Data Prize Claiming Thread (Update 5-09-13)

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Using two of my 4 CC to get this guy Bagon


Bagon(Male)
Type: Dragon
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)

Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(50*1.15)(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Level Up Moves
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Egg Moves
Dragon Dance
Fire Fang
Hydro Pump

TM/HM Moves
Brick Break
Fire Blast
Rock slide


http://www.smogon.com/forums/showthread.php?t=3465730
Claiming from this win
2CC
Mudkip gets 1EC/2MC/1DC and a KOc, which I'll put into EC cause why not.

with those two MC I'll get Sludge Wave(TM)
 
From this loss, I nab 3 CC. (Cleo was holding an Amulet Coin)

Kindle, my Chimchar, gains 1 EC, 2 MC, 1 DC, and 1 KOC, which I am placing into his MC.
He'll buy Slack Off, Acrobatics, and Fire Spin, all via level-up.

Cleo, my Luxio, gains 1 EC and 2 MC.
This brings her to 9/9 EC, so she evolves!

Luxray: Cleo (F) (Custom Sprite by Albinoloon)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks: (23)

Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge
Discharge
Scary Face

Magnet Rise

Fire Fang
Ice Fang
Helping Hand
Quick Attack

Toxic
Thunder Wave
Return
Light Screen
Facade
Volt Switch
Attract


Also claiming 2 CC from this failed Hall Run.
Paradox, my Ralts, claims 2 HC, which I am turning into MC.
He'll buy Grass Knot, via BW TM.

Thanks!

EDIT: Also claiming 16 UC from this most recent Battle Hall reffing.
 
Parahax are bs

Shorin the Squirtle
5 HC bringing EC up to 9, evolving Shorin to Wartortle
the other 10 HC will be put into MC, teaching it Reflect (PastTM), Whirlpool (PastTM), Bide (Past TM)

Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Squirtle
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
DC: 5/5
MC: 0


Attacks: 26 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump

Water Spout
Mirror Coat
Fake Out
Yawn
Brine
Aqua Ring

Muddy Water
Counter
Endure
Aqua Tail

Ice Beam
Scald
Brick Break
Toxic
Surf
Rest
Reflect
Bide
Whirlpool
 
Spending 2CC to buy me a Gible. I just want one. I now have 10CC.


Gible [Wanda] (Female)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Dragon
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked):When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Sand-Attack
-Dragon Rage
-Sandstorm
-Take Down
-Sand Tomb
-Slash

-Outrage
-Iron Head
-Double-Edge

-Earthquake
-Flamethrower
-Rock Slide

Total Moves: 13
 
adding a new CAP mon to my collection. -2CC

Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch

U-Turn
Earthquake
Hidden Power (Grass 7)
 
Gaining 2 CC from this victory. Storing for now, as icbb to buy a Necturine right this minute.

Kyle the Blaziken gets 3 MC, which he spends on Blaze Kick (level) and Blast Burn (BW tutor). Back to 0.

Come to think of it, a couple of my Pokemon have unused MC sitting around. That just won't do.

Gallade has 3 MC. They buy Helping Hand (level) and Cut (BW HM).

Feraligatr has 4 MC. They are used to purchase Giga Impact and Scald (BW TMs).

Charizard has 3 MC, which will buy Fire Punch (past gen tutor).

That is all.
 
+7 UC

FUCK YEAH EVOLUTIONS!!!
Dovahkiin the Sneasel's EC 5 -> 6
Beauty the Wurmple's EC 2 -> 3
Beast the Wurmple's EC 2 -> 3
Heavy the Munchlax's EC 4 -> 6
Franziska the Servine's EC 7 -> 9

Dovahkiin instantly gets Embargo, Revenge, Assurance, and Nasty Plot upon evolution. Woot!



Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Attacks: (24 total)
Physical:
Aerial Ace
Assurance
Beat Up
Brick Break
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Metal Claw
Pursuit
Quick Attack
Revenge
Scratch
Slash

Special:
Icy Wind

Status:
Agility
Embargo
Hone Claws
Leer
Nasty Plot
Screech
Taunt

Upon evolution, both Beauty and Beast gain the all-mighty, all-godly Harden of destiny and destruction.

