Furthermore, Lugia is no slouch offensively, and can capitalize on its great Speed to sweep with Calm Mind and its acceptable offensive movepool, consisting of Aeroblast, Ice Beam, Thunder, Earth Power, and Psyshock.</p>


Magnezone
Type: Steel / Electric
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Ability: Magnet Pull / Sturdy / Analytic (unreleased)

<p>Magnezone holds a specific niche in Ubers for one reason: its ability, Magnet Pull, allows it to trap and kill Steel-types with a combination of Hidden Power Fire and Thunder/Thunderbolt Thunder / Thunderbolt. This allows it to make life easier on Choiced choiced sweepers, removing Pokemon immune to or resisting the sweeper's moves. In addition, a fantastic base 115 Defense means that it can switch in on Outrages and other attacks coming from Steels. Lastly, its movepool does not lack outside of attacking moves, allowing it to use Light Screen and Reflect to aid sweepers.</p>

Mamoswine
Type: Ground / Ice
Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe
Ability: Oblivious / Snow Cloak / Thick Fat

<p>Mamoswine gained a great move, Icicle Crash, this generation. Now that it finally has a strong physical Ice STAB, it can tear through even the common physical walls with a handy 2HKO, seeing as the majority of them (Giratina, Groudon, and Lugia) are weak to Ice-type attacks. Earthquake is a powerful secondary STAB, which allows it to decimate Steel-types that aren't immune; even Ferrothorn is 2HKOed with the proper set. It also has a dangerous priority in the form of Ice Shard, which can do major damage to much of the tier and even OHKO 4x weaks, such as Shaymin-S, Rayquaza, and Garchomp. Finally, Mamoswine can make a threatening Focus Sash lead with Endeavor, Ice Shard, and Stealth Rock.</p>


Manaphy
Type: Water
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Hydration

<p>While Manaphy's stats are not awe inspiring, it is still a potent threat within the Uber tier. With the incredible boost that Tail Glow received in Gen 5, Manaphy can get +3 Special Attack in one turn. While not as useful as it was in Gen 4, Manaphy can also use Calm Mind fairly well. However, Calm Mind is often outclassed because of the immense power boost that Tail Glow now brings. Manaphy has access to a couple of powerful Water-type moves to help it abuse the rain boost, most notable being notably Surf and Scald. Aside from boosting Manaphy's STAB even further, Rain rain helps Manaphy even more through its ability. Hydration automatically cures it of all status when there is rain, which is ever-present with the reign of Kyogre. This allows Manaphy to recover to full health using Rest without any consequences, as well as being immune to ToxicStall and Darkrai's Dark Void.</p>


Metagross
Type: Steel / Psychic
Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe
Ability: Clear Body / Light Metal (Unreleased)

<p>Metagross is virtually everything you want from a sturdy tank. Its Steel typing gives it many resistances (including the prized Dragon resist), while the high base 135 Attack makes foes think twice before trying to set up on it. Metagross can fill many jobs for on an Ubers team. It can set up Stealth Rock and act as a decent anti-lead by taking out many of the common Ubers leads with a combination of Meteor Mash and Bullet Punch. It can also use a Choice Scarf and revenge kill dangerous threats, don a Choice Band and nuke opposing Pokemon with its powerful attacks, or even use Agility to attempt a late game sweep.</p>


Mew
Type: Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Synchronize

<p>With the ability to learn every TM, HM, and move tutor move, Mew is the ultimate Jack-of-all-trades. Unfortunatly when it comes to offense, Mew is outclassed by many powerful Uber attackers. When it comes to defense, it is outclassed by walls such as Deoxys-D, Cresselia, and Lugia. However, Mew is unparalleled in one aspect: Baton Passing. With the ability to pass a +2 boost in any stat, Mew is both unpredictable and efficient. It also has the move Taunt, letting it stop attempts to phaze it. In this generation it took a big hit with the introduction of Dragon Tail, however, which phazes and is not blocked by Taunt, but Mew has Substitute will to stop Dragon Tail cold, however. It can also act as a lead, stopping other leads like such as Forretress, Dialga, and Groudon from setting up. Of course, with its movepool, Mew can run plenty of other sets, such as a Transform set; expect the unexpected.</p>


Mewtwo
Type: Psychic
Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe
Ability: Pressure / Unnerve (unreleased)

<p>Mewtwo has, since RBY, served as an offensive terror on Ubers teams. (remove period) and Generation V continues that trend. Mewtwo's Base base 154 Special Attack, combined with Base base 130 Speed, allow it to outspeed and outdamage everything commonly seen in Ubers, with the exceptions of Deoxys-S and Deoxys-A. Mewtwo's offensive options are not the only thing, (remove comma) to consider, however. Mewtwo's bulk, combined with access to Light Screen, Calm Mind, Reflect, Will-O-Wisp, Taunt, and Recover allow allows it to stop offensive threats and stall teams in their tracks.</p>

<p>In previous generations, Mewtwo's poor offensive STAB forced it to use moves like Aura Sphere, Ice Beam, and Fire Blast for coverage. However, Mewtwo got a new toy to play with this generation: Psystrike. This Base 100 Power Psychic move allows Mewtwo to hit the majority of the Uber Pokemon on their weaker Defense stat while still retaining STAB and the 154 base Special Attack stat.</p>


Ferrothorn
Type: Grass / Steel
Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe
Ability: Iron Barbs

<p>Ferrothorn's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Ferrothorn in tiptop condition. Ferrothorn's Steel typing gives it numerous resistances, and its Grass typing, while it does add some weaknesses, also adds quite a few handy resistances. Its ability, Iron Barbs, also punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Ferrothorn has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon. It can also make use of a Choice Band to suprise the opponent and hit surprisingly hard.</p>


Ninjask
Type: Bug / Flying
Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe
Ability: Speed Boost / Infiltrator (unreleased)

<p>With the second highest speed Speed in the game (beaten only by Deoxys-S), Ninjask is unfortunately let down by its other stats. However, it does hold a specific niche in Ubers. That is, Ninjask is the only Pokemon in the game with access to the ability Speed Boost and Baton Pass. In addition to this, Ninjask has a movepool perfect for a Baton Passer, including Swords Dance and Substitute. Its downfalls, however, are a base 90 Attack stat which can't really do much damage and a 4x weakness to Stealth Rock. Because of this, it is often seen in the lead spot holding either a Focus Sash or a Pinch Berry. It is also extremely vulnerable to phazing as it does not possess Taunt.</p>


Normal Arceus
Type: Normal
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Normal Arceus is one of the most devastating Pokemon in the entire game. With its unmatched combination of defenses, offenses, and Speed, Arceus can easily take advantage of Swords Dance to boost its Attack to astronomical levels. It can then blast its way though teams with its mighty STAB ExtremeSpeed, bypassing the Speed of many other Pokemon and obliterating them in a flash. To make matters worse, Arceus can utilize Shadow Force, Overheat, and Earthquake to break the few Pokemon that can stop it. While it is fearsome, Extremekiller does have some distinct counters. Normal Arceus can also capitalize on its sturdy defenses to become an impressive wall, shutting down most physical attackers with Will-O-Wisp. Normal Arceus also gets legions of support moves, including Toxic, Thunder Wave, Roar, Screens, and Perish Song.</p>


Palkia
Type: Water / Dragon
Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe
Ability: Pressure / Telepathy (unreleased)

<p>Palkia, while being a relative newcomer to the Uber tier, is still a potent force to be reckoned with. Palkia has a unique base Speed of 100 among Uber Dragons, allowing it to out-speed outspeed Rayquaza and the numerous base 90s 90 Speed Pokemon, including, but not limited to, Reshiram, Zekrom, (comma) and Kyogre. Palkia's typing is even better. The Water/Dragon Water / Dragon STAB combo hits everything for at least neutral damage except Ferrothorn, Empoleon, and Shedinja. While this may seem like a problem, Palkia's movepool covers those resists easily, with moves such as Flamethrower, Fire Blast, (comma) and Thunder. Palkia's typing is a blessing in other matters as well, like letting it switch in to into Fire- and Water-type moves, (replace with comma) namely Kyogre's Water Spout. Palkia's versatility is almost unmatched. Palkia It can run a Choice Scarf set for revenge-killing, a Choice Specs set for general power and mayhem, a Substitute set to help against checks that plan to switch in, (comma) and even a mixed set with Focus Punch and Substitute to combat Blissey.</p>


Poison Arceus
Type: Poison
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Although Poison has always been considered a sub par typing due to a lack of offensive coverage, (comma) being resisted or immune by 5 Types types, 4 of which are common in Ubers and only being Super Effective super effective against one type which is rather rare, but Poison Arceus has a unique niche in Ubers. Poison Arceus brings Solid solid resists, good bulk, (comma) and the ability to Calm Mind up on Blissey with out the use of without using Substitute. It is also one of the only viable Toxic Spikes absorber in Ubers, (comma) making it hard for Stall Teams stall teams to do significant damage to your grounded Sweepers sweepers. Poison Arceus is able to set up Calm Mind effectively with the combination of Judgement, Focus Blast, (comma) and Recover, (comma) and be an effective Supporter supporter with its unique resists resistances and odd typing.</p>


Psychic Arceus
Type: Psychic
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Psychic Arceus has a few drawbacks that prevent its usage from being as high as the other types, but it does have has some specific uses. It is a very good counter to Poison and Fighting Arceus, and due to its great bulk, it can be an excellent Calm Minder. The poor coverage of Psychic lets down Arceus somewhat as well. Mewtwo is faster and has Aura Sphere instead of the inaccurate Focus Blast, which makes it the chosen Pokemon most of the time. Psychic Arceus is in no way bad, but other Arceus formes are simply better options the majority of the time.</p>


Qwilfish
Type: Water / Poison
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe
Ability: Swift Swim / Poison Point / Intimidate

<p>While Qwilfish might look just like a throw-away Swift Swimmer, its movepool makes it much deadlier than it looks. With access to Swords Dance, Qwilfish can, with the aid of Wobbuffet, set up and sweep unprepared Ubers teams with boosted Attack, double-STAB Waterfalls and blistering Speed. What makes Qwilfish more appealing than a Pokemon like Kabutops is the extra speed Speed and ability to hit Grass-types super effectively with its secondary STAB. Aside from sweeping, Qwilfish is the fastest Spiker in the rain, and with other moves like Taunt, Explosion, (comma) and Destiny Bond, Qwilfish can act as an effective stall-breaker stallbreaker by absorbing Toxic Spikes, using Taunt on a wall, setting up Spikes or Toxic Spikes, and then use a speedy Destiny Bond when he's it's about to die.</p>


Rayquaza
Type: Dragon / Flying
105 HP / 150 Atk / 90 Def / 150 SpA / 90 SpD / 95 Spe
Ability: Air Lock

<p>Rayquaza has always been feared due to its incredible base 150 offensive stats, nice base 95 speed Speed, stat along with a great movepool including impressive offensive options in the form of Dragon Dance and Swords Dance, (comma) which magnify Rayquaza’s Rayquaza's capabilities as a an offensively orientated (are there defensively oriented sweepers???) sweeper. When you couple this up with great attacking moves like such as STAB Outrage, Earthquake, and Fire Blast, (comma) along with means of a priority attack in ExtremeSpeed, it is clear that Rayquaza is able to play an array of offensive sets including Dragon Dance, Swords Dance, (comma) and Mixed mixed sets, which all have the ability to rip through even the bulkiest of opponents and teams if given sufficient support.</p>


Reshiram
Type: Dragon / Fire
Base Stats: 100 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 90 Spe
Ability: Turboblaze

<p>With STABs that provide it with perfect and unparalleled coverage (courtesy of Turboblaze breaking through Heatran's Flash Fire), along with an enormous 150 base Special Attack, Reshiram is an absolute monster. Reshiram It possesses very deadly moves to complement the aforementioned traits, namely Draco Meteor and its signature move, Blue Flare, a special Fire-type attack boasting a titanic 130 base power Base Power along with a decent 85% accuracy and 20% chance of inflicting burn. With the help of sunlight from Groudon, Reshiram is capable of 2HKOing Blissey with Choice Specs Blue Flare after Stealth Rock damage! Reshiram can also use Flame Charge to boost its Speed and attempt a sweep, and utilize its base 120 Attack to smash Blissey (and Ho-Oh, to an extent) down with Outrage. Reshiram is also a formidable Choice Scarfer thanks to its insanely powerful Blue Flare.</p>


Rock Arceus
Type: Rock
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Almost all the non-normal non-Normal Arceus have only one role: Calm Minding. In Rock Arceus' Arceus's case, it abuses its excellent coverage with STAB Rock Judgement and Earth Power, (replace with comma) It hits while still hitting extremely hard, and is being very bulky. With Earth Power, it can hit the Steel-types that resist its STAB for super effective damage. As usual, going on the all-out offensive is not wise. Rock Arceus also functions well on a Sandstorm team, with the Special Defense boost coming very handy in tanking hits.</p>


Salamence
Type: Dragon / Flying
Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe
Ability: Intimidate / Moxie (unreleased)

<p>Salamence remains Rayquaza's partner in Dragon Dancing and wallbreaking in Gen 5. It possesses the important niche of 5 more base speed Speed, letting it beat certain threats DD Dragon Dance Rayquaza cannot. On the other hand, Salamence can turn around and play the role of a wallbreaker, with its strong Draco meteors Meteor and Outrages Outrage hitting the several Dragons in Ubers for heavy damage. Intimidate lets it cushion a resisted blow for setting up, and unlike Rayquaza, after a Dragon Dance, it can outspeed Darkrai, Mewtwo, (comma) and Choice Scarf Kyogre. Choice Scarf Palkia also has to risk a speed tie to revenge kill Salamence, making it a very potent threat.</p>


Scizor
Type: Bug / Steel
Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe
Ability: Swarm / Technician / Light Metal (unreleased)

<p>Scizor's incredible base 130 Attack and surprising base 100 Defense allow it to come in on many of the Dragon, Ghost, Dark, and Ice attacks being thrown around in Ubers and hit back hard with a STAB, Technician boosted Technician-boosted Bullet Punch, as well as Roosting off the pitiful damage these attacks do to him it. This, (comma) combined with a slow U-turn and access to Pursuit, (comma) make makes it one of Ubers Ubers' premier trappers and scouters. However, when facing down a Scizor, one must beware of Swords Dance as well. It even gets Substitute, Agility, and Baton Pass, (comma) making it a Baton Passer to rival Mew. The omnipresence of Kyogre (and the rain it brings) in this tier makes Scizor even better-its betteritsonly weakness becomes x2 instead of x4.</p>


Shaymin-S
Type: Grass/Flying Grass / Flying
Base Stats: 100 HP/ 100 HP / 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe
Ability: Serene Grace

<p>Shaymin-S remains the dreaded flincher it was in Gen 4. It hasn't gained any tools in Gen 5, but that isn't wasn't necessary, as it can run very effective Choiced choice sets, or take up the role of potentially the most annoying SubSeeder in Pokemon. With 120 base Special Attack, unresisted or super effective attacks will sting, unless Shaymin-S is facing a Blissey, who still has to fear Seed Flare Flare's Special Defense drop chance. It also has a great 127 base speed Speed, allowing it to comfortably beat Darkrai and attempt to flinch it to death. Shaymin-S is an excellent complement to offensive teams, and also has a niche as a lead, boasting of the ability to stop Deoxys-S 60% of the time.</p>


Shedinja
Type: Bug / Ghost
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe
Ability: Wonder Guard

<p>Don't let Shedinja's extremely low base stats fool you, as this little bug can be an unstoppable monster because of his ability, Wonder Guard, which protects him from all but super effective damaging moves : Wonder Guard. Sure, his weakness weaknesses include the ever popular Fire, Dark, Ghost Fire-, Dark-, Ghost-, and Rock-types, as well as Flying, but he's immune to every other type! That means that Shedinja can come against most of the top threats of the Uber metagame, such as Kyogre, Manaphy, RestTalk CM Calm Mind Giratina, Bulk Up Dialga, Choice-locked choice-locked Palkia, Kingdra, (comma) and even more. It He also has access to Swords Dance and Shadow Sneak to revenge kill, as well as Will-O-Wisp to cripple some physical sweepers.</p>


Skarmory
Type: Steel / Flying
Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe
Ability: Sturdy / Keen Eye / Weak Armor

<p>With its unique Steel / Flying typing, excellent physical defense, (comma) and an excellent support movepool, Skarmory stands fearless against many physical attackers of the Ubers metagame. Even with a Specially Defensive specially defensive EV spread, Skarmory is a total stop against powerful physical attackers like Groudon without a Fire-type move and Swords Dance Arceus. Skarmory's large support movepool can allow it to set up Spikes and Stealth Rock against these attackers, Roost off any damage taken, and use Whirlwind or Roar to pseudo-haze phaze them away, or use Toxic to stall them. Skarmory can, with the aid of a Special special sponge such as Blissey, form a solid backbone for any Ubers team. In addition, Skamory also gets Taunt to prevent Pokemon like Ferrothorn from setting up on it.</p>


Steel Arceus
Type: Steel
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Steel Arceus is one of the most resilient Arceus formes. Its typing grants it resistances to many common attack types in the Ubers enviroment, including Dragon-, Ghost-, Dark-, and Ice-type attacks. Steel Arceus can easily take advantage of its brilliant defensive stats, Speed, and access to Recover to Calm Mind against the majority of foes, even being able to outlast Fire-types if it is raining. Although STAB Steel-type attacks don't offer much in the way have the best coverage, Arceus's typing gives it an immunity to Toxic, and Steel Arceus is usually able to garner so many Calm Mind boosts that it usually won't matter, although, if needed, it can use Thunder to strike at the majority of Steel-type resistant Pokemon such as Kyogre. Steel Arceus can also use Roar alongside Calm Mind to stop other Calm Mind sweepers from setting up on alongside it, making it even more difficult to take down without incredibly powerful attacks. Steel Arceus's defenses even allow it to sweep well with Swords Dance along with Iron Head for reliable STAB, although that set's coverage leaves something to be desired.</p>

