Data Prize Claiming Thread (Update 5-09-13)

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+6 CC, +20 KOC
all the KOC is going into CC, leaving me with 37 CC.

Buying one Expert Belt, one Moon Stone, one Skorupi, one Bulbasaur and one Skitty.

37 - 20 - 8 - 4 = 5 CC remaining.

Using 2 UC to buy Heal Bell and Double Edge for Skitty, both level-up.


Skorupi (Tengu Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Battle Armor
:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (Dream World):
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupressure
Pursuit
Scary Face
Bug Bite
Poison Fang

Agility
Twineedle
Whirlwind

Taunt
Dig
Brick Break


Bulbasaur (Plant Man) [Male]
Nature: Modest (+1 Special Attack, -1 Special Defense)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (Dream World):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Magical Leaf
Razor Wind
Endure

Sludge Bomb
Energy Ball
Protect


Skitty (Bomb Man) [Female]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Fake Out
Growl
Tail Whip
Tackle
Foresight
Tail Whip
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Heal Bell
Double Edge

Sucker Punch
Simple Beam
Wish

Facade
Protect
Solarbeam
 
Claiming Match
Faylion: 2 CC
Jubilee the Cottonee: 1 EC, 2 MC, 1 DC, 1 KOC->1 EC
Spending 2 MC - 1 UC-> Endeavor -1, Hurricane -1 and Giga Drain -1
Spending 8 UC -> 4 EC, 4 DC evolving Whimsicott and unlock ablility



Nature:
Timid (+Spe, -Atk)

Type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Prankster
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Ability 2: Infiltrator
Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Ability 3: Chlorophyll (DW: Unlocked)
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+) (+21% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Razor Leaf

Special:
Absorb
Gust
Mega Drain

Support:
Cotton Spore
Encore
Grass Whistle
Growth
Leech Seed
Poison Powder
Safeguard
Substitute
Stun Spore
Switcheroo
Toxic


Requesting refunds on some moves i should have gotten for free. I should be 5 UC and 2 MC Garchomp, 1 MC Milotic:
Claiming my Faylion and Deadfox: 2CC
Pokemon: 1 EC, 2MC, 1DC
KOCs: Melodic, Zenith
Turning KOC to DC
Match


Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect
Sword Dance



Nature:
Timid (+Spe, -Atk)

Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Refresh
Recover
Aqua Ring

Confuse Ray
Haze
Mirror Coat

Ice Beam
Scald
Toxic
Rest
Sleep Talk
Surf



Nature:
Modest (+SpA, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 4
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Rage Powder
Heat Wave
Quiver Dance
Bug Buzz

Morning Sun
Foresight
Endure

Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Giga Drain


And now I am evolving and spending:
19 UC -4 -2 -2 -3 -1 -5 -2=0 UC
6 CC -6 =0 CC

Changing Larvesta Nature to Timid: 6 CC + 1 UC

Larvesta: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 2 UC -> Quiver Dance -1, Bug Buzz -1, Heat Wave -1, Rage Powder -1, Giga Drain -2

Feebas: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 5 UC -> Recover -1, Aqua Ring -1, Refresh -1, Rest -2, Sleep Talk -2, Surf -2

Gabite: EC 4/9 -> 5/9 + 4 UC -> 9/9 | DC 2/5 + 3 UC -> 5/5 | 4 MC -> Dragon Claw -1, Fire Fang -1, Sword Dance -2
Claiming for match
1 CC
Milotic 3 MC @ Rain Dance -1, Water Pulse -1, Safeguard -1
Volcarona 3 MC @ Tailwind -2, Silver Wind -1
Claiming These three matches
7 UC
7 UC
1 CC

Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Physical:
Bullet Punch
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch

Special:
Focus Blast

Support:
Agility
Copycat
Counter
Endure
Foresight
Magnet Rise
Screech

Evolved in match and got 3 MC, 1 KOC to MC

Lucario: 8 MC + 5 UC -> Aura Sphere -1, Sword Dance -1, Nasty Plot -1, Heal Pulse -1, Extreme Speed -1, Drain Punch -2, Flash Cannon -2, Dark Pulse -2, Substitute -2
Claming match
4 UC