Silcoon (Beauty) Female
Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW ability- LOCKED.... sorta): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 13 (15/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/5
MC: 2
DC: 1/5

Attacks: (6 total)
Physical:
Bug Bite
Poison Sting
Tackle

Special:
Snore

Status:
Harden
String Shot



Cascoon (Beast) Male
Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW ability- LOCKED.... sorta): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 13 (15/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/5
MC: 2
DC: 1/5

Attacks: (6 total)
Physical:
Bug Bite
Poison Sting
Tackle

Special:
Snore

Status:
Harden
String Shot


Heavy instantly gets Belly Drum, Yawn, and the ability to become an amazing pillow upon evolution!


Snorlax (Heavy) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 2/5

Attacks: (22 total)
Physical:
Tackle
Lick
Chip Away
Double-Edge
Counter
Zen Headbutt
Return
Earthquake
Last Resort

Special:
Flamethrower

Status:
Belly Drum
Metronome
Odor Sleuth
Defense Curl
Amnesia
Recycle
Rest
Screech
Sleep Talk
Snatch
Stockpile
Yawn


Finally, Franziska doesn't get anything about evolution, because Game Freak is mean.



Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (20 total)
Physical:
Iron Tail
Leaf Blade
Slam
Tackle
VINE WHIP
Wrap

Special:
Energy Ball
Giga Drain
Hidden Power (Fire- 7)
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Taunt


+3 more UC
Dumping all 3 into my Nidoran-F's EC, brining it from 1 -> 4. Using her 2 stockpiled 2 MC to pick up the BW TM move Double Team


Nidorina (Victoria) Female
Nature: Modest
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Attacks: (15 total)
Physical:
Bite
Double Kick
Fury Swipes
Poison Sting
Scratch
Skull Bash

Special:
Ice Beam
Sludge Bomb
Thunderbolt

Status:
Charm
Disable
Double Team
Growl
Helping Hand
Tail Whip
 
-4 CC.


Surskit (Baroness) (F)
Nature: Modest (+Sp Atk, -Atk)

Type: Bug/Water
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities::
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam

Hydro Pump
Signal Beam
Endure

Ice Beam
Rain Dance
Protect



Paras (Viral) (M)
Nature: Brave (+Atk, -Speed) (-10% Evasion)

Type: Bug/Grass
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities::
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Slash

Counter
Leech Seed
Endure

Brick Break
Light Screen
Protect
 
http://www.smogon.com/forums/showthread.php?t=3465735

2cc,
Xatu gets 3MC +1MC from Exp Share.
Machamp gets 3MC and 2KOC (+2MC)

Xatu gets tutor move Signal Beam. one MC left, but adding 2UC from my 3 stored to get her egg move Zen Headbutt.

Machamp has 5MC, getting lvl up moves Cross Chop and Submisson, and the egg move Bullet Punch


http://www.smogon.com/forums/showthread.php?t=3465730

2cc,
Scylar gets 1EC, 3MC, 1DC. i have one last UC, and it goes to her MC (total is 4MC)
EC:2/6
MC:4
DC:2/5

getting her BW TMs Protect and Blizzard
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Its_A_Win!

I get 2 CC & another win on the W/L/T.
---

Magmar [Thestalos] (M)
EC: 9/9 (+1 EC, +1 KOC)
MC: 2 (+2 MC) > 0
DC: 5/5
-Evolves into Magmortar
-Learns Solarbeam (BW TM)

Magmortar [Thestalos] (M)
NATURE: Lonely

TYPE
Fire
: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flame Body
: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (20)
PHYSICAL
Brick Break
Cross Chop
Faint Attack
Fire Punch
Flare Blitz
Thunderpunch

SPECIAL
Ember
Fire Spin
Flamethrower
Focus Blast
Hidden Power (Ice 7)
Psychic
Smog
Solarbeam

OTHER

Confuse Ray
Leer
Protect
Smokescreen
Sunny Day
Will-O-Wisp

---

Onix [Iron Chain] (M)
EC: 6/6 (+1 EC)
MC: 3 (+2 MC, +1 KO Counter) > 0
DC: 5/5
-Evolves into Steelix
-Weak Armour becomes Sheer Force
-Learns Fire Fang, Ice Fang, & Thunder Fang upon Evolution
-Learns Crunch (BW Level-Up), & Dig (BW TM)