Tentacruel
Type: Water / Poison
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe
Ability: Clear Body / Liquid Ooze / Rain Dish

<p>You might be wondering what this jellyfish is doing doing in the Uber tier, but beware be aware that Tentacruel is an extremely annoying Pokemon to face. Tentacruel is the second fastest user of Toxic Spikes in the tier, the fastest being Qwilfish in rain. Apart from this, (comma) Tentacruel also boasts being Rapid Spin, and is one of the its few viable users in the tier. However, what differentiates it from the bagworm Pokemon, apart from Tentacruel's superior Speed, is its new Dream World ability: Rain Dish. In Rain rain, Tentacruel heals a total of 12.5% of its HP if its carrying in leftovers it's holding Leftovers. Unlike most Pokemon, Tentacruel's Poison typing is also a boon for it since it can remove Toxic Spikes from the field instantly. Useful resistances to Water- and Fire-type attacks also help when combined with Tentacruel's decent base 80 HP and stellar 120 Special Defense. Unlike Forretress, Tentacruel can actually do something to its foe foes since it gets has access to Scald, Ice Beam, (comma) and the annoying Knock Off, (comma) which removes the target's held item. Tentacruel can even kill the most common spinblocker (Giratina-O) 1 on 1, as nothing the ghostly dragon runs can OHKO, and none of its special attacks can even 2HKO.</p>


Terrakion
Type: Rock / Fighting
Base Stats: 91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe
Ability: Justified

<p>Terrakion has many things going for it. Firstly The first is the fantastic offensive typing with excellent base Attack and Speed stats, allowing it to hit everything apart from Claydol for at least neutral damage. Second Secondly, Terrakion's access to both Swords Dance and Rock Polish can allow it to simultaneously sweep defensive (with Swords Dance) and offensive teams (With with Rock Polish) alike. Finally, Terrakion's typing and decent bulk, in conjunction with a Choice Scarf, makes it one of the best Extremekiller ExtremeKiller Arceus revenge killers, resisting ExtremeSpeed and dealing major damage back with super effective Close Combat. Its ability, Justice Heart Justified, is just an icing on the cake, allowing it to grab an attack Attack boost every time it is hit with a Dark-type attack.</p>



Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Ability: Sand Stream/ Unnerve (Unreleased)

<p>Although weak to many common types and extremely slow, Tyranitar's movepool is large by even by Uber standards, and it can hit opponents hard with both physical and special attacks. (full period) Tyranitar makes a great lead, guaranteeing most opposing leads only get one layer of entry hazards while setting up Stealth Rock. The boost from sandstorm allows Tyranitar to come in on most special attacks with ease and retaliate with its enormous attack or threaten to sweep with Dragon Dance. Its ability to setup set up Sandstorm makes it a good partner for Garchomp, Excadrill, and other sandstorm abusers.</p>


Venusaur
Type: Grass/Poison
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe
Ability: Overgrow / Chlorophyll

<p>In the past, Venusaur's speed Speed has been a major issue in its performance as a sweeper. However, Its its Dream World ability, Chlorophyll, however, completely erases that problem. In addition to its Speed doubling thanks to permanent sun from Groudon, Venusaur has access to both Swords Dance and Growth, the latter of which sharply boosts Attack and Special Attack by 2 in the Sun. With either of these moves, Venusaur is easily able to run a special, physical, or mixed set. Venusaur's typing also gives it the ability to absorb Toxic Spikes, making life easier for the rest of your team.</p>


Water Arceus
Type: Water
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

<p>Water Arceus can be very threatening with rain support from Kyogre. Under the rain, Water-type attacks receive a Splash Plate, STAB, and rain boost, making them incredibly powerful coming off a base 120 Attack or Special Attack. It can run Swords Dance and Calm Mind sets effectively, with a wide movepool and access to Recover. Its incredible bulk also allows the possibility of a tanking set, which is seen less commonly than the sweepers, but it can wall quite a wide variety of threats.</p>


Weavile
Type: Ice / Dark
Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe
Ability: Pressure / Pickpocket (Unreleased)

<p>Weavile is an interesting pokemon in the Uber environment. Its typing is absolutely perfect for an offensive threat in Ubers, hitting the various Dragon- and Psychic-type for super effective damage. However, its pitiful defenses and bad defensive typing make it fall to even most neutral attacks. Ice Shard and a base 125 Speed let it outspeed most Pokemon, and it can KO quite a few things. Using Sword Dance or a Choice Band boosts its already impressive attack Attack stat to greater heights. However, if Weavile can't manage to outspeed or damage the opponent enough, it is easy pickings for most attacker. Pokemon like such as Scizor, Metagross, and Forretress stop Weavile in its tracks. With Extremespeed's increased priority, it is a near surefire way of disposing of Weavile as well.</p>


Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)

<p>Whimsicott's danger comes from a combination of its abilities ability and its decent defensive stats. With Prankster, it is the fastest SubSeeder in the game bar none, and a priority Encore and Stun Spore are great for setting up or shutting down sweeps. Priority taunt Taunt also helps to stop leads, and it keeps momentum with U-Turn U-turn. One must also beware the rare priority Tickle and Worry Seed, which can shut down sweepers as well. This Pokemon is the only answer a team needs to counter Heavy Offense heavy offense teams, as well as stall teams, and must be considered while teambuilding.</p>


Wobbuffet
Type: Psychic
Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe
Ability: Shadow Tag / Telepathy (unreleased)

<p>At first glance, one may ponder what this punching bag is doing in a tier filled with offensive monsters of all types. However, then you will eventually notice the ability Shadow Tag. Wobbuffet can switch in to into most choice users and sponge hits with its massive 190 base HP and use either Mirror Coat or Counter to remove the opponent's Scarfer. While Wobbuffet takes the hit like a champ, the opposing Choiced user is eliminated. (you're repeating yourself) The punching bag also gets Encore to use against non-Choiced Pokemon. This , (comma) which can allow a set up set-up sweeper such as Swords Dance Arceus to switch in, like Swords Dance Arceus, and set up; or you can Encore an attacking move, at which point you repeat the process of either Mirror Coat or Counter. Wobbuffet also has moves like access to Safeguard and Tickle; (replace with semicolon) Safeguard the former will allow your set up set-up sweeper to switch into an Encored Toxic, Thunder Wave, or Will-O-Wisp, and set up with impunity, (replace with comma) while Tickle the latter weakens the Defense of walls like Lugia and Groudon, opening them up to physical attackers, and more importantly, Pursuit. Wobbuffet can also make great use of Destiny Bond in conjunction with the item Custap Berry. This usually allows Wobbuffet to dispose of an enemy with Mirror Coat or Counter, then finish off an addition additional Pokemon with a speedy Destiny Bond.</p>


Zekrom
Type: Dragon / Electric
Base Stats: 100 HP / 150 Atk / 120 Def / 120 SpA / 100 SpD / 90 Spe
Ability: Teravolt

<p>Zekrom possesses STABs that complement each other, and, combined with its top notch 150 base Attack and formidable 120 base Special Attack, it is a force to be reckoned with. Although its Zekrom's movepool is rather shallow, it learns some of the strongest moves in the game, most notably Outrage, (replace with comma) Draco Meteor, (replace with comma) and its signature move, Bolt Strike, a physical Electric-type attack with a jaw dropping 130 base power, decent 85% accuracy, and 20% chance of paralysis. Zekrom can run a mixed set to take advantage of both of its high offensive stats, (replace with comma) a Choice Band set to boost its titanic attack into to insane levels, (replace with comma) or a Choice Scarf set to patch its middling base Speed and act as a revenge killer.</p>
weather (rain, sun, etc.) is never capitalized
always be consistent with "he" or "it" in each entry
no curly apostrophes

I can't believe I can finally say this but:


GP APPROVED 1/2
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
extending my knowledge of ubers with a gp check

add
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a comment or 2



Abomasnow
Type: Ice / Grass
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
Ability: Snow Warning / Soundproof (Unreleased)

With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is still his unique ability to summon hail, and it does this job rather admirably. Typically seen utilizing a bulky set with Leech Seed, Protect, and a 100% accurate Blizzard, Abomasnow can last surprisingly long.[period], This helps in replenishing hail so that Pokemon such as Kyurem can spam Blizzard, and others such as Walrein can stall for an eternity. With a specially defensive spread and Protect, he it can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up, and use Leech Seed to recover some health; such survival is quite an impressive feat. maybe some comment about why this is an impressive feat?


Blaziken
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe
Ability: Blaze / Speed Boost

Blaziken is a Pokemon one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average Attack and Special Attack attacking stats. However, Blaziken receives the ability Speed Boost in Black and White, in Black and White, Blaziken receives the ability Speed Boost, which means that after only one turn, it can be a very potent sweeper. Powerful STAB moves in the form of Hi Jump Kick and Flare Blitz (which can be further boosted by sun) make it quite a threat with a Speed boost or two under its belt. Blaziken also gets has access to Swords Dance, although it will usually not get to use it due to its frailty. That said, Blaziken is slightly let down by mediocre defenses. maybe add some concluding comment like "and has a hard time *doing this*"


Blissey
Type: Normal
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe
Ability: Natural Cure / Serene Grace / Healer (Unreleased)

Blissey's base 255 HP and 135 SpD do a great job of summing up the role it plays on a team. It is the premier special sponge, taking hits like a champ and healing them off with Softboiled. Natural Cure also lets it shed any status inflicted upon it, further increasing its walling potential. Due to Blissey's incredibly high HP, very few Pokemon can muster even 2HKOs on the special side. It learns Wish too, and Wish's the new mechanics allow Blissey to pass 50% of her maximum HP to a teammate, restoring many Pokemon to full health. Its Normal typing is a bit of a blessing in disguise; a super effective hit is often needed to bring Blissey down, and it only has one weakness. explain how the typing is a "blessing in disguise?" Blissey also has quite a large attacking movepool, but its poor Special Attack usually limits it to Toxic and Seismic Toss for damage.


Bronzong
Type: Steel / Psychic
Base Stats: 67 HP / 89 Attack / 116 Def / 79 SpA / 116 SpD / 33 Spe
Ability: Levitate / Heatproof / Heavy Metal (unreleased)

Bronzong's main purpose is to either set up Trick Room or act as a supporter in general, thanks to its Steel typing and great defenses.[period, remove semicolon]; However, though it can also hold a Life Orb and sweep under Trick Room with STAB Gyro Ball and Earthquake, which complement complementing each other very well. Outside of setting up Trick Room, Bronzong's wide range of resistances allow it to easily set up Dual Screens or Stealth Rock, while checking quite a wide range of Pokemon thanks to its unique Ground-type immunity among Steel-types.


Bug Arceus
Type: Bug
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Like other Arceus, Bug Arceus specializes quite well as a Calm Minder remove extra space=> . STAB Bug-type Judgement is excellent in Ubers, hitting Dark- and Psychic-type Pokemon for super effective damage. Fire Blast works well with Judgement, hitting the plentiful numerous Steel-types in Ubers, while Calm Mind and Recover combine to allow Arceus to easily set up. Bug Arceus can also use Swords Dance or to middling effects, and it can choose to go on an all-out offensive approach, though that isn't such sets aren't very efficient compared to using Calm Mind.


Chansey
Type: Normal
Base stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe
Ability: Natural Cure / Serene Grace / Healer (Unreleased)

Chansey's base 250 HP and 105 SpD may seem inferior when compared to Blissey; however, it has a trump card in the form of Eviolite. When holding this stone, Chansey's defenses are given a pseodo-+1 boost. This further fortifies Chansey's special walling potential, allowing it to wall monstrocities monstrosities such as Reshiram's Choice Specs Blue Flare in the sun. Unlike Blissey, Chansey can also take physical hits incredibly well, making it an efficient mixed wall. Chansey works almost identically to Blissey by passing huge Wishes to teammates and absorbing status when needed with the help of Natural Cure.

Cloyster
Type: Water / Ice
Base Stats : 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpA / 70 Spe
Ability: Shell Armour / Skill Link / Overcoat (Unreleased)

Back in DPP, Cloyster was commonly seen as a support Pokemon that who would set up Spikes and Toxic Spikes and spin hazards away. could also spin them away. However, it all changed for Cloyster when it got what has been touted as the the best set up move ever created, Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack,[comma] and Speed by two stages each and lowers its defenses by one stage each. Just to put the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage that is being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining, factoring damage from a layer of Spikes. Cloyster also makes a good offensive Rapid Spinner since common spinblockers such as like Giratina-O flee at the sight of Cloyster's Icicle Spear. However, Cloyster still has the Special Defense of a wet tissue, and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock.


Dark Arceus
Type: Dark
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

The sole advantage of Dark Arceus over Ghost Arceus is that nothing is immune to the former's STAB. Dark Arceus's sole advantage over Ghost Arceus is that nothing is immune to its STAB. This means it can forgo a coverage move for Refresh, and build up Calm Mind boosts against more defensively-minded teams, while Toxic fails to do any significant damage. Dark Arceus's natural bulk and Recover make it the bane of almost every stall team.


Darkrai
Type: Dark
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe
Ability: Bad Dreams

Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90 / 135 / 125 offenses and 125 base Speed, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team, barring a miss. It will then proceed to set up Nasty Plot on the switch to begin sweeping, only needing Dark Pulse and Focus Blast as coverage. The best way to stop Darkrai is to use a Sleep Talker to absorb Dark Void, and then switch to a Pokemon who can either take a +2 Dark Pulse or holds a Choice Scarf and can OHKO Darkrai. Dark Pulse and Focus Blast provide all the coverage Darkrai needs. Unfortunately, it is rather one-dimensional, as its 90 base Attack stat is fairly underwhelming in Ubers. Nevertheless, it can throw out stray Sucker Punches with Swords Dance.


Deoxys
Type: Psychic
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe
Ability: Pressure

Despite Deoxy's Deoxys's original forme living under in the shadows of the Attack and Speed formes, due to it being outclassed in terms of Attack and Speed by other formes, it still has the required stats to serve as an excellent lead in Generation 5. Although Deoxys has poor defenses, it has just enough that it can be EVed to survive two ExtremeSpeeds from Deoxys-S, which is something Deoxys-A cannot do. This gives Deoxys a unique niche as a lead, although it falters miserably in every other facet. However, While it's leading, it can set up Stealth Rock or even Spikes for the rest of your team.



Deoxys-A
Type: Psychic
Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150 50 HP / 180 Atk / 20 Def / 180 SpA / 20 SpD / 150 Spe
Ability: Pressure

While not noted for its defenses, Deoxys-A boasts the highest attack stats in the game, allowing it to serve as a potent sweeper. Deoxys-A is basically unchanged in generation 5: it still has access to powerful attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, Grass Knot, ExtremeSpeed, and others, which it can use to put major dents in an opponent's team. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play, while usually being able to threaten the opposing lead with major damage. It does get Magic Coat, which can be useful and annoying with its new mechanics, but this is better left to other formes, as a mispredict is the end for Deoxys-A.


Deoxys-D
Type: Psychic
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe
Ability: Pressure

While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D's massive defenses balance it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and,[comma] unlike its frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D's attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless crippled by Taunt users. Deoxys-D can also utilize Trick Room in conjunction with its amazing support movepool and access to dual screens. Finally, a set running Agility and Toxic set allows it to even stall out dedicated walls.


Deoxys-S
Type: Psychic
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
Ability: Pressure

Deoxys-S defined the lead metagame in generation 4. It has had a bit of a falling out in generation 5, but it is still not to be taken lightly. Deoxys-S excels at setting up hazards, whether they be Spikes or Stealth Rock, while also disabling the opposing lead with Taunt. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Doexys-S Deoxys-S can also aid offensive teams by being an excellent setting up dual screens with ease. Dual Screener. It also has Magic Coat to reflect hazards and other non-attacking moves back onto the opponent, and reflect other non-attacking moves.


Dialga
Type: Steel / Dragon
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe
Ability: Pressure / Telepathy (Unreleased)

Dialga's amazing defensive stats,[comma] coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, plus a resistance to Stealth Rock and immunity to Toxic Spikes allow Dialga to switch in with great ease and begin wrecking opponents with its base 120 Attack and base 150 Special Attack. Dialga's offensive movepool is extremely wide,[comma] consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power. These moves allow Dialga to strike at the weaknesses of pretty much every Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. or, "....every Pokemon in the game, becoming a devastatingly powerful...." Dialga It can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring almost anything to its knees with its powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga this steel dragon can fulfill nearly any role you want it to.


Dragon Arceus
Type: Dragon
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

With both of its old rivals, Latios and Latias, being less powerful weakened thanks to the loss of Soul Dew, Dragon Arceus gets a chance to shine as a fearsome threat in the Ubers tier. Its signature move, Judgment, is a 180 Base Power Dragon-type attack (STAB and Draco Plate factored in) without drawbacks, which does massive damage to anything not a Steel-type or Blissey / Chansey. A movepool that includes Flamethrower, Calm Mind, and Recover means that it is an incredible bulky Calm Minder, and it isn't too shabby on the physical side either, having access to Swords Dance, Outrage, Earthquake, and Dragon Claw.


