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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    +6 CC, +20 KOC
    all the KOC is going into CC, leaving me with 37 CC.

    Buying one Expert Belt, one Moon Stone, one Skorupi, one Bulbasaur and one Skitty.

    37 - 20 - 8 - 4 = 5 CC remaining.

    Using 2 UC to buy Heal Bell and Double Edge for Skitty, both level-up.

    Skorupi (Tengu Man) (open)

    [​IMG]
    Skorupi (Tengu Man) [Male]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Poison/Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:

    Battle Armor
    :
    Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.

    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Keen Eye (Dream World):
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Accupressure
    Pursuit
    Scary Face
    Bug Bite
    Poison Fang

    Agility
    Twineedle
    Whirlwind

    Taunt
    Dig
    Brick Break

    Bulbasaur (Plant Man) (open)

    [​IMG]
    Bulbasaur (Plant Man) [Male]
    Nature: Modest (+1 Special Attack, -1 Special Defense)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (Dream World):
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Magical Leaf
    Razor Wind
    Endure

    Sludge Bomb
    Energy Ball
    Protect

    Skitty (Bomb Man) (open)

    [​IMG]
    Skitty (Bomb Man) [Female]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Normalize:
    Type: Can be Disabled
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

    Wonder Skin (Dream World):
    Type: Innate
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Tail Whip
    Attract
    Sing
    Copycat
    DoubleSlap
    Assist
    Charm
    Faint Attack
    Heal Bell
    Double Edge

    Sucker Punch
    Simple Beam
    Wish

    Facade
    Protect
    Solarbeam
  3. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Claiming Match
    Faylion: 2 CC
    Jubilee the Cottonee: 1 EC, 2 MC, 1 DC, 1 KOC->1 EC
    Spending 2 MC - 1 UC-> Endeavor -1, Hurricane -1 and Giga Drain -1
    Spending 8 UC -> 4 EC, 4 DC evolving Whimsicott and unlock ablility

    [​IMG]

    Whimsicott ♀ (Jubilee) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Prankster
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability 2: Infiltrator
    Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability 3: Chlorophyll (DW: Unlocked)
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (+) (+21% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Razor Leaf

    Special:
    Absorb
    Gust
    Mega Drain

    Support:
    Cotton Spore
    Encore
    Grass Whistle
    Growth
    Leech Seed
    Poison Powder
    Safeguard
    Substitute
    Stun Spore
    Switcheroo
    Toxic


    Requesting refunds on some moves i should have gotten for free. I should be 5 UC and 2 MC Garchomp, 1 MC Milotic:
  4. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Complications: APPROVED.
    Eternal Drifter: APPROVED.
    UllarWarlord: With Roleplays like Pike, please show full workings out as it makes it easier for approvers to approve. Otherwise, APPROVED.
    Geodude6: That battle is pretty suspect since NFE vs. FE, but I will give benefit of the doubt, so APPROVED.
    akela: APPROVED.

    Dogfish44 is going to approve TheWolfe onwards, so...

    5 Claims Checked puts me at 5/10 C.C.
    ---
    I have 38 UC to spend, & I want to train my Scizor, so...
    ---
    [​IMG]
    Scizor [U-Turn] (M)
    EC: 6/6
    MC: 27 (+27 UC) > 0
    DC: 5/5
    -Learns Rain Dance, Safeguard, Aerial Ace, Sandstorm, Rest (All Gen V TM), Iron Defence, Sleep Talk, Superpower, Tailwind (All Gen V Tutor), Defog, Reversal (Gen V Egg Move), & Bide (Past Gen Move from Scyther).
    ---
    38-27=11 UC

    Dogfish said I am fine self-approving, so...