Spending 7 UC on Volcarona Fly -2, Lucario Dig -2, Milotic Protect -2 and Water Gun -1
Claiming match

Faylion: 1 CC
-Garchomp: 3 MC + Drug Store Skin Lotion
-Riolu: 1 EC/2 MC/1 DC + 2 KOC

Garchomp: Dual Chop -1, Substitute -2
Riolu: 2 KOC to EC / Ice Punch -2
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Complications: APPROVED.
Eternal Drifter: APPROVED.
UllarWarlord: With Roleplays like Pike, please show full workings out as it makes it easier for approvers to approve. Otherwise, APPROVED.
Geodude6: That battle is pretty suspect since NFE vs. FE, but I will give benefit of the doubt, so APPROVED.
akela: APPROVED.

Dogfish44 is going to approve TheWolfe onwards, so...

5 Claims Checked puts me at 5/10 C.C.
---
I have 38 UC to spend, & I want to train my Scizor, so...
---

Scizor [U-Turn] (M)
EC: 6/6
MC: 27 (+27 UC) > 0
DC: 5/5
-Learns Rain Dance, Safeguard, Aerial Ace, Sandstorm, Rest (All Gen V TM), Iron Defence, Sleep Talk, Superpower, Tailwind (All Gen V Tutor), Defog, Reversal (Gen V Egg Move), & Bide (Past Gen Move from Scyther).
---
38-27=11 UC

Dogfish said I am fine self-approving, so...

SELF APPROVED.
 
Claiming 7 UC

Also, I'll move some of my UCs into my CCs leaving me with 8CCs and 3 UCs
I'll use those to get an Amulet coin and a Nohface. 0CC and 3UC remain.

EDIT: Fixed my profile to not yet reflect changes. If it's alright, I'll also use my remaining UC to evolve Gible. Will post Nohface soon. (and gabite)

EDIT II:

Nohface [Tex] (F)
Nature: Impish
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Dream Ability: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 0? (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg
Foul Play
Yawn
Meteor Mash

TM
Will-O-Wisp
Torment
Gyro Ball



Gabite [Lopez] (M)
Nature: Adamant
Type: Dragon- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground- Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability 1: Sand Veil- (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

DW Ability (locked): Rough Skin- (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 1/5

Moves:

Level Up
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves
Scary Face
Thrash
Iron Head

TMs
Earthquake
Dig
Stone Edge
Can somebody please approve? I made the changes.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
TheWolfe: 5 UC from that hall reffing, not 4. Fix and Approved.
inanimate blob: Drain Punch as an egg move costs 3 MC, not the two which you currently have as far as I can tell. However, it is also available as a BW2 Tutor so Approved, but please be careful when claiming!
Someoneelse: All Approved.
EspyOwner: According to your CC calc, you're purchasing an Expert Belt (20 CC), a Moon Stone (8 CC), a Skorupi (2 CC), a Bulbasaur (2 CC), and... a Skitty (0 CC). You should be at 3 CC. Also, Skitty has two copies of Tail Whip for some obscure reason.
Faylion: 134 speed on your +Spe Whimsicott, it SHOULD be BRT 18 (Not your fault, issue in DAT I need to fix). Is also missing Gust by LU. Not Approved, please make changes.
CabooseFTW: Yeah, changes made, Approved.

===

-8 CC


Yin (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm / Normalize / Wonder Skin [DW]
Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize (Can be Disabled):
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Innate) [DW]:
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks [18]:
Assist
Attract
Charm
Copycat
DoubleSlap
Faint Attack
Fake Out
Foresight
Growl
Sing
Tackle
Tail Whip

Helping Hand
Wish
Zen Headbutt

Dig
Double Team
Protect



Yang (M)

Nature: Jolly
+15% Speed, +17% Accuracy, -1 SpA

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm / Technician / Skill Link [DW]
Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or
21:00:05 PM ~ -Onion_Bubs- two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (Innate) [DW]:
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [15]:
DoubleSlap
Encore
Growl
Helping Hand
Pound
Sing
Swift
Tail Slap
Tickle