Dugtrio
Type: Ground
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
Ability: Sand Veil / Arena Trap / Sand Force (unreleased)

Dugtrio's main attraction is its Ground typing and nearly exclusive unique (unique is absolute) ability, Arena Trap. Combine this with Dugtrio's new toy in Hone Claws, a move that raises Attack and Accuracy, and you have yourself a surprisingly deadly sweeper. With many Choiced Electric-type attacks coming from Pokemon such as Choice Scarf Palkia, Dialga, Zekrom, and Kyogre, Dugtrio can conveniently trap these Pokemon and proceed to set up while the opponent can do nothing but helplessly watch. Dugtrio can then proceed to sweep the opponent's team with good coverage coming from 1036 Attack that only a few Pokemon can stop. Outside of a sweeping role, Dugtrio can also don the classic Choice Band or Life Orb trapper to remove problematic Pokemon like such as Reshiram and Dialga.


Electric Arceus
Type: Electric
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-types are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. This is especially true since As most of the common counters to Calm Mind variants of Arceus, such as Kyogre and Ho-Oh, are weak to Electric-type attacks. Electric Arceus is insanely difficult to halt for any team lacking Blissey or a faster Pokemon carrying a powerful Earthquake.


Excadrill
Type: Steel / Ground
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)

Excadrill is a fearsome sweeper in OU,[comma] and it has its own niche in Ubers. In the sand, it is capable of outspeeding even Choice Scarf Mewtwo, and with Swords Dance, any Pokemon that cannot remove the weather or that does not possess a priority move is going to get hurt. Even Groudon needs to be careful,[comma] as it too is 2HKOed by +2 Earthquake. Outside of sweeping, Excadrill is a fantastic offensive Rapid Spin user Spinner, since it can break through virtually all Ghost-types, even the Giratina formes, and pull of a Rapid Spin.

Ferrothorn
Type: Grass / Steel
Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe
Ability: Iron Barbs

Ferrothorn's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Ferrothorn in tiptop condition. Ferrothorn's Steel typing gives it numerous resistances, and its Grass typing, while it does add adding some weaknesses, also adds quite a few handy resistances. Its ability, Iron Barbs, punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Ferrothorn has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its Ferrothorn's offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon. It can also make use of a Choice Band to suprise surprise the opponent and hit surprisingly hard.

Fighting Arceus
Type: Fighting
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Fighting is a good type in Ubers, hitting Dark- and Steel-types super effectively, while being and is only resisted by Flying (rare, except for Ho-Oh and Lugia), Poison (rare, except for Poison Arceus, Qwilfish, and Tentacruel) and Psychic (which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive side of things, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus's best set uses Calm Mind and Recover with Dark Pulse or Ice Beam and STAB Fighting Judgement to provide providing excellent neutral coverage.

Fire Arceus
Type: Fire
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus's STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and, combined with Calm Mind, Recover, and Arceus's awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire and Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus's bulk and base 120 Speed allow it to actually use them as set up bait. move period to other side of (save....out) (save Zekrom of course, but a swift Spacial Rend easily takes it out.remove period) Although it faces some competition from newcomer,[comma]
Reshiram, Fire Arceus is significantly faster, bulkier with access to Recover, and bulkier, and can use has access to Electric-type attacks to help deal with Water-types. It also has access to Recover.

Flying Arceus
Type: Flying
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Flying Arceus may look weak at first glance, but it has very good bulk with base 120 HP and 120 in both defensive stats. It can use this alongside hard-to-break Substitutes and Calm Mind to perform as a threatening mono-attack sweeper with a 180 Base Power Judgment (STAB and ___ Plate factored in). However, Flying Arceus isn't only a one-trick pony, as it can also run Swords Dance alongside Cosmic Power to hit hard on the physical side. how does Cosmic Power help it hit hard on the physical side....?

Forretress
Type: Bug / Steel
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe
Ability: Sturdy / Overcoat (unreleased)

Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel typing. Thanks to Forretress's numerous resists, including those to Dark, Ghost, Grass, Normal, Psychic, and Dragon, as well as several other resistances and neutralities, Forretress is able to switch into threatening sweepers like such as Choiced Dragons and proceed to set up a hazard of your choice. Forretress also has Rapid Spin, allowing it to spin away opposing entry hazards on your side of the field. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 base Attack against all the speedy threats. Forretress can also run Payback to hit Psychic- and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash, allowing it to almost always get at least one hazard up.

Garchomp
Type: Dragon / Ground
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe
Ability: Sand Veil / Rough Skin (unreleased)

Garchomp remains relatively unchanged in the generation transition, which, of course, is certainly not a bad thing. Although it has a shallow movepool, its amazing dual STABs provide it with near-perfect coverage. It can nail all but Steel-type Pokemon with powerful Dragon-type attacks, and fall back on Earthquake when needed. Its unique 102 Speed stat lets it outspeed a great number of Dragon-type Pokemon, which means Garchomp can make great use of a Swords Dance or Choice Band set. Garchomp is also a great user of the item Choice Scarf, outspeeding most of the other Choice Scarfers Pokemon in the tier. Garchomp can also use Stone Edge, Dragon Claw, and Fire Fang to augment its coverage.

Gastrodon
Type: Water / Ground
Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe
Ability: Sticky Hold / Storm Drain / Sand Force (unreleased)

Gastrodon has one niche in Ubers: the ability to utterly wall Kyogre outside of Ice Beam, which will not do too much damage to the sea slug it anyways. Gastrodon's suprising surprising bulk and access to Recover allow it to be quite annoying to its opponents, and a free switch-in on one of the most common Pokemon in Ubers helps it wreak havoc. It can use moves such as like Yawn, Clear Smog, Ice Beam, STAB Earth Power or Scald, and Toxic to great effect as well, but its main role is as a tank, not a sweeper, despite the +1 boost it receives from Storm Drain. The ability Storm Drain is, of course, a must for Gastrodon.

Ghost Arceus
Type: Ghost
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

One of the most versatile Arceus formes, Ghost Arceus can do just about anything. Ghost Arceus is one of the most versatile Arceus formes, playing both offensive and defensive roles effectively. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and / or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage with both physical and special movesets, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. It can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. Ghost Arceus It also works very well as a defensive spinblocker,[comma] with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.

Giratina
Type: Ghost / Dragon
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe
Ability: Pressure / Telepathy (Unreleased)

Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. It may not have Levitate like Giratina-O, but its bulk makes up for this. It also boasts the move Will-O-Wisp, something the other popular wall, Lugia, wishes it could have. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with near-impunity,removecomma while weak attacks fail to even scratch it. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves such as Stone Edge and Dragon Tail.

Giratina-O
Type: Ghost / Dragon
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe
Ability: Levitate

Giratina-O's role as both an offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor and Outrage to use them, Giratina-O is certainly a dangerous Pokemon. Being restricted to the item Griseous Orb is still a minor annoyance, however, since it will miss the recovery of Leftovers or the extra power of Life Orb [or some comment as the why GOrb is a minor annoyance]. Giratina-O is most often seen as a mixed offensive spinblocker,[comma] but it can also be used as a stallbreaker due to its typing and access to Calm Mind. Or Alternatively, it can run a purely physical set to abuse Outrage and its relatively exclusive move,[comma] in Shadow Force, or its priority Shadow Sneak. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical RestTalker. Giratina-O also has a strong STAB priority in the form of Shadow Sneak.

Grass Arceus
Type: Grass
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

With its typing, bulk, and versatility, Grass Arceus still stands as an important, albeit somewhat underestimated, Uber threat. Grass Arceus is notable for being a counter to countering some of the biggest threats in the Uber metagame, including Kyogre and Groudon. It is no slouch offensively either, and can use its 120 Special Attack and a bundle of coverage moves that represents its versatility well. Grass Arceus is mostly used as a supporter, paralyzing Uber threats while and abusing its Grass typing to thwart any attempts of a Ground-type switching in to absorb the incoming Thunder Wave. It can also be used offensively with a Calm Mind set as, thanks to its defensive capabilities, it has no trouble gathering multiple Calm Mind boosts and sweeping.

Groudon
Type: Ground
Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe
Ability: Drought

Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can use Swords Dance to boost its already high Attack to painfully monumental levels. However, Groudon is more often seen in a supporting role, thanks to its high 100 HP / 140 Def / 90 SpD defensesbase stats. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to incite summon eternal sunlight. The land titan serves, therefore, as a backbone to the powerful sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of Pokemon with Chlorophyll.

Ground Arceus
Type: Ground
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Ground Arceus can abuse its excellent coverage with STAB Ground Judgment and Ice Beam. It hits extremely hard,[remove comma] and is very bulky. Its STAB hits the Steels Steel-types in Ubers for super effective damage. It boasts an important immunity to Electric-type attacks, switching into Thunder Wave or Electric Arceus's Judgement with ease. Thunder Wave, making it an excellent option for switching into Electric Arceus' STAB Judgment. As usual, going on the all-out offensive is not wise. Since Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, allowing it a free Calm Mind is a good move to boost its Special Attack and Special Defense and turn the momentum around., which is very handy. Ground Arceus Physical variants can also make use of Swords Dance with powerful physical moves such as Earthquake and Stone Edge.

Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body (unreleased)

Heatran, while not being as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the sun is one of the most powerful Fire-type moves in the game, only falling short of those of Chandelure and Reshiram. However, Heatran has an arguably better ability than Reshiram, allowing the magma tank it to switch into most Fire-type moves, except for Reshiram's, with impunity and get a boost. Its Steel typing is what makes it shine in comparison to Chandelure and Reshiram. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, and access to Roar, Taunt, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom.

Heracross
Type: Bug / Fighting
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
Ability: Swarm / Guts / Moxie (unreleased)

Heracross is seen in Ubers for one main reason: it's almost a hard counter to Darkrai. Heracross resists the two common moves seen on Darkrai, Focus Blast and Dark Pulse, and,[comma] by giving it Sleep Talk, it can hit Dark-type Pokemon it for super effective damage with either of its two STABs with and a Guts boost thrown in, dealing huge damage to other things as well. In addition to countering Darkrai, Heracross can slap on a Choice Scarf and become a great revenge-killer and trapper, dealing super effective damage to the many Psychic- and Steel-type Pokemon in the tier.

Ho-Oh
Type: Fire / Flying
Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe
Ability: Pressure / Regenerator (Unreleased)

Ho-Oh's amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. In the sun, Ho-Oh's weakness to Water-type attacks is also mitigated. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking, thanks to Roost or Recover. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Ho-Oh can also take advantage of its huge bulk to set up Dual Screens, stall with Toxic, or phaze with Whirlwind. Furthermore, this legendary bird Ho-Oh can also utilize Flame Charge or Tailwind to sweep on a moment's notice, and it can serve as a formidable revenge killer [not rocking this statement, since Ho-Oh *is* SR weak. up to more knowledgeable people] with Choice Scarf thanks to its incredibly powerful Sacred Fire.


Hydreigon
Type: Dark / Dragon
Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe
Ability: Levitate

Hydreigon's stats may not lead you to believe that it is a threatening Pokemon in any way, but the fact that it in fact has a very wide movepool can make it a very effective wallbreaker or Choice Scarf user. Respectable bulk combined with decent Attack and Special Attack mean that it is often seen running mixed attacking sets, as well as choice sets with Draco Meteor and U-turn. Having Dark as a secondary STAB is very useful in Ubers, allowing it to hitmany Pokemon in the tier for super effective damage.


Ice Arceus
Type: Ice
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Ice Arceus was always one of the black horses of the Arceus formes, and it is no different this generation. STAB Judgment combines with Thunder for excellent coverage on its best set, the Calm Minder. It has decent bulk and access to Recover to aid in its setup, but, unfortunately, it suffers from a Stealth Rock weakness, which is a massive blow to its bulk. more comments about Ice Arceus maybe....?

Jirachi
Type: Steel / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Serene Grace

Jirachi is an excellent pivot in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock, immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire-type attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psystrike Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish; cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam; or maintain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.

Jumpluff
Type: Grass / Flying
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe
Ability: Chlorophyll / Leaf Guard / Infiltrator (unreleased)

Jumpluff may seem outclassed by Whimsicott in every single way, but it has a few key advantages over Whimsicott the 5th Generation puffball. First of all is the fact that Jumpluff has access to Sleep Powder, which allows it to shut down some sweepers much more reliably using a combination of Sleep Powder and Stun Spore. It can still be an extremely fast SubSeeder and annoyer under the sun due to its ability Chlorophyll, which allows Jumpluff to reach 700 Speed. As such, it is more useful on sun-based teams with Groudon support. Lastly, it has a myriad of support options that Whimsicott lacks, such as Reflect and Memento [Whim gets Memento as well].

Kingdra
Type: Water / Dragon
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe
Ability: Swift Swim / Sniper / Damp (unreleased)

Kingdra's all-around mediocre stats may lead you to not see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs make Kingdra an immense threat both in an out of the rain. Kyogre's endless rain is what grants Kingdra its position, boosting boosts one of Kingdra's STABs and doubles doubling its Speed. It has access to moves such as Dragon Dance for boosting, Surf and Draco Meteor to hit hard from the special side, while or Waterfall and Outrage allow it to hit hard on the physical side. In the rain, Kingdra outspeeds both Choice Scarf Garchomp and Choice Scarf Palkia, two common revenge killers, and can easily take both down with either physical or special attacks.

Kyogre
Type: Water
Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe
Ability: Drizzle

With its monstrous base 150 Special Attack and the ability to summon permanent rain to boost its, and other Pokemon's, Water-type attacks, Kyogre is just as much of a terror as it was in Gen 4. Factoring in STAB and the boost from rain, all Water-type attacks that Kyogre uses are boosted to 2.25 times their normal power. This would make even weaker Water-type moves fearsome, let alone the powerful moves Kyogre has access to. The most notable of these is Water Spout, which has an enormous 337 Base Power at full health. It also has other strong Water-type attacks such as like Hydro Pump, Surf, and Scald. These allow Kyogre to effectively pull off Choice Specs or Choice Scarf sets well. Kyogre also has access to moves such as like Roar, Calm Mind, Thunder Wave, and Rest / Sleep Talk, giving it the ability to pull of bulky roles. which can allow it to pull off several bulky sets as well.

Lilligant
Type: Grass
Base Stats: 70 HP / 60 Atk / 75 Def / 110 SpA / 75 SpD / 90 Spe
Ability: Chlorophyll / Own Tempo / Leaf Guard (Unreleased)

While at first glance Lilligant may seem like a worse Venusaur, it has certain advantages,[comma] including its higher Speed and Special Attack, that allow it to preform decently in the Uber metagame. It is among the only Pokemon that sports both Quiver Dance and Sleep Powder. Due to these moves, it can beat certain Pokemon outside of the sun that other Chlorophyll users can't, such as Rayquaza. It's let down by its feeble defenses, and its shallow offensive movepool doesn't help it much either, but it can be threatening after a few boosts from Growth or Quiver Dance.

Lucario
Type: Fighting / Steel
Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe
Ability: Inner Focus / Steadfast / Justified (Unreleased)

Lucario's almost exclusive unique typing grants it resistances to Dark-, Ghost-, Dragon-, and Ice-type moves, among others, Dark, Ghost, Dragon, and Ice, as well as several other attacking types, and it can come in on these attacks and set up with Swords Dance or Agility. It has access to powerful attacks such as Close Combat, and can abuse ExtremeSpeed after a Swords Dance boost. What's more, he it is a fantastic anti-lead, taking on many of the common leads with super effective hits or using Counter (with a Focus Sash) on Countering attacks like such as Groudon's Earthquake. Unfortunately, Lucario is somewhat let down by its poor defenses, however.

Ludicolo
Type: Water / Grass
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe
Ability: Swift Swim / Rain Dish / Own Tempo

Statwise, Ludicolo is a fairly mediocre Pokemon; however, it has several niches in the Uber tier. Ludicolo's unique typing blesses it with resistances to Water and Ground (as well as neutralities to the coverage moves commonly paired with these types), allowing it to check several Pokemon, most notably Groudon and Kyogre. With Swift Swim, Ludicolo outspeeds a large portion of the tier; it is capable of revenge killing weakened fast yet fragile sweepers such aslike Darkrai and Mewtwo. While Ludicolo's Special Attack pales in comparison to that of most Ubers, its rain-boosted Surf deals reasonable damage to many Pokemon; furthermore, Ludicolo's excellent Special Defense will generally allow it to survive a neutral hit from most Ubers, thus compensating for its inability to nab crucial OHKOs on certain Pokemon (such as Palkia). Ludicolo is also capable of running a defensive set that utilizes Protect, Leech Seed, and Rain Dish for makeshift recovery. While these variants are slightly better at switching into non-boosting sweepers such as Choice Scarf Kyogre, they will struggle against boosting attackers such as Calm Mind Kyogre.

Lugia
Type: Psychic / Flying
Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe
Ability: Pressure / Multiscale (Unreleased)

Lugia remains one of the premier walls in 5th generation Ubers. With its colossal base defenses and excellent base 110 Speed, Lugia is capable of stalling out most offensive attackers simply by spamming Roost or Recover to heal itself constantly, due in part to Pressure putting a large drain on enemies' PP reserves. Toxic and Thunder Wave allow Lugia to break down sweepers even faster or just cripple them, and Lugia can also utilize Reflect or Light Screen to reinforce its own huge defenses even more and make such jobs a cinch. Lugia can also phaze extremely well with Dragon Tail or Whirlwind. It has access to Substitute and can use it to great effect to block status moves, while also shielding itself from Dragon Tail. Furthermore, Lugia is no slouch offensively, and can capitalize on its great Speed to sweep with Calm Mind and its acceptable offensive movepool, consisting of Aeroblast, Ice Beam, Thunder, Earth Power, and Psyshock.

