Data Prize Claiming Thread (Update 5-09-13)

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Okay, I just finished reffing a battle between Ice-Eyes and Rediamond. I get one ref counter, which I'm applying to my Aron Hardhead as an evolution counter.
 

Ice-eyes

Simper Fi
http://www.smogon.com/forums/showthread.php?t=86125

Claiming for me:
2 Trainer Counters

Claiming for my Voodoll:
1 Evolution Counter
1 Move Counter ---> Dark Pulse
1 Dream World Counter
1 KO Counter ---> Evolution Counter

Voodoll(*) [Radke] (Male)
Nature: Hasty

Type:
Normal/Dark:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **
Def: *(-)
SpA: ***
SpD: **
Spe: 81(+)

EC: 2 / 4
MC: 0
DC: 1 / 5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Attacks
Astonish(*)
Copycat(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Pin Missile(*)
Dark Pulse
Mimic(*)
Pursuit(*)
Counter(*)
Focus Punch(*)
Subsitute(*)
Return(*)
Payback(*)


EDIT: link fail
 
http://www.smogon.com/forums/showthread.php?t=86243

Dablob the Gastly got

1 Evolution Counter
1 Move Counter (saving)
1 Dream World Counter (does this matter do I have to type it)

Tim the Cranidos got

1 Evolution Counter
1 Move Counter (saving)
1 Dream World Counter
1 KO Counter ---> Trainer Counter

With my five trainer counters, I'm purchasing a Heracross.


Heracross [Flooffy] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Bug/Fighting

Bug: Summary: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ****
Def: ***
SpA: * (-1)
SpD: ***
Spe: 98 (85*1.15 rounded up)

x1.15 To Speed, -1 to Special Attack

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Megahorn
Focus Punch
Double Edge

Stone Edge
Swords Dance
Protect
 
Just finished this battle:

Wikey gets 2 Trainer Counters
--Keasbey gets 1 Evo. Counter, 1 Move Counter, 1 Dream Counter, 1 KO Counter
--Holden gets 1 Evo. Counter, 1 Move Counter, 1 Dream Counter, 1 KO Counter
I'll save my Trainer Counters.

For Keasbey I'll convert the KO Counter into a Move Counter. He now has 2 MC and I'll save that.

For Holden I'll convert the KO Counter into a Move Counter which bring him to 3. I'll spend two of those on Taunt which is a BW TM. He now has 1.

My Updated Registration Post
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Darkamber8828:

Heracross approved.

For the rest of you, remember only new Pokemon need to be approved. EVerything else is just paper trail, so just make sure you put in links.

As for me, I have new mons to get. Approving them obv.

http://www.smogon.com/forums/showthread.php?t=86380

Shellos is getting some Shiny new Move Counters, 2 to be exact, to learn Body Slam and Muddy Water. That finishes off it's Level-up Movepool.

I now have 4 Trainer Counters, so I'm claiming 2 Pokemon, Onix and Weedle:


Onix [Will Powers] (M)
Nature: Brave (Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Breakable Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: ***(+)
Def: ***** (+2)
SpA: **
SpD: **
Spe: 60(-)

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Knock Down
Sandstorm
Slam

Rock Blast
Flail
Stealth Rock

Earthquake
Taunt
Dragon Tail



Weedle [Chew Toshio] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: ***(+)
Def: **
SpA: *(-1)
SpD: *
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite
 
http://www.smogon.com/forums/showthread.php?t=86380

Well having just finished a battle I have 2 new trainer counters, woot for me! And Baltoy gets EC, MC, DC, etc. So I'm spending my two on this new Pokemon!


Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
Type: Normal
Normal: Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *(-*)
Def: **
SpA: **
SpD: ***
Spe: 64 (53x1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Yawn(*)
Detect(*)
Wish(*)
Shadow Ball(*)
Hidden Power Fire Power 6(*)
Substitute(*)
 
Kaxtar vs. Tortferngatr

Yeah, I won this. I'm applying all the dream world, evolution, and move counters to my pokemon. Magic shrimp's KO counter is going towards evolution, and so are both of Larvesta's KO counter. I'll edit my post when I find out what pokemon I want to catch with my Trainer counters. Magic Shrimp will save its move counter, Larvesta will learn Psychic, and Riolu will learn Ice Punch (from Fourth Gen Move Tutor).

