Data Prize Claiming Thread (Update 5-09-13)

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Engineer: Not Approved. You have 3 extra level up moves (Metal Sound, Earth Power, Ancient Power), but you then have 5 TMs (rock polish, fire blast, energy ball, volt change, shadow ball). You need to get rid of two of these TMs.

Danmantincan: Approved

This makes 10 approvals, so I'm claiming a token. I'll save it for now.
 
From this battle I claim:

2 TC, which I'm saving for now and a KOC for Banquo and Polaris, both of which go towards their respective ECs, meaning:

Banquo:
EC: 2/6
MC: 1
DC: 1/5

Polaris:
EC: 2/6
MC: 1
DC: 1/5
 
Finished my first battle: ShyGuy1221 v Son_of_Shadoo

I am claming:

2 Trainer Counters, which I am saving.

1 Evo Counter, 1 Move Counter, and 1 Dream Counter for my Aipom.
Spr_5b_190_f.png

Aipom (*) Libra (F)
Nature: Adamant
EC: 1/6
MC: 1
DC: 1/5

1 Evo Counter, 1 Move Counter, 1 Dream Counter, and 2 KO Counters for my Embirch.
The KO Counters go to his Evo Counters and his Move Counters.
embirch2.png

Embirch (*) Gordon (M)
Nature: Sassy
EC: 2/9
MC: 2
DC: 1/5
 
Every Trainer gets 2 Trainer Tokens.
Each Pokemon gets 1 EC, 1 DC, and 1 MC.
Guernica and Handsome get 1 KO Counter each.

Ref gets 4 Ref Tokens :D


Congratulations!

Claiming from this battle.

Gonna save the 2 TC for now bringing my total to 4.

Guernica gets 1KO counter which he'll add to MC which with the 1 MC, 1 EC, and 1 DC he also got from the battle brings his totals to:

EC: 1/6
MC: 2
DC: 1/5

I'll use those two MC to teach Guernica Toxic (BW TM.)
 
This recently completed battle

From that battle, I'll use Capers' KO Counter towards unlocking his DW ability, giving him a total of 2/6 EC, 1 MC, & 3/5 DC.

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Gible Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 42

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Body Slam
Iron Head
Earthquake
Dragon Claw
Hone Claws
EDIT: When I got Sleast, I forgot to list his Hidden Power: It will be Fire, 7.
 
Claiming prizes for this match

Each of my Pokemon gets one EC/MC/DC for showing up. Bellamy (Bagon) and Greebo (Scrafty) each get KO Counters, both of which I will be adding to their Evo Counter total. I'll spend Bellamy's MC on Dragon Claw, and Greebo's on Crunch. Final tally for all bonuses should look like this:

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Bagon(*) Bellamy (M)
Nature: Naughty

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Locked)

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw


Dragon Dance(*)
Hydro Pump(*)
Fire Fang(*)


Shadow Claw(*)
Rock Slide(*)
Roar(*)
133.png

Eevee(*) Victoire (F)
Nature: Mild

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55

EC: 2/6
MC: 1
DC: 1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.


Anticipation (Dream World): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.(Locked)

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)


Detect(*)
Wish(*)
Fake Tears(*)


Shadow Ball(*)
Dig(*)
Attract(*)
559.png

Greebo(*) Scraggy (M)
Nature: Adamant

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 2/6
MC: 0
DC: 1/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer(*)
Low Kick(*)
Sand Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
Crunch

Dragon Dance(*)
Drain Punch(*)
Thunder Punch(*)


Dragon Claw(*)
Stone Edge(*)
Poison Jab(*)
 
http://www.smogon.com/forums/showthread.php?t=86428

Claiming two Trainer Counters, 1 Move Counter, 1 Evolution Counter, and 1 Dream Counter for my Skorupi from this match.

451.png

Skorupi [Splinter] (M)

EC: 1 / 6
MC: 1
DC: 1 / 5

Using two of my current four Trainer Counters to purchase this little guy:

embirch2.png

Embirch [Willow] (F)
Nature: Quiet (Adds * to Special Attack. A 15% decrease (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on the opponent's Pokemon's attacks.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 43 (50 x 15% = 7.5)

EC: 0 / 9
MC: 0
DC: 0 / 5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
 
Using my two trainer counters to purchase:

Spr_5b_098.png

Krabby [Carcinus] (F)
Nature: Adamant (Adds * to Attack; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *****(+)
Def: ***
SpA: (-)
SpD: *
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Mud Sport(*)
Bubble(*)
Vicegrip(*)
Leer(*)
Harden(*)
BubbleBeam(*)
Mud Shot(*)
Metal Claw(*)
Stomp(*)

Haze(*)
Tickle(*)
Slam(*)

X-Scissor(*)
Rock Slide(*)
Brick Break(*)
 
Claiming tokens from this battle: http://www.smogon.com/forums/showthread.php?p=3360407#post3360407

George the Lickitung gains 1 EC, 1 MC, 1 DC, and 1 KO counter, which I will put towards his EC, bringing him up to:
EC: 6/6
MC: 2
DC: 3/5

This means I can evolve him, but, he is currently involved in another battle, so can I evolve him now, or do I need to wait?

