Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
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    447
    Subway
    Faylion
    -Faylion gains 1 CC.
    -Drayle the Garchomp gains 3 MC.

    Garchomp 3 MC -> Mud Slap
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Simonsays: Approved+.1
    Frosty: Approved+.1
    Akela: Approved+.1
    Eternal Drifter: Approved+.1
    Ullar: Approved+.1
    Faylion: Approved+.1


    16.8
  3. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
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    Messages:
    1,947
    Hall 7th run gives me 6 CC to tally up to 28.

    Gray the Riolu will spend the 6 KOC learning Rain Dance, Low Kick, and Focus Blast (all BW2 TMs). I took the liberty to arrange the TM/Tutor moves in alphabetical order, thought the 3 claiming moves are still at the bottom.

    CC: 22+6 = 28

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW unlocked)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Foresight (*)
    Quick Attack (*)
    Endure (*)
    Counter (*)
    Feint (*)
    Force Palm (*)
    Copycat (*)
    Screech (*)
    Reversal
    Nasty Plot
    Final Gambit

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)
    Circle Throw
    Agility
    Mind Reader
    Hi Jump Kick

    Brick Break
    Bulldoze
    Dig
    Double Team
    Drain Punch
    Dual Chop
    Earthquake (*)
    Focus Punch
    Fury Cutter
    Ice Punch
    Iron Tail
    Low Sweep
    Magnet Rise
    Payback
    Poison Jab
    Protect
    Rest
    Rock Slide (*)
    Shadow Claw
    Sleep Talk
    Substitute (*)
    Sunny Day
    ThunderPunch
    Toxic
    Zen Headbutt
    Rain Dance
    Low Kick
    Focus Blast
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,420
    This kinda has to be approved by Objection, R-alex or Glacier :P

    Testing Fun

    +1 CC (4 Total)

    Krilowatt spends 5MC on Mirror Coat (Egg), and Toxic (BW TM)
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    LiA: Not Approved+.1, everything looks fine, except your litwick needs to spend a fight as a lampent before it can evolve to Chandelure
    ZhengTann: Approved+.1
    SubwayJ: Approved+.1


    17.1
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,819
    Complications is a 8=====D


    Spinda uses the 6 KOC to learn Dizzy Punch (Level Up), Retaliate (TM) and Batom Pass (Breeding).

    I stock the 6 CC.
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Comp: Approved+.1
    Matezoide: Approved+.1


    17.3
  9. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

    Joined:
    Aug 26, 2010
    Messages:
    5,668
    ok so buying moves for tourney showed me how good Weavile is
    also getting cyclohm

    Sneasel (open)

    [​IMG]
    (Sneasel) Mandy (F)

    Nature: Jolly
    +15% Speed, +30% Accuracy, -1 Special Attack

    Type: Dark / Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW) (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws

    Fake Out
    Pursuit
    Assist

    Protect
    Substitute
    Dig
    Monohm (open)
    [​IMG]
    (Monohm) Doug (M)

    Nature: Modest (+1 SpA, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    SonicBoom

    Heal Bell
    Hydro Pump
    Dragon Dance

    Substitute
    Protect
    Thunderbolt


    -4 CC
  10. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
  11. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Claiming from this.

    Feebas goes to 4/6 EC (with the LE counter and KOC) and 3/5 DC. 2 MC buy Rain Dance (BW2 TM).

    Cupra goes to 2/9 EC (with KOC) and 1/5 DC. 2 MC buy Magic Coat (BW2 Tutor).

    Scyther goes to 3/6 EC and 2/5 DC. 2 MC buy Roost (BW2 Tutor).

    Hoarding the CC.
  12. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,331
    [​IMG]
    Now, my warriors...RISE!

    UllarWarlord: 3 CC
    Remoraid: 1 EC, 3 MC, 1 DC, 1 KOC
    Nosepass: 1 EC, 2 MC, 1 DC, 1 KOC
    Ponyta: 1 EC, 2 MC, 1 DC, 1 EC or DC, 1 KOC

    Stockpiling the 3 CC, all Pokemon will use their KOC as MC.

    First, Tentacleese the Remoraid. First, thanks to some UC pumped into him, he evolves into Octillery, auto-learns the moves Gunk Shot, Rock Blast and Octazooka, and uses his 4 MC on the Level-Up Moves Bullet Seed, Signal Beam, Ice Beam, and Hydro Pump.

