Battle Arcade Challenge: The Wanderer

MolluxFront.png

Harya
HP: 55
EN: 45
Other: none

117.png

Seadra
HP: 18
EN: 51
Other: Paralyzed (10%)

Action 1:
Harya used Rain Dance!
-10 Energy

Seadra used Dragon Pulse!
Full para: [<=1000] 6831/10000 (No)
Crit: [<=625] 7071/10000 (No)
Calculation: 9+3+4*1.5-4*1.5=12
-7 Energy

Action 2:
Harya used Thunder!
Crit: [<=625] 7259/10000 (No)
Para: [<=3000] 9762/10000 (No)
Calculation: (12+5*1.5-2*1.5)*1.5=24.75
-8 Energy
Seadra fainted!

END OF ROUND

MolluxFront.png

Harya
HP: 43
EN: 27
Other: none

117.png

Seadra
HP: -7
EN: 45
Other: KOed

Spr_B2W2_Swimmer_M.png

"I was referring to my exercises."

Battle #2:
Spr_B2W2_Psychic_M.png

Psyquic Gerard would like to battle!

"It's not psychic, it's PSYQUIC"

RNG: 114/125 (Duosion)
578.png

Duosion(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Ability:
Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock
Endeavor

Rain Dance
Thunder
Psychic
Shadow Ball
Energy Ball
Trick Room

Acid Armor
Confuse Ray
Night Shade
Trick

Roulette:
16 20 14 14
16 3 22 9
22 15 11 6
23 21 3 3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose eight consecutive events from the roulette.
 
Aren't I supposed to pick eight now? Anyway...

iaza19906470557000.png

Psyquic? Isn't that a brand of pancake mix?

[16 20 14 14 16 3 22 9], or, failing that, [14 14 16 3].
 
RNG: 4/8 (14)
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb
 
Spr_B2W2_Psychic_M.png

"YOU SHALL NOT INSULT THE GREAT RACE OF THE PSYQUICS."

Psychic --- Shadow Ball --- Psychic
IF successful Protective/Evasive move, THEN use Trick Room on the first instance, and Chill all subsequent instances, pushing actions back.
IF Mollux is Biding when you would attack, THEN use Trick Room on the first instance, and Chill all subsequent instances, pushing actions back.
 
MolluxFront.png

Harya
HP: 100
EN: 100
Other: none
Item: Air Balloon

578.png

Duosion
HP: 100
EN: 100
Other: none

Action 1:
Harya used Fire Spin!
Hit: [<=8500] 7581/10000 (Yes)
Crit: [<=625] 2223/10000 (No)
Calculation: 4+3+5*1.5-2*1.5=11.5
-4 Energy

Duosion used Psyquic!
Crit: [<=625] 2832/10000 (No)
-SpD: [<=1000] 1916/10000 (No)
Calculation: (9+3+5*1.5+1-4*1.5)*1.5=21.75
-5.5 Energy

-2 HP for Duosion

Action 2:
Harya used Flamethrower!
Crit: [<=625] 4321/10000 (No)
Burn: [<=1000] 1846/10000 (No)
Calculation: 10+3+5*1.5-2*1.5=17.5
-6 Energy

Duosion used Shadow Ball!
Crit: [<=625] 5150/10000 (No)
-SpD: [<=2000] 1302/10000 (Yes)
Calculation: 8+5*1.5+1-4*1.5=10.5
-6 Energy
Air Balloon popped!

-2 HP for Duosion

Action 3:
Harya used Flamethrower!
Crit: [<=625] 4678/10000 (No)
Burn: [<=1000] 7966/10000 (No)
Calculation: 10+3+5*1.5-2*1.5=17.5
-10 Energy

Duosion used Psyquic!
Crit: [<=625] 3901/10000 (No)
-SpD: [<=1000] 3690/10000 (No)
Calculation: (9+3+5*1.5+1-4*1.5)*1.5+2=23.75
-5.5 Energy

-2 HP for Duosion

END OF ROUND

MolluxFront.png

Harya
HP: 44
EN: 80
Other: -1 Special Defense
Item: Air Balloon

578.png

Duosion
HP: 47
EN: 83
Other: Fire Spin (1a)

Spr_B2W2_Psychic_M.png

"Psyquics shall dominate the world!"
 
