A victory, though it was admittedly against one I had an advantage over.
I gained 1 CC from this battle. I will stockpile it for now, giving me a total of 7.
Eternal Drifter:
Currency Counters: 7
Decoy the Voltorb gained 4 MC from this battle. But let's get it to full power, shall we? Evolving, and spending the 4 MC (combined with the 1 stockpiled MC) on Event Move Agility and B2W2 Move Tutor Signal Beam. Finally, will unlock Aftermath, boosting Explosion and Selfdestruct to great levels. Updated Statistics are below.
Decoy the Electrode
Electrode (Decoy) (Genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Unlocked!) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%
EC: 6/6
MC: 0
DC: 5/5
Attacks: (27 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat
Headbutt
Mimic
Signal Beam
Sucker Punch
Toxic
Protect
Thunderbolt
Thunder
Teleport
Double Team
Agility
Refresh
Fear the Deino did rather well, gaining 2 KOC in addition to the 1 EC and 3 MC. The KOC will be converted to EC, and the MC will be spent on Egg Move Assurance. I can bring Terror out at any time, but I'll wait... for now...
Fear the Deino:
EC: 6/9
MC: 0 (Gains Egg Move Assurance)
I gained 1 CC from this battle. I will stockpile it for now, giving me a total of 7.
Eternal Drifter:
Currency Counters: 7
Decoy the Voltorb gained 4 MC from this battle. But let's get it to full power, shall we? Evolving, and spending the 4 MC (combined with the 1 stockpiled MC) on Event Move Agility and B2W2 Move Tutor Signal Beam. Finally, will unlock Aftermath, boosting Explosion and Selfdestruct to great levels. Updated Statistics are below.
Decoy the Electrode
Electrode (Decoy) (Genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Unlocked!) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%
EC: 6/6
MC: 0
DC: 5/5
Attacks: (27 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat
Headbutt
Mimic
Signal Beam
Sucker Punch
Toxic
Protect
Thunderbolt
Thunder
Teleport
Double Team
Agility
Refresh
Fear the Deino did rather well, gaining 2 KOC in addition to the 1 EC and 3 MC. The KOC will be converted to EC, and the MC will be spent on Egg Move Assurance. I can bring Terror out at any time, but I'll wait... for now...
Fear the Deino:
EC: 6/9
MC: 0 (Gains Egg Move Assurance)