My trainer counters will go to a brand new Bulbasaur: Jade Rose

Bulbasaur [Jade Rose] (F)
Nature: Brave (Adds a * to Attack, 15% less speed, 5% flat increase in Accuracy)

Type:
Grass/ Poison

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:


HP: 90
Atk: *** (+1)
Def: **
SpA: ***
SpD: ***
Spe: 39 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Power Whip
Skull Bash

Hidden Power Rock
Sludge Bomb
Swords Dance
 
I would like to claim the following following my loss against Kaxtar, and my victory against FinnRagetti:

Acklow said:
For Tortferngatr, the Loser:
-2 Trainer Counters.
-Freeze the Syclar receives 1 of each counter in addition to 1 KO Counter.
-Float the Plicowatt receives 1 of each counter in addition to 1 KO Counter.
-Frostbite the Snover receives 1 of each counter.
me said:
-I get 2 Trainer counters
-Freeze gets 1 KO counter (which I will put into the move counter) 1 evolution counter, 1 move counter, and 1 dream counter.

For Freeze, I will redeem one KO counter for an evolution counter, and another for a move counter. Additionally, I will invest its move counters into levelup move Hail (For matches where abilities are disabled/I have no access to Snover) and TM move U-Turn.
For Float, I will redeem the KO counter for an evolution counter. Additionally, I will save the move counter for later.
For Frostbite, I will spend the move counter on Wood Hammer.

Additionally, I would like to buy the following with two Trainer Counters (and save the other two):


Numel (Flare) (F)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fire
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate, DW) This Pokemon moves at its own pace and cannot be confused by any method.

Stats: 60/60/40/65/40/35
HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-15%)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
After finishing reffing this battle, I claim 3 Ref Tokens.

2 of them will go to teaching Syclar (Frozo) Hidden Power Electric 6 (4 energy)
1 of them will go to teaching Syclar (Frozo) the move Bug Buzz
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
hd said:
Nohface (Matthew) [M]
EC: +1
MC: +1
DC: +1
KO Counter: 1

TC: +2
i'll get shadow strike with my MC and the KO counter will go to Matt's Evolution Counters. The link to the match is in HD's post right above me, so I got a bit lazy.

2/6
1
1/5
 
Claiming two trainer counters for...
http://www.smogon.com/forums/showthread.php?t=86232

Ken (Cubone)
EC: +1
MC: +1
DC: +1
KO Counter: +1

Putting my KO Counter into my move counters. Saving for later.

Akihiko (Machoke)
EC: +1
MC: +1
DC: +1
KO Counter: +1

Putting my KO Counter into my Move Counter. Spending them both to get B/W TM Fire Blast.

Chidori (Vulpix)
EC: +1
MC: +1
DC: +1

Saving all of these

Using my 2 Trainer Counters to buy a Shroomish

Jin (Shroomish) Male
Nature: Brave (+Atk, - Spe)
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1)

Stats:
HP: 100
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 30 (-)

EC: 0/4
MC: 0
DC: 0

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis and sleep.

When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Quick Feet: (Dream World)(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder
Drain Punch
Bullet Seed
Focus Punch
Toxic
Swagger
Substitute
 
cartoons!'s team
Zigzagoon (Passpartou) [F]
EC: +1
MC: +1
DC: +1

Breezi (Handsome) [M]
EC: +1
MC: +1
DC: +1

TC: +2
From the match with Goldenknight.

I'd like to use my 1 MC to get Flail for Passpartou

and use 1 MC to get Me First for Handsome

I'd also like to spend my 5 TCs on a Pinsir


Pinsir [Pinster] Male
Nature: Adamant

Type: Bug

Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).