    SELF APPROVED.
  5. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    Can somebody please approve? I made the changes.
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    TheWolfe: 5 UC from that hall reffing, not 4. Fix and Approved.
    inanimate blob: Drain Punch as an egg move costs 3 MC, not the two which you currently have as far as I can tell. However, it is also available as a BW2 Tutor so Approved, but please be careful when claiming!
    Someoneelse: All Approved.
    EspyOwner: According to your CC calc, you're purchasing an Expert Belt (20 CC), a Moon Stone (8 CC), a Skorupi (2 CC), a Bulbasaur (2 CC), and... a Skitty (0 CC). You should be at 3 CC. Also, Skitty has two copies of Tail Whip for some obscure reason.
    Faylion: 134 speed on your +Spe Whimsicott, it SHOULD be BRT 18 (Not your fault, issue in DAT I need to fix). Is also missing Gust by LU. Not Approved, please make changes.
    CabooseFTW: Yeah, changes made, Approved.

    ===

    -8 CC

    Skitty (F) (open)
    [​IMG]
    Yin (F)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Cute Charm / Normalize / Wonder Skin [DW]
    Cute Charm (Innate):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Normalize (Can be Disabled):
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

    Wonder Skin (Innate) [DW]:
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 90
    Atk: 3 [+]
    Def: 2
    SpA: 1 [-]
    SpD: 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [18]:
    Assist
    Attract
    Charm
    Copycat
    DoubleSlap
    Faint Attack
    Fake Out
    Foresight
    Growl
    Sing
    Tackle
    Tail Whip

    Helping Hand
    Wish
    Zen Headbutt

    Dig
    Double Team
    Protect


    Minccino (M) (open)
    [​IMG]
    Yang (M)

    Nature: Jolly
    +15% Speed, +17% Accuracy, -1 SpA

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Cute Charm / Technician / Skill Link [DW]
    Cute Charm (Innate):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or
    21:00:05 PM ~ -Onion_Bubs- two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link (Innate) [DW]:
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 87
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [15]:
    DoubleSlap
    Encore
    Growl
    Helping Hand
    Pound
    Sing
    Swift
    Tail Slap
    Tickle

    Endure
    Flail
    Tail Whip

    Dig
    Double Team
    Protect


    Vullaby (M) (open)
    [​IMG]
    Buzzie (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Big Pecks / Overcoat / Weak Armor [DW]
    Big Pecks (Innate):
    This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Overcoat (Innate):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Weak Armor (Can be Enabled) [DW]:
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 3 [+]
    Def: 3
    SpA: 1 [-]
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [13]:
    Faint Attack
    Flatter
    Fury Attack
    Gust
    Leer
    Nasty Plot
    Pluck

    Fake Tears
    Mean Look
    Steel Wing

    Fly
    Taunt
    Torment


    Scratchet (M) (open)
    [​IMG]
    Leo (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Normal / Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Scrappy / Prankster / Vital Spirit [DW]
    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit (Innate) [DW]:
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: 2 [-]
    Def: 3
    SpA: 2 [+]
    SpD: 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [12]:
    Focus Energy
    Fury Swipes
    Harden
    Roar
    Rock Smash
    Scratch

    Rapid Spin
    Roost
    Stealth Rock

    Rock Slide
    Safeguard
    Taunt


    SELF APPROVED
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Ugh, I should've left that claim up. Alright, let's do it again...

    +2 CC, stockpiling (6 total)

    Colosshale: +1 EC (6/6, evolves), +2 MC, learns Drill Run (Pre-25), Peck (Pre-25), Horn Attack (Pre-25), Megahorn (Level up, -1 MC) and Horn Drill (also level up, -1 MC)

    Lairon: +3 EC (1 + 2 KOC; 8/9) and 2 MC, learns Shadow Claw (TM, -2 MC)

    Slams, jams, etc.
    Colossoil (open)
    [​IMG]
    Colossoil [Charles] (Male)
    "<I ain't no role model.>"
    A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

    Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Rebound, Guts, Pressure (DW)
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW, Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (27 total):
    Level Up:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Bounce
    Pursuit
    Dig
    Muddy Water
    Stockpile
    Swallow
    Drill Run
    Peck
    Horn Attack
    Megahorn
    Horn Drill