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (29)
PHYSICAL
Bind
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Tail
Rage
Rock Throw
Rock Tomb
Sand Tomb
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
None

OTHER

Harden
Mud Sport
Protect
Sandstorm
Screech
Stealth Rock
Substitute
Taunt

---

Vigoroth [Behemoth] (M)
EC: 6/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: N/A
-Learns Slash & Focus Punch (Both BW Level-Up)
---
EDIT: Semi-Successful Pike Challenge

I get 5 CC & be the first user to fight Lucy, albeit unsuccessful.

All my mons get 2 KOC, All of them pump it into MC. Shovrill the Excadrill uses his on Focus Blast (BW TM), Raiza the Tomohawk uses his on Solarbeam (BW TM), & Caius the Dusknoir uses his on Toxic (BW TM).

DOUBLE EDIT:
14:49 <IAR> There, claim done...
14:50 <Lou> erp
14:50 <Lou> claim 3 KOC
14:50 <Lou> per
14:50 <Lou> not 2
14:50 <Lou> and quote IRC if you feel so
14:51 <Lou> I am making an alteration to better reflect the opponents
14:51 <IAR> ahhh
In that case, all my mons stockpile the extra KOC, giving them 1 MC each.
---
That's all.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Dragonite:
100 HP
27 EN

Aerodactyl:
KO HP
KO EN

Lou: 2 CC
Dragonite: 4 MC 1 KOC
Aerodactyl: 3 MC
Lloyd: 2 CC

Me: 3 UC


Oros places his KOC into MC and stockpiles the lot. Can't afford to have move divergence, now.

I'll approve later; for now I need to keep the Pike moving.
 
Claiming my rewards from another loss.

Currency Counters: 26+2=28

Sovereign (Dusclops):
EC: 9/9
MC: 2
KOC: 1

Sovereign finally evolves into Dusknoir, and purchases Rock Slide via 5th Gen TM.

Dusknoir [Sovereign] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Attacks (31):
Fire Punch
Ice Punch
Thunder Punch
Shadow Punch
Gravity
Bind
Leer
Nightshade
Disable
Foresight
Future Sight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Mean Look
Payback

Faint Attack
Imprison
Pain Split

Spite

Protect
Taunt
Shadow Ball
Earthquake
Ice Beam
Brick Break
Rock Slide
Trick Room


As for the KOC...I'll spend that on CC

CC: 28+1=29

Bahamut (Shelgon):
EC: 5/9
MC: 2
DC: 2/5
KOC: 1

Spending the MC on Rock Slide, and the KOC on CC

CC: 29+1=30

Zant (Elekid):
EC: 4/9
MC: 4
DC: 4/5

Elekid finally evolves Electabuzz, then purchases Counter via 1st Gen TM.


Electabuzz [Zant] (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 1
DC: 4/5

Attacks (17):
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Fire Punch
Ice Punch
Cross Chop

Protect
Counter
Thunder Wave
Psychic
Brick Break
Volt Switch


Finally, I'll be using my CC to purchase an Electirizer and a Reaper Cloth

Currency Counters: 30-8-8=14

That'll be all
 
Vs. Lord Jesseus

2 CC
Magikarp gets 1 EC, 1 DC, 2 MC, 1 KOC
Abra gets 1 EC, 1 DC, 2 MC
Spinarak gets 1 EC, 1 DC, 2 MC, 1 KOC

All KOC go to EC.

Magikarp
EC: 4/6
MC: 6
DC: 2/5

Abra:
EC: 4/9
MC: 5
DC: 4/5

Spinarak:
EC: 3/6
MC: 2
DC: 2/5
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
IAR's Pike challenge has ended.

IAR earns 5 CC.
IAR's rank remains unchanged.
Caius earns 3 KOC. (Chimecho)
Raiza earns 3 KOC. (Raticate)
Shovrill earns 3 KOC. (Rage)

I earn 18 UC.