Magnezone
Type: Steel / Electric
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Ability: Magnet Pull / Sturdy / Analytic (unreleased)

Magnezone holds a specific niche in Ubers for one reason: its ability, Magnet Pull, allows it to trap and kill Steel-types with a combination of Hidden Power Fire and Thunder / Thunderbolt. This allows it to make life easier on choiced sweepers, removing Pokemon immune to or resisting the sweeper's moves. In addition, a fantastic base 115 Defense means that it can switch in on Outrages and other attacks coming from Steels. Lastly, Furthermore, its movepool does not lack is not lacking outside of attacking moves, allowing it to use Light Screen and Reflect to aid sweepers.

Mamoswine
Type: Ground / Ice
Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe
Ability: Oblivious / Snow Cloak / Thick Fat

Mamoswine gained a great move, Icicle Crash, this generation. Now that it finally has a strong physical Ice STAB, it can tear through even the common physical walls with a handy 2HKO, seeing as the majority of them (Giratina, Groudon, and Lugia) are weak to Ice-type attacks. Earthquake is a powerful secondary STAB, which allows it to decimate Steel-types that aren't immune; even Ferrothorn is 2HKOed with the proper set. It also has a dangerous priority in the form of Ice Shard, which can do major damage to much of the tier and even OHKO 4x weaks Pokemon, such as Shaymin-S, Rayquaza, and Garchomp. Finally, Going with a more suicide oriented route, Mamoswine can make a threatening Focus Sash lead with Endeavor, Ice Shard, and Stealth Rock.

Manaphy
Type: Water
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Hydration

While Manaphy's stats are not awe inspiring, it is still a potent threat within the Uber tier. With the incredible boost that Tail Glow received in Gen 5, Manaphy can get +3 Special Attack in one turn. While not as useful as it was in Gen 4, Manaphy can also use Calm Mind fairly well. However, Calm Mind is often outclassed because of the immense power boost that Tail Glow now brings. Manaphy has access to a couple of powerful Water-type moves to help it abuse the rain boost, notably Surf and Scald. Aside from boosting Manaphy's STAB even further, rain helps Manaphy even more through its ability. Hydration automatically cures it of all status when there is rain, which is ever-present with the reign of Kyogre. This allows Manaphy to recover to full health using Rest without any consequences, as well as being immune to Toxic[space, lowercase "s" in stall]stall and Darkrai's Dark Void.

Metagross
Type: Steel / Psychic
Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe
Ability: Clear Body / Light Metal (Unreleased)

Metagross is virtually everything you want from a sturdy tank. Its Steel typing gives it many resistances (including the prized Dragon resist), while the high base 135 Attack makes foes think twice before trying to set up on it. Metagross can fill many jobs on an Ubers team. It can set up Stealth Rock and act as a decent anti-lead by taking out many of the common Ubers leads with a combination of Meteor Mash and Bullet Punch. It can also use a Choice Scarf and revenge kill dangerous threats, don a Choice Band and nuke opposing Pokemon with its powerful attacks, or even use Agility to attempt a late game sweep. I am wary of using the word "lead." The meaning of it is still present, albeit a bit more vague. Your choice as to what changes

Mew
Type: Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Synchronize

With the ability to learn every TM, HM, and move tutor move, Mew is the ultimate Jack-of-all-trades. Unfortunatly when it comes to offense, Mew is outclassed by many powerful Uber attackers. When it comes to defense, it is outclassed by walls such as Deoxys-D, Cresselia, and Lugia. However, Mew is unparalleled in one aspect: Baton Passing. With the ability to pass a +2 boost in any stat, Mew is both unpredictable and efficient. It also has the move Taunt, letting it stop attempts to phaze it. In this generation it took a big hit with the introduction of Dragon Tail, however, which phazes and is not blocked by Taunt, but Mew has Substitute to stop Dragon Tail cold. It can also act as a lead, stopping other leads such as Forretress, Dialga, and Groudon from setting up. Of course, with its movepool, Mew can run plenty of other sets, such as a Transform set; expect the unexpected from this pink critter.

Mewtwo
Type: Psychic
Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe
Ability: Pressure / Unnerve (unreleased)

Mewtwo has, since RBY, served as an offensive terror on Ubers teams,[comma] and Generation V continues that trend. Mewtwo's base 154 Special Attack, combined with base 130 Speed, allows it to outspeed and outdamage everything commonly seen in Ubers, with the exceptions of Deoxys-S and Deoxys-A. Mewtwo's offensive options are not the only thing to consider, however. Mewtwo's bulk, combined with access to Light Screen, Calm Mind, Reflect, Will-O-Wisp, Taunt, and Recover,[comma] allows it to stop offensive threats and stall teams in their tracks.

In previous generations, Mewtwo's poor offensive STAB moves forced it to use moves such as like Aura Sphere, Ice Beam, and Fire Blast for coverage. However, Mewtwo got a new toy to play with this generation: Psystrike. This Base 100 Power Psychic move allows Mewtwo to hit the majority of the Uber Pokemon on their weaker Defense stat while still retaining STAB and the 154 base Special Attack stat.

Ninjask
Type: Bug / Flying
Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe
Ability: Speed Boost / Infiltrator (unreleased)

With Despite having the second highest speed in the game (beaten only by Deoxys-S), Ninjask is unfortunately let down by its other stats. However, it does hold a specific niche in Ubers. That is, Ninjask is the only Pokemon in the game with access to the ability Speed Boost and Baton Pass. In addition to this, Ninjask has a movepool perfect for a Baton Passer, including Swords Dance and Substitute. Its downfalls, however, are a base 90 Attack stat which can't really do much damage,[comma] and a 4x weakness to Stealth Rock. Because of this, it is often seen in the lead spot holding either a Focus Sash or a Pinch Berry. These are unreleased, are they not? It is also extremely vulnerable to phazing,[comma] as it does not possess Taunt.

Normal Arceus
Type: Normal
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Normal Arceus is one of the most devastating Pokemon in the entire game. With its unmatched combination of defenses, offenses, and Speed, Arceus can easily take advantage of Swords Dance to boost its Attack to astronomical levels. It can then blast its way though teams with its mighty STAB ExtremeSpeed, bypassing the Speed of many other Pokemon and obliterating them in a flash. To make matters worse, Arceus can utilize Shadow Force, Overheat, and Earthquake to break the few Pokemon that can stop it. While it is fearsome, Extremekiller does have some distinct counters such as ________. As with many of the formes, Normal Arceus can also capitalize on its sturdy defenses to become an impressive wall, shutting down most physical attackers with Will-O-Wisp. Normal Arceus also gets legions of support moves, including Toxic, Thunder Wave, Roar, Screens, and Perish Song.

Palkia
Type: Water / Dragon
Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe
Ability: Pressure / Telepathy (unreleased)

Palkia, while being a relative newcomer to the Uber tier, is still a potent force to be reckoned with. Palkia has a unique base Speed of 100 among Uber Dragons, allowing it to outspeed Rayquaza and the numerous base 90 Speed Pokemon, including, but not limited to, Reshiram, Zekrom, and Kyogre. Palkia's typing is even better. The Water / Dragon STAB combo hits everything for at least neutral damage except Ferrothorn, Empoleon, and Shedinja. While this may seem like a problem, Palkia's movepool covers those Pokemon resists easily, with moves such as Flamethrower, Fire Blast, and Thunder. Palkia's typing is a blessing in other matters as well, like letting it switch into Fire- and Water-type moves, namely Kyogre's Water Spout. Palkia's versatility is almost unmatched. It can run a Choice Scarf set for revenge-killing, a Choice Specs set for general power and mayhem, a Substitute set to help against checks that plan to switch in, and even a mixed set with Focus Punch and Substitute to combat Blissey.

Poison Arceus
Type: Poison
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Although Poison has always been considered a sub par typing due to a lack of offensive coverage, hitting only one type [is Bug hit SEly too?] super effectively, being resisted or immune by 5 types, 4 of which are common in Ubers and only being super effective against one type which is rather rare, but Poison Arceus has a unique niche in Ubers. Poison Arceus It brings solid resists, good bulk,[comma] and the ability to Calm Mind up on Blissey without using Substitute. It is also one of the only viable Toxic Spikes absorbers in Ubers, making it hard for stall teams to do significant damage to your grounded sweepers. Poison Arceus is able to set up Calm Mind effectively with the combination of Judgement, Focus Blast, and Recover, and be an effective supporter with its unique resistances and odd typing.

Psychic Arceus
Type: Psychic
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Psychic Arceus has a few drawbacks that prevent its usage from being rising as high as the other types, but it does have some specific uses. It is a very good counter to Poison and Fighting Arceus, and due to its great bulk, it can be an excellent Calm Minder user. Unfortunately, the The poor coverage of Psychic lets down Arceus somewhat as well. Mewtwo is faster and has Aura Sphere instead of the inaccurate Focus Blast, which makes it the chosen Pokemon most of the time. Psychic Arceus is in no way bad, but other Arceus formes are simply better options the majority of the time.

Qwilfish
Type: Water / Poison
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe
Ability: Swift Swim / Poison Point / Intimidate

While Qwilfish might look just like just a throw-away Swift Swimmer, its movepool makes it much deadlier than it appears looks. With access to Swords Dance, Qwilfish can, with the aid of Wobbuffet, set up and sweep unprepared Ubers teams with boosted Attack, double-STAB Waterfalls and blistering Speed. What makes Qwilfish more appealing than a Pokemon such as like Kabutops is the extra Speed and ability to hit Grass-types super effectively with its secondary STAB. Aside from sweeping, Qwilfish in the rain is the fastest Spiker in the rain, and with other moves such as like Taunt, Explosion, and Destiny Bond, Qwilfish can act as an effective stallbreaker by absorbing Toxic Spikes, using Taunt on a wall, setting up Spikes or Toxic Spikes, and finally using then use a speedy Destiny Bond when it's about to die.

Rayquaza
Type: Dragon / Flying
105 HP / 150 Atk / 90 Def / 150 SpA / 90 SpD / 95 Spe
Ability: Air Lock

Rayquaza has always been feared due to its incredible base 150 offensive stats, nice base 95 Speed,[comma] and along with a great movepool,[comma] including impressive offensive options in the form of Dragon Dance and Swords Dance,[comma] which magnify Rayquaza's capabilities as a sweeper. When you couple this up with great attacking moves such as STAB Outrage, Earthquake, and Fire Blast, and a great priority move in ExtremeSpeed, along with means of a priority attack in ExtremeSpeed, it is clear that Rayquaza is able to play an array of offensive sets.[period] Among the most effective are those of including Dragon Dance, Swords Dance, and or mixed sets, which all have the ability to rip through even the bulkiest of opponents and teams if given sufficient support.

Reshiram
Type: Dragon / Fire
Base Stats: 100 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 90 Spe
Ability: Turboblaze

With STABs that provide it with perfect and unparalleled coverage (courtesy of Turboblaze breaking through Heatran's Flash Fire), along with , and an enormous 150 base Special Attack, Reshiram is an absolute monster. It possesses very deadly moves to complement the aforementioned traits, namely Draco Meteor and its signature move, Blue Flare, a special Fire-type attack boasting a titanic 130 Base Power along with a decent 85% accuracy and 20% chance of inflicting burn. With the help of sunlight from Groudon, Choice Specs Reshiram is capable of 2HKOing Blissey with Choice Specs Blue Flare after Stealth Rock damage! Reshiram can also use Flame Charge to boost its Speed and attempt a sweep, and utilize its base 120 Attack to smash Blissey (and Ho-Oh, to an extent) down with Outrage. Reshiram is also a formidable Choice Scarfer user thanks to its insanely powerful Blue Flare.

Rock Arceus
Type: Rock
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Almost all the non-Normal Arceus have only one role: using Calm Minding to attempt a sweep. This is no different in Rock Arceus's case, which can abuse its great coverage of STAB Rock Judgment and Earth Power while still retaining great bulk. Pesky Steel-types that resist Rock Arceus's Judgement are hit extremely hard with Earth Power. In Rock Arceus's case, it abuses its excellent coverage with STAB Rock Judgement and Earth Power, while still, and being very bulky. hitting extremely hard With Earth Power, it can hit the Steel-types that resist its STAB for super effective damage. As usual, going on the all-out offensive is not wise. Rock Arceus can function also functions well on a Sandstorm team, with the Special Defense boost coming very handy in tanking hits.

Salamence
Type: Dragon / Flying
Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe
Ability: Intimidate / Moxie (unreleased)

Salamence remains Rayquaza's partner in Dragon Dancing and wallbreaking in Gen 5. It possesses the important niche of 100 5 more base Speed, letting it beat certain threats Dragon Dance Rayquaza cannot. maybe examples of what DD Mence beats that DD Ray doesn't? On the other hand, Salamence can turn around and play the role of a wallbreaker, with its strong Draco Meteor and Outrage hitting the several Dragons in Ubers for heavy damage. Intimidate lets it cushion a resisted blow for setting up, and unlike Rayquaza, after a Dragon Dance, it can outspeed Darkrai, Mewtwo and Choice Scarf Scarf Kyogre. Choice Scarf Palkia also has to risk a speed tie to revenge kill Salamence, making it this lofty Dragon a very potent threat.

Scizor
Type: Bug / Steel
Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe
Ability: Swarm / Technician / Light Metal (unreleased)

Scizor's incredible base 130 Attack and surprising what is meant by surprising? base 100 Defense allow it to come in on many of the Dragon, Ghost, Dark, and Ice attacks being thrown around in Ubers and hit back hard with a STAB, Technician-boosted Bullet Punch, as well as Roosting off the pitiful damage these attacks do to it. This, combined with a slow U-turn and access to Pursuit, makes it one of Ubers' premier trappers and scouters. However, when facing a Scizor, one must beware of Swords Dance as well. The omnipresence of Kyogre (and the rain it brings) in this tier makes Scizor even better—its only weakness to Fire-type attacks becomes x2 instead of x4.

Shaymin-S
Type: Grass / Flying
Base Stats: 100 HP / 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe
Ability: Serene Grace

Shaymin-S remains the dreaded flincher it was in Gen 4. It hasn't gained any tools [is the buffed Growth worth mentioning?] in Gen 5, but new options aren't that wasn't necessary, as it can run very effective choice sets, or take up the role of potentially the most annoying SubSeeder in Pokemon. With 120 base Special Attack, unresisted or super effective attacks will sting, unless Shaymin-S is facing a Blissey, who which still has to fear Seed Flare's Special Defense drop chance. It also has a great 127 base Speed, allowing it to comfortably beat Darkrai and attempt to flinch it to death. Shaymin-S is an excellent complement to offensive teams, and also has a niche as a lead, boasting the ability to stop Deoxys-S 60% of the time.

Shedinja
Type: Bug / Ghost
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe
Ability: Wonder Guard

Don't let Shedinja's extremely low base stats fool you, as this little bug can be an unstoppable monster because of its ability, Wonder Guard, which protects it from all but super effective damaging moves. Sure, its weaknesses include Fire-, Dark-, Ghost-, Rock-, and Flying-type attacks, but its immune to every other type! That means Shedinja can come against most of the top threats of the Uber metagame, such as Kyogre, Manaphy, RestTalk Calm Mind Giratina, Bulk Up Dialga, choice-locked Palkia, Kingdra,[comma] and even more. It also has access to Swords Dance and Shadow Sneak to revenge kill, as well as Will-O-Wisp to cripple some physical sweepers.

Skarmory
Type: Steel / Flying
Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe
Ability: Sturdy / Keen Eye / Weak Armor

With its unique Steel / Flying typing, excellent physical defense, and an excellent great support movepool, Skarmory stands fearless against many physical attackers of the Ubers metagame. Even with a specially defensive EV spread, Skarmory is a total stop against powerful physical attackers like such as Groudon without a Fire-type move and Swords Dance Arceus. Skarmory's large support movepool can allow it to set up Spikes and Stealth Rock against these attackers, Roost off any damage taken, and use phaze them with Whirlwind or Roar to phaze them away, or use Toxic to stall them. Skarmory can, with the aid of a special sponge such as Blissey, form a solid backbone for any Ubers team. In addition, Skamory also gets Taunt to prevent Pokemon such as like Ferrothorn from setting up on it.

Steel Arceus
Type: Steel
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Steel Arceus is one of the most resilient Arceus formes. Its typing grants it resistances to many common attack types in the Ubers enviroment, including Dragon-, Ghost-, Dark-, and Ice-type attacks. Steel Arceus can easily take advantage of its brilliant defensive stats, Speed, and access to Recover to Calm Mind against the majority of foes, even being able to outlast Fire-types if it is raining. Although STAB Steel-type attacks don't have the best coverage, Arceus's typing gives it an immunity to Toxic, and Steel Arceus is usually able to garner so many Calm Mind boosts that it usually won't matter.[period], although, If needed, however, it can use Thunder to strike at the majority of Steel-type resistant Pokemon such as Kyogre. Steel Arceus can also use Roar in conjunction with Calm Mind to stop other Calm Mind sweepers from setting up alongside it, making it even more difficult to take down without incredibly powerful attacks. Steel Arceus's defenses even allow it to sweep well with Swords Dance along with Iron Head for reliable STAB, although that set's coverage leaves much something to be desired.