    Egg:
    Encore
    Thunder Fang
    Water Spout
    Sucker Punch
    Fake Out

    TM:
    Protect
    Taunt
    U-Turn
    Earthquake

    Other:
    Aqua Tail
  8. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Claiming Matezoide vs Faylion in the Windswept Meadow!
    Faylion: 3 CC
    Lucario: 3 MC and 1 KOC -> Psychic -2, Zen Headbutt -2
    Milotic: 3 MC and 1 KOC -> Icy Wind -2
    Volcarona: 3 MC -> Psychic -2
    Garchomp: 3 MC -> Rock Slide -2

    Spending 8 UC -> 4 EC, 4 DC evolving Whimsicott and unlock ablility
    Spending 2 MC, 1 UC -> Endeavor -1, Hurricane -1 and Giga Drain -1
    [​IMG]

    Whimsicott ♀ (Jubilee) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Prankster
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability 2: Infiltrator
    Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability 3: Chlorophyll (DW: Unlocked)
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (+) (+21% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical:
    Razor Leaf

    Special:
    Absorb
    Gust
    Mega Drain

    Support:
    Cotton Spore
    Encore
    Grass Whistle
    Growth
    Leech Seed
    Poison Powder
    Safeguard
    Substitute
    Stun Spore
    Switcheroo
    Toxic


    Requesting refunds on some moves i should have gotten for free. I should be 5 UC and 2 MC Garchomp, 1 MC Milotic:
  9. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    More proof that I cannot beat Complications in a battle

    King Serperior: 3 CC
    Darth Plagueis the Cadaver Kadabra: (Kadabra evolved while this battle took place) 3MC
    Darth Vader the Aron: 1 EC, 3 MC, 1 DC, 1 KOC (Held an Exp.Share)
    Del Lago the Wailmer: 1 EC, 2 MC, 1 DC [Wailmer held a Lucky Egg, so he gets an extra EC).

    Aron's KOC goes to it's MC.

    EDIT1:
    9UC
    Stockpiling for now

    EDIT2:
    4UC

    With the above Claims, my UC is now 13 and my CC is now 3.
    Stockpiling untill I get four more Counters.
  10. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    For me, I have a bunch of counters stockpiled. So, while there are still rock-type pokemon I have not claimed, I should claim some rocks.

    Spending the 2 CC and 1 stockpiled CC to purchase:
    Sigmund the Onix (open)

    Onox [Sigmund] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +X% Accuracy, -1 SpA)
    Types: Rock/Ground
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Egg Group: Mineral
    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 81 (+) [+15 ACC]
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Sandstorm
    Slam
    Egg
    Heavy Slam
    Rock Blast
    Rollout
    TM/HM
    Earthquake
    Bulldoze
    Dragon Tail


    Spending the stockpiled 2 UC to purchase:
    Kinsey the Bonsly (open)

    Bonsly [Kinsey] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled (Innate) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 8 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Slam
    Faint Attack
    Rock Tomb
    Egg
    Defense Curl
    Endure
    Rollout
    TM/HM
    Toxic
    Attract
    Swagger
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Watch out for rusty sinks.

    Correct me if I'm wrong but I believe we get 2 CC for a 3v3 Singles?
    If so, 14 CC—>16 CC
    If not, 14 CC—>15 CC

    Thorn (Trunk in this battle) is already a Ferrothorn, so he gets 4 MC (Exp. Share) and a KOC, which I will use as MC, bringing his total to 5. I would like to buy the moves Seed Bomb, Knock Off (BW Tutor, 2 MC), and Ingrain (BW Level-Up, 1 MC), leaving me with 0 MC.

    Baal the Nohface gets 1 EC, 2 MC, a DC, and a KOC, which I will use as EC, bringing his total to 2. I would like to stockpile his MC.

