Battle Hall Challenge - Wobbanaut

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Fission (M)
HP: 50 | EN: 67
Spe: 17 | Ranks: 3/2/4/2
Boosts: -10% Evasion
Other:

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Makuhita (F)
HP: 58 | EN: 69 lol
Spe: 25 | Ranks: 3/2/0/2
Boosts:
Other:

Arena: Trick Room (2R)


No Calcs necessary. I lose 50 HP due to Belly Drum and then Psyshock is a KO before I can do anything.


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Fission (M)
HP: alive | EN: alive
Spe: 17 | Ranks: 3/2/4/2
Boosts: -10% Evasion
Other:

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Makuhita (F)
HP: ded | EN: ded
Spe: 25 | Ranks: 3/2/0/2
Boosts:
Other:

Arena: Trick Room (1R)


Congratulations on clearing Battle One. Here are the remaining types:

NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle Two

RNG Roll (Pokemon):
1/5 (Breezi)
RNG Roll (Ability): 2/3 (Vital Spirit)

breezi.png

Breezi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Body Slam

Toxic
Venoshock
Taunt

Acid Spray
Wish
Disable

You're up, Veemon!
 
607.png

Fission (M)
HP: 90 | EN: 100
Spe: 17 | Ranks: 3/2/4/2
Boosts: -10% Evasion
Other:

breezi.png

Breezi (F)
HP: 90 | EN: 100
Spe: 85 | Ranks: 1/2/4/2
Boosts:
Other:

Arena:


Action One

Breezi used Toxic!
Hits due to Nature
-6 EN
Solosis used Psyshock!
RNG Roll (To Crit): 2969/10000 (No)
(8+3+3)*1.5= 21 Damage
-5 EN


Action Two

Breezi used Disable!
Solosis's Psyshock was disabled for Six Actions!
-7 EN
Solosis attempted to use Psyshock!
It failed


Action Three

Breezi used Venoshock!
RNG Roll (To Crit): 1996/10000 (No)
(13+3+3)= 19 Damage
-6 EN
Solosis used Struggle!
6.5 Damage
2.6 Recoil
-5 EN


607.png

Fission (M)
HP: 68 | EN: 90
Spe: 17 | Ranks: 3/2/4/2
Boosts: -10% Evasion
Other: Toxic Poison (2DPA, negated by Magic Guard), Disable (Psyshock, 4A)

breezi.png

Breezi (F)
HP: 69 | EN: 81
Spe: 85 | Ranks: 1/2/4/2
Boosts:
Other:
 
607.png

Fission (M)
HP: 68 | EN: 90
Spe: 17 | Ranks: 3/2/4/2
Boosts: -10% Evasion
Other: Toxic Poison (2DPA, negated by Magic Guard), Disable (Psyshock, 4A),

breezi.png

Breezi (F)
HP: 69 | EN: 81
Spe: 85 | Ranks: 1/2/4/2
Boosts:
Other:



Action One

Breezi used Venoshock!
RNG Roll (To Crit): 9870/10000 (No)
19 Damage
-10 EN
Solosis used Thunder!
RNG Roll (To Hit) (<=7000): 6608/10000 (Yes)
RNG Roll (To Crit): 3475/10000 (No)
RNG Roll (To Prlz) (<=3000): 3634/10000 (No)
(12+3)*1.5= 22.5 Damage
-8 EN


Action Two

Breezi used Sludge Bomb!
RNG Roll (To Crit): 5532/10000 (No)
(9+3+3)= 15 Damage
-6 EN
Solosis used Light Screen!
-7 EN


Action Three

Breezi used Venoshock!
RNG Roll (To Crit): 566/10000 (Yes)
(13+3+3+3)= 22 Damage
-6 EN
Solosis used Thunder!
RNG Roll (To Hit): 9478/10000 (No)
-8 EN



607.png

Fission (M)
HP: 12 | EN: 67
Spe: 17 | Ranks: 3/2/4/2
Boosts: -10% Evasion
Other: Toxic Poison (3DPA, negated by Magic Guard), Disable (Psyshock, 1A), Light Screen (4A)

breezi.png

Breezi (F)
HP: 46 | EN: 59
Spe: 85 | Ranks: 1/2/4/2
Boosts:
Other:


You're up, Wobbanaut!
 
Yeah I dont think calcs are necessary. I outspeed and KO.

Rewards:

Wobbanaut: 4 CC
Fission the Solosis: 4 HC

Typon77: 6 UC

Come back in a week!
 
Do not post in this thread if you are not the current ref or Wobbanaut.

Wobbanaut is challenging Rank 4, items off, with a Reuniclus using Magic Guard

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Reuniclus[Fission](M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Attacks:
Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room
TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect
Egg Moves: Imprison, Confuse Ray, Acid Armour
5th Gen Tutor: Magic Coat, After You


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Please pick your first type!
 
Black Belt Kaxtar would like to battle!

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RNG roll for pokemon; 5/5 = Heracross
RNG roll for ability; 1/3 = Swarm
I'm fighting Gym Leader. Did you think I wouldn't come prepared for Psychics?