Shit, I just realized I don't actually have flamethrower. Can we retcon those into heat waves? In any case...

Heat Wave -> Heat Wave -> Heat Wave
 
Spr_B2W2_Psychic_M.png

"In the end, it did not matter. The Psyquics will always emerge victorious."

Psyquic --- Psyquic+Psyquic --- Cooldown

MolluxFront.png

Harya
HP: 44
EN: 80
Other: -1 Special Defense
Item: Air Balloon

578.png

Duosion
HP: 47
EN: 83
Other: Fire Spin (1a)

Action 1:
Harya used Flamethrower!
Crit: [<=625] 7928/10000 (No)
Burn: [<=1000] 4567/10000 (No)
Calculation: 10+3+5*1.5-2*1.5=17.5
-14 Energy

Duosion used Psyquic!
Crit: [<=625] 6315/10000 (No)
-SpD: [<=1000] 1346/10000 (No)
Calculation: (9+3+5*1.5+1-4*1.5)*1.5+2=23.75
-9.5 Energy

-2 HP for Duosion

Action 2:
Harya used Flamethrower!
Crit: [<=625] 4678/10000 (No)
Burn: [<=1000] 7966/10000 (No)
Calculation: 10+3+5*1.5-2*1.5=17.5
-18 Energy

Duosion used Psyquic Smash!
Crit: [<=625] 3901/10000 (No)
-SpD: [<=1000] 3690/10000 (No)
Calculation: (20.25+3+5*1.5+1-4*1.5)*1.5+2=40.625
-56.75 Energy
Harya fainted!

END OF ROUND

MolluxFront.png

Harya
HP: -20
EN: 48
Other: KOed
Item: Air Balloon

578.png

Duosion
HP: 12
EN: 17
Other: none

Sorry The Wanderer, but your streak has ended.

Prizes:
The Wanderer: 2 CC
Harya the Mollux: 4 MC, 2 DC, 1 KOC
Ref: 7 UC
 
Challenger The Wanderer has entered the Battle Arcade with the following Pokemon:

TIEM FRO ANOEHTR RNU

Name: Ben Lad
Thread: Here
Format: Doubles
Mons and abilities:
Lucario (Steadfast)
Togekiss (Serene Grace)
Kitsunoh (Cursed Body)
Colossoil (Guts)
ricol.png

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (83/101):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch
Bullet Punch
Mind Reader
Sky Uppercut
Bite
Cross Chop
Follow Me

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon
Hyper Beam
Rest
Shadow Ball
Brick Break
Giga Impact
Low Sweep
Protect
Attract
Bulk Up
Facade
Frustration
Hone Claws
Payback
Stone Edge
Fling

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
Bonemerang
Dual Chop
Helping Hand
Mud-slap
Captivate
Fury Cutter
Iron Tail
468.png

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. A bit of a foil to his Lucario sibling, Seth is generally well-behaved, but also an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (54/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
Mirror Move

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Aerial Ace
Attract

Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Air Cutter
Body Slam
frontnormal-fkitsunoh.png

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (57/99):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat
Fake Out
Shadowstrike
Perish Song
Hex

Egg:
Yawn
Meteor Mash
Foul Play
Featherdance
Flail
Psycho Shift

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake
Rest
Rock Slide
U-Turn
Torment
Bulldoze
Dig
Aerial Ace
Psychic
Shadow Ball
Roar
Substitute
Double Team
Giga Impact

Other:
Ice Punch
Thunderpunch
Pain Split
Super Fang
Endure
Sleep Talk
Snore
Defog
Low Kick
Sucker Punch
Knock Off
Magic Coat
Icy Wind
Endeavor
frontnormal-mcolossoil.png

Colossoil [Charles] (Male)
"<I ain't no role model.>"
A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (29/88):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn
Earthquake
Rock Slide
Brick Break

Other:
Aqua Tail






And without Further ado, let your arcade challenge begin!


Spr_BW_Preschooler_M.png

Preschooler Jimmy would like to battle!

"Oh boy, my friends back to pway!!"