    Piplup gets 2 EC (Lucky Egg), 2 MC, a DC, and a KOC which I will use as MC. I would like to use 2 UC to bring Piplup's EC to 4, allowing me to evolve him:
    Napoleon (open)

    Prinplup (Napoleon) (M)
    [​IMG]
    Nature: Relaxed +Def, -Spe, -10 Evasion

    Type:

    Water: Water STAB; *Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (DW Locked)
    Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (43.4>43)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 3
    DC: 1/5

    Attacks:
    Pound (*)
    Growl (*)
    Bubble (*)
    Water Sport (*)
    Peck (*)
    Bubblebeam (*)
    Bide (*)
    Fury Attack (*)
    Metal Claw

    Agility (*)
    Yawn (*)
    Mud Sport (*)

    Ice Beam (*)
    Surf (*)
    Grass Knot (*)

    Prinplup learns Metal Claw as a pre-lv. 26 move. Additionally, I would like to buy the moves Stealth Rock (BW Tutor, 2 MC) and Hydro Pump (BW Level-Up, 1 MC), leaving me with 0 MC.
  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    From here.
    I go to 78 CC.
    Volcarona will learn Foresight (3) and Frustration (2) with her stored MC and KOC.

    From my pike challenge.
    I go to 84 CC.
    Camerupt will learn Endure (3) and Heat Wave (2).
    Togekiss will learn Substitute (2).
    Dragonite will learn Hail (2), Sandstorm (2), Sunny Day (2), Heal Bell (3) Hydro Pump (3) and Dragon Rush (1) with the 11 KOC.
  14. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,674
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,688
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Well that sucked -.-
    von Karma has evolved and maxed out his DC since this battle, so he gets 4 MC.
    Stockpiling the 1 CC

    von Karma the Electivire spends his 4 MC on the BW TMs Dig and Hidden Power Grass (7)

    Alduin the Dragonair's Lucky Egg counter goes into EC:
    EC: 7 -> 9 IT'S DRAGONITE, BITCH!
    MC: 0 -> 2 -> 1, purchases the LU move Hurricane, gains Fire Punch, ThunderPunch, and Roost upon evolution
    Alduin the motherfucking DRAGONITE (open)

    [​IMG]
    Dragonite (Alduin) Male
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Ability- UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (22/ 116 total moves)
    Physical:
    Aqua Tail
    Dragon Rush
    Dragon Tail
    ExtremeSpeed
    Fire Punch
    Outrage
    Slam
    ThunderPunch
    Waterfall
    Wrap

    Special:
    Dragon Rage
    Hurricane
    Hyper Beam
    Twister

    Status:
    Agility
    Dragon Dance
    Leer
    Protect
    Roost
    Safeguard
    Thunder Wave
    Toxic
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    http://www.smogon.com/forums/showthread.php?t=3479850

    Claiming
    Kevin: 1CC & a win!
    Pokemon: 1EC, 2MC, 1DC
    KOCs: Croagunk*1, Luxio*1
    Luxio gets a bonus MC, Croagunk gets an extra EC

    Croagunk goes to

    6/6 EC
    3 MC(using KOC as MC)
    3/5 DC

    Singed the Toxicroak (open)

    [​IMG]
    Toxicroak (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting/Posion
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:

    Anticipation:

    Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin:

    Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch:

    Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    Toxicroak
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks: 18
    Astonish
    Mud-Slap
    Posion Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Poison Jab
    Sucker Punch
    Sludge Bomb

    Counter
    Drain Punch
    Fake Out

    Protect
    Torment
    Toxic
    Ice Punch


    Gonna but Helping Hand(5TH Gen Tutor), and Flatter(LU) for 3 MC


    Croagunk goes to

    9/9 EC
    6 MC(using KOC as MC)
    5/5 DC


    Zell the Luxray (open)

    [​IMG]
    <Zell>[Luxray] [Male]
    Nature: Jolly(+Speed -Special Attack)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: Innate

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Intimidate:Can be Activated

    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: Innate
    DW UNLOCKED:
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



    Luxray
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 81(+)(+7.54 Accuracy)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20



    EC:9/9
    MC:0
    DC:5/5

    Total Moves: 59
    Moves:(25)

    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack

    Double Team
    Light Screen
    Protect
    Roar
    Snarl
    Thunder Wave
    Toxic

    Buying him Superpower(5th gen Tutor), Discharge(LU) And Endure(past Gen TM) for 6 MC
  18. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,886
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    +5 UC

    3 CC

    3 Evolutions!


    Ozzy (open)

