Data Prize Claiming Thread (Update 5-09-13)

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I claim 1 Ref Token from this barbarously quick battle.

EDIT: That's going into my Feebas' EC. Is now 3/6 kthxbai.

Another battle to claim prizes from.

- 2 TC for me
- 1 KO counter for Shieldon = 1 MC
- Redeeming in total 1 EC / 2 MC / 1 DC for Shieldon

Shieldon (Toronero) male
2/6 EC
2 MC
2/5 DC
 
The 12 above me are all approved, bringing me to a whopping 26! I'm redeeming both approval counters into Hardhead's DC, unlocking Heavy Metal!

Additionally, from this battle
http://www.smogon.com/forums/showthread.php?t=86897
I'll be saving the two TC. The EC makes Grass Skirt evolve into Pyroak! The rest of the counters will be applied normally.

Now, time to pick up some new team members!

Rolf the Bronzor
bronzor.png

Bronzor [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: *
Def: ***
SpA: *
SpD: ****(+)
Spe: 20 (-)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison

Trick
Ancientpower
Signal Beam

Trick Room
Dream Eater
Flash Cannon


Casper the Nohface
Nohface.png

Casper [Nohface] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

HP: 100
Atk: *** (+)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt

Tag the Litwick

litwick.png

Tag [Litwick] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: **
Def: * (-)
SpA: **** (+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Sunny Day
Fire Blast
Flame Charge

Acid
Clear Smog
Endure
 
yeah, I'm getting a second deino since i dislike the nature of the first. I want to release the first because Pokemon deserve to be loved :(

633.png

Deino [Endsieg] (M) Endsieg means final victory to anyone who cares
Nature: Quiet

Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32(-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Toxic
Taunt

ok, I also finished this

my TC go back to 6

Porygon's EC/KO counter will let it evolve and will spend three of the MC and one ref token on teleport before it evolves

233.png

EC: 4/9
MC: 0
DC: 3/5
 
http://www.smogon.com/forums/showthread.php?t=103037

Paras gets a MC, EC, DC, and KO I invest in EC.

paras.png

EC: 2/6
MC: 0
DC: 1/5

Using the MC to get Aromatherapy.

NO MORE PARAFUSION

Using my two TC to get a Tympole.


tympole.png

Tympole (*) Squashy (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb: (DW, not activated) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
Tympole
HP: 90
Atk: **
Def: **
SpA: *** (+1)
SpD: * (-1)
Spe: 64

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Mud Bomb
Earth Power
Refresh

Toxic
Surf
Sludge Wave
 
http://www.smogon.com/forums/showthread.php?t=103037

And with that, I'm evolving Chinchou to a fat Lanturn.

Saving the MC and just plopping in the DC.

171.png

Lanturn(*) Sappharite (F)
Nature: Modest (Adds * to SpA; Subtracts * from Atk).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
Lanturn
HP: 110
Atk: **(-)
Def: ***
SpA: ****(+)
SpD: ***
Spe: 67

EC: 6/6
MC: 1
DC: 2/5

Okay, the 2 TCs will be used on something cool. will edit in like 3-30 minutes.

edit: NVM, not using Ref Tokens for Dusclops. Going to buff Chimchar a bit.

http://www.smogon.com/forums/showthr...10#post3412910 2
http://www.smogon.com/forums/showthread.php?t=102004 1

2 Ref Tokens for Overheat, 1 Ref Token for Acrobat (level-up)
390.png

Chimchar (Dahlia) (F)
Nature: Mild (+SpA, -Def).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Chimchar
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 61

EC: 0/9
MC: 0
DC: 0/5


Ability:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobat

Encore
Counter
ThunderPunch

Flamethrower
Dig
Grass Knot
Overheat
 
The above 5 are approved, which nets me on approval counter with 3 approvals remaining.

I'll be using that on Clive's EC, bringing it to 4!

343.png

Baltoy [Clive] (N/A)
EC: 4/6
MC: 1
DC: 1/5

E: Kannon, approved. 5
 
evolving thunderpunch into an electabuzz!
125.png

HP: 100
Atk: **** (+)
Def: ** (-)
SpA: ***
SpD: ***
Spe: 105

it doesn't gain any more attacks from evolving though :(
 
battle

TC: 0 -> 2

Yeti
EC: 6/6
MC: 1 -> 2 -> 0 (getting 5th gen TM Bulldoze)
DC: 4/5 -> 5/5

Card Shark
EC: 2/6 -> 3/6
MC: 1 -> 2 -> 1 (getting 4th/5th LU move Crunch)
DC: 2/5 -> 3/5
 
After the reffing of this match, I claim 2 Ref Tokens. This brings my Ref Tokens up to a total of 3. I will put all three into Rebble (Rebel)'s EC, allowing it to evolve to its next form.
Gempre1.png

Rebble (Rebel) (U)
Nature: Mild (Sp.A increased by *, Def decreased by *)
Stats: 30 / 40 / 35 / 80 / 40 / 90
HP: 90
Atk: **
Def: * (-)
SpA: **** (+)
SpD: **
Spe: 90
Evolution Counter: 1 / 9
Move Counter: 1
Dream Counter: 1 / 5

This turns into:
Gempre2-1.png

Bolderdash (Rebel) (U)
Nature: Mild (Sp.A increased by *, Def decreased by *)
Stats: 60 / 50 / 50 / 100 / 55 / 110
HP: 100
Atk: **
Def: * (-)
SpA: ***** (+)
SpD: **
Spe: 110
Evolution Counter: 4 / 9
Move Counter: 1
Dream Counter: 1 / 5

It also learns Vacuum Wave upon leveling up.
 
