DP Research Thread #4 ("Newer still")

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In the same vein as this, can Sweet Scent and/or Defog negate ability and/or item evasion boosts? Or do they only negate Double Team?

Can Sweet Scent remove the accuracy reduction that Fog causes? (without actually removing the Fog of course)

Sweet Scent and Defog lowers the Pokémon's actual evasion stat, so the item would apply to that rather than "being negated". It doesn't cap at 100% accuracy/evasion.

Fog doesn't matter as it can't be triggered in a link battle.
 
Either way, Fog's accuarcy drop can probably be negated by evasion / accuracy mods, though it isn't on the scale itself.
 
I tested the Flower Gift one, to see if it is one bonus, added bonuses, or multiplied bonuses.

Code:
Cherrim#1
Lonely
Lv.50
-130 HP
-71 Atk
-67 Def
-92 Sp.Atk
-83 Sp.Def
-105 Speed
 
Cherrim#2
Lonely
Lv.50
-130 HP
-71 Atk
-67 Def
-92 Sp.Atk
-83 Sp.Def
-100 Speed
 
Turn 1:
 
Cherrim#1 used Sunny Day
Cherrim#2 used Energy Ball on Cherrim#1(17 Damage dealt)
Machop+Meditite used whatever attacks
 
Turn 2:
 
Cherrim#1 used Sunny Day
Cherrim#2 used Energy Ball on Cherrim#1(18 Damage dealt)
Machop+Meditite used whatever attacks
 
Turn 3:
 
Cherrim#1 used Energy Ball on Cherrim#2(17 Damage dealt)
Cherrim#2 used Energy Ball on Cherrim#1(19 Damage dealt)

I don't know what the answer to that question is though, because I had a question about this myself. Serebii says Flower Gift raises the Atk. and Sp.Atk, while Smogon says it raises Atk. and Sp.Def. If someone knows for sure what it does, could they let me know, or if not tell me a good way I could go about testing it.

Edit, thanks justenough. Without Sunny Day, Cherrim#1 did 29 damage on turn 1 and 27 damage with on Turn 2 with Energy Ball to Cherrim#2. That means Smogon is right and Serebii is wrong, it does increase Sp.Def.
 
I tested the Flower Gift one, to see if it is one bonus, added bonuses, or multiplied bonuses.

Code:
Cherrim#1
Lonely
Lv.50
-130 HP
-71 Atk
-67 Def
-92 Sp.Atk
-83 Sp.Def
-105 Speed
 
Cherrim#2
Lonely
Lv.50
-130 HP
-71 Atk
-67 Def
-92 Sp.Atk
-83 Sp.Def
-100 Speed
 
Turn 1:
 
Cherrim#1 used Sunny Day
Cherrim#2 used Energy Ball on Cherrim#1(17 Damage dealt)
Machop+Meditite used whatever attacks
 
Turn 2:
 
Cherrim#1 used Sunny Day
Cherrim#2 used Energy Ball on Cherrim#1(18 Damage dealt)
Machop+Meditite used whatever attacks
 
Turn 3:
 
Cherrim#1 used Energy Ball on Cherrim#2(17 Damage dealt)
Cherrim#2 used Energy Ball on Cherrim#1(19 Damage dealt)

I don't know what the answer to that question is though, because I had a question about this myself. Serebii says Flower Gift raises the Atk. and Sp.Atk, while Smogon says it raises Atk. and Sp.Def. If someone knows for sure what it does, could they let me know, or if not tell me a good way I could go about testing it.

Test it by attacking without sunny day set up, then again while sunny day is up, hope that helps
 
I am pretty bored, so if there are any important tests that you guys want me to do, feel free to ask. Hopefully ones that are more practical and likely to happen in a real battle. Oh, and I tested the Hydration one that is still up there, and someone probably tested it already but I might as well post my results. It doesn't cure confusion at the end of the turn. I had Manaphy use Rain Dance and then had smeargle use Swagger. Manaphy ended up being confused for 3 turns before I shut off my DS.
 