    [​IMG]
    <Ivysaur> [Ozzy] (M)
    Nature: Naughty (+ Attack, - Sp.Def)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

    Abilites:

    Overgrow (Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Chlorophyll (DW UNLOCKED, Innate):

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Venusaur
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks

    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine-Whip (*)
    Poison Powder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)
    Seed Bomb
    Double Edge
    Worry Seed

    Substitute(*)
    Venoshock(*)
    Hidden Power (Ice, 7) (*)
    Toxic
    Giga Drain
    Solar Beam
    Sludge Bomb
    Sunny Day
    Dig

    Endure (*)
    Leaf Storm (*)
    Skull Bash (*)


    Using an UC, Venusaur goes to 4 MC (2 MC obtained from the match and 1 from his KOC).
    This allows Venusaur to learn Synthesis (Level Up) and Power Whip (Breeding).


    Using the EC obtained from the match....
    Natara (open)


    [​IMG]
    <Marill> [Natara] (F)
    Nature: Adamant (+ Attack, - Sp.Attack)


    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
    Nate is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

    Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Sap Sipper (DW UNLOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Azumarill
    HP: 110
    Atk: Rank 3 [6 Huge Power] (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16 [19 Huge Power]


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Splash (*)
    Charm (*)
    Tail Whip (*)
    Bubble (*)
    Slam (*)
    Water Gun (*)
    Bounce (*)
    Helping Hand (*)
    Bubblebeam (*)
    Water Sport (*)
    Rollout
    Tackle
    Defense Curl
    Aqua Ring
    Aqua Tail
    Superpower
    Ice Punch
    Double-Edge

    Double Team (*)
    Waterfall (*)
    Substitute (*)
    Facade
    Rest
    Sleep Talk
    Toxic
    Brick-Break
    Dig

    Encore (*)
    Refresh (*)
    Body Slam (*)


    Azumarill learns Double Edge automaticaly.
    Also, spending 7 UC, which are combined to the 2 MC she got in the match to learn Aqua Jet, Perish Song (Both Breeding) and Endure (Past Gen).


    Omanyte gets 1 EC and 1 DC, allowing him to evolve and unlock his DW Ability, Weak Armor.

    Mordecai (open)


    [​IMG]
    <Omastar> [Mordecai] (M)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

    Abilites:


    Swift Swim (Innate):

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor (Innate):

    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor (DW UNLOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Constrict (*)
    Withdraw (*)
    Bite (*)
    Water Gun (*)
    Rollout (*)
    Horn Attack (*)
    Leer (*)
    Mud Shot (*)
    Ancient Power
    Protect
    Brine
    Shell Smash
    Hydro Pump

    Rain Dance (*)
    Surf (*)
    Hidden Power (7, Electric) (*)
    Earth Power
    Stealth Rock
    Endure
    Ice Beam
    Sandstorm
    Double Team
    Scald
    Substitute


    Bide (*)
    Toxic Spikes (*)
    Spikes (*)


    2 MC + 2 KOC + 1 UC -> 5 MC.
    The superior gen 1 fossil (Suck it, Glacier) learns Hyper Beam (TM) and Whirlpool (Breeding).


    Tauro's KOC adds to his MC, bringing it to 4.
    This allows the purchase of Solarbeam and Protect (TMs).
  20. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    i get 2 UC
    i get 5 UC

    matezoide is a munna murdering monster
    +4 CC, +4 HC on Munna. These HC go into EC and DC (+1 UC), making him 6/6 and 5/5.
    I'll also spend some UC on Musharna.
    Purchasing the moves Sleep Talk, Wonder Room, Energy Ball, and Rest (8 UC) for him.