Endure
Flail
Tail Whip

Dig
Double Team
Protect



Buzzie (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Innate):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Weak Armor (Can be Enabled) [DW]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks [13]:
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck

Fake Tears
Mean Look
Steel Wing

Fly
Taunt
Torment



Leo (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Scrappy / Prankster / Vital Spirit [DW]
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (Innate) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks [12]:
Focus Energy
Fury Swipes
Harden
Roar
Rock Smash
Scratch

Rapid Spin
Roost
Stealth Rock

Rock Slide
Safeguard
Taunt


SELF APPROVED
 
Ugh, I should've left that claim up. Alright, let's do it again...

+2 CC, stockpiling (6 total)

Colosshale: +1 EC (6/6, evolves), +2 MC, learns Drill Run (Pre-25), Peck (Pre-25), Horn Attack (Pre-25), Megahorn (Level up, -1 MC) and Horn Drill (also level up, -1 MC)

Lairon: +3 EC (1 + 2 KOC; 8/9) and 2 MC, learns Shadow Claw (TM, -2 MC)

Slams, jams, etc.

Colossoil [Charles] (Male)
"<I ain't no role model.>"
A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (27 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn
Earthquake

Other:
Aqua Tail
 
Claiming Matezoide vs Faylion in the Windswept Meadow!
Faylion: 3 CC
Lucario: 3 MC and 1 KOC -> Psychic -2, Zen Headbutt -2
Milotic: 3 MC and 1 KOC -> Icy Wind -2
Volcarona: 3 MC -> Psychic -2
Garchomp: 3 MC -> Rock Slide -2

Spending 8 UC -> 4 EC, 4 DC evolving Whimsicott and unlock ablility
Spending 2 MC, 1 UC -> Endeavor -1, Hurricane -1 and Giga Drain -1


Nature:
Timid (+Spe, -Atk)

Type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Prankster
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Ability 2: Infiltrator
Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Ability 3: Chlorophyll (DW: Unlocked)
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+) (+21% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Razor Leaf

Special:
Absorb
Gust
Mega Drain

Support:
Cotton Spore
Encore
Grass Whistle
Growth
Leech Seed
Poison Powder
Safeguard
Substitute
Stun Spore
Switcheroo
Toxic


Requesting refunds on some moves i should have gotten for free. I should be 5 UC and 2 MC Garchomp, 1 MC Milotic:
Claiming my Faylion and Deadfox: 2CC
Pokemon: 1 EC, 2MC, 1DC
KOCs: Melodic, Zenith
Turning KOC to DC
Match


Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect
Sword Dance



Nature:
Timid (+Spe, -Atk)

Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Refresh
Recover
Aqua Ring

Confuse Ray
Haze
Mirror Coat

Ice Beam
Scald
Toxic
Rest
Sleep Talk
Surf



Nature:
Modest (+SpA, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 4
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Rage Powder
Heat Wave
Quiver Dance
Bug Buzz

Morning Sun
Foresight
Endure

Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Giga Drain


And now I am evolving and spending:
19 UC -4 -2 -2 -3 -1 -5 -2=0 UC
6 CC -6 =0 CC

Changing Larvesta Nature to Timid: 6 CC + 1 UC

Larvesta: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 2 UC -> Quiver Dance -1, Bug Buzz -1, Heat Wave -1, Rage Powder -1, Giga Drain -2

Feebas: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 5 UC -> Recover -1, Aqua Ring -1, Refresh -1, Rest -2, Sleep Talk -2, Surf -2

Gabite: EC 4/9 -> 5/9 + 4 UC -> 9/9 | DC 2/5 + 3 UC -> 5/5 | 4 MC -> Dragon Claw -1, Fire Fang -1, Sword Dance -2
Claiming for match
1 CC
Milotic 3 MC @ Rain Dance -1, Water Pulse -1, Safeguard -1
Volcarona 3 MC @ Tailwind -2, Silver Wind -1
Claiming These three matches
7 UC
7 UC
1 CC

Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Physical:
Bullet Punch
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch

Special:
Focus Blast

Support:
Agility
Copycat
Counter
Endure
Foresight
Magnet Rise
Screech

Evolved in match and got 3 MC, 1 KOC to MC

Lucario: 8 MC + 5 UC -> Aura Sphere -1, Sword Dance -1, Nasty Plot -1, Heal Pulse -1, Extreme Speed -1, Drain Punch -2, Flash Cannon -2, Dark Pulse -2, Substitute -2
Claming match
4 UC

Spending 7 UC on Volcarona Fly -2, Lucario Dig -2, Milotic Protect -2 and Water Gun -1
Claiming match

Faylion: 1 CC
-Garchomp: 3 MC + Drug Store Skin Lotion
-Riolu: 1 EC/2 MC/1 DC + 2 KOC

Garchomp: Dual Chop -1, Substitute -2
Riolu: 2 KOC to EC / Ice Punch -2
 
More proof that I cannot beat Complications in a battle

King Serperior: 3 CC
Darth Plagueis the Cadaver Kadabra: (Kadabra evolved while this battle took place) 3MC
Darth Vader the Aron: 1 EC, 3 MC, 1 DC, 1 KOC (Held an Exp.Share)
Del Lago the Wailmer: 1 EC, 2 MC, 1 DC [Wailmer held a Lucky Egg, so he gets an extra EC).

Aron's KOC goes to it's MC.

EDIT1:
9UC
Stockpiling for now

EDIT2:
4UC

With the above Claims, my UC is now 13 and my CC is now 3.
Stockpiling untill I get four more Counters.
 
For me, I have a bunch of counters stockpiled. So, while there are still rock-type pokemon I have not claimed, I should claim some rocks.

Spending the 2 CC and 1 stockpiled CC to purchase:
Onox [Sigmund] [M]

Jolly Nature (+15% Speed, +X% Accuracy, -1 SpA)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+) [+15 ACC]
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Egg
Heavy Slam
Rock Blast
Rollout
TM/HM
Earthquake
Bulldoze
Dragon Tail


Spending the stockpiled 2 UC to purchase:
Bonsly [Kinsey] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (Innate) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb
Egg
Defense Curl
Endure
Rollout
TM/HM
Toxic
Attract
Swagger
 
Watch out for rusty sinks.

Ullar said:
Complications: 1 CC
Napoleon the Piplup: 1 EC, 2 MC, 1 DC, 1 KOC, 1 Lucky Egg Counter
Baal the Nohface: 1 EC, 2 MC, 1 DC, 1 KOC
Trunk the Ferroseed: 1 EC, 3 MC, 1 DC, 1 KOC
Correct me if I'm wrong but I believe we get 2 CC for a 3v3 Singles?
If so, 14 CC—>16 CC
If not, 14 CC—>15 CC

Thorn (Trunk in this battle) is already a Ferrothorn, so he gets 4 MC (Exp. Share) and a KOC, which I will use as MC, bringing his total to 5. I would like to buy the moves Seed Bomb, Knock Off (BW Tutor, 2 MC), and Ingrain (BW Level-Up, 1 MC), leaving me with 0 MC.

Baal the Nohface gets 1 EC, 2 MC, a DC, and a KOC, which I will use as EC, bringing his total to 2. I would like to stockpile his MC.

Piplup gets 2 EC (Lucky Egg), 2 MC, a DC, and a KOC which I will use as MC. I would like to use 2 UC to bring Piplup's EC to 4, allowing me to evolve him:
Prinplup (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (DW Locked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (43.4>43)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 3
DC: 1/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw

Agility (*)
Yawn (*)
Mud Sport (*)

Ice Beam (*)
Surf (*)
Grass Knot (*)

Prinplup learns Metal Claw as a pre-lv. 26 move. Additionally, I would like to buy the moves Stealth Rock (BW Tutor, 2 MC) and Hydro Pump (BW Level-Up, 1 MC), leaving me with 0 MC.
http://www.smogon.com/forums/showthread.php?p=4607159#post4607159
 
From here.
I go to 78 CC.
Volcarona will learn Foresight (3) and Frustration (2) with her stored MC and KOC.