    Tentacleese the Octillery (open)
    [​IMG]
    <Octillery> [Tentacleese] (Male)
    Nature: Serious (Neutral)
    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups (Type: Innate)
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Sniper (Type: Innate)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Moody (Type: Innate) [DW, Unlocked]
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Gunk Shot
    Rock Blast
    Octazooka
    Bullet Seed
    Signal Beam
    Ice Beam
    Hydro Pump

    Swift
    Water Spout
    Haze

    Charge Beam
    Substitute
    Surf


    Next comes SpaceBoss the Nosepass. he evolves as well, auto-learns Magnet Rise, Iron Defense, Magnet Bomb and Gravity, and uses his 3 MC on the Level-Up Moves Rock Slide, Earth Power, and Discharge.

    SpaceBoss the Probopass (open)
    [​IMG]
    <Probopass> [SpaceBoss] (Male)
    Nature: Brave (+Atk, -Spe)
    Type: Rock/Steel
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sand Force (Type: Innate) [DW, Unlocked]
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 34 (-, -10% Evasion)
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Harden
    Block
    Rock Throw
    Thunder Wave
    Rock Blast
    Rest
    Spark
    Magnet Rise
    Gravity
    Iron Defense
    Magnet Bomb
    Rock Slide
    Discharge
    Earth Power

    Endure
    Explosion
    Head Smash

    Protect
    Substitute
    Double Team

    Levitate


    And finally we have Marecraft Carrier the Ponyta. Applying the Lucky Egg counter to DC, automagorically learns Megahorn and Poison Jab, and will use her 3 MC on the Level-Up Moves Bounce, Flare Blitz and Agility.

    Marecraft Carrier the Rapidash (open)
    [​IMG]
    <Rapidash> [Marecraft Carrier] (Female)
    Nature: Naive (+Spe, -SpD)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away (Type: Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (Type: Innate) [DW, Unlocked]
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+, +17% Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Tackle
    Growl
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin
    Megahorn
    Bounce
    Poison Jab
    Flare Blitz
    Agility

    Morning Sun
    Low Kick
    Hypnosis

    Flamethrower
    Protect
    Wild Charge


    Oh, and they all unlock their DW Abilities.
  13. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    Well it appears I'll have to recall my previous claim... 59 UC—>48 UC
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,819
    Same as Comp, so i lose 6 CC (Bringing it down to 17) and Spinda loses Batom Pass, Retaliate and Dizzy Punch
  15. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,588
    Claiming from here.

    Stockpiling 2 CC.

    Waukeen the Cupra gets 4 EC (1 EC + 3 UC) and evolves into Argalis. It also gets 1 DC (moving the counter to 1/5) and learns Light Screen (Level, 1 MC) and Reflect (Level, 1 MC).

    Waukeen the Argalis (open)

    [​IMG]
    Argalis (Waukeen) (F)
    Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 62 (+)
    Size Class: 3
    Weight Class: 7
    Accuracy boost: 7%
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW LOCKED): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (13 moves)

    Bug Bite
    Bug Buzz
    Counter
    Disable
    Heal Pulse
    Light Screen
    Protect
    Psyshock
    Reflect
    String Shot
    Sunny Day
    Tackle
    Will-O-Wisp


    (Spending 3 UC overall)

    Also claiming from here. Stockpiling the 2 CC and teaching Lucky Chant (Level, 1 HC) and Healing Wish (Level, 1 HC) to Clefable.
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,801
    I told myself that I wasn't going to buy any more mons for a while but... I don't have a single Fire-type mon and Carracosta is pretty damn cool bro.

    -7 CC
    Torch Slug the Mollux (open)

    [​IMG]
    Mollux (Torch Slug) Female
    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire / Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Ability- LOCKED): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks: (14 total)
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Fire Spin
    Heal Pulse
    Helping Hand

    Flamethrower
    Sludge Bomb
    Protect


    -2 CC
    Crush the Tirtouga (open)

    [​IMG]
    Tirtouga (Crush) Male
    Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (DW Ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 18 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (16 total)
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancientpower
    Crunch
    Wide Guard

    Whirpool
    Body Slam
    Iron Defense

    Waterfall
    Surf
    Stone Edge
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Pwnemon: Approved+.1
    Faylion: Approved+.1
    Galladiator: Approved+.1
    Ullar: Not Approved+.1, Your probopass needs steel typing, you have it listed as monorock, fix this and you are Approved
    Complications & Matezoide: @.@ oh what did you two do now lol, shoot me a message once you guys finish your run and ill get you guys reapproved.
    Zarator: Approved+.1 (However your Argalis should have 62 instead 61 speed, since positive speed natures always round up, and you forgot to update Argalis' EC and DC.)
    Waterwarrior: Approved+.1


    17.9
  18. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,159
    Well...that could have gone better.

    Guess I'm dead

    ...Ahem, anyways

    Currency Counters: 17+3=20

    Rosch (Colossoil):
    MC: 6
    KOC: 1

    Spending the KOC on MC and purchasing Endure (Pre-Gen TM), Substitute (TM), Snatch (Tutor)

    Quartz (Marowak):
    MC: 8
    KOC: 1

    Spending the KOC on MC and purchasing Knock Off (Tutor), Endure (Egg), Low Kick (Tutor), and Toxic (TM).

