Join Date: Feb 2012
- What are the roles of Pokemon that were essential to your stall team's success? Rapid Spinner, Physical Wall, Hazard Setter, etc.
Each Pokemon on the team has a specific role which is why the team has pretty good synergy. Sun Stall overall is a very limited playstyle; however, this doesn't mean it isn't effective. The biggest concern when playing with the team is keep sun up at all times. Both Cresselia and Venusaur rely on Sun in both Moonlight and Chlorophyll. Typically if I lost the weather war I lost the game. For Ninetales, I opted for a Specially Defensive spread. Not only does it have decent overall bulk, but it can lures in opposing Weather Inducers and burn them. Ninetales is the team's primary SD Scizor check as well. Versus Baton Pass Ninetales could have a surprise Roar if they have an Espeon or Mr. Mime giving me the upper hand. Cresselia is the team's "anything Physical" counter. Cresselia MASSIVE bulk coupled with Reflect and Moonlight with Sun make it never fucking die. It counters a shit-ton of Dragons other "dragon counters" couldn't possibly dream of. MixMence? Fuck your Skarm. Band Haxorus and Dragonite? you're dead. But guess what!, Cresselia beats them all. It fairs well versus Conkeldurr with Reflect and then going to Venusaur, and it also can beat Breloom if need be after a Spore. Psyshock allows me to beat SubCM Keldeo. SubSeed Venusaur is just plain deadly. It absorbs Toxic Spikes, can lure in Heatran, can give you a 6-5 easily if sleep powder hits, and beats Bulky Waters. What else could you ask for? Even Latios loses to Venusaur with a SubSeed set. It gives the team a secondary check to... well everything. Terrakion is a biggie so Venusaur can help with that as well. Forretress is the team's hazard layer and spinner. Rocks + Spikes are hard to get up in one game, but Venusaur's sleep helps a lot. It is a durable spinner and gives the team a solid steel type as well. With Volt Switch it can maintain Momentum. Forretress is a good switch-in to Band Terrakion to scout the move it is going to use. Blissey is Blissey. What else is there to say. Although it isn't as effective as it once was, it still counters a myriad of Special threats such as Lati@s. With Flamethrower it beats Rock Polish Genesect and Venusaur, it can also beat SubCM Rachi with Flamethrower in Sun. Don't forget about Gengar, either. Sableye is the most important member, checking the most well-known stallbreakers: Reuniclus, Alakazam, Espeon, etc. Foul Play lures in Magic Bounce and that helps a ton. Sableye in Sun cannot be spun against, so it pretty much insures all hazards you use stay all turn . The priority burns are massively helpful in general, as it can even beat band-tar, band terrak, etc with a burn.
- What was the most useful Pokemon in your team and why? You can also talk about defensive cores here.
Cresselia is one of the major reasons to use Sun Stall, and it walls so many things, so I would have to definitely say Cresselia. Even Specs Dark Pulse from Hydreigon does an upward of 70% from experience and I could just Moonlight it off, effectively scouting a random set and move from a Pokemon. Sadly, Cresselia is just very dependent on Sun. Versus Rain teams with BulkyToed, Cresselia has a really rough time since Bulky Toed is really annoying for it. It limits its healing abilities massively, and it also can Toxic it which is bleh, meaning I have to switch. The ablility to wall just so many threats, however, makes Cresselia worth it in the long run. Being walled by steels and having no offensive prowess doesn't mean this sexy lunar bitch is bad!~ As far as defensive cores go, Blissey / Cresselia / Sableye / Ninetales really wall most of the metagame. Thundurus-T can be troubling, Nasty Plot versions especially, although it is troubling for many teams. I can't really discuss certain cores since the whole team is one functional unit with all Pokemon serving their purpose in a unique way.
- What were the biggest threats to your stall team, and how you dealt with them?
The biggest problem-Pokemon were easily Fire-types. Victini requires be to basically sack a Pokemon and go to Venusaur to attempt to Sleep Powder it; therefore, Victini is the biggest problems the team has. Nasty Plot Thundurus-T was an issue with Lum Berry, if Venusaur / Blissey wwere sufficiently weakened, or I had previously used Sleep Powder. Infernape isn't that big of a deal since Cresselia can wall it, I just can't Psyshock if it has Life Orb until it's weak enough or it's torrent-like ability (I forget whats it's called) will activate and I'll be fucked. Darmanitan requires me to sack Pokemon as well, but it's much easier to handle since it dies of recoil sooner or later. Specs and Life Orb Heatran beat Blissey and requires me to go to Venusaur to put them asleep, but even then it's troublesome. One last major weakness is Xatu, as it can Toxic Cresselia, beat Venusaur, Toxic Ninetales, and prevent hazards from Forretress from being set-up. I have to play safe around it and hopefully burn it from a fire-type move or I'll probably lose.
- Did you find it easy or difficult to build a successful stall team? Explain why.
I have like 10 stall teams built in my save file. It's not incredibly difficult, I've had trouble building HippoSand though, and it is incredibly frustrating to ladder with as a playystyle.
- How did you reach the Hall of Fame? Was it easy or difficult? Did having a stall team benefit you? What advice would you give to those laddering with stall teams?
I just sorta.. laddered? Lol. I thought it was pretty easy, I thought that laddering wasn't too hard. Just be in a good mood when you're laddering with a stall type or you'll rage like a mofo, or at least I did. js.