    Siddhartha the Musharna (open)


    [​IMG]
    Musharna (Siddhartha) (M)
    Nature: Quiet (+Sp Atk, -15% Speed)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 25 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Psywave
    Defense Curl
    Lucky Chant
    Yawn
    Psybeam
    Imprison
    Moonlight
    Hypnosis
    Zen Headbutt
    Synchronoise
    Psychic
    Nightmare
    Telekinesis
    Stored Power
    Dream Eater
    Future Sight
    Calm Mind

    Helping Hand
    Magic Coat
    Baton Pass

    Gravity
    Heal Bell
    Signal Beam
    Pain Split
    Worry Seed
    After You
    Sleep Talk
    Wonder Room

    Psyshock
    Light Screen
    Shadow Ball
    Toxic
    Protect
    Reflect
    Torment
    Thunder Wave
    Trick Room
    Gyro Ball
    Rock Slide
    Substitute
    Charge Beam
    Energy Ball
    Rest


    EDIT: Also randomly pumping Vullaby for no reason that is certainly not related to a recent gym challenge. Spending 3 UC to fill out Jambalaya the Vullaby's EC and DC. I'll also grab the following moves with my remaining 13 UC: Bone Rush (1 MC), Iron Defense (2 MC), Sky Attack (2 MC), Toxic (2 MC), Double Team (2 MC), Rock Tomb (2 MC), Giga Impact (2 MC).

    Jambalaya the Mandibuzz (open)

    [​IMG]
    Mandibuzz (Jambalaya) (F)
    Nature: Adamant (+Atk, -SpA)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (DW Unlocked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack
    Tailwind
    Defog
    Brave Bird
    Whirlwind
    Mirror Move
    Embargo
    Dark Pulse
    Bone Rush

    Mean Look
    Scary Face
    Steel Wing

    Roost
    Foul Play
    Snatch
    Block
    Sleep Talk
    Iron Defense
    Sky Attack

    Taunt
    Fly
    U-Turn
    Protect
    Torment
    Payback
    Substitute
    Rest
    Toxic
    Swagger
    Double Team
    Rock Tomb
    Giga Impact


    I'll also mysteriously spend 10 CC on a Blackglasses.

    Zarator pls dont look at this claim.

    Pls.

    EDIT: this just keeps getting longer and longer Ю.Ю -8 CC (i should have enough including the CC above from the Hall)

    Belle the Wingull (open)

    [​IMG]
    Wingull (Belle) (F)
    Nature: Sassy (+SpD, -15% Speed) (-10% Evasion)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Rain Dish (DW Locked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Water Gun
    Supersonic
    Wing Attack
    Mist
    Water Pulse
    Quick Attack

    Brine
    Twister
    Water Sport

    Scald
    Fly
    Ice Beam


    Vos the Oshawott (open)

    [​IMG]
    Oshawott (Vos) (M)
    Nature: Lonely (+Atk, -Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge

    Air Slash
    Brine
    Copycat

    Taunt
    Dive
    Ice Beam


    Andre the Tepig (open)

    [​IMG]
    Tepig (Andre) (M)
    Nature: Serious (No change to stats)

    Type: Fire
    Water: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Heavy Slam
    Magnitude
    Yawn

    Flame Charge
    Wild Charge
    Taunt


    Louie the Breezi (open)

    [​IMG]
    Breezi (Louie) (M)
    Nature: Quirky (No change to stats)

    Type: Flying/Poison
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Clear Smog
    Razor Wind

    Disable
    Spikes
    Sand Tomb

    Taunt
    Toxic
    Venoshock
  21. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Totally missed this finishing
    Second Battle
    My guys get 3 & 4 MC respectively due to Exp Share

    DFrog
    • +1CC (total of 1)
    • +Cherubi (-2UC) total of 1UC remains
    • +Tirtouga (-1CC, -1UC) nothing remains :(
    Scrafty
    • +5 MC (KOC)
      • Scary Face (-1MC lvl up)
      • Snatch (-2MC tutor)
      • Knock Off (-2MC tutor)
    Monferno
    • 6/9 EC ~ 7/9 EC
    • 2/5 EC ~ 4/5 EC (KOC)
    • +3MC
      • Stealth Rock (-2MC tutor)
      • Acrobatics (-1MC lvl up)

    Cherubi (open)

    [​IMG]
    Cherubi (F)
    Nature: Timid
    -1Atk, +15% Spe, +5% Accuracy
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 41 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Ability:
    Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 0/6
    DW: N/A
    MC: 0