Stats:

HP: 100
Atk: ***** (+1)
Def: ****
SpA: * (-1)
SpD: ***
Spe: 85

EC: -
MC: 0
DC: 0/5

Abilities:

Hyper Cutter (Innate):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW) (Innate):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Knock Down
Earthquake
Bulk Up

Me First
Faint Attack
Bug Bite


edit: just read the new rules regarding non-evolving Pokemon. Harsh, DK.
In that case, I will hoard my TCs for now.
 
I am teaching my beldum zen headbutt, headbutt, and Iron defense via the new rule. Also, am I allowed to use these moves in battles which Beldum hasn't been used in?
 
Trading in 2 Trainer Counters for this:

Eevee (Tweety) (M)
Nature: Modest (Special Attack raised by *, Attack is lowered by *)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tail Whip
Tackle
Helping Hand
Sand Attack
Growl
Quick Attack
Fake Tears
Wish
Detect
Shadow Ball
Retaliation
Substitute
 
From this battle: http://www.smogon.com/forums/showthread.php?t=86173&page=2

I, Kaxtar, receive 3 Ref Tokens.
Rediamond, the winner, receives
2 trainer counters, 1 evolution counter on each pokemon, 1 dream counter for each pokemon, and 1 Move counter for each. Also, each of his pokemon gets a KO bonus, to be applied wherever they wish.
Limewire
receives 2 trainer counters, 1 evolution counter on each pokemon, 1 dream counter for each pokemon, and 1 Move counter for each. Also, his Magnemite and Staryu get a KO bonus.
I'm applying my one of my ref tokens to my Magic shrimp's evolution counter. The other two are going into Monozu's Evolution counter.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Solstice:

Eevee Approved.

Kaxtar:

Bulbasaur Approved.

tortferngatr:

Numel Approved

Chomper the Sharptooth:

Shroomish Approved

Cartoons!:

As the rule regarding Single Stage Evolutions was not officially posted until 6 hours after you made your initial claim (and was not discussed but added as a balance to evolution increases), you will be allowed to keep Pinsir if you desire. If so, it is approved.

coolking49:

You may use Beldum's tutored mobves in any battles you are presently in. This is a one-time retroactive change.

FinnRageti:

Eevee is approved, but should not have asterisks as it is not a starting Pokemon.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=86371

For Chinchou, I'm using the KO counter on EC.

Using my MC to learn Hydro Pump.

I'm also buying a Pokemon with my Trainer Counters:-


Spiffy [Monohm][Male]

Stats:
Naive Nature
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: *(-)

EC:0/9
MC:0
DC:0/6

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Spark

Dragon Dance
Dragon Rush
Magnet Rise

Flamethrower
Thunderbolt
Surf

Spe: 69(x1.15)
 
Claiming 2 ref tokens for this battle

It is my desire to spend them as Evolution Counters on my Gastly

(also, I'd like to be approved for this post too, since I never got an answer)

EDIT: Also claiming a Ref counter from this battle. I'd like to spend it as an Evoution Counter on my Nohface.
 
I'm claiming my three ref token form this battle: http://www.smogon.com/forums/showthread.php?t=86140

The Ref Tokens will be going towards something. I'll edit it in when I decide.

EDIT: 2 counters will go towards Riolu's Evolutions counters, and the other counter will go towards Riolu's Move Counter, specifically Aura Sphere (Riolu gets this by event from pokemon Ranger: Shadows of Almia).
 
Claiming tokens for this battle: http://www.smogon.com/forums/showthread.php?p=3331468#post3331468

I gain an evolution, move, and dream world counter each for Amélie the Nidoran F, and George the Lickitung. I also receive 2 Trainer counters that I will be saving for now.

George also gains a KO counter which I shall put towards his evolution tally.

I will now teach George Power Whip from his level-up movepool with his move counter, and Amélie Crunch from her level-up movepool with her move counter.

That should all be in order, if not, just say so.

EDIT: Also claiming for this battle: http://www.smogon.com/forums/showthread.php?p=3334288#post3334288

Buggo the Caterpie gains 1 EC, 1 MC and 1 DC. I gain two Trainer Counters that I intend to save for now.
 
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