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Heracross (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Take Down
Close Combat
Reversal
Feint

Earthquake
Shadow Claw
Stone Edge

Bide
Focus Punch
Megahorn

Low Kick
Knock Off

Your orders, please!
 
dptr028.png


I don't think your Brave nature will help you in this fight.

Megahorn > Megahorn > Leer

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100 HP
100 Energy
6/3/1/3/85

609.png

100 HP
100 Energy
4/3/5/3/26(-)

==
Heracross used Megahorn
RNG roll to hit; 2496 = hit
RNG roll to crit; 4420 = no crit
[12 + 3 + (6 - 5)*1.0 + (5 - 3)*1.5]*1.5 = 28.5 Damage
-7 Energy

Reuniclus used Trick Room
-9 Energy

Reuniclus used Psychic
RNG roll to crit; 814 = no crit
RNG roll for effect; 1078 = no SpD drop
[6 + 4 + 3 + (5 - 3)*1.5]*1.5 = 24 Damage
-6 Energy

Heracross used Megahorn
RNG roll to hit; 304 = hit
RNG roll to crit; 2652 = no crit
[12 + 3 + (6 - 5)*1.0 + (5 - 3)*1.5]*1.5 = 28.5 Damage
-11 Energy

Reuniclus used Acid Armor
-7 Energy

Heracross used Leer
-4 Energy
==

214.png

76 HP
78 Energy
6/3/1/3/85

609.png

43 HP
78 Energy
4/3/5/3/26(-)
+1 Def

Trick Room (3 more Rounds)

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Alright, we can win this!

Megahorn > Megahorn > Megahorn
IF Reflect, Brick Break
IF Psychic A1 and A2, replace actions with Bide > Hold > Release
 
Wow, look at this guaranteed victory I threw away by trying to be clever!

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76 HP
78 Energy
6/3/1/3/85

609.png

43 HP
78 Energy
4/3/5/3/26(-)
+1 Def

Trick Room (3 more Rounds)

==
Heracross used Bide

Reuniclus used Psychic
RNG roll to crit; 5400 = no crit
RNG roll for effect; 7183 = no SpD drop
[6 + 4 + 3 + (5 - 3)*1.5]*1.5 = 24 Damage
-6 Energy

Heracross used Bide

Reuniclus used Psychic
RNG roll to crit; 7716 = no crit
RNG roll for effect; 8188 = no SpD drop
[6 + 4 + 3 + (5 - 3)*1.5]*1.5 = 24 Damage
-10 Energy

Reuniclus used Protect
-35 Energy

Heracross unleashed Bide
84 Damage
-48 Energy
==

214.png

28 HP
30 Energy
6/3/1/3/85

609.png

43 HP
27 Energy
4/3/5/3/26(-)
+1 Def

Trick Room (2 more Rounds)

Your orders, please!
 
Psychic - Hidden Power - Psychic
If Endure on A1 then change actions too Conufuse Ray - Psychic - Acid Armour
If you get to below 7en when you are to move then chill this sub overrides all
 
dptr028.png


I told you I was prepared for Psychics.

Megahorn+Megahorn Combo > Megahorn > Megahorn

214.png

28 HP
30 Energy
6/3/1/3/85

609.png

43 HP
27 Energy
4/3/5/3/26(-)

==
Reuniclus used Psychic
RNG roll to crit; 2622 = no crit
RNG roll for effect; 2039 = no SpD drop
[6 + 4 + 3 + (5 - 3)*1.5]*1.5 = 24 Damage
-6 Energy

Heracross used Megahorn+Megahorn
RNG roll to hit; 6643 = hit
RNG roll to crit; 8641 = no crit
[27 + 3 + 2 + (6 - 5)*1.0 + (5 - 3)*1.5]*1.5 = 54 Damage
-28 Energy
==

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4 HP
2 Energy
6/3/1/3/85

609.png

0 HP
21 Energy
4/3/5/3/26(-)

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Haha! No badge for you! Oh, wait, this isn't my Gym...

Sorry, Wobbanaut, your challenge has ended!

Prizes
Wobbanaut; 2 CC
Reuniclus; 2 HC

rickheg; 4 UC

You may rechallenge in one week from this post.
 
Challenge #Challenge

Wobb will be challenging Rank 4 with Leviator the Gyarados using Intimidate, holding an Expert Belt.

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Gyarados[Leviator](M)
Nature: Mild(+SpA, -Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Intimidate:[Type: Can be Enabled]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 3(+)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5


Attacks
Level Up: Splash, Tackle, Flail, Thrash, Bite, Dragon Rage, Aqua Tail
TM/HMs: Protect, Rain Dance, Earthquake
5th Gen Tutor: Bounce
Event: Bubble, Reversal
Total Moves: 13

Please choose your first type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle #1
GenIPokemaniac.png

Pokémaniac would like to battle!

RNG roll (for Pokemon) 3/5
Charizard (F)

Nature: Lonely

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14.)
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Item: Expert Belt

Attacks:

Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash
Wing Attack
Fire Spin

Sunny Day
Earthquake
Rock Slide

AncientPower
Counter
Flare Blitz

Blast Burn
ThunderPunch
"What an interesting battle we are about to have!"

RNG roll (for ability) 1/2 = Blaze
"Hmm... this is a bit troublesome."
 
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