Tentacruel
Type: Water / Poison
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe
Ability: Clear Body / Liquid Ooze / Rain Dish

Tentacruel is the second fastest user of Toxic Spikes in the tier, the fastest being Qwilfish in rain. Apart from this, Tentacruel also boasts being Rapid Spin, and is one of its few viable users in the tier. However, what differentiates it from the bagworm Forretress[?] Pokemon, apart from Tentacruel's superior Speed, is its new Dream World ability: Rain Dish. In rain, Tentacruel heals a total of 12.5% of its HP if it's holding Leftovers. Unlike most Pokemon, Tentacruel's Poison typing is also a boon for it since it can remove Toxic Spikes from the field instantly. Useful resistances to Water- and Fire-type attacks also help when combined with Tentacruel's decent base 80 HP and stellar 120 Special Defense. Unlike Forretress, Tentacruel can actually do something to its foes since it has access to Scald, Ice Beam, and the annoying Knock Off, which removes the target's held item. Tentacruel can even kill the most common spinblocker (Giratina-O) 1 on 1, as nothing the ghostly dragon runs can OHKO, and none of its special attacks can even 2HKO.


Terrakion
Type: Rock / Fighting
Base Stats: 91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe
Ability: Justified

Terrakion has many things going for it. The first is the fantastic offensive typing with excellent base Attack and Speed, allowing it to hit everything with its dual STB apart from Claydol [more stuff resists dual STABs than Claydol, but idk if you need to mention them] for at least neutral damage. Secondly, Terrakion's access to both Swords Dance and Rock Polish allow it to simultaneously sweep defensive (with Swords Dance) and offensive teams (with Rock Polish) alike. Finally, Terrakion's typing and decent bulk, in conjunction with a Choice Scarf, makes it one of the best ExtremeKiller Arceus revenge killers, resisting ExtremeSpeed and dealing major damage back with super effective Close Combat. Its ability, Justified, is just an icing on the cake, allowing it to grab an Attack boost every time it is hit with a Dark-type attack.

Tyranitar
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Ability: Sand Stream/ Unnerve (Unreleased)

Although weak to many common types and extremely slow, Tyranitar's movepool is large,[comma] even[space]by Uber standards, and the great sand beast can hit opponents hard with both physical and special attacks. Tyranitar makes a great lead, setting up Stealth Rock while guaranteeing most opposing leads only get one layer of entry hazards while setting up Stealth Rock. The boost from sandstorm allows Tyranitar to come in on most special attacks with ease and retaliate with its enormous attack or threaten to sweep with Dragon Dance. Its ability to set up Sandstorm makes it a good partner for Garchomp, Excadrill, and other sandstorm abusers.

Venusaur
Type: Grass/Poison
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe
Ability: Overgrow / Chlorophyll

In the past, Venusaur's Speed has been a major issue in its performance as a sweeper. However, its Dream World ability, Chlorophyll, completely erases that problem. In addition to its Speed doubling thanks to permanent sun from Groudon, Venusaur has access to both Swords Dance and Growth, the latter of which sharply boosts Attack and Special Attack in the Sun. With either of these moves, Venusaur is easily able to run a special, physical, or mixed set. Venusaur's typing also gives it the ability to absorb Toxic Spikes, making life easier for the rest of your team. [no changes here]

Water Arceus
Type: Water
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
Ability: Multitype

Water Arceus can be very threatening with rain support from Kyogre. Under the rain, its Water-type attacks receive a Splash Plate, STAB, and rain boost, making them incredibly powerful coming off a base 120 Attack or Special Attack. It can run Swords Dance and Calm Mind sets effectively, with making use of a wide movepool and access to Recover. Its incredible bulk also allows the possibility of a tanking set, and though it is less common than the sweeper variants, it can wall a wide variety of threats. which is seen less commonly than the sweepers, but it can wall quite a wide variety of threats.

Weavile
Type: Ice / Dark
Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe
Ability: Pressure / Pickpocket (Unreleased)

Weavile is an interesting pokemon in the Uber environment. Its typing is absolutely perfect for an offensive threat in Ubers, hitting the various Dragon- and Psychic-type for super effective damage. However, its pitiful defenses and bad defensive typing make it fall to even most neutral attacks. Ice Shard and a base 125 Speed let it outspeed most Pokemon, and it can KO quite a few things. Using Sword Dance or a Choice Band boosts its already impressive Attack stat to greater heights. However, if Weavile can't manage to outspeed or damage the opponent enough, it is easy pickings for most attacker. For example, Pokemon such as Scizor, Metagross, and Forretress stop the weasel Weavile in its tracks. With Extremespeed's increased priority, it is a near surefire way of disposing of Weavile as well.

Whimsicott
Type: Grass
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)

Whimsicott's danger comes from a combination of its ability and its decent defensive stats. With Prankster, it is the fastest SubSeeder in the game bar none, and priority Encore and Stun Spore are great for setting up or shutting down sweeps. Priority Taunt also helps to stop leads, and it this cotton ball can keep the keeps momentum with U-turn. One must also beware the rare Tickle and Worry Seed, which can shut down sweepers as well. This Pokemon is the only answer a team needs to counter heavy offense teams, as well as stall teams, and must be considered while teambuilding.

Wobbuffet
Type: Psychic
Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe
Ability: Shadow Tag / Telepathy (unreleased)

<p>At first glance, one may ponder what this punching bag is doing in a tier filled with offensive monsters of all types. However, you will eventually notice the ability Shadow Tag. Wobbuffet can switch into most choice users and sponge hits with its massive 190 base HP, using and use either Mirror Coat or Counter to remove the opponent's Choice Scarf user Scarfer. The punching bag also gets Encore to use against non-Choiced Pokemon , which can allow a set-up sweeper such as Swords Dance Arceus to switch in,[remove comma] and set up; or you can Encore an attacking move, at which point you repeat the process of either Mirror Coat or Counter. Wobbuffet also has access to Safeguard and Tickle; the former will allow your set-up sweeper to switch into an Encored Toxic, Thunder Wave, or Will-O-Wisp,[remove comma] and set up with impunity, while the latter weakens the Defense of walls such aslike Lugia and Groudon, opening them up to physical attackers,[remove comma] and more importantly, Pursuit. Wobbuffet can also make great use of Destiny Bond in conjunction with Custap Berry. [Cutsap is still unreleased right?]This usually allows Wobbuffet to dispose of an enemy with Mirror Coat or Counter, then finish off an additional Pokemon with a speedy Destiny Bond.</p>

Zekrom
Type: Dragon / Electric
Base Stats: 100 HP / 150 Atk / 120 Def / 120 SpA / 100 SpD / 90 Spe
Ability: Teravolt

Zekrom possesses STABs that complement each other,and, combined with its top notch 150 base Attack and formidable 120 base Special Attack, it is a force to be reckoned with. Although Zekrom's movepool is rather shallow, it learns some of the strongest moves in the game, most notably Outrage; Draco Meteor; and its signature move, Bolt Strike, a physical Electric-type attack with a jaw dropping 130 base power, decent 85% accuracy, and 20% chance of paralysis. Zekrom can run a mixed set to take advantage of both of its high offensive stats,; [changes here] a Choice Band set to boost its titanic attack to insane levels,; [changes here] or a Choice Scarf set to patch its middling base Speed and act as a revenge killer.



Latias
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 110 SpA / 130 SpD / 110 Spe
Ability: Levitate

Latias took a big hit with the loss of Soul Dew this generation, but she can still be useful when played right. Latias plays similarly to her brother Latios, but with some major differences. Superior bulk and enough attacking power to rip through stuff, and access to Calm Mind and recovery means that she often gets the bulky sweeper teamslot. Latias shares many of the same flaws with Latios; having a low defense stat means that she is easily trapped by the likes of Tyranitar and Scizor. Latias can also play a support role on teams; access to moves like Wish, Reflect, and Light Screen makes her a great addition to heavy offense teams. Overall Latias isn't as threatening a sweeper as Latios but better bulk and more support options means she often sees play over Latios.

Latios
Type: Dragon / Psychic
Base Stats: 80 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe
Ability: Levitate

Latios also took a pretty big hit with the loss of Soul Dew, but its high Speed ensures it is not entirely useless. With decent defenses and incredible Special Attack, Latios can be either a bulky attacker or a set-up sweeper. Calm Mind plus a base 110 Speed means that Latios can easily sweep teams. Its drawbacks include weaknesses to trappers such as Scizor and Tyranitar, and an unfortunate weakness to U-Turns. However, base 110 speed is quite fast, and a wide movepool (including Recover) means that this is a definite threat in Ubers.




2/2 !!
hope I got everything....whew
 

Theorymon

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Okay there are quite a few content changes to make imo. I'll speak with firecape about this later, but don't consider this done with GP just yet!
 

firecape

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[title]
Uber Threatlist
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<meta name="description" content="A list of top threats in the Ubers metagame, courtesy of firecape and various contributors." />
[page]
<div class="author">By <a href="/forums/member.php?u=17197">firecape</a>, and various contributors.</div>

<p><img src="/download/sprites/bw/465.png" alt="Abomasnow" /><br />
<a href="/bw/pokemon/Abomasnow/uber"><strong>Abomasnow</strong></a><br />
Type: Ice / Grass<br />
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe<br />
Ability: Snow Warning / Soundproof (Unreleased)</p>

<p>With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is still his unique ability to summon hail, and it does this job rather admirably. Typically seen utilizing a bulky set with Leech Seed, Protect, and a 100% accurate Blizzard, Abomasnow can last surprisingly long, replenishing hail so that Pokemon such as Kyurem can spam Blizzard, and others such as Walrein can stall for an eternity. With a specially defensive spread and Protect, he can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up, and use Leech Seed to recover some health; quite an impressive feat.</p>

<p><img src="/download/sprites/bw/257.png" alt="Blaziken" /><br />
<a href="/bw/pokemon/Blaziken/uber"><strong>Blaziken</strong></a><br />
Type: Fire / Fighting<br />
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe<br />
Ability: Blaze / Speed Boost</p>

<p>Blaziken is a Pokemon one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average attacking stats. However, in Black and White, Blaziken receives the ability Speed Boost, which means that after only one turn, it can be a very potent sweeper. Powerful STAB moves in the form of Hi Jump Kick and Flare Blitz (which can be further boosted by sun) make it quite a threat with a Speed boost or two under its belt. Blaziken also gets access to Swords Dance, although it will usually not get to use it due to its frailty. That said, Blaziken is slightly let down by mediocre defenses.</p>

<p><img src="/download/sprites/bw/242.png" alt="Blissey" /><br />
<a href="/bw/pokemon/Blissey/uber"><strong>Blissey</strong></a><br />
Type: Normal<br />
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe<br />
Ability: Natural Cure / Serene Grace / Healer (Unreleased)</p>

<p>Blissey's base 255 HP and 135 SpD do a great job of summing up the role it plays on a team. It is the premier special sponge, taking hits like a champ and healing them off with Softboiled. Natural Cure also lets it shed any status inflicted upon, further increasing its walling potential. Due to Blissey's incredibly high HP, very few Pokemon can muster even 2HKOs on the special side. It learns Wish too, and Wish's new mechanics allow Blissey to pass 50% of her maximum HP to a teammate, restoring many Pokemon to full health. Its Normal typing is a bit of a blessing in disguise; a super effective hit is often needed to bring Blissey down, and it only has one weakness. Blissey also has quite a large attacking movepool, but its poor Special Attack usually limits it to Toxic and Seismic Toss for damage.</p>

<p><img src="/download/sprites/bw/442.png" alt="Bronzong" /><br />
<a href="/bw/pokemon/Bronzong/uber"><strong>Bronzong</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 67 HP / 89 Attack / 116 Def / 79 SpA / 116 SpD / 33 Spe<br />
Ability: Levitate / Heatproof / Heavy Metal (unreleased)</p>

<p>Bronzong's main purpose is to either set up Trick Room or act as a supporter in general, thanks to its Steel typing and great defenses; though it can also hold a Life Orb and sweep under Trick Room with STAB Gyro Ball and Earthquake complementing each other very well. Outside of setting up Trick Room, Bronzong's wide range of resistances allow it to easily set up Dual Screens or Stealth Rock, while checking quite a wide range of Pokemon thanks to its unique Ground immunity among Steel-types.</p>

<p><img src="/download/sprites/bw/506.png" alt="Bug Arceus" /><br />
<a href="/bw/pokemon/arceus-bug/uber"><strong>Bug Arceus</strong></a><br />
Type: Bug<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Like other Arceus, Bug Arceus specializes quite well as a Calm Minder . STAB Bug-type Judgement is excellent in Ubers, hitting Dark- and Psychic-type Pokemon for super effective damage. Fire Blast works well with Judgement, hitting the plentiful Steel-types in Ubers, while Calm Mind and Recover combine to allow Arceus to easily set up. Bug Arceus can also use Swords Dance to middling effects, and it can choose to go on an all-out offensive approach, though that isn't very efficient compared to using Calm Mind.</p>

<p><img src="/download/sprites/bw/113.png" alt="Chansey" /><br />
<a href="/bw/pokemon/Chansey/uber"><strong>Chansey</strong></a><br />
Type: Normal<br />
Base stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe<br />
Ability: Natural Cure / Serene Grace / Healer (Unreleased)</p>

<p>Chansey's base 250 HP and 105 SpD may seem inferior when compared to Blissey; however, it has a trump card in the form of Eviolite. When holding this stone, Chansey's defenses are given a pseodo-+1 boost. This further fortifies Chansey's special walling potential, allowing it to wall monstrocities such as Reshiram's Choice Specs Blue Flare in the sun. Unlike Blissey, Chansey can also take physical hits incredibly well, making it an efficient mixed wall. Chansey works almost identically to Blissey by passing huge Wishes to teammates and absorbing status when needed with the help of Natural Cure.</p>

<p><img src="/download/sprites/bw/91.png" alt="Cloyster" /><br />
<a href="/bw/pokemon/Cloyster/uber"><strong>Cloyster</strong></a><br />
Type: Water / Ice<br />
Base Stats : 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe<br />
Ability: Shell Armour / Skill Link / Overcoat (Unreleased)</p>

<p>Back in DPP, Cloyster was commonly seen as a support Pokemon who would set up Spikes and Toxic Spikes and could also spin them away. However, it all changed for Cloyster when it got what has been touted as the the best set up move ever created, Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack and Speed by two stages each and lowers its defenses by one stage each. Just to put the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining, factoring damage from a layer of Spikes. Cloyster also makes a good offensive Rapid Spinner since common spinblockers like Giratina-O flee at the sight of Cloyster's Icicle Spear. However, Cloyster still has the Special Defense of a wet tissue, and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock.</p>

<p><img src="/download/sprites/bw/507.png" alt="Dark Arceus" /><br />
<a href="/bw/pokemon/arceus-dark/uber"><strong>Dark Arceus</strong></a><br />
Type: Dark<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Dark Arceus's sole advantage over Ghost Arceus is that nothing is immune to its STAB. This means it can forgo a coverage move for Refresh, and build up Calm Mind boosts against more defensively-minded teams, while Toxic fails to do any significant damage. Dark Arceus's natural bulk and Recover make it the bane of almost every stall team.</p>

<p><img src="/download/sprites/bw/503.png" alt="Darkrai" /><br />
<a href="/bw/pokemon/Darkrai/uber"><strong>Darkrai</strong></a><br />
Type: Dark<br />
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe<br />
Ability: Bad Dreams</p>

<p>Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90 / 135 / 125 offenses, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team, barring a miss. It will then proceed to set up Nasty Plot on the switch to begin sweeping. The best way to stop Darkrai is to use a Sleep Talker to absorb Dark Void, and then switch to a Pokemon who can either take a +2 Dark Pulse or holds a Choice Scarf and can OHKO Darkrai. Dark Pulse and Focus Blast provide all the coverage Darkrai needs. Unfortunately, it is rather one-dimensional, as its 90 base Attack stat is fairly underwhelming in Ubers. Nevertheless, it can throw out stray Sucker Punches with Swords Dance.</p>

<p><img src="/download/sprites/bw/386.png" alt="Deoxys" /><br />
<a href="/bw/pokemon/Deoxys/uber"><strong>Deoxys</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe<br />
Ability: Pressure</p>

<p>Despite Deoxy's original forme living under the shadows due to it being outclassed in terms of Attack and Speed by other formes, it still has the required stats to serve as an excellent lead in Generation 5. Although Deoxys has poor defenses, it has just enough that it can be EVed to survive two ExtremeSpeeds from Deoxys-S, which is something Deoxys-A cannot do. This gives Deoxys a unique niche as a lead, although it falters miserably in every other facet. However, while it's leading, it can set up Stealth Rock or even Spikes for the rest of your team.</p>

<p><img src="/download/sprites/bw/387.png" alt="Deoxys-A" /><br />
<a href="/bw/pokemon/Deoxys-A/uber"><strong>Deoxys-A</strong></a><br />
Type: Psychic<br />
Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150<br />
Ability: Pressure</p>

<p>While not noted for its defenses, Deoxys-A boasts the highest attack stats in the game, allowing it to serve as a potent sweeper. Deoxys-A is basically unchanged in generation 5: it still has access to powerful attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, Grass Knot, ExtremeSpeed, and others, which it can use to put major dents in an opponent's team. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play, while usually being able to threaten the opposing lead with major damage. It does get Magic Coat, which can be useful and annoying with its new mechanics, but this is better left to other formes, as a mispredict is the end for Deoxys-A.</p>

<p><img src="/download/sprites/bw/391.png" alt="Deoxys-D" /><br />
<a href="/bw/pokemon/Deoxys-D/uber"><strong>Deoxys-D</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe<br />
Ability: Pressure</p>

<p>While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D's massive defenses balance it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and unlike its frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D's attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless by Taunt users. Deoxys-D can also utilize Trick Room in conjunction with its amazing support movepool and access to dual screens. Finally, a set running Agility and Toxic set allows it to even stall out dedicated walls.</p>

<p><img src="/download/sprites/bw/389.png" alt="Deoxys-S" /><br />
<a href="/bw/pokemon/Deoxys-S/uber"><strong>Deoxys-S</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe<br />
Ability: Pressure</p>