    Rock-Papper-Scissors (Fidgit):
    MC: 7

    Purchasing Reflect (TM), Light Screen (TM), Earthquake (TM), and Sludge Bomb (LU).

    Cerish Ball: 2-1+1=2
    Sport Ball: 5-1=4
    Poke Ball: 0+2=2
    +1 Scope Lens

    Well, at least I got something out of the deal.

    Spending my MC on Flamethrower and EXPLOSION!
    Chawhaw (open)

    [​IMG]
    Skuntank [Chawhaw] (M)
    NATURE: Brave (+1 Atk, -10% Evasion, -15% Speed)

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Stench: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    STATS
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash
    Flamethrower
    Explosion

    Crunch
    Haze
    Pursuit

    Protect
    Taunt
    Torment


    That's it for me.
  19. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Claiming stuff from yoshinite vs inanimate blob Training.

    I get 1 CC.

    Oshawott gets 1 EC, 2 MC, and 1 DC.

    Using 2 MC to buy Aerial Ace, a TM, and also using 2 UC to add to Oshawott's EC, meaning...

    *cue music*

    Samurshell the Dewott (*) (open)

    [​IMG]
    Dewott [Samurshell] (F) (*)

    Evolution made Samurshell a bit more serious when it comes to training! She now spends a little less time rough-housing with the more slack Pokémon, and spends a little more time sparring with the more battle-inclined ones. However, she still knows how to kick back and relax a little!

    Nature: Quirky (No change to stats)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
    Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EMC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Level Up
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Swords Dance

    Egg Moves
    Detect
    Air Slash
    Night Slash

    TM/HMs
    Ice Beam
    Scald
    Grass Knot
    Aerial Ace
  20. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Maxim: Approved+.1
    inanimate blob: Approved+.1
    someoneelse: Approved+.1

    18.2

    Finally one of my fights finishes


    Maltia the Gengar
    4 MC + 2 KOC + 1 UC spent to learn Toxic, Energy Ball, and Sludge Wave

    Hacketia the Porygon-Z
    3 MC spent to learn Discharge, and Gravity

    +2 CC for me


    also going to evolve my Rhydon, and spend 1 UC to teach it Rock Wrecker:
    Gigaseth the Rhyperior (open)

    [​IMG]
    Rhyperior(Gigaseth) Male
    Nature:
    Careful
    Type:
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Lightning Rod:
    Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Solid Rock:
    Type: Innate
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless:
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 19 Total
    Brick Break
    Bulldoze
    Crunch
    Dig
    Double Team
    Drill Run
    Earthquake
    Earth Power
    Fire Blast
    Fire Fang
    Focus Punch
    Fury Attack
    Horn Attack
    Ice Fang
    Megahorn
    Payback
    Protect
    Rock Blast
    Rock Wrecker
    Sandstorm
    Scary Face
    Stomp
    Stone Edge
    Tail Whip
    Thunder Fang
  22. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    467
    http://www.smogon.com/forums/showpost.php?p=4599790&postcount=85
    I get 4 CC which i will be saving
    Inferno gets 4 KOC which im using all 4 onto EC. Inferno now has 9/9 CC and is evolving into a lampent

    Inferno (open)
    [​IMG]
    Inferno the Lampent (M)
    Nature: Modest (+1* SpAtk -1* def)

    Type:
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 9/9
    MC: 0
    DC: 2/5
    Abilities:
    Flame Body: (Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW Locked) : (Innate)
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    pain split


    Endure
    Heat Wave
    Clear Smog

    Solarbeam
    Sunny Day
    Psychic
    Double team
    toxic
    protect


    I had 3CC+4CC= 7 CC which i will be buying EXP. Share which will leave me with 1 CC
  23. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    LiA: Approved (However you have the wrong sprite for your mon)
  24. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,157
    http://www.smogon.com/forums/showthread.php?t=3479282

    [BOX]Both battlers: 2CC & a draw.

    Pokemon: 3MC
    Exp. Share bonus MC: Gengar, Torterra
    KOC: Roserade*2, Gengar*2[/BOX]

    CC: 92->94

    Torterra: 4MC used to get it Block and Outrage (BWTutor both)

    Roserade: 5MC used to get it Razor Leaf (Egg) and Flash (BWTM)
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,872
    I guess I'll have to cave and get one of these if I want to ever be successful in TLR.

    -7 CC
    Embalm the Revenankh (open)
    [​IMG]
    Revenankh [Embalm] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks (15):
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Wide Guard
    Mach Punch
    Shadow Sneak

    Taunt
    Rock Slide
    Brick Break
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