RNG Roll for opponent:
62/125
14/125

307.png

Meditite (M)

Types:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [5 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves:
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Focus Punch
Frustration
Brick Break
Facade
Rock Slide
Sleep Talk

Drain Punch
Ice Punch
Psycho Cut
Thunderpunch
67.png

Machoke (F)

Type:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Adamant Nature(+Atk,-SpA)
Stats
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4

Abilities:

Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Moves:
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Focus Punch
Earthquake
Facade
Payback
Rock Slide
Substitute

Bullet Punch
Close Combat
Ice Punch
ThunderPunch

Roulette Randomization
Your roulette for this battle is as follows:
18 15 20 17
11 22 1 9
2 9 21 24
17 2 15 16




1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 3/4
2: Opponent’s Pokemon are burned for the battle.

Spr_BW_Preschooler_M.png

"COME PLAY POGEYMANS WITH MY RICO!"

Meditite: Force Palm Lucario - Drain Punch Lucario - Force Palm Lucario
IF Lucario is Paralyzed by A3, switch that action to Brick Break

Machoke: Close Combat Lucario - Revenge Lucario - Close Combat Lucario


Round for easier reffing later

ricol.png

100 HP
100 EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

100 HP
100 EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace


307.png

90 HP
100 EN
Status: None
5/2/2/2/60
S/W: 1/2
Pure Power
67.png

100 HP
100 EN
Status: None
5/3/1/2/45
S/W: 3/4
Guts
 
ricol.png

...Wow.
Rico: Agility (evasive) -> Dig (Hold) -> Resurface (Machoke)*
*If Machoke is KOed, redirect to Meditite

468.png

<Yeah, that Meditite's head is really cool.>
Seth: Air Slash (Machoke) -> Extrasensory (Machoke) -> Air Slash (Machoke)
*If Machoke is KOed, redirect remaining attacks to Meditite
 
ricol.png

100 HP
100 EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

100 HP
100 EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace


307.png

90 HP
100 EN
Status: None
5/2/2/2/60
S/W: 1/2
Pure Power
67.png

100 HP
100 EN
Status: None
5/3/1/2/45
S/W: 3/4
Guts


Round 1:
Rico uses Agility!
It dodged the attacks!
-7 Energy

Seth uses Air Slash!
To Crit <625, 1875 no
To Flinch <6000, 9510 no
8+3+4.5*1.5=23.25 Damage to Machoke
-5 Energy

Meditite uses Force Palm!
but it missed
-3 Energy

Machoke uses Close Combat!
but it missed
Machokes defenses fell
-7 Energy

Round 2:
Rico uses Dig!
he dug underground
-5 Energy

Seth uses Extrasensory!
To Crit <625, 6601 no
To Flinch <2000, 6266 no
8+4.5*1.5+2=20.75 Damage to Machoke

Meditite uses Drain Punch!
but it missed
-11 Energy

Machoke uses Revenge!
but it missed
-7 Energy

Round 3:
Rico uses Dig!
To Crit <625, 1797 no
8+3+2=13 Damage to Machoke
-10 Energy

Seth uses Air Slash!
To Crit <625, 2629 no
To Flinch <6000, 6473 no
8+3+4.5*1.5+2=25.25 Damage to Machoke
-5 Energy

Meditite uses Force Palm!
To Crit <625, 2275 no
To Paralyze <3000, 1187 yes
5+3+3*1.5=16.5 Damage to Rico
Rico was Paralyzed!
-3 Energy

Machoke uses Close Combat!
To Crit <625, 6813 no
12+3+3*1.5=27 Damage to Rico
Machokes defenses fell
-7 Energy

Rico: 16.5+27=44 Damage Taken
5+7+10=22 Energy used
Seth: No Damage Taken
5+6+5=16 Energy Used
Meditite: NO Damage Taken
3+11+3=17 Energy used
Machoke: 23.25+20.75+13+25.25=82 Damage Taken
7+7+7=21 Energy Used


ricol.png

56 HP
78 EN
Status: Paralyzed 15%
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

100 HP
84 EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace


307.png

90 HP
83 EN
Status: None
5/2/2/2/60
S/W: 1/2
Pure Power
67.png

18 HP
79 EN
Status: -2 Defenses
5/3/1/2/45
S/W: 3/4
Guts
 
Rico: Bone Rush (Machoke)* -> Dig (Machoke)* -> Bone Rush (Machoke)*
Seth: Air Cutter -> Air slash (Machoke)* -> Air Cutter
*If Machoke faints, redirect to meditite
 
aha, I finally found it, unfortunately I need you to specify targets :(, normally I would just ref anyway cause i know what you mean, but I legitimately don't know @.@
 
Machoke: Bullet Punch+Drain Punch Lucario - cooldown - Bullet Punch+Brick Break Togekiss

Meditite: Bide - Bide - Bide


ricol.png

56 HP
78 EN
Status: Paralyzed 15%
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

100 HP
84 EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace

307.png
90 HP​
83 EN​
Status: None​
5/2/2/2/60​
S/W: 1/2​
Pure Power​
67.png
18 HP​
79 EN​
Status: -2 Defenses​
5/3/1/2/45​
S/W: 3/4​
Guts​


Round 1:
Meditite uses Bide!
it began storing energy!

Machoke uses Vulcan Punch!
To Crit <625, 2388 no
2+8+3+3*1.5=24 Damage to Rico
12 HP Restored
-23 Energy

Seth uses Air Cutter!
To Crit Meditite <1250, 4136 no
To Crti Machoke <1250, 3615 no
4.5+3+4.5*1.5+4=22 Damage to machoke
4.5+3+4.5*1.5=18 Damage to Meditite
-3 Energy

Rico uses Bone Rush!
Paralyzed <1500, 1502 lol
RNG number of hits: 5
15+3=18 Damage to Machoke
-7 Energy

Machoke was KOed!

Round 2:

Meditite is storing energy!

Seth uses Air Slash!
To Crit <625, 7041 no
8+3+4.5*1.5=23.25 Damage to Meditite
-5 Energy

Rico uses Dig!
Fully paralyzed <1500, 4047 no
To Crit <625, 7492 no
8+4.5=12.5 Damage to Meditite
-10 Energy

Round 3:
Meditite uses Bide!
35.75*1.75=62.56 Damage to Rico
-37 Energy

Rico was KOed!

Seth uses Air Cutter!
To Crit <1250, 3810 no
4.5+3+4.5*1.5=18 Damage to Meditite
-3 Energy


Rico:24+62.56=87 Damage Taken
7+10=17 Energy used
Seth: NO damage Taken
3+5+3=11 Energy Used
Meditite: 23.25+12.5+18+18=72 Damage Taken
37 Energy used
Machoke:22+18-12=28 Damage Taken
23 Energy used



ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

100 HP
73 EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace

307.png
18 HP​
46 EN​
Status: None​
5/2/2/2/60​
S/W: 1/2​
Pure Power​
67.png
KO HP​
KO EN​
Status: -2 Defenses​
5/3/1/2/45​
S/W: 3/4​
Guts​
Facade - Facade - Rock Slide
 
Oh god i thought we finished this for some reason @.@, anyway you KO first action so well just move on to save time.


Spr_B2W2_Hiker.png

Hiker Fred would like to battle!

"Woohoo, Flavor is for people that arent a month late!!"

RNG Roll for opponent:
32/125
35/125


188.png

Skiploom(F)

Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 3
Spe: 92(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+15% Accuracy

Abilities:

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Sunny Day
Giga Drain
SolarBeam
U-turn
Reflect
Acrobatics

Double-Edge
Encore
Cotton Guard
Seed Bomb


176.png

Togetic(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish

Water Pulse
Hidden Power Ice 7
Psychic
Shadow Ball
Shock Wave
Flamethrower
Roost
Thunder Wave
Psyshock


Roulette Randomization
Your roulette for this battle is as follows:

11 17 17 23
24 24 14 23
11 1 14 11
13 24 23 14





1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
Last edited:
RNG Roulette Result: 2/4
24: Challenger wins 1 free CC, then battles normally

176.png

"Apples?"

Togetic: Flamethrower Rico - Wish - Flamethrower Rico
IF Rico is under the effects of a protective/evasive move when you would target it, Sweet Kiss Seth the first time, Hidden Power Seth the second time, pushing down each time
IF Skiploom is targetted with an offensive Ice Typed combo, pass protect to it that action and push down

Skiploom: Leech Seed Rico - Sleep Powder Rico - Acrobatics Rico
IF Rico is under the effects of a protective/evasive move when you would target it, Change targets and push down
IF Rico is behind a substitute when you would target it with Leech Seed or Sleep Powder, Acrobatics it and push down
 
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