Seven Deadly Sins
~hallelujah~
Not really, same with Base Rank Total.
Halle-flippin-lujah, that's one pain in the arse gone from claiming.Hey so with the new substitution rules is it still necessary to list the amount of moves a Pokemon knows?
Giga Drain should really cost more like 8 or 10—it has healing, but it's a pittance on anything that isn't already getting destroyed by it.21:12 SevenDeadlySins why did giga drain cost 11 en
21:12 SevenDeadlySins doesn't it cost 9?
21:12 Tortferngatr It costs 11
21:12 dogfish44 base EN of 12
21:12 Rediamond The simpler solution would be moving the reffing stuff into a placeholder in the data audit thread and actually updating it with hotfixes
21:12 *** luc joined #capasb
21:12 Lou it costs 12 for some god-awful reason
21:12 SevenDeadlySins since when
21:12 dogfish44 balance
21:12 Rediamond That's all that really needs done tbh
21:12 *** luc quit (Quit: luc)
21:12 dogfish44 [05:12:10] <MoveBot> Giga Drain: The Pokemon fires a red beam at the opponent that engulfs it and saps its HP back to the user. Half the damage inflicted on the opponent is healed.
21:12 dogfish44 [05:12:10] <MoveBot> Attack Power: 8 | Accuracy: 100% | Energy Cost: 12 | Attack Type: Special | Effect Chance: -- | Typing: Grass | Priority: 0 | CT: Set
21:12 Rediamond It has the energy of a healing move and an attack
21:12 Lou dogfish, 8-10 would be balance
21:12 dogfish44 not my choice
21:12 Lou 12 is /un/balance
21:12 dogfish44 Rediamond is right though
21:12 Tortferngatr The main advantage of a single large thread (closed) is that it lets us have an infinite number of placeholders
21:12 Rediamond Maybe 10 would be better though
21:13 SevenDeadlySins it's always been 10
21:13 Lou red doesn't seem to understand how inflated that cost is
21:13 SevenDeadlySins when did it get changed
21:13 dogfish44 A while ago
21:13 Rediamond I understand it, but I'm stating the logic behind it
21:13 dogfish44 dunno the exact post
21:13 Lou I think I'll SotG that
Exactly. For further comparison, healing moves heal 20 HP and for pokes with 100 HP it costs... 12 EN. The same. So in your example, Drain Punch/Giga Drain actually shifts the HP gap more in your favour for the same energy. And if you're doing some hefty damage to low def or type-weak opponents, well...You must consider that in your example (7 healed, 14 damage done) the gap between the battlers in HP increased by 21 in your favor.
this stuff really should be in the data towerChance Substitution:
For each of their Pokemon, either player may create a substitution based on the success or failure of a previously ordered Attack or Attack effect. This conditional can only be triggered by the success or failure of a previous action, and as such cannot be applied to the first action of a round. A Player acting first can make either an Attack Substitution or a Chance Substitution, but not both - unless against a foe that has met the requirements for two substitutions.
Objection said:Something I am going to point out right now is that, in Safeguard's DAT description, it says the Safeguard disappears if the user switches out. However, this is inconsistent with the other screens, which remain if the user switches, and according to Veekun, Safeguard does not disappear if the user switches out.
So ... is there a reason for this discrepancy?
It seems we have for some reason taken what is a 60 BP move ingame and made it BP 9-10 against your average weight class poke. The energy cost formula is also out of whack with the accepted BP to EN conventions, with BP 10 only costing 6 EN (before STAB, which every ASB legal Poke has on it) rather than the expected 7. The move is really only intended to be used for its secondary effect and having it deal upwards of 15 points of neutral damage on top of this is a little out of line.DAT said:Sky Drop: The Pokémon grabs the opponent in its talons, and drops them from a great height. While in midair, the opponent can only use moves that solely target the Pokemon lifting it into the air. This move can hit any single Pokemon on the field, regardless of position. Sky Drop can be used on targets with a Weight Class up to two (2) values higher than the user's.
Attack Power: 6 + Target Weight Class | Accuracy: 100% | Energy Cost: 4 + Target Weight Class/2 | Attack Type: Physical | Effect Chance: -- | Typing: Flying | Priority: Lifting Opponent: 0, Dropping Opponent: -1 | CT: Force
Thank you. I've been meaning to bring this up for a while, and there are 2 reasons. One is to be friendlier to newbies, and one is to prevent EN stall wars. I wholeheartedly agree with this being revoked in non beginner battles, and replaced with this:Why exactly did we enact the "illegal actions need to be reissued" rule? It seems to me that people who aren't fully thinking through or researching their actions are getting a free pass to correct these mistakes instead of being forced to learn to perform better by having moves fail/not be performed as intended. This is in my opinion a very unwelcome dumbing down of ASB and removes a large amount of the oneupsmanship this game used to have.