From my pike challenge.
I go to 84 CC.
Camerupt will learn Endure (3) and Heat Wave (2).
Togekiss will learn Substitute (2).
Dragonite will learn Hail (2), Sandstorm (2), Sunny Day (2), Heal Bell (3) Hydro Pump (3) and Dragon Rush (1) with the 11 KOC.
 
Well that sucked -.-
ZT said:
1 CC
Dragonair: 1 EC, 2 MC, 1 DC, 1 EC/DC
Electabuzz: 1 EC, 3 MC, 1 DC
von Karma has evolved and maxed out his DC since this battle, so he gets 4 MC.
Stockpiling the 1 CC

von Karma the Electivire spends his 4 MC on the BW TMs Dig and Hidden Power Grass (7)

Alduin the Dragonair's Lucky Egg counter goes into EC:
EC: 7 -> 9 IT'S DRAGONITE, BITCH!
MC: 0 -> 2 -> 1, purchases the LU move Hurricane, gains Fire Punch, ThunderPunch, and Roost upon evolution

Dragonite (Alduin) Male
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Ability- UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (22/ 116 total moves)
Physical:
Aqua Tail
Dragon Rush
Dragon Tail
ExtremeSpeed
Fire Punch
Outrage
Slam
ThunderPunch
Waterfall
Wrap

Special:
Dragon Rage
Hurricane
Hyper Beam
Twister

Status:
Agility
Dragon Dance
Leer
Protect
Roost
Safeguard
Thunder Wave
Toxic
 
http://www.smogon.com/forums/showthread.php?t=3479850

Claiming
Kevin: 1CC & a win!
Pokemon: 1EC, 2MC, 1DC
KOCs: Croagunk*1, Luxio*1
Luxio gets a bonus MC, Croagunk gets an extra EC

Croagunk goes to

6/6 EC
3 MC(using KOC as MC)
3/5 DC


Toxicroak (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Toxicroak
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks: 18
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Poison Jab
Sucker Punch
Sludge Bomb

Counter
Drain Punch
Fake Out

Protect
Torment
Toxic
Ice Punch


Gonna but Helping Hand(5TH Gen Tutor), and Flatter(LU) for 3 MC


Croagunk goes to

9/9 EC
6 MC(using KOC as MC)
5/5 DC



<Zell>[Luxray] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW UNLOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Luxray
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 81(+)(+7.54 Accuracy)
Size Class: 4
Weight Class: 3
Base Rank Total: 20



EC:9/9
MC:0
DC:5/5

Total Moves: 59
Moves:(25)

Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Tackle
Thunder Fang
Wild Charge

Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack

Double Team
Light Screen
Protect
Roar
Snarl
Thunder Wave
Toxic

Buying him Superpower(5th gen Tutor), Discharge(LU) And Endure(past Gen TM) for 6 MC
 
+5 UC

3 CC

3 Evolutions!



<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW UNLOCKED, Innate):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Venusaur
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed

Substitute(*)
Venoshock(*)
Hidden Power (Ice, 7) (*)
Toxic
Giga Drain
Solar Beam
Sludge Bomb
Sunny Day
Dig

Endure (*)
Leaf Storm (*)
Skull Bash (*)


Using an UC, Venusaur goes to 4 MC (2 MC obtained from the match and 1 from his KOC).
This allows Venusaur to learn Synthesis (Level Up) and Power Whip (Breeding).


Using the EC obtained from the match....

<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Nate is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (DW UNLOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Azumarill
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge

Double Team (*)
Waterfall (*)
Substitute (*)
Facade
Rest
Sleep Talk
Toxic
Brick-Break
Dig

Encore (*)
Refresh (*)
Body Slam (*)


Azumarill learns Double Edge automaticaly.
Also, spending 7 UC, which are combined to the 2 MC she got in the match to learn Aqua Jet, Perish Song (Both Breeding) and Endure (Past Gen).


Omanyte gets 1 EC and 1 DC, allowing him to evolve and unlock his DW Ability, Weak Armor.