Stockpile: If a Pokemon gets +6 in both defenses without the use of Stockpile, then Stockpiles 3 times, and then uses Spit Up, do both of its defenses drop by 3, or does it remain at +6 both? (easy test: use Stockpile again and see if it gives you the defensive boost)

Spit Up: If a Pokemon gets +6 in both defenses without the use of Stockpile, then Stockpiles 3 times, and then uses Spit Up, do both of its defenses drop by 3, or does it remain at +6 both? (easy test: use Stockpile again and see if it gives you the defensive boost)


Used 6 Calm Minds (SpD +6)
Used 3 Stockpiles (SpD +6)
Used Spit Up
Used Stockpile "It's Special Defense won't go any higher!"

Ergo, it remains at the +6 boost.
 
Someone already tested compounding Flower Gift IIRC. Yeah, Obi should update the main post with a lot of the newfound data.

Other than what I have listed on Page 8 as pending, is there anything that I should test?
 
Marowak (281 Atk, 242 Def)
Ditto (Thick Club)

Ditto Uses Fire Punch

If Item activates, Marowak will receive 125 - 148 Damage

If it does not, Marowak will recieve 63 -75 Damage.

Test 1
244 - 116 = 128

Test 2
245 - 118 = 127

Ergo: Species specific items DO activate when Ditto transforms
 
Rock Head: Does it block the damage caused by an opponent holding a Jaboca or Rowap Berry?

How to test: Get a Pokemon with Rock Head. Use a physical attack on a Pokemon with a Jaboca Berry, or use a Special Attack on a Pokemon with Rowap Berry.

Does Rock Head block the crash and miss damage from Jump Kick / Hi Jump Kick (wondering because of Reckless)?

Test 1:
Enemy has Jaboca Berry.
Marowak (with Rock Head) used Fire Punch!
Marowak is hurt by foe PACHRISU'S Jaboca Berry!

Test 2:
Hitmonlee (with Rock Head) Used Hi Jump Kick!
Hitmonlee's attack missed!
Hitmonlee kept going and crashed! (Damage taken)
 
Okay, I was testing to see whether or not an itemless Pokemon with Sticky Hold will retain an item that is Flung at it. So I tested it in two ways. For the first test, I Flung an item that has no effect in battle and then caught the Pokemon with Sticky Hold to see if it kept the item. For the second trial, I Flung an item with an in-battle effect and then tried to activate it.

Trial 1 Results:
Honey was Flung at a Gastrodon, itemless. The Gastrodon was captured and confirmed to have Sticky Hold, but did not retain the Honey.

Trial 2 Results:
An Oran Berry was Flung at a Gastrodon, dealing minimal damage. The Gastrodon then recovered HP using the Oran Berry.

Given the results of Trial 2, I attempted two more trials. One tested whether or not Fling does this to all items that have effects in Battle. In the first of these two follow-up trials, I Flung a usable item at a Pokemon that didn't have Sticky Hold, and in the second, I went on WiFi and Flung a regular item at a Pokemon with Sticky Hold.

Follow-Up Trial 1 Results:
A Sitrus Berry was Flung at Wingull, dealing minimal damage. The Wingull then recovered health. This would indicate that this effect is a side effect of Fling and not of Sticky Hold.

Follow-Up Trial 2 Results:
A Honey was flung at a Sticky Hold Gastrodon with no item on WiFi, and the Honey did not stick to the Gastrodon.

Ergo: An Itemless Pokemon with Sticky Hold will not hold onto a Flung item.
 
Follow up to Ditto Transform Testing:

If Ditto Transforms, does it use the weight of itself or the transformed Pokemon for calculating Grass Knot and Low Kick?

Empoleon (250 SpA, 303 SpD)

If it uses Ditto's Weight, then it will receive 12-15 damage
If it uses Empoleon's weight, then it will receive 48-57 damage.

Results of testing:

236 Damage to start
Attack leaves 188 Damage
236-188=48

Ergo, when Ditto transforms, it becomes the species of the opponents Pokemon as well and therefore uses that Pokemon's weight.