You may rechallenge in one-hundred sixty-eight hours.
7 UC goes into Montoya's (Ralts) EC. He does not evolve, because he has not battled.
3 UC go into Montoya's DC, leaving 8 UC for moves. He'll learn Taunt (2), Snatch (3), and Icy Wind (3).

Self-approved, which means I'm approving everything above me.

EDIT: TheMogRunner, Wobbanaut, The Wanderer, Argetlam, EspyOwner, Yarnus, EndQuote, RagAlex, AOPSUser, MrL, MrcRanger, Jesseus, Galladiator, waterwarrior (0.3 what), Leethoof, Glacier, Wobbanaut (again), IAR (0.2), Incredibly sexy beast Lou (0.0), EspyOwner (again), Maxim (0.2), SoS, typon approved.

3.5

That's enough to teach Montoya another move, like Pain Split (3). I do so, leaving me at 0.5. Self-approved.
 
Didn't quite manage to take down Dahlia.

6 CC, stockpiling, 20 total

Tomohawk gains 16 MC (12 MC + 4 KOC) and learns...
-Hyper Voice (1 MC)
-Stealth Rock (3 MC)
-Hidden Power Ice (power 7, 2 MC)
-Reflect (2 MC)
-Grass Knot (2 MC)
-Substitute (2 MC)
-Double Team (2 MC)
-Attract (2 MC)

Cyclohm gains 4 MC (3 MC + 1 KOC) and learns...
-Thunder (2 MC)
-Protect (2 MC)

Lucario gains 3 MC and learns:
-Heal Pulse (1 MC)
-Shadow Claw (2 MC)
 
Looks like I never evolved my Magneton. Here is the newly evolved Magnezone


Magnezone(*) [Resistor]
Nature: Calm (Special Defense increased by 1 Rank; Attack decreased by 1 Rank.)

Bio: Resistor was obtained immediately after I recieved Junior, and was my first wild catch. While originally shy and quiet, Resistor formed a strong bond with Junior. With the ability to stay calm even in tough situations, Resistor provides a much needed backbone to the team, thanks to a calm personality and abundant resistances in battle. Resistor brings out the best in all of its friends and teammates, and will always try as hard as it can to bring out the best in others.

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW) [UNLOCKED]: (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats: 70 / 70 / 115 / 130 / 95 / 60

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60

Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Attacks: (22)

Physical
Spark(*)
Tackle(*)

Special
Discharge
Flash Cannon(*)
SonicBoom(*)
ThunderShock(*)
Thunderbolt(*)
Tri Attack
Zap Cannon

Status
Bide
Light Screen
Lock-On
Magic Coat(*)
Magnet Rise(*)
Metal Sound(*)
Protect(*)
Reflect(*)
Substitute
Supersonic(*)
Teleport
Thunder Wave(*)


Using its 8 Stockpiled MC, I'm buying the Pre Gen moves Bide and Teleport, along with the BW TM Light Screen.


Also, Battle Hall

I get 14 CC, up to 22 Total.

Dwebble gets 14 HC. He buys the moves Rock Wrecker (-1 HC), Flail (-1 HC), Sand Tomb (-3 HC), Shadow Claw (-2 HC), Double Team (-2 HC), Spikes (-3 HC), and Aerial Ace (-2 HC)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I want an Embirch. He will be Big Duo, and he will judge YE GUILTY.

His Egg moves are Aromatherapy, Counter, and Earth Power. His TM moves are Protect, Substitute, and Fire Blast.[a]Embirch[/a]

Embirch ♂ - Big Duo
Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
Type: Fire / Grass
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard - (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor - (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
(DW) Chlorophyll - (Dormant) - (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (-)

Height Class: 2
Weight Class: 3
BRT: 13

EC: 0 / 9
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bullet Seed, Counter, Flame Wheel
Special Moves - Absorb, Earth Power, Ember, Fire Blast, Fire Spin, Giga Drain
Status Moves - Aromatherapy, Growth, Leech Seed, Protect, Substitute, Sweet Scent

YE GUILTY


Approvals inbound.

RagAlex, Wanderer, and typon (0.2) approved.

0.9
 
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