I finished this battle.

Mewtwo15026:
Two Trainer Counters--Total of 2

Vladdy the Marshtomp
259.png

-One MC -- Spending on Earthquake, a Level-Up move.
-One DC
-One EC
-One KO Counter -- Used as an Evo Counter to evolve mid-battle.

259.png

Marshtomp(*) Vladdy (M)
Nature: Relaxed

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: **** (+ nature)

SpA: ***
SpD: ***
Spe: 43 (- nature)


RELAXED: Adds * to Defense; a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

EC: 5/9
MC: 1
DC: 2/5

Abilities:


Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)


Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:

(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Dig
(*)Boiling Water
(*)Rock Slide

Waterfall

Mud Shot (Evo Lv16)
Mud Bomb (Evo Lv25)
Earthquake

Gesundheit the Pichu
172.png

-One MC -- Now has 1.
-One DC -- Now has 1.
-One EC -- Now has 1.
 
The above two are approved. 9.

Flora said:
KO Counters: Diana (1), Roger (1), Yeti (1)
1 EC, MC, and DC: Diana, Roger, Card Shark, Yeti
2 Trainer Counters: Alch, HD
2 Ref Tokens: Flora

38.png

Ninetales [Diana] (F)
EC: 6/6
MC: 2
DC: 3/5

KO Counter goes to DC. I'm spending those 2 MCs on the BW TM Fire Blast.

570.png

Zorua [Roger] (M)
EC: 2/6
MC: 1
DC: N/A

KO Counter goes to EC. I'll be using that MC on the BW Level-up move Nasty Plot.

I shall then use those 2 Trainer Counters in order to purchase this awesome Elgyem!

605.png

Elgyem [Alchemator]
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW): (Can be Enabled)
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] [7]
Imprison
Disable
Nasty Plot
Teleport
Psyshock
Shadow Ball
Thunderbolt

Note that while the Audit thread says that Elgyem should have *** SDef and only ** SAtk, I am assuming that this is an error. In-game it has base 85 SAtk (clearly breaking the *** boundary) but only 55 SDef, which does not reach ***. Thanks.
 
Claiming 12 ref tokens (using melee ref token rules due to multiple competitors) from this battle:

Tag Battle! Banryu & Nyx VS rewindman & Shadoo

I'll put 1 token in my Prinplup's EC:

Prinplupasb.gif


EC: 8/9
MC: 0
DC: 3/5

I'll also place 6 tokens in my Duclohm, 4 in EC and 2 in MC. I'll use that 2 MC to buy Flamethrower for him:

Duohm.png


EC: 8/9
MC: 0
DC:
2/5

Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Double Hit
Spark(*)
Sonicboom(*)
Slack Off
Hurracane (aka Gale)

Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)

Thunder(*)
Flamethrower
Thunder Wave(*)
Surf(*)

Finally I'll place 5 tokens into my Archen's EC:

archenasb.gif


EC: 5/6
MC: 0
 
Above is approved. Thus I claim 1 Approval Counter.

I'm using this on Winston's EC!

102.png

EC: 1/6
MC: 0
DC: 0/5
 
using 2 TC to get a random larvesta

edit:
636.png

Larvesta [Flare] (M)

Nature:
Bashful

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (Innate) [DW] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:
Ember
String Shot
Leech Life
Take Down
Fire Blast
Wild Charge
Sunny Day
Morning Sun
Zen Headbutt
Magnet Rise
 
Claiming from this battle.

Vulcan goes to:
EC: 2/9
MC: 2
DC: 2/5

Using the two MCs on Flare Blitz and Heat Smash, bringing it to:
EC: 2/9
MC: 0
DC: 2/5

Saving the two TCs.
 
http://www.smogon.com/forums/showthread.php?t=102672
danmantincan:
-Anubis:
One MC
One DC
One EC
One KO Counter

Two Trainer Counters

I'm going to use Anubis' KO Counter as a MC and teach it Me First, Close Combat and Aura Sphere;

EC: 6/6
MC: 2-->4-->1
DC: 3/5-->4/5

I'll also claim 1 Ref Token from http://www.smogon.com/forums/showthread.php?t=102789, which I will put into Scar's EC evolving him into an Arcanine;
59.png

EC: 5/6-->6/6
MC: 2
DC: 4/5

I'm also going to use my 2 Trainer Counters to get Abraxas the Torchic
255.png

Torchic (F) - Abraxas
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+1)
SpD: *(-1)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Counter
Feather Dance
Reversal

Fire Blast
Shadow Claw
Rock Slide
 
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