<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Innate):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Innate):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW UNLOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Rain Dance (*)
Surf (*)
Hidden Power (7, Electric) (*)
Earth Power
Stealth Rock
Endure
Ice Beam
Sandstorm
Double Team
Scald
Substitute


Bide (*)
Toxic Spikes (*)
Spikes (*)


2 MC + 2 KOC + 1 UC -> 5 MC.
The superior gen 1 fossil (Suck it, Glacier) learns Hyper Beam (TM) and Whirlpool (Breeding).


Tauro's KOC adds to his MC, bringing it to 4.
This allows the purchase of Solarbeam and Protect (TMs).
 
i get 2 UC
i get 5 UC

matezoide is a munna murdering monster
+4 CC, +4 HC on Munna. These HC go into EC and DC (+1 UC), making him 6/6 and 5/5.
I'll also spend some UC on Musharna.
Purchasing the moves Sleep Talk, Wonder Room, Energy Ball, and Rest (8 UC) for him.


Musharna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Nightmare
Telekinesis
Stored Power
Dream Eater
Future Sight
Calm Mind

Helping Hand
Magic Coat
Baton Pass

Gravity
Heal Bell
Signal Beam
Pain Split
Worry Seed
After You
Sleep Talk
Wonder Room

Psyshock
Light Screen
Shadow Ball
Toxic
Protect
Reflect
Torment
Thunder Wave
Trick Room
Gyro Ball
Rock Slide
Substitute
Charge Beam
Energy Ball
Rest


EDIT: Also randomly pumping Vullaby for no reason that is certainly not related to a recent gym challenge. Spending 3 UC to fill out Jambalaya the Vullaby's EC and DC. I'll also grab the following moves with my remaining 13 UC: Bone Rush (1 MC), Iron Defense (2 MC), Sky Attack (2 MC), Toxic (2 MC), Double Team (2 MC), Rock Tomb (2 MC), Giga Impact (2 MC).


Mandibuzz (Jambalaya) (F)
Nature: Adamant (+Atk, -SpA)

Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (DW Unlocked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Defog
Brave Bird
Whirlwind
Mirror Move
Embargo
Dark Pulse
Bone Rush

Mean Look
Scary Face
Steel Wing

Roost
Foul Play
Snatch
Block
Sleep Talk
Iron Defense
Sky Attack

Taunt
Fly
U-Turn
Protect
Torment
Payback
Substitute
Rest
Toxic
Swagger
Double Team
Rock Tomb
Giga Impact


I'll also mysteriously spend 10 CC on a Blackglasses.

Zarator pls dont look at this claim.

Pls.

EDIT: this just keeps getting longer and longer Ю.Ю -8 CC (i should have enough including the CC above from the Hall)


Wingull (Belle) (F)
Nature: Sassy (+SpD, -15% Speed) (-10% Evasion)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Rain Dish (DW Locked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack

Brine
Twister
Water Sport

Scald
Fly
Ice Beam



Oshawott (Vos) (M)
Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Air Slash
Brine
Copycat

Taunt
Dive
Ice Beam



Tepig (Andre) (M)
Nature: Serious (No change to stats)

Type: Fire
Water: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Heavy Slam
Magnitude
Yawn

Flame Charge
Wild Charge
Taunt



Breezi (Louie) (M)
Nature: Quirky (No change to stats)

Type: Flying/Poison
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Clear Smog
Razor Wind

Disable
Spikes
Sand Tomb

Taunt
Toxic
Venoshock
 
Totally missed this finishing
Second Battle
Texas said:
Win to Glacier
4 UC for me
1 CC each
3 MC to Deli / Dusk / Scarf
1/2/1 to Monferno
KOC to Scrafty / Dusk / Dusk
My guys get 3 & 4 MC respectively due to Exp Share

DFrog
  • +1CC (total of 1)
  • +Cherubi (-2UC) total of 1UC remains
  • +Tirtouga (-1CC, -1UC) nothing remains :(
Scrafty
  • +5 MC (KOC)
    • Scary Face (-1MC lvl up)
    • Snatch (-2MC tutor)
    • Knock Off (-2MC tutor)
Monferno
  • 6/9 EC ~ 7/9 EC
  • 2/5 EC ~ 4/5 EC (KOC)
  • +3MC
    • Stealth Rock (-2MC tutor)
    • Acrobatics (-1MC lvl up)