Amélie the NidoranF gains 1 EC, 1 MC, and 1 DC, bringing her to:
EC: 2/9
MC: 1
DC: 2/5

As for me, I gain 2 TC, bringing me to 4 TC... And 4 straight losses. Damn, I really suck at this.
 
Acklow vs. Dogfish44

I lost this one... =( Danged critical...

Anyways, I get

Destiny Warrior said:
Acklow: 2 Trainer Counters
Needles: 1 MC, 1 DC, 1 EC, 1 KO Counter
Firefly: 1 MC, 1 DC, 1 EC

The KO Counter will be allotted to Needles' EC slot.

Trainer Counters will be saved for now...
 
Immk Ultra: Approved

ShyGuy: Approved

Wikey: Approved

Tortferngatr: Approved

Ducklett: Approved

DarkSlay: Approved

Son of Shadoo: Approved

Acklow: Approved

Great work everyone!

8
 
Per the request of Engineer Pikachu:

ENGINEER PIKACHU: Rebble is checked through and approved. Nice work!

1
 
ok so this isn't from a battle or anything but i have 6 trainer counters and want to spend them.

TC: 6--->2

349.png

<Feebas> [Azul] (F)
Nature: Bold
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities: Swift Swim, Adaptability (DW)
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability [DW Locked]: (innate) The moves that match this Pokemon’s type deal two (2) more damage.

Stats:
HP: 80
Atk: (-)
Def: **(+)
SpA: *
SpD: **
Spe: 80

EC:0/6
MC:0
DC:0/5

Attacks:
Splash
Tackle
Mirror Coat
Hypnosis
Confuse Ray
Toxic
Ice Beam
Surf

285.png

<Shroomish> [Bruce] (M)
Nature: Careful
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: **
Def: ***
SpA: *(-)
SpD: ****(+)
Spe: 35

EC:0/6
MC:0
DC:0/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Bullet Seed
Drain Punch
Seed Bomb
Toxic
Facade
Swords Dance
 
Hi, I got 1 ref token from this match, and I'll like to use it on Drilbur's EC. And just for future references, I can't use these types of counters to evolve stuff, right? I'll have to leave it at 5/6 and find a match?

529.png

Drilbur (Tearra) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
Drilbur
HP: 100
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 68

EC: 2/6
MC: 0
DC: 0/5
 
And just for future references, I can't use these types of counters to evolve stuff, right? I'll have to leave it at 5/6 and find a match?
From the data thread...
Data Thread said:
A Ref Token is redeemable for any Counter on any of the ref's Pokemon. However, in order to evolve, a Pokemon must be used in battle - just having enough Evolution Counters is not sufficient.
You are correct.
 
Banryu VS -Charmander-
^ Claiming 1 EC / MC / DC each for my Charmander and Trapinch from this battle.

The MC will go toward Fire Spin on Charmander and Earthquake on Trapinch.

4.png

Charmander (*) Aether (m)
Nature: Rash
Personality: Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. His battle style is aggressive and unrelenting, and he likes to put his opponents on the defensive with a wide variety of attacking methods.

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 65

EC: 0/9
MC: 0/0
DC: 0/5

Abilities: Blaze, Solar Power (DW)
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power [DW Locked]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
(*) Scratch
(*) Growl
(*) Ember
(*) Smokescreen
(*) Metal Claw (FRLG level 13)
(*) Dragon Rage
(*) Rage (RSE level 19)
(*) Scary Face
(*) Fire Fang
Fire Spin

(*) Dragon Dance
(*) Dragon Pulse
(*) Outrage

(*) Sunny Day
(*) Will-O-Wisp
(*) Hidden Power (Grass, 7)

328.png

Trapinch (*) Myrmeleon (m)
Nature: Docile
Personality: This little termite is very patient and laid-back in stark contrast to his fiery teammate, his most notable personality trait being a tremendous appetite. Though he doesn't take battles as seriously as his trainer's other Pokemon, he is a staunch competitor nonetheless, due to his unfailing grit and perseverance in tough situations. In battle he is an exceptionally specialized digger, even for a Ground-type, and relies heavily on his sand-based and underground moves for defense and offense alike.

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

EC: 0/9
MC: 0/0
DC: 0/5

Abilities: Arena Trap, Hyper Cutter, Sheer Force (DW)
Arena Trap: (innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Hyper Cutter: (innate) This Pokemon always keeps its teeth extremely sharp, and thus cannot have its attack reduced.
Sheer Force [DW Locked]: (must enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Attacks:
(*) Bite
(*) Sand-Attack
(*) Faint Attack
(*) Sand Tomb
Earthquake

(*) Quick Attack
(*) Fury Cutter
(*) Earth Power

(*) Dig
(*) Rock Slide
(*) Protect
 
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