Data Prize Claiming Thread (Update 5-09-13)

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  • Classical: You forgot to apply nature differences to Ralts; 0 Atk and 3 SpA should be there instead of 1 and 2. Fix and you're APPROVED.
  • Destiny Warrior: APPROVED
  • EndQuote: Past-Gen Tutor moves are only 3 MC, not 4, so you can keep that UC! Other than that, APPROVED
  • The Wanderer: APPROVED
26.3 + 0.4 = 26.7

==

(Raid) Arcanite and Son_of_Shadoo (Cliff of Thunder HM)
(Hall) EndQuote's Hall Challenge 9 (Rank 1 Singles)
(Hall) The Wanderer's Hall Challenge 5 (Rank 4 Singles)

Claiming 102 BT from the top link, 4 from the middle, and 6 from the bottom, so 112 total.

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Reimbursements
Protect as both LU and BW TM, so removing the BW TM for 2 MC.
Double Team as both LU and BW TM, so removing the BW TM for 2 MC.

Egg (3 * 3)
Destiny Bond
Grudge
Mean Look

Tutor (3 * 14)
Body Slam
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Nightmare
Pain Split
Signal Beam
Swift
Trick
Vacuum Wave
Zen Headbutt

BW TM (2 * 23)
Psyshock
Toxic
Taunt
Hyper Beam
Telekinesis
Safeguard
Earthquake
Shadow Ball
Brick Break
Aerial Ace
Torment
Rest
Low Sweep
Ally Switch
Focus Blast
Charge Beam
Giga Impact
Thunder Wave
Bulldoze
X-Scissor
Poison Jab
Grass Knot
Trick Room

Past Gen TM (3 * 7)
Focus Punch
Shock Wave
Skill Swap
Snatch
Endure
Drain Punch
Sleep Talk

Also teaching Camerupt Mud Bomb (Egg) with 3 MC.

9 + 42 + 46 + 21 - 4 = 114 BT.
 
Claiming from a disappointing Subway fail.

I get 6 CC for the battles I won and I will also use all 4 of my Dragonite's KOs as CC to take my total gain to 10 CC.

Dragonite also gets 12 MC which go on Aqua Tail, Hyper Beam (LU), Rest, Bulldoze, Dive (TM), Mimic (Past Tutor) with 1 MC stockpiled.

Weavile gets 3 MC which are spent on Icy Wind (LU) and Protect (TM).

Conkeldurr gets 3 MC + 1 KO which go on Scary Face (LU) and Foresight (Egg)
 
From this battle:
http://www.smogon.com/forums/showthread.php?t=3464748&page=2
I recieve:
Waterwarrior said:
Complications gets 2 CC and a win!
Bec the Murkrow gets 1 EC, 2 MC, 1 DC, and 2 KOC!
Soundwave the Staryu gets 1 EC, 2 MC, and 1 DC
I currently have 3 EC on Murkrow. Using his EC from this battle and the two KOC as EC, I will evolve him into Honchrow.
Honchrow (Bec) (F)
Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)
Spr_5b_430.png

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying: *Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Insomnia
Type: Inate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck
Type: Inate:
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

DW: Moxie (Locked)
Type: Inate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 62 (61.7>62)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger

Sky Attack
Mirror Move
Roost

Shadow Ball
Psychic
Protect

Heat Wave

Background: Bec loves power. Even if his opponents are tough enough to take his strong physical attacks, they won't be able to do anything when Bec launches a powerful Heat Wave or Dark Pulse.
Using his Three MC, I would like to buy Superpower. (Past Gen TM)

As for Starmie, since he is now fully evolved with maximum DC, I believe he gets 3 MC instead of what Waterwarrior posted. As such, I would like him to learn:
(Starmie has a total of 5 MC)
Psyshock (Fifth-Gen TM, 2 MC)
Grass Knot (Fifth-Gen TM, 2 MC)
Recycle (Previous-Evo Level-up, 1 MC)
leaving me with 0.

Stockpiling CC
 
Claiming from here.

Saving the CC

Audino gets 2 DC (putting her at 2/5), and learns Take Down (Level, 1 MC), After You (Level, 1 MC), Double-edge (Level, 1 MC), Last Resort (Level, 1 MC), and Calm Mind (BW TM, 2 KOC)

Gardevoir gets 2 DC (putting her at 4/5) and learns Imprison (Level, 1 MC), Future Sight (Level, 1 MC), Captivate (Level, 1 MC), and Dream Eater (Level, 1 MC)

Gallade learns Helping Hand (Level, 1 MC), Stored Power (Level, 1 MC), Psychic (Level, 1 MC), Imprison (Level, 1 MC), Future Sight (Level, 1 MC), Charm (Level, 1 MC), Dream Eater (Level, 1 MC), Confuse Ray (Egg, 3 KOC), and Psyshock (BW TM, 2 MC)
 
Claiming a bunch of stuff from this end of a halfway-decent Battle Hall run.

First and foremost, I get 14 CC, 2 of which is deducted for the Predictions Tourney, meaning I now have 18 CC. I'll invest 4 of Zelda's (Lileep's) HC into her EC and 4 into her DC, giving her 4/6 EC and 4/5 DC. I will then spend the rest of her HC on Gastro Acid and AncientPower (BW Level-Up) and Toxic and Sandstorm (BW TM), leaving her with 0 HC.
 
Claiming 10CC from this Battle Hall trainwreck damn that Nohface

As for Aipom he get 10KOC
putting 2 into EC, 1 into DC, 7 into MC

So his counters look like this
EC 5/6
MC 9
DC 4/5

And the CC brings me to 15
 
Link to success. =]

CC: 27 -> 30 (+Amulet Coin)

406.png

Budew (Vigilante) [F]
EC:
0/9 -> 1/9
MC: 0 -> 2
DC: 0/5 -> 1/5

74.png

Geodude (Solid) [M]
EC:
5/9 -> 7/9 (+KOC)
MC: 0 -> 2
DC: 4/5 -> 5/5 Sand Veil Unlocked!
 
SoS, deadfox, Complications, zarator, TheMogRunner, EndQuote, Yarnus, typon, krodin, AOPSUser, Destiny, Dummy, Wobbanaut, and Simon approved

3.1
 
Sketchmatch Auto Win

+2 CC, up to 18 total.
Gengar gets 4 MC (Classical said I only get 3, but Gengar has full EC and DC and Exp Share), and 1 KOC. Buying Metronome (Past Gen) and Will-O-Wisp (BW TM).

Also, buying a Woobat for trolling Glacier. Using 5 UC to unlock its DW Ability Simple and 1 UC to buy the LU Move Calm Mind!

527.png

Woobat [Puff] (F)
Nature: Timid (+15% Spe, +16% Acc, -1 Atk)

Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can Be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Simple (DW) [UNLOCKED]: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats: 55 / 45 / 43 / 55 / 43 / 72

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
+16% Accuracy

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 5/5

Attacks: (15)

Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Air Cutter
Imprison
Attract
Calm Mind

Knock Off
Roost
Stored Power

Substitute
Reflect
Torment

18-2= 16 CC
16-5-1= 10 UC
 
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