Cherubi (F)
Nature: Timid
-1Atk, +15% Spe, +5% Accuracy
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Ability:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

EC: 0/6
DW: N/A
MC: 0

Moves: (13)
#Level Up#
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

#Egg#
Weather Ball
Nature Power
Heal Pulse

#TM/HM#
Giga Drain
Protect
Double Team

#Tutor#



Tirtouga [Genbu] M

Nature: Quiet
+SpAtk, -15% Spe, -10% Evasion
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

EC: 0/6
MC: 0
DW: 0/5


Moves: (16)
#Level Up#
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

#Egg#
Body Slam
Knock Off
Water Pulse

#TM/HM#
Ice Beam
Dive
Bulldoze​

KS said:
Prizes:
King Serperior: 9UC
Dfrog & Imanalt: 3CC
Hippowdon, Conkledurr, Camerupt, and Revenankh: 3MC
Monferno, Dragonair, Electabuzz, and Kirlia: 1EC, 2MC, 1DC
Exp.Share Bonus goes to: Revenankh, Dragonair, Conkledurr, and Electabuzz
Lucky Egg Bonus goes to: Monferno.
KOC is given to the following: Revenakh (X1), Camerupt (X3), Conkledurr (X1), Electabuzz (X1)
DFrog
  • +3CC (total 3)
Monferno
  • 7/9 EC ~ 9/9 EC (Lucky Egg) Monferno evolves into Infernape!
  • 4/5 DW ~ 5/5 DW Dream World Ability: Iron Fist Unlocked!
  • +2MC
    • Flare Blitz (-1MC lvl up)
    • Slack Off (-1MC lvl up)
      • 0mc remaining
Revenanhk
  • +4MC (Exp Share)
    • Moonlight (-1MC lvl up)
    • Brick Break (-2MC TM)
      • 1mc remaining
Conkeldurr
  • +4MC (Exp Share)
    • Sleep Talk (-2MC tutor)
    • Bulldoze (-2MC TM)
      • 0mc remaining
Kirlia
  • 6/9 EC ~ 7/9 EC
  • 2/5 DW ~ 3/5 DW
  • +2MC
    • Pain Split (-2MC tutor)
      • 0mc remaining


Infernape [Faust] M

Nature: Naive
-1SpDef, +15% Spe, +18% Accuracy
Type: Fire/Fight
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 125 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16


Abilities:

Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 9/9
MC: 0
DW: 5/5

Moves: (21)
#Level Up#
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Flamethrower
Facade
Feint
Close Combat
Acrobatics
Flare Blitz
Slack Off

#Egg#
Fake Out
Thunder Punch
Double Kick

#TM/HM#
Fire Blast
Grass Knot
Hidden Power Ice (7)

#Tutor#
Stealth Rock
 
-2 CC



Nidoran-M [Billy] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb

Total Moves: 15
 
using 2 CC to claim this beauty

3 --> 1 CC


Zubat [Stevie] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Poison
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 3 +
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift

Giga Drain
Nasty Plot
Hypnosis

Venoshock
Double Team
Sludge Bomb


It's been so long sorry about mistakes
 

"Kekekeke... your time is running out... Fear has grown in power... but that power can grow even further... now... it is time for the second stage... bring forth... TERROR!"

(Evolving my Deino into a Zweilous. Double Hit automatically gained upon evolution (Pre-Level 25 move))

Fear and Terror, Zweilous

Fear and Terror (Female Zweilous)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 3
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 67 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Accuracy Bonus: +8% (7.739655172413793103448275862069% Unrounded)

EC: 8/9
MC: 0

Attacks: (25 Moves Known)
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Fire Fang
Ice Fang
Thunder Fang

Earth Power

Toxic
Protect
Thief
 

Someoneelse

Why am I here?
3UC
The 3UC will go into Volcarona's MC, bringing it to 4MC. It will learn Hurricane (LU, 1), Fiery Dance (LU, 1), and Sleep Talk (BW Tutor, 2). This leaves it with 0MC.
 
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