    Moves: (13)
    #Level Up#
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day

    #Egg#
    Weather Ball
    Nature Power
    Heal Pulse

    #TM/HM#
    Giga Drain
    Protect
    Double Team

    #Tutor#


    Tirtouga – Genbu (open)

    [​IMG]
    Tirtouga [Genbu] M[​IMG]
    Nature: Quiet
    +SpAtk, -15% Spe, -10% Evasion
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (16)
    #Level Up#
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard

    #Egg#
    Body Slam
    Knock Off
    Water Pulse

    #TM/HM#
    Ice Beam
    Dive
    Bulldoze​


    DFrog
    • +3CC (total 3)
    Monferno
    • 7/9 EC ~ 9/9 EC (Lucky Egg) Monferno evolves into Infernape!
    • 4/5 DW ~ 5/5 DW Dream World Ability: Iron Fist Unlocked!
    • +2MC
      • Flare Blitz (-1MC lvl up)
      • Slack Off (-1MC lvl up)
        • 0mc remaining
    Revenanhk
    • +4MC (Exp Share)
      • Moonlight (-1MC lvl up)
      • Brick Break (-2MC TM)
        • 1mc remaining
    Conkeldurr
    • +4MC (Exp Share)
      • Sleep Talk (-2MC tutor)
      • Bulldoze (-2MC TM)
        • 0mc remaining
    Kirlia
    • 6/9 EC ~ 7/9 EC
    • 2/5 DW ~ 3/5 DW
    • +2MC
      • Pain Split (-2MC tutor)
        • 0mc remaining

    Faust - Infernape (open)

    [​IMG]
    Infernape [Faust] M[​IMG]
    Nature: Naive
    -1SpDef, +15% Spe, +18% Accuracy
    Type: Fire/Fight
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    Abilities:

    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves: (21)
    #Level Up#
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Mach Punch
    Flamethrower
    Facade
    Feint
    Close Combat
    Acrobatics
    Flare Blitz
    Slack Off

    #Egg#
    Fake Out
    Thunder Punch
    Double Kick

    #TM/HM#
    Fire Blast
    Grass Knot
    Hidden Power Ice (7)

    #Tutor#
    Stealth Rock
  22. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    -2 CC

    Billy the Nidoran-M (open)
    [​IMG]

    Nidoran-M [Billy] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Disable
    Head Smash
    Sucker Punch

    Ice Beam
    Thunderbolt
    Sludge Bomb

    Total Moves: 15
  23. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    using 2 CC to claim this beauty

    3 --> 1 CC

    Stevie the Zubat (open)

    [​IMG]
    Zubat [Stevie] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Poison
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 1 -
    Def: Rank 2
    SpA: Rank 3 +
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift

    Giga Drain
    Nasty Plot
    Hypnosis

    Venoshock
    Double Team
    Sludge Bomb


    It's been so long sorry about mistakes
  24. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG]
    "Kekekeke... your time is running out... Fear has grown in power... but that power can grow even further... now... it is time for the second stage... bring forth... TERROR!"

    (Evolving my Deino into a Zweilous. Double Hit automatically gained upon evolution (Pre-Level 25 move))

    Fear and Terror, Zweilous
    Show Hide

    [​IMG]
    Fear and Terror (Female Zweilous)
    Jolly Nature
    Type: Dark/Dragon
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:
    Hustle: Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: 3
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 67 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Accuracy Bonus: +8% (7.739655172413793103448275862069% Unrounded)

    EC: 8/9
    MC: 0

    Attacks: (25 Moves Known)
    Tackle
    Double Hit
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Outrage

    Assurance
    Fire Fang
    Ice Fang
    Thunder Fang

    Earth Power

    Toxic
    Protect
    Thief
  25. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    3UC
    The 3UC will go into Volcarona's MC, bringing it to 4MC. It will learn Hurricane (LU, 1), Fiery Dance (LU, 1), and Sleep Talk (BW Tutor, 2). This leaves it with 0MC.
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