<p>Deoxys-S defined the lead metagame in generation 4. It has had a bit of a falling out in generation 5, but it is still not to be taken lightly. Deoxys-S excels at setting up hazards, whether they be Spikes or Stealth Rock, while also disabling the opposing lead with Taunt. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Doexys-S can also aid offensive teams by being an excellent Dual Screener. It also has Magic Coat to reflect hazards back onto the opponent, and reflect other non-attacking moves.</p>

<p><img src="/download/sprites/bw/488.png" alt="Dialga" /><br />
<a href="/bw/pokemon/Dialga/uber"><strong>Dialga</strong></a><br />
Type: Steel / Dragon<br />
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe<br />
Ability: Pressure / Telepathy (Unreleased)</p>

<p>Dialga's amazing defensive stats coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, plus a resistance to Stealth Rock and immunity to Toxic Spikes allow Dialga to switch in with great ease and begin wrecking opponents with its base 120 Attack and base 150 Special Attack. Dialga's offensive movepool is extremely wide consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power. These moves allow Dialga to strike at the weaknesses of pretty much every Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring almost anything to its knees with its powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga can fulfill nearly any role you want it to.</p>

<p><img src="/download/sprites/bw/508.png" alt="Dragon Arceus" /><br />
<a href="/bw/pokemon/arceus-dragon/uber"><strong>Dragon Arceus</strong></a><br />
Type: Dragon<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>With both of its old rivals, Latios and Latias, being less powerful thanks to the loss of Soul Dew, Dragon Arceus gets a chance to shine as a fearsome threat in the Ubers tier. Its signature move, Judgment, is a 180 Base Power Dragon-type attack without drawbacks, which does massive damage to anything not a Steel-type or Blissey / Chansey. A movepool that includes Flamethrower, Calm Mind, and Recover means that it is an incredible bulky Calm Minder, and it isn't too shabby on the physical side either, having access to Swords Dance, Outrage, Earthquake, and Dragon Claw.</p>

<p><img src="/download/sprites/bw/51.png" alt="Dugtrio" /><br />
<a href="/bw/pokemon/Dugtrio/uber"><strong>Dugtrio</strong></a><br />
Type: Ground<br />
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe<br />
Ability: Sand Veil / Arena Trap / Sand Force (unreleased)</p>

<p>Dugtrio's main attraction is its Ground typing and near unique ability, Arena Trap. Combine this with Dugtrio's new toy in Hone Claws, a move that raises Attack and Accuracy, and you have yourself a surprisingly deadly sweeper. With many Choiced Electric-type attacks coming from Pokemon such as Choice Scarf Palkia, Dialga, Zekrom, and Kyogre, Dugtrio can conveniently trap these Pokemon and proceed to set up while the opponent can do nothing but helplessly watch. Dugtrio can then proceed to sweep the opponent's team with good coverage coming from 1036 Attack that only a few Pokemon can stop. Outside of a sweeping role, Dugtrio can also don the classic Choice Band or Life Orb trapper to remove problematic Pokemon like Reshiram and Dialga.</p>

<p><img src="/download/sprites/bw/509.png" alt="Electric Arceus" /><br />
<a href="/bw/pokemon/arceus-electric/uber"><strong>Electric Arceus</strong></a><br />
Type: Electric<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-types are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. As most of the common counters to Calm Mind variants of Arceus, such as Kyogre and Ho-Oh, are weak to Electric-type attacks. Electric Arceus is insanely difficult to halt for any team lacking Blissey or a faster Pokemon carrying a powerful Earthquake.</p>

<p><img src="/download/sprites/bw/542.png" alt="Excadrill" /><br />
<a href="/bw/pokemon/Excadrill/uber"><strong>Excadrill</strong></a><br />
Type: Steel / Ground<br />
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe<br />
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)</p>

<p>Excadrill is a fearsome sweeper in OU and it has its own niche in Ubers. In the sand, it is capable of outspeeding even Choice Scarf Mewtwo, and with Swords Dance, any Pokemon that cannot remove the weather or possess a priority move is going to get hurt. Even Groudon needs to be careful as it too is 2HKOed by +2 Earthquake. Outside of sweeping, Excadrill is a fantastic offensive Spinner, since it can break through virtually all Ghost-types, even the Giratina formes, and pull of a Rapid Spin.</p>

<p><img src="/download/sprites/bw/612.png" alt="Ferrothorn" /><br />
<a href="/bw/pokemon/Ferrothorn/uber"><strong>Ferrothorn</strong></a><br />
Type: Grass / Steel<br />
Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe<br />
Ability: Iron Barbs</p>

<p>Ferrothorn's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Ferrothorn in tiptop condition. Ferrothorn's Steel typing gives it numerous resistances, and its Grass typing, while it does add some weaknesses, also adds quite a few handy resistances. Its ability, Iron Barbs, punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Ferrothorn has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon. It can also make use of a Choice Band to suprise the opponent and hit surprisingly hard.</p>

<p><img src="/download/sprites/bw/510.png" alt="Fighting Arceus" /><br />
<a href="/bw/pokemon/arceus-fighing/uber"><strong>Fighting Arceus</strong></a><br />
Type: Fighting<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Fighting is a good type in Ubers, hitting Dark- and Steel-types super effectively, while being resisted by Flying (rare, except for Ho-Oh), Poison (rare, except for Poison Arceus, Qwilfish, and Tentacruel) and Psychic (which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus's best set uses Calm Mind and Recover with Dark Pulse or Ice Beam and STAB Fighting Judgement providing excellent neutral coverage.</p>

<p><img src="/download/sprites/bw/511.png" alt="Fire Arceus" /><br />
<a href="/bw/pokemon/arceus-fire/uber"><strong>Fire Arceus</strong></a><br />
Type: Fire<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus's STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and, combined with Calm Mind, Recover, and Arceus's awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire and Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus's bulk and base 120 Speed allow it to actually use them as set up bait. (save Zekrom of course, but a swift Spacial Rend easily takes it out.) Although it faces some competition from newcomer Reshiram, Fire Arceus is significantly faster and bulkier, and has access to Electric-type attacks to help deal with Water-types. It also has access to Recover.</p>

<p><img src="/download/sprites/bw/512.png" alt="arceus-flying" /><br />
<a href="/bw/pokemon/Flying Arceus/uber"><strong>Flying Arceus</strong></a><br />
Type: Flying<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Flying Arceus may look weak at first glance, but it has very good bulk with base 120 HP and 120 in both defensive stats. It can use this alongside hard-to-break Substitutes and Calm Mind to perform as a threatening mono-attack sweeper with a 180 Base Power Judgment. However, Flying Arceus isn't only a one-trick pony, as it can also run Swords Dance alongside Cosmic Power to hit hard on the physical side.</p>

<p><img src="/download/sprites/bw/205.png" alt="Forretress" /><br />
<a href="/bw/pokemon/Forretress/uber"><strong>Forretress</strong></a><br />
Type: Bug / Steel<br />
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe<br />
Ability: Sturdy / Overcoat (unreleased)</p>

<p>Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel typing. Thanks to Forretress's numerous resists, including Dark, Ghost, Grass, Normal, Psychic, and Dragon, as well as several other resistances and neutralities, Forretress is able to switch into threatening sweepers such as Choiced Dragons and proceed to set up a hazard of your choice. Forretress also has Rapid Spin, allowing it to spin away entry hazards. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 base Attack against all the speedy threats. Forretress can also run Payback to hit Psychic- and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash, allowing it to almost always get at least one hazard up.</p>

<p><img src="/download/sprites/bw/450.png" alt="Garchomp" /><br />
<a href="/bw/pokemon/Garchomp/uber"><strong>Garchomp</strong></a><br />
Type: Dragon / Ground<br />
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe<br />
Ability: Sand Veil / Rough Skin (unreleased)</p>

<p>Garchomp remains relatively unchanged in the generation transition, which is certainly not a bad thing. Although it has a shallow movepool, its amazing dual STABs provide it with near-perfect coverage. It can nail all but Steel-type Pokemon with powerful Dragon-type attacks, and fall back on Earthquake when needed. Its unique 102 Speed stat lets it outspeed a great number of Dragon-type Pokemon, whic means Garchomp can make great use of a Swords Dance or Choice Band set. Garchomp is also a great user of the item Choice Scarf, outspeeding most of the other Choice Scarf Pokemon in the tier. Garchomp can also use Stone Edge, Dragon Claw, and Fire Fang to augment its coverage.</p>

<p><img src="/download/sprites/bw/428.png" alt="Gastrodon" /><br />
<a href="/bw/pokemon/Gastrodon/uber"><strong>Gastrodon</strong></a><br />
Type: Water / Ground<br />
Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe<br />
Ability: Sticky Hold / Storm Drain / Sand Force (unreleased)</p>

<p>Gastrodon has one niche in Ubers: the ability to utterly wall Kyogre outside of Ice Beam, which will not do too much damage to the sea slug anyways. Gastrodon's surprising bulk and access to Recover allow it to be quite annoying to its opponents, and a free switch-in on one of the most common Pokemon in Ubers helps it wreak havoc. It can use moves such as Yawn, Clear Smog, Ice Beam, STAB Earth Power or Scald, and Toxic to great effect as well, but its main role is as a tank, not a sweeper, despite the +1 boost it receives from Storm Drain. The ability Storm Drain is, of course, a must for Gastrodon.</p>

<p><img src="/download/sprites/bw/513.png" alt="Ghost Arceus" /><br />
<a href="/bw/pokemon/arceus-ghost/uber"><strong>Ghost Arceus</strong></a><br />
Type: Ghost<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Ghost Arceus is one of the most versatile Arceus formes, playing both offensive and defensive roles effectively. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and / or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage with both physical and special movesets, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. It can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. It also works very well as a defensive spinblocker, with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.</p>

<p><img src="/download/sprites/bw/487.png" alt="Giratina" /><br />
<a href="/bw/pokemon/Giratina/uber"><strong>Giratina</strong></a><br />
Type: Ghost / Dragon<br />
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe<br />
Ability: Pressure / Telepathy (Unreleased)</p>

<p>Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. It may not have Levitate like Giratina-O, but its bulk makes up for this. It also boasts the move Will-O-Wisp, something the other popular wall, Lugia, wishes it could have. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with near-impunity while weak attacks fail to even scratch it. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves such as Stone Edge and Dragon Tail.</p>

<p><img src="/download/sprites/bw/504.png" alt="Giratina-O" /><br />
<a href="/bw/pokemon/Giratina-O/uber"><strong>Giratina-O</strong></a><br />
Type: Ghost / Dragon<br />
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe<br />
Ability: Levitate</p>

<p>Giratina-O's role as both an offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor and Outrage to use them, Giratina-O is certainly a dangerous Pokemon. Being restricted to the item Griseous Orb is still a minor annoyance, however, since it will miss the recovery of Leftovers or the extra power of Life Orb. Giratina-O is most often seen as a mixed offensive spinblocker but can also be used as a stallbreaker due to its typing and access to Calm Mind. Alternatively, it can run a purely physical set to abuse Outrage and its relatively exclusive move, Shadow Force, or its priority Shadow Sneak. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical RestTalker.</p>

<p><img src="/download/sprites/bw/514.png" alt="Grass Arceus" /><br />
<a href="/bw/pokemon/arceus-grass/uber"><strong>Grass Arceus</strong></a><br />
Type: Grass<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>With its typing, bulk, and versatility, Grass Arceus stands as an important, albeit somewhat underestimated, Uber threat. Grass Arceus is notable for countering some of the biggest threats in the Uber metagame, including Kyogre and Groudon. It is no slouch offensively either, and can use its 120 Special Attack and a bundle of coverage moves that represents its versatility well. Grass Arceus is mostly used as a supporter, paralyzing Uber threats and abusing its Grass typing to thwart any attempts of a Ground-type switching in to absorb the incoming Thunder Wave. It can also be used offensively with a Calm Mind set as, thanks to its defensive capabilities, it has no trouble gathering multiple Calm Mind boosts and sweeping.</p>

<p><img src="/download/sprites/bw/383.png" alt="Groudon" /><br />
<a href="/bw/pokemon/Groudon/uber"><strong>Groudon</strong></a><br />
Type: Ground<br />
Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe<br />
Ability: Drought</p>

<p>Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can use Swords Dance to boost its already high Attack to monumental levels. However, Groudon is more often seen in a supporting role, thanks to its high 100 HP / 140 Def / 90 SpD defenses. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to summon eternal sunlight. The land titan serves, therefore, as a backbone to the powerful sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of Pokemon with Chlorophyll.</p>

<p><img src="/download/sprites/bw/515.png" alt="Ground Arceus" /><br />
<a href="/bw/pokemon/Ground Arceus/uber"><strong>Ground Arceus</strong></a><br />
Type: Ground<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Ground Arceus can abuse its excellent coverage with STAB Ground Judgment and Ice Beam. It hits extremely hard and is very bulky. Its STAB hits the Steel-types in Ubers for super effective damage. It boasts an important immunity to Electric-type attacks, switching into Thunder Wave or Electric Arceus's Judgement with ease. As usual, going on the all-out offensive is not wise. Since Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, Calm Mind is a good move to boost its Special Attack and Special Defense and turn the momentum around. Physical variants can also make use of Swords Dance with powerful physical moves such as Earthquake and Stone Edge.</p>

<p><img src="/download/sprites/bw/490.png" alt="Heatran" /><br />
<a href="/bw/pokemon/Heatran/uber"><strong>Heatran</strong></a><br />
Type: Fire / Steel<br />
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe<br />
Ability: Flash Fire / Flame Body (unreleased)</p>

<p>Heatran, while not as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the sun is one of the most powerful Fire-type moves in the game, only falling short of those of Chandelure and Reshiram. However, Heatran has an arguably better ability than Reshiram, allowing the magma tank to switch into most Fire-type moves, except for Reshiram's, with impunity and get a boost. Its Steel typing is what makes it shine in comparison to Chandelure and Reshiram. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, and access to Roar, Taunt, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom.</p>

<p><img src="/download/sprites/bw/214.png" alt="Heracross" /><br />
<a href="/bw/pokemon/Heracross/uber"><strong>Heracross</strong></a><br />
Type: Bug / Fighting<br />
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe<br />
Ability: Swarm / Guts / Moxie (unreleased)</p>

<p>Heracross is seen in Ubers for one main reason: it's almost a hard counter to Darkrai. Heracross resists the two common moves seen on Darkrai, Focus Blast and Dark Pulse, and, by giving it Sleep Talk, it can hit Dark-type Pokemon for super effective damage with either of its two STABs and a Guts boost thrown in, dealing huge damage to other things as well. In addition to countering Darkrai, Heracross can slap on a Choice Scarf and become a great revenge-killer and trapper, dealing super effective damage to the many Psychic- and Steel-type Pokemon in the tier.</p>

<p><img src="/download/sprites/bw/250.png" alt="Ho-Oh" /><br />
<a href="/bw/pokemon/Ho-Oh/uber"><strong>Ho-Oh</strong></a><br />
Type: Fire / Flying<br />
Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe<br />
Ability: Pressure / Regenerator (Unreleased)</p>

<p>Ho-Oh's amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. In the sun, Ho-Oh's weakness to Water-type attacks is also mitigated. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking, thanks to Roost or Recover. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Furthermore, this legendary bird can take advantage of its huge bulk to set up Dual Screens, stall with Toxic, or phaze with Whirlwind. Ho-Oh can also utilize Flame Charge or Tailwind to sweep on a moment's notice.</p>


<p>Hydreigon</p>
Type: Dark / Dragon
<p><img src="/download/sprites/bw/.png" alt="Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe" /><br />
<a href="/bw/pokemon/Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe/uber"><strong>Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe</strong></a><br />
Ability: Levitate</p>

<p>Hydreigon's stats may not lead you to believe that it is a threatening Pokemon in any way, but it in fact has a very wide movepool can make it a very effective wallbreaker or Choice Scarf user. Respectable bulk combined with decent Attack and Special Attack mean that it is often seen running mixed attacking sets, as well as choice sets with Draco Meteor and U-turn. Having Dark as a secondary STAB is very useful in Ubers, allowing it to hit many Pokemon in the tier for super effective damage.</p>

<p><img src="/download/sprites/bw/516.png" alt="Ice Arceus" /><br />
<a href="/bw/pokemon/arceus-ice/uber"><strong>Ice Arceus</strong></a><br />
Type: Ice<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Ice Arceus was always one of the black horses of the Arceus formes, and it is no different this generation. It's STAB Ice-type attacks allow this Arceus forme hit a large portion of the metagame for super effective damage. STAB Judgment combines with Thunder for excellent coverage on its best set, the Calm Minder. It has decent bulk and access to Recover to aid in its setup, but, unfortunately, it suffers from a Stealth Rock weakness, which is a massive blow to its bulk.</p>

<p><img src="/download/sprites/bw/385.png" alt="Jirachi" /><br />
<a href="/bw/pokemon/Jirachi/uber"><strong>Jirachi</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe<br />
Ability: Serene Grace</p>

<p>Jirachi is an excellent pivot in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock, immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire-type attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psystrike Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish; cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam; or maintain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.</p>

<p><img src="/download/sprites/bw/189.png" alt="Jumpluff" /><br />
<a href="/bw/pokemon/Jumpluff/uber"><strong>Jumpluff</strong></a><br />
Type: Grass / Flying<br />
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe<br />
Ability: Chlorophyll / Leaf Guard / Infiltrator (unreleased)</p>

