Originally Posted by Fat StallMandibuzz
Sorry, but rejecting the Unown Challange that QWAZ gave me. It seems more under the vein of just plain frigging annoying over being truly difficult. I would have the wonderful luck of having to catch dozens of Unown to find one with HP Water, along with everything else.
And now Stall has requested that I be the one to give him his replacement, and so I shall. Give me a few minutes, I'm going to put my all into this puppy.
EDIT1: Ok I got caught up making a post on my Breaking Down the Walls Project thread... eh heh. I'll be a few more minutes.
EDIT2: Take Red Board the Buizel, your Pokemon Pinball based nightmare. Red Board is based on the Red Board of Pokemon Pinball, which is easily the most sadistic Pokemon Pinball table ever conceived. Red Board is going to be your simulation of my experience with this torture device disguised as a game.
When you first catch Red Board, it start out being of very little worth. It can only use normal type attacking moves, cannot have items used on it, cannot hold items and cannot evolve. You can unlock more abilities by playing with him though. Every 15 levels you go up with Red Board, it gains the ability to use one move that is not a normal type attacking move. Evolution is a little less controllable though; in order to get the chance, you need to use Red Board to solo one Pokemon from any major battle. After that battle, you need to use a random number generator to pick a number between and including 1-10. You may only evolve if you get 8. You get one role per a Pokemon soloed. Major battles include rival battles, gym leaders, Galatic admins, legendary Pokemon, etc. However, that's not the only thing you can gain from this random number roll!
Roll a 1, 2 or 3: You gain the ability to use 1, 2 or 3 items on Red Board respectively. (So if you get 1, you can use one item. If you get 2, you can use two items. If you happen to roll one of these numbers when you still have items left over from a previous roll, the new number overwrites the old. So if you roll a 1 when you still have 3 items left from before, too bad, now you can only use 1 before you run out.
Roll a 4: You can immediately learn/unlock one restricted move
Roll a 5: See the section in italics
Roll a 6: You can use one consumable held item (berries and the like) until it is consumed.
Roll a 7: You can permanently use a hold item.
Roll a 9 or 10: You get nothing at all.
However there is risk to all this; Red Board only has 3 "lives", and when they run out you must release/perma-box your current Red Board and catch a new one and start from scratch. The most obvious way to lose lives is by fainting. If this happens, you immediately lose one life. However that's not the only way this can happen. Any time you are hit by a critical hit or have an opponent's attack's secondary effect activate on you, you must perform a "save" by going on Pokemon online and having a rated ladder battle. If you lose this battle, you lose a life. If for some reason you can't do this, just flip a coin instead, with tails meaning you lose a life. Rolling a 5 makes you immune to this effect until the next gym leader is beaten or until you run out of lives.
It is possible to earn extra lives, but only if you manage to go 30 levels or 3 gym leaders without losing a single life.
In case you're intersted...
how this all relates to Pokemon Pinball
In Pokemon Pinball you're always playing to reach a goal, whether that be a new high score or to catch more Pokemon for your Pokedex. With Red Board, your goal is simply to get a strong Pokemon. However, at any time in both this challenge and in Pokemon Pinball, you could lose it all and be forced to start all over.
The RNG is simulating the "cave" in Pokemon Pinball, which, when activated, randomly bestows you with some benefit... sometimes. Just like in Pinball, there is one result you REALLY want. In Pokemon Pinball, that result is the Pika Pals, which will greatly increase your chance of success, and in this challange it's evolution, which also greatly increases your chance of success. Alongside that though are a host of other options which range from semi-useful to totally useless, which is represented by the other results the RNG can give you. 1, 2 and 3 in particular are a reference to the "ball savers" which can save your skin at times, but at other times just annoy you because you just want to keep going.
The lives are an obvious reference to the number of balls you have in Pokemon Pinball. Just like in Pokemon Pinball, while it is possible to get extra lives, it requires you to have a ridiculous string of good luck and good play to get there. Also just like in Pokemon Pinball, sometimes the game will appear to screw you over out of the blue forcing you to make a quick save in order to not lose a ball. In Pokemon Pinball this comes in the form of weird bounces, quirks with the flipper programming and the gravitational effect of the cave hole throwing you for a loop. In this challenge, its simulated by various random game factors. In both cases you CAN save yourself with a bit of skill and luck; in Pinball tilting with good timing can bump your ball out of the pit, while in game you can do the same by winning a PO battle. Of course, luck plays in here too as sometimes it tilting just doesn't work, and sometimes you get haxed the hell out of a match on PO. And shit like that can screw you over like nothing else.
And to answer a few quick questions that are likely to come up;
-If (well really, "when") you're forced to get a new Red Board, you can obtain either a Buizel or Floatazel from anywhere you want, just be aware that it might not be to your advantage to get a high level one since it'll make acquiring new moves harder.
-You can learn any move you want at any time, you just can't use it in battle until you unlock it either by getting the levels you need or rolling a 4. So you can teach it as many HMs as you want, but it can't use the ones that aren't normal attacking moves in battle until you unlock them.
-http://www.random.org/ is a great, easy to use RNG creator for use in this challange
-Yes, if you have to catch a new one ALL your previous rewards are gone. If you had rolled a 7 before, that's void on your new one. You have to start from SCRATCH.
If you have any further questions, let me know! I know it's a rather big and complicated, so if you have any issues make sure to let me know.
So anyway, I hope you have fun! Just try not to break down when you lose everything you worked so hard to gain eh?