Is there anything else that might be affected by what species Ditto is after it transforms?
 
Just a side note on the Ditto. I managed to catch a glitched Ditto and I'll post a vid if necessary. I was searching for Dittos with good IVs and natures and one of the Dittos Transforms into a Dodrio that I was using to catch it. I caught the Ditto, and it still has Dodrio's moves.
 
Just a side note on the Ditto. I managed to catch a glitched Ditto and I'll post a vid if necessary. I was searching for Dittos with good IVs and natures and one of the Dittos Transforms into a Dodrio that I was using to catch it. I caught the Ditto, and it still has Dodrio's moves.

Were you playing a Japanese copy of the game?
 
Just thought I'd note this here: last night Thunderpup told me on Shoddy that Pursuit/Fake Out seemed bugged. His Celebi killed an opposing Salamence. Ambipom came in and killed Celebi with Pursuit. Thunderpup replaced Celebi with Weavile and tried to Swords Dance, but Ambipom used Fake Out and it worked, despite it not being Ambipom's first turn.

Turns out that if you use a working Pursuit (in this context, a double powered one, so on a faster U-turn or any switch), if you use Fake Out next turn it works, even if the Pokemon being Pursuited doesn't faint.

yamipoli and either or both Shiv/Tooth (forgot exactly which) tested it in-game and it's a Shoddy bug, which Doug managed to locate.
 
Incase anyone was wondering, I've figured out how Pay Day works in this game, and I can sum it up in this real science-ey formula, which is actually quite simple:

$=L(5)

$=money earned by Pay Day

L= user's level

So basically, every usage of Pay Day provides money equal to five times the user's level. It's a change, because it used to be double the user's level. I know it has no effect in competitive battle, but SOME people happen to care about in-game effects like this!
 
Unburden: Does Unburden's effect remains after the ability is lost (for example, to Skill Swap)? As in the Pokemon loses its item to activate Unburden, then it gets a new ability (or has that ability suppressed)... Does it keep the Speed doubling?

Drifblim (236 Speed, Unburden Activated)
Weavile (337 Speed)

Turn 1:
Drifblim outspeeds Weavile and uses Skill Swap.

Turn 2:
Weavile outspeeds Drifblim.

Ergo, Unburden's speed boost is not kept if the ability is lost. It would be safe to assume that Unburden activates in the ability part of the speed formula. (Now to finish the speed formula by testing Tailwind.)
 
I had a feeling that Unburden was an Ability Modifier. If you can figure out Tailwind then unless I'm mistaken, we'll have the formulas for all of the stats.
 
Which comes first: my own Pure Power / Huge Power or my ally's Flower Gift?

Which comes first: my own Pure Power / Huge Power or my ally's Flower Gift?

Your Attack stat prior to applying these boosts must be odd for the test to be conclusive. Report as many hits as possible. You will have to be in 2v2 and use an attacker with Huge Power or Pure Power, and have its ally be a Flower Gift Pokemon under Sunny Day. The larger the damage you can do (in terms of HP, % won't help), the better. Attacking a Blissey of known Def and HP would be ideal because of this.

Pure Power vs. Flower Gift Testing

Perma Sun
Both were on my side of the field
Blissey ( Lv 100, HP 669, Def 107, Flower Gift)
Azumarrill (Lv 51, Atk 63, Huge Power, Waterfall)

If Huge Power is before Flower Gift: (63 *2 = 126 * 1.5 = 189)

.85-.87 = 42 Damage
.88-.90 = 43 Damage
.91-.93 = 45 Damage
.94-.96 = 46 Damage
.97-.99 = 48 Damage
1 = 49 Damage

If Flower Gift comes before Huge Power (63 * 1.5 = 94(.5) *2 = 188)

.85-.87 = 40 Damage
.88-.90 = 42 Damage
.91-.93 = 43 Damage
.94-.96 = 45 Damage
.97-.99 = 46