<p>Jumpluff may seem outclassed by Whimsicott in every single way, but it has a few key advantages over the 5th Generation puffball. First of all is the fact that Jumpluff has access to Sleep Powder, which allows it to shut down some sweepers much more reliably using a combination of Sleep Powder and Stun Spore. It can still be an extremely fast SubSeeder and annoyer under the sun due to its ability Chlorophyll, which allows Jumpluff to reach 700 Speed. As such, it is more useful on sun-based teams with Groudon support.</p>

<p><img src="/download/sprites/bw/230.png" alt="Kingdra" /><br />
<a href="/bw/pokemon/Kingdra/uber"><strong>Kingdra</strong></a><br />
Type: Water / Dragon<br />
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe<br />
Ability: Swift Swim / Sniper / Damp (unreleased)</p>

<p>Kingdra's all-around mediocre stats may lead you to not see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs make Kingdra an immense threat both in an out of the rain. Kyogre's endless rain s what grants Kingdra its position, boosting one of Kingdra's STABs and doubling its Speed. It has access to moves such as Dragon Dance for boosting, Surf and Draco Meteor to hit hard from the special side, or Waterfall and Outrage allow it to hit hard on the physical side. In the rain, Kingdra outspeeds both Choice Scarf Garchomp and Choice Scarf Palkia, two common revenge killers, and can easily take both down with either physical or special attacks.</p>

<p><img src="/download/sprites/bw/382.png" alt="Kyogre" /><br />
<a href="/bw/pokemon/Kyogre/uber"><strong>Kyogre</strong></a><br />
Type: Water<br />
Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe<br />
Ability: Drizzle</p>

<p>With its monstrous base 150 Special Attack and the ability to summon permanent rain to boost its, and other Pokemon's, Water-type attacks, Kyogre is just as much of a terror as it was in Gen 4. Factoring in STAB and the boost from rain, all Water-type attacks that Kyogre uses are boosted to 2.25 times their normal power. This would make even weaker Water-type moves fearsome, let alone the powerful moves Kyogre has access to. The most notable of these is Water Spout, which has an enormous 337 Base Power at full health. It also has other strong Water-type attacks such as Hydro Pump, Surf, and Scald. These allow Kyogre to effectively pull off Choice Specs or Choice Scarf sets. Kyogre also has access to move such as Roar, Calm Mind, Thunder Wave, and Rest / Sleep Talk, giving it the ability to pull of bulky roles.</p>

<p><img src="/download/sprites/bw/561.png" alt="Lilligant" /><br />
<a href="/bw/pokemon/Lilligant/uber"><strong>Lilligant</strong></a><br />
Type: Grass<br />
Base Stats: 70 HP / 60 Atk / 75 Def / 110 SpA / 75 SpD / 90 Spe<br />
Ability: Chlorophyll / Own Tempo / Leaf Guard (Unreleased)</p>

<p>While at first glance Lilligant may seem like a worse Venusaur, it has certain advantages, including its higher Speed and Special Attack, that allow it to preform decently in the Uber metagame. It is among the only Pokemon that sports both Quiver Dance and Sleep Powder. Due to these moves, it can beat certain Pokemon outside of the sun that other Chlorophyll users can't, such as Rayquaza. It's let down by its feeble defenses, and its shallow offensive movepool doesn't help it much either, but it can be threatening after a few boosts from Growth or Quiver Dance.</p>

<p><img src="/download/sprites/bw/453.png" alt="Lucario" /><br />
<a href="/bw/pokemon/Lucario/uber"><strong>Lucario</strong></a><br />
Type: Fighting / Steel<br />
Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe<br />
Ability: Inner Focus / Steadfast / Justified (Unreleased)</p>

<p>Lucario's almost exclusive typing grants it resistances toDark-, Ghost-, Dragon-, and Ice-type moves, among others, and it can come in on these attacks and set up with Swords Dance or Agility. It has access to powerful attacks such as Close Combat, and can abuse ExtremeSpeed after a Swords Dance boost. What's more, it is a fantastic anti-lead, taking on many of the common leads with super effective hits or sing Counter (with a Focus Sash) on attacks such as Groudon's Earthquake. Unfortunately, Lucario is somewhat let down by its poor defenses.</p>

<p><img src="/download/sprites/bw/272.png" alt="Ludicolo" /><br />
<a href="/bw/pokemon/Ludicolo/uber"><strong>Ludicolo</strong></a><br />
Type: Water / Grass<br />
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe<br />
Ability: Swift Swim / Rain Dish / Own Tempo</p>

<p>Statwise, Ludicolo is a fairly mediocre Pokemon; however, it has several niches in the Uber tier. Ludicolo's unique typing blesses it with resistances to Water and Ground (as well as neutralities to the coverage moves commonly paired with these types), allowing it to check several Pokemon, most notably Groudon and Kyogre. With Swift Swim, Ludicolo outspeeds a large portion of the tier; it is capable of revenge killing weakened fast yet fragile sweepers such as Darkrai and Mewtwo. While Ludicolo's Special Attack pales in comparison to that of most Ubers, its rain-boosted Surf deals reasonable damage to many Pokemon; furthermore, Ludicolo's excellent Special Defense will generally allow it to survive a neutral hit from most Ubers, thus compensating for its inability to nab crucial OHKOs on certain Pokemon (such as Palkia). Ludicolo is also capable of running a defensive set that utilizes Protect, Leech Seed, and Rain Dish for recovery. While these variants are slightly better at switching into non-boosting sweepers such as Choice Scarf Kyogre, they will struggle against boosting attackers such as Calm Mind Kyogre.</p>

<p><img src="/download/sprites/bw/249.png" alt="Lugia" /><br />
<a href="/bw/pokemon/Lugia/uber"><strong>Lugia</strong></a><br />
Type: Psychic / Flying<br />
Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe<br />
Ability: Pressure / Multiscale (Unreleased)</p>

<p>Lugia remains one of the premier walls in 5th generation Ubers. With its colossal base defenses and excellent base 110 Speed, Lugia is capable of stalling out most offensive attackers simply by spamming Roost or Recover to heal itself constantly, due in part to Pressure putting a large drain on enemies' PP reserves. Toxic and Thunder Wave allow Lugia to break down sweepers even faster or just cripple them, and Lugia can utilize Reflect or Light Screen to reinforce its own huge defenses and make such jobs a cinch. Lugia can also phaze extremely well with Dragon Tail or Whirlwind. It has access to Substitute and can use it to great effect to block status moves, while also shielding itself from Dragon Tail. Furthermore, Lugia is no slouch offensively, and can capitalize on its great Speed to sweep with Calm Mind and its acceptable offensive movepool, consisting of Aeroblast, Ice Beam, Thunder, Earth Power, and Psyshock.</p>

<p><img src="/download/sprites/bw/467.png" alt="Magnezone" /><br />
<a href="/bw/pokemon/Magnezone/uber"><strong>Magnezone</strong></a><br />
Type: Steel / Electric<br />
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe<br />
Ability: Magnet Pull / Sturdy / Analytic (unreleased)</p>

<p>Magnezone holds a specific niche in Ubers for one reason: its ability, Magnet Pull, allows it to trap and kill Steel-types with a combination of Hidden Power Fire and Thunder / Thunderbolt. This allows it to make life easier on choiced sweepers, removing Pokemon immune to or resisting the sweeper's moves. In addition, a fantastic base 115 Defense means that it can switch in on Outrages and other attacks coming from Steels. Furthermore, its movepool is not lacking outside of attacking moves, allowing it to use Light Screen and Reflect to aid sweepers.</p>

<p><img src="/download/sprites/bw/478.png" alt="Mamoswine" /><br />
<a href="/bw/pokemon/Mamoswine/uber"><strong>Mamoswine</strong></a><br />
Type: Ground / Ice<br />
Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe<br />
Ability: Oblivious / Snow Cloak / Thick Fat</p>

<p>Mamoswine gained a great move, Icicle Crash, this generation. Now that it finally has a strong physical Ice STAB, it can tear through even the common physical walls with a handy 2HKO, seeing as the majority of them (Giratina, Groudon, and Lugia) are weak to Ice-type attacks. Earthquake is a powerful secondary STAB, which allows it to decimate Steel-types that aren't immune; even Ferrothorn is 2HKOed with the proper set. It also has a dangerous priority in the form of Ice Shard, which can do major damage to much of the tier and even OHKO 4x weak Pokemon, such as Shaymin-S, Rayquaza, and Garchomp. Going with a more suicide oriented route, Mamoswine can make a threatening Focus Sash lead with Endeavor, Ice Shard, and Stealth Rock.</p>

<p><img src="/download/sprites/bw/502.png" alt="Manaphy" /><br />
<a href="/bw/pokemon/Manaphy/uber"><strong>Manaphy</strong></a><br />
Type: Water<br />
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe<br />
Ability: Hydration</p>

<p>While Manaphy's stats are not awe inspiring, it is still a potent threat within the Uber tier. With the incredible boost that Tail Glow received in Gen 5, Manaphy can get +3 Special Attack in one turn. While not as useful as it was in Gen 4, Manaphy can also use Calm Mind fairly well. However, Calm Mind is often outclassed because of the immense power boost that Tail Glow now brings. Manaphy has access to a couple of powerful Water-type moves to help it abuse the rain boost, notably Surf and Scald. Aside from boosting Manaphy's STAB even further, rain helps Manaphy even more through its ability. Hydration automatically cures it of all status when there is rain, which is ever-present with the reign of Kyogre. This allows Manaphy to recover to full health using Rest without any consequences, as well as being immune to Toxic stall and Darkrai's Dark Void.</p>

<p><img src="/download/sprites/bw/376.png" alt="Metagross" /><br />
<a href="/bw/pokemon/Metagross/uber"><strong>Metagross</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe<br />
Ability: Clear Body / Light Metal (Unreleased)</p>

<p>Metagross is virtually everything you want from a sturdy tank. Its Steel typing gives it many resistances (including the prized Dragon resist), while the high base 135 Attack makes foes think twice before trying to set up on it. Metagross can fill many jobs on an Ubers team. It can set up Stealth Rock and act as a decent anti-lead by taking out many of the common Ubers leads with a combination of Meteor Mash and Bullet Punch. It can also use a Choice Scarf and revenge kill dangerous threats, don a Choice Band and nuke opposing Pokemon with its powerful attacks, or even use Agility to attempt a late game sweep.</p>

<p><img src="/download/sprites/bw/150.png" alt="Mew" /><br />
<a href="/bw/pokemon/Mew/uber"><strong>Mew</strong></a><br />
Type: Psychic<br />
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe<br />
Ability: Synchronize</p>

<p>With the ability to learn every TM, HM, and move tutor move, Mew is the ultimate Jack-of-all-trades. Unfortunatly when it comes to offense, Mew is outclassed by many powerful Uber attackers. When it comes to defense, it is outclassed by walls such as Deoxys-D, Cresselia, and Lugia. However, Mew is unparalleled in one aspect: Baton Passing. With the ability to pass a +2 boost in any stat, Mew is both unpredictable and efficient. It also has the move Taunt, letting it stop attempts to phaze it. In this generation it took a big hit with the introduction of Dragon Tail, however, which phazes and is not blocked by Taunt, but Mew has Substitute to stop Dragon Tail cold. It can also act as a lead, stopping other leads such as Forretress, Dialga, and Groudon from setting up. Of course, with its movepool, Mew can run plenty of other sets, such as a Transform set; expect the unexpected from this pink critter.</p>

<p><img src="/download/sprites/bw/150.png" alt="Mewtwo" /><br />
<a href="/bw/pokemon/Mewtwo/uber"><strong>Mewtwo</strong></a><br />
Type: Psychic<br />
Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe<br />
Ability: Pressure / Unnerve (unreleased)</p>

<p>Mewtwo has, since RBY, served as an offensive terror on Ubers teams, and Generation V continues that trend. Mewtwo's base 154 Special Attack, combined with base 130 Speed, allow it to outspeed and outdamage everything commonly seen in Ubers, with the exceptions of Deoxys-S and Deoxys-A. Mewtwo's offensive options are not the only thing to consider, however. Mewtwo's bulk, combined with access to Light Screen, Calm Mind, Reflect, Will-O-Wisp, Taunt, and Recover, allows it to stop offensive threats and stall teams in their tracks. In previous generations, Mewtwo's poor offensive STAB forced it to use moves such as Aura Sphere, Ice Beam, and Fire Blast for coverage. However, Mewtwo got a new toy to play with this generation: Psystrike. This Base 100 Power Psychic move allows Mewtwo to hit the majority of the Uber Pokemon on their weaker Defense stat while still retaining STAB and the 154 base Special Attack stat.</p>

<p><img src="/download/sprites/bw/291.png" alt="Ninjask" /><br />
<a href="/bw/pokemon/Ninjask/uber"><strong>Ninjask</strong></a><br />
Type: Bug / Flying<br />
Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe<br />
Ability: Speed Boost / Infiltrator (unreleased)</p>

<p>Despite having the second highest speed in the game (beaten only by Deoxys-S), Ninjask is unfortunately let down by its other stats. However, it does hold a specific niche in Ubers. That is, Ninjask is the only Pokemon in the game with access to the ability Speed Boost and Baton Pass. In addition to this, Ninjask has a movepool perfect for a Baton Passer, including Swords Dance and Substitute. Its downfalls, however, are a base 90 Attack stat which can't really do much damage, and a 4x weakness to Stealth Rock. Because of this, it is often seen in the lead spot holding a Focus Sash. It is also extremely vulnerable to phazing, as it does not possess Taunt.</p>

<p><img src="/download/sprites/bw/498.png" alt="Normal Arceus" /><br />
<a href="/bw/pokemon/arceus-normal/uber"><strong>Normal Arceus</strong></a><br />
Type: Normal<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Normal Arceus is one of the most devastating Pokemon in the entire game. With its unmatched combination of defenses, offenses, and Speed, Arceus can easily take advantage of Swords Dance to boost its Attack to astronomical levels. It can then blast its way though teams with its mighty STAB ExtremeSpeed, bypassing the Speed of many other Pokemon and obliterating them in a flash. To make matters worse, Arceus can utilize Shadow Force, Overheat, and Earthquake to break the few Pokemon that can stop it. While it is fearsome, Extremekiller does have some distinct counters, such as Skarmory. As with many of the formes, Normal Arceus can also capitalize on its sturdy defenses to become an impressive wall, shutting down most physical attackers with Will-O-Wisp. Normal Arceus also gets legions of support moves, including Toxic, Thunder Wave, Roar, Screens, and Perish Song.</p>

<p><img src="/download/sprites/bw/489.png" alt="Palkia" /><br />
<a href="/bw/pokemon/Palkia/uber"><strong>Palkia</strong></a><br />
Type: Water / Dragon<br />
Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe<br />
Ability: Pressure / Telepathy (unreleased)</p>

<p>Palkia, while a relative newcomer to the Uber tier, is still a potent force to be reckoned with. Palkia has a unique base Speed of 100 among Uber Dragons, allowing it to outspeed Rayquaza and the numerous base 90 Speed Pokemon, including, but not limited to, Reshiram, Zekrom, and Kyogre. Palkia's typing is even better. The Water / Dragon STAB combo hits everything for at least neutral damage except Ferrothorn, Empoleon, and Shedinja. While this may seem like a problem, Palkia's movepool covers those Pokemon easily, with moves such as Flamethrower, Fire Blast, and Thunder. Palkia's typing is a blessing in other matters as well, letting it switch into Fire- and Water-type moves, namely Kyogre's Water Spout. Palkia's versatility is almost unmatched. It can run a Choice Scarf set for revenge-killing, a Choice Specs set for general power and mayhem, a Substitute set to help against checks that plan to switch in, and even a mixed set with Focus Punch and Substitute to combat Blissey.</p>

<p><img src="/download/sprites/bw/517.png" alt="Poison Arceus" /><br />
<a href="/bw/pokemon/arceus-poison/uber"><strong>Poison Arceus</strong></a><br />
Type: Poison<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Although Poison has always been considered a sub par typing due to a lack of offensive coverage, hitting only one type super effectively, Poison Arceus has a unique niche in Ubers. It brings solid resists, good bulk, and the ability to Calm Mind up on Blissey without using Substitute. It is also one of the only viable Toxic Spikes absorbers in Ubers, making it hard for stall teams to do significant damage to your grounded sweepers. Poison Arceus is able to set up Calm Mind effectively with the combination of Judgement, Focus Blast, and Recover, and be an effective supporter with its unique resistances and odd typing.</p>

<p><img src="/download/sprites/bw/518.png" alt="Psychic Arceus" /><br />
<a href="/bw/pokemon/arceus-psychic/uber"><strong>Psychic Arceus</strong></a><br />
Type: Psychic<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Psychic Arceus has a few drawbacks that prevent its usage from rising as high as the other types, but it does have some specific uses. It is a very good counter to Poison and Fighting Arceus, and due to its great bulk, it can be an excellent Calm Mind user. Unfortunately, the coverage of Psychic lets down Arceus somewhat. Mewtwo is faster and has Aura Sphere instead of the inaccurate Focus Blast, which makes it the chosen Pokemon most of the time. Psychic Arceus is in no way bad, but other Arceus formes are simply better options the majority of the time.</p>

<p><img src="/download/sprites/bw/211.png" alt="Qwilfish" /><br />
<a href="/bw/pokemon/Qwilfish/uber"><strong>Qwilfish</strong></a><br />
Type: Water / Poison<br />
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe<br />
Ability: Swift Swim / Poison Point / Intimidate</p>

<p>While Qwilfish might look like just a throw-away Swift Swimmer, its movepool makes it much deadlier than it appears. With access to Swords Dance, Qwilfish can, with the aid of Wobbuffet, set up and sweep unprepared Ubers teams with boosted Attack, double-STAB Waterfall and blistering Speed. What makes Qwilfish more appealing than a Pokemon such as Kabutops is the extra Speed and ability to hit Grass-types super effectively with its secondary STAB. Aside from sweeping, Qwilfish in the rain is the fastest Spiker, and with other moves such as Taunt, Explosion, and Destiny Bond, Qwilfish can act as an effective stallbreaker by absorbing Toxic Spikes, using Taunt on a wall, setting up Spikes or Toxic Spikes, and finally using a speedy Destiny Bond when it's about to die.</p>

<p><img src="/download/sprites/bw/384.png" alt="Rayquaza" /><br />
<a href="/bw/pokemon/Rayquaza/uber"><strong>Rayquaza</strong></a><br />
Type: Dragon / Flying<br />
105 HP / 150 Atk / 90 Def / 150 SpA / 90 SpD / 95 Spe<br />
Ability: Air Lock</p>

<p>Rayquaza has always been feared due to its incredible base 150 offensive stats, nice base 95 Speed, and great movepool, including impressive offensive options in the form of Dragon Dance and Swords Dance, which magnify Rayquaza's capabilities as a sweeper. When you couple this up with great attacking moves such as STAB Outrage, Earthquake, Fire Blast, and a great priority move in ExtremeSpeed, it is clear that Rayquaza is able to play an array of offensive sets. Among the most effective are those of Dragon Dance, Swords Dance, or mixed sets, which all have the ability to rip through even the bulkiest of opponents if given sufficient support.</p>

<p><img src="/download/sprites/bw/657.png" alt="Reshiram" /><br />
<a href="/bw/pokemon/Reshiram/uber"><strong>Reshiram</strong></a><br />
Type: Dragon / Fire<br />
Base Stats: 100 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 90 Spe<br />
Ability: Turboblaze</p>

<p>With STABs that provide it perfect and unparalleled coverage (courtesy of Turboblaze breaking through Heatran's Flash Fire), and an enormous 150 base Special Attack, Reshiram is an absolute monster. It possesses very deadly moves to complement the aforementioned traits, namely Draco Meteor and its signature move, Blue Flare, a special Fire-type attack boasting a titanic 130 Base Power along with a decent 85% accuracy and 20% chance of inflicting burn. With the help of sunlight from Groudon, Choice Specs Reshiram is capable of 2HKOing Blissey with Blue Flare after Stealth Rock damage! Reshiram can also use Flame Charge to boost its Speed and attempt a sweep, and utilize its base 120 Attack to smash Blissey (and Ho-Oh, to an extent) down with Outrage. Reshiram is also a formidable Choice Scarf user thanks to its insanely powerful Blue Flare.</p>

<p><img src="/download/sprites/bw/519.png" alt="Rock Arceus" /><br />
<a href="/bw/pokemon/arceus-rock/uber"><strong>Rock Arceus</strong></a><br />
Type: Rock<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Almost all the non-Normal Arceus have only one role: using Calm Mind to attempt a sweep. This is no different in Rock Arceus's case, which can abuse its great coverage of STAB Rock Judgment and Earth Power while still retaining great bulk. Pesky Steel-types that resist Rock Arceus's Judgement are hit extremely hard with Earth Power.As usual, going on the all-out offensive is not wise. Rock Arceus also can function well on a Sandstorm team, with the Special Defense boost coming very handy in tanking hits.</p>

<p><img src="/download/sprites/bw/373.png" alt="Salamence" /><br />
<a href="/bw/pokemon/Salamence/uber"><strong>Salamence</strong></a><br />
Type: Dragon / Flying<br />
Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe<br />
Ability: Intimidate / Moxie (unreleased)</p>

<p>Salamence remains Rayquaza's partner in Dragon Dancing and wallbreaking in Gen 5. It possesses the important niche of 100 base Speed, letting it beat certain threats Dragon Dance Rayquaza cannot, namely a chance to beat Choice Scarf Palkia. On the other hand, Salamence can play the role of a wallbreaker, with its strong Draco Meteor and Outrage hitting the several Dragons in Ubers for heavy damage. Intimidate lets it cushion a resisted blow for setting up, and unlike Rayquaza, after a Dragon Dance, it can outspeed Darkrai, Mewtwo and Choice Scarf Kyogre. Choice Scarf Palkia also has to risk a speed tie to revenge kill Salamence, making this lofty Dragon a very potent threat.</p>

<p><img src="/download/sprites/bw/212.png" alt="Scizor" /><br />
<a href="/bw/pokemon/Scizor/uber"><strong>Scizor</strong></a><br />
Type: Bug / Steel<br />
Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe<br />
Ability: Swarm / Technician / Light Metal (unreleased)</p>

<p>Scizor's incredible base 130 Attack and base 100 Defense allow it to come in on many of the Dragon, Ghost, Dark, and Ice attacks thrown around in Ubers and hit back hard with a STAB, Technician-boosted Bullet Punch, as well as Roosting off the pitiful damage these attacks do to it. This, combined with a slow U-turn and access to Pursuit, makes it one of Ubers' premier trappers and scouters. However, when facing a Scizor, one must beware of Swords Dance as well. The omnipresence of Kyogre (and the rain it brings) in this tier makes Scizor even better—its only weakness to Fire-type attacks becomes x2 instead of x4.</p>

<p><img src="/download/sprites/bw/505.png" alt="Shaymin-S" /><br />
<a href="/bw/pokemon/Shaymin-S/uber"><strong>Shaymin-S</strong></a><br />
Type: Grass / Flying<br />
Base Stats: 100 HP / 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe<br />
Ability: Serene Grace</p>

<p>Shaymin-S remains the dreaded flincher it was in Gen 4. It hasn't gained any amazing tools in Gen 5, but new options aren't necessary, as it can run very effective choice sets, or take up the role of potentially the most annoying SubSeeder in Pokemon. With 120 base Special Attack, unresisted or super effective attacks will sting, unless Shaymin-S is facing a Blissey, which still has to fear Seed Flare's Special Defense drop chance. It also has a great 127 base Speed, allowing it to comfortably beat Darkrai and attempt to flinch it to death. Shaymin-S is an excellent complement to offensive teams, and also has a niche as a lead, boasting the ability to stop Deoxys-S 60% of the time.</p>

<p><img src="/download/sprites/bw/292.png" alt="Shedinja" /><br />
<a href="/bw/pokemon/Shedinja/uber"><strong>Shedinja</strong></a><br />
Type: Bug / Ghost<br />
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe<br />
Ability: Wonder Guard</p>

<p>Don't let Shedinja's extremely low base stats fool you, as this little bug can be an unstoppable monster because of its ability, Wonder Guard, which protects it from all but super effective damaging moves. Sure, its weaknesses include Fire-, Dark-, Ghost-, Rock-, and Flying-type attacks, but its immune to every other type! That means Shedinja can come against most of the top threats of the Uber metagame, such as Kyogre, Manaphy, RestTalk Calm Mind Giratina, Bulk Up Dialga, choice-locked Palkia, Kingdra, and even more. It also has access to Swords Dance and Shadow Sneak to revenge kill, as well as Will-O-Wisp to cripple some physical sweepers.</p>

<p><img src="/download/sprites/bw/227.png" alt="Skarmory" /><br />
<a href="/bw/pokemon/Skarmory/uber"><strong>Skarmory</strong></a><br />
Type: Steel / Flying<br />
Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe<br />
Ability: Sturdy / Keen Eye / Weak Armor</p>

<p>With its unique Steel / Flying typing, excellent physical defense, and a great support movepool, Skarmory stands fearless against many physical attackers of the Ubers metagame. Even with a specially defensive EV spread, Skarmory is a total stop against powerful physical attackers such as Groudon without a Fire-type move and Swords Dance Arceus. Skarmory's large support movepool can allow it to set up Spikes and Stealth Rock against these attackers, Roost off any damage taken, phaze them away with Whirlwind or Roar, or use Toxic to stall them. Skarmory can, with the aid of a special sponge such as Blissey, form a solid backbone for any Ubers team. In addition, Skamory also gets Taunt to prevent Pokemon such as Ferrothorn from setting up on it.</p>

<p><img src="/download/sprites/bw/520.png" alt="Steel Arceus" /><br />
<a href="/bw/pokemon/arceus-steel/uber"><strong>Steel Arceus</strong></a><br />
Type: Steel<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Steel Arceus is one of the most resilient Arceus formes. Its typing grants it resistances to many common attack types in the Ubers enviroment, including Dragon-, Ghost-, Dark-, and Ice-type attacks. Steel Arceus can easily take advantage of its brilliant defensive stats, Speed, and access to Recover to Calm Mind against the majority of foes, even being able to outlast Fire-types if it is raining. Although STAB Steel-type attacks don't have the best coverage, Arceus's typing gives it an immunity to Toxic, and Steel Arceus is usually able to garner so many Calm Mind boosts that it usually won't matter. If needed, however, it can use Thunder to strike at the majority of Steel-type resistant Pokemon such as Kyogre. Steel Arceus can also use Roar in conjunction with Calm Mind to stop other Calm Mind sweepers from setting up alongside it, making it even more difficult to take down without incredibly powerful attacks. Steel Arceus's defenses even allow it to sweep well with Swords Dance along with Iron Head for reliable STAB, although that set's coverage leaves much to be desired.</p>

<p><img src="/download/sprites/bw/73.png" alt="Tentacruel" /><br />
<a href="/bw/pokemon/Tentacruel/uber"><strong>Tentacruel</strong></a><br />
Type: Water / Poison<br />
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe<br />
Ability: Clear Body / Liquid Ooze / Rain Dish</p>

<p>Tentacruel is the second fastest user of Toxic Spikes in the tier, the fastest being Qwilfish in rain. Apart from this, Tentacruel also boasts Rapid Spin, and is one of its few viable users in the tier. However, what differentiates it from Forretress, apart from Tentacruel's superior Speed, is its new Dream World ability: Rain Dish. In rain, Tentacruel heals a total of 12.5% of its HP if it's holding Leftovers. Unlike most Pokemon, Tentacruel's Poison typing is also a boon for it since it can remove Toxic Spikes from the field instantly. Useful resistances to Water- and Fire-type attacks also help when combined with Tentacruel's decent base 80 HP and stellar 120 Special Defense. Unlike Forretress, Tentacruel can actually do something to its foes since it has access to Scald, Ice Beam, and the annoying Knock Off, which removes the target's held item. Tentacruel can even kill the most common spinblocker (Giratina-O) 1 on 1, as nothing the ghostly dragon runs can OHKO, and none of its special attacks can even 2HKO.</p>

<p><img src="/download/sprites/bw/653.png" alt="Terrakion" /><br />
<a href="/bw/pokemon/Terrakion/uber"><strong>Terrakion</strong></a><br />
Type: Rock / Fighting<br />
Base Stats: 91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe<br />
Ability: Justified</p>

<p>Terrakion has many things going for it. The first is the fantastic offensive typing with excellent base Attack and Speed, allowing it to hit everything with its dual STAB apart from Claydol for at least neutral damage. Secondly, Terrakion's access to both Swords Dance and Rock Polish allow it to simultaneously sweep defensive (with Swords Dance) and offensive teams (with Rock Polish) alike. Finally, Terrakion's typing and decent bulk, in conjunction with a Choice Scarf, makes it one of the best ExtremeKiller Arceus revenge killers, resisting ExtremeSpeed and dealing major damage back with super effective Close Combat. Its ability, Justified, is just an icing on the cake, allowing it to grab an Attack boost every time it is hit with a Dark-type attack.</p>

<p><img src="/download/sprites/bw/248.png" alt="Tyranitar" /><br />
<a href="/bw/pokemon/Tyranitar/uber"><strong>Tyranitar</strong></a><br />
Type: Rock / Dark<br />
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe<br />
Ability: Sand Stream / Unnerve (Unreleased)</p>

<p>Although weak to many common types and extremely slow, Tyranitar's movepool is large, even by Uber standards, and the great sand beast can hit opponents hard with both physical and special attacks. Tyranitar makes a great lead, setting up Stealth Rock while guaranteeing most opposing leads only get one layer of entry hazards. The boost from sandstorm allows Tyranitar to come in on most special attacks with ease and retaliate with its enormous attack or threaten to sweep with Dragon Dance. Its ability to set up Sandstorm makes it a good partner for Garchomp, Excadrill, and other sandstorm abusers.</p>

<p><img src="/download/sprites/bw/3.png" alt="Venusaur" /><br />
<a href="/bw/pokemon/Venusaur/uber"><strong>Venusaur</strong></a><br />
Type: Grass/Poison<br />
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe<br />
Ability: Overgrow / Chlorophyll</p>

<p>In the past, Venusaur's Speed has been a major issue in its performance as a sweeper. However, its Dream World ability, Chlorophyll, completely erases that problem. In addition to its Speed doubling thanks to permanent sun from Groudon, Venusaur has access to both Swords Dance and Growth, the latter of which sharply boosts Attack and Special Attack in the Sun. With either of these moves, Venusaur is easily able to run a special, physical, or mixed set. Venusaur's typing also gives it the ability to absorb Toxic Spikes, making life easier for the rest of your team.</p>

<p><img src="/download/sprites/bw/521.png" alt="Water Arceus" /><br />
<a href="/bw/pokemon/arceus-water/uber"><strong>Water Arceus</strong></a><br />
Type: Water<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>

<p>Water Arceus can be very threatening with rain support from Kyogre. Under the rain, its Water-type attacks receive a Splash Plate, STAB, and rain boost, making them incredibly powerful coming off a base 120 Attack or Special Attack. It can run Swords Dance and Calm Mind sets effectively, making use of a wide movepool and access to Recover. Its incredible bulk also allows the possibility of a tanking set, and though it is less common than the sweeper variants, it can wall a wide variety of threats.</p>

<p><img src="/download/sprites/bw/466.png" alt="Weavile" /><br />
<a href="/bw/pokemon/Weavile/uber"><strong>Weavile</strong></a><br />
Type: Ice / Dark<br />
Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe<br />
Ability: Pressure / Pickpocket (Unreleased)</p>

<p>Weavile is an interesting pokemon in the Uber environment. Its typing is absolutely perfect for an offensive threat in Ubers, hitting the various Dragon- and Psychic-type for super effective damage. However, its pitiful defenses and bad defensive typing make it fall to most neutral attacks. Ice Shard and base 125 Speed let it outspeed most Pokemon, and it can KO quite a few things. Using Sword Dance or a Choice Band boosts its already impressive Attack stat to greater heights. However, if Weavile can't manage to outspeed or damage the opponent enough, it is easy pickings for most attacker. For example, Pokemon such as Scizor, Metagross, and Forretress stop the weasel in its tracks. With Extremespeed's increased priority, it is a near surefire way of disposing of Weavile as well.</p>

<p><img src="/download/sprites/bw/559.png" alt="Whimsicott" /><br />
<a href="/bw/pokemon/Whimsicott/uber"><strong>Whimsicott</strong></a><br />
Type: Grass<br />
Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe<br />
Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)</p>

<p>Whimsicott's danger comes from a combination of its ability and its decent defensive stats. With Prankster, it is the fastest SubSeeder in the game bar none, and priority Encore and Stun Spore are great for setting up or shutting down sweeps. Priority Taunt also helps to stop leads, and this cotton ball can keep the momentum with U-turn. One must also beware the rare Tickle and Worry Seed, which can shut down sweepers. This Pokemon is the only answer a team needs to counter heavy offense teams, as well as stall teams, and must be considered while teambuilding.</p>

<p><img src="/download/sprites/bw/202.png" alt="Wobbuffet" /><br />
<a href="/bw/pokemon/Wobbuffet/uber"><strong>Wobbuffet</strong></a><br />
Type: Psychic<br />
Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe<br />
Ability: Shadow Tag / Telepathy (unreleased)</p>

<p>At first glance, one may ponder what this punching bag is doing in a tier filled with offensive monsters of all types. However, you will eventually notice the ability Shadow Tag. Wobbuffet can switch into most choice users and sponge hits with its massive 190 base HP using either Mirror Coat or Counter to remove the opponent's Choice Scarf user. The punching bag also gets Encore to use against non-Choiced Pokemon , which can allow a set-up sweeper such as Swords Dance Arceus to switch in and set up; or you can Encore an attacking move, at which point you repeat the process of either Mirror Coat or Counter. Wobbuffet also has access to Safeguard and Tickle; the former will allow your set-up sweeper to switch into an Encored Toxic, Thunder Wave, or Will-O-Wisp and set up with impunity, while the latter weakens the Defense of walls such as Lugia and Groudon, opening them up to physical attackers and more importantly, Pursuit.</p>

<p><img src="/download/sprites/bw/658.png" alt="Zekrom" /><br />
<a href="/bw/pokemon/Zekrom/uber"><strong>Zekrom</strong></a><br />
Type: Dragon / Electric<br />
Base Stats: 100 HP / 150 Atk / 120 Def / 120 SpA / 100 SpD / 90 Spe<br />
Ability: Teravolt</p>

<p>Zekrom possesses STABs that complement each other, and, combined with its top notch 150 base Attack and formidable 120 base Special Attack, it is a force to be reckoned with. Although Zekrom's movepool is rather shallow, it learns some of the strongest moves in the game, most notably Outrage; Draco Meteor; and its signature move, Bolt Strike, a physical Electric-type attack with a jaw dropping 130 base power, decent 85% accuracy, and 20% chance of paralysis. Zekrom can run a mixed set to take advantage of both of its high offensive stats, a Choice Band set to boost its titanic attack to insane levels, or a Choice Scarf set to patch its middling base Speed and act as a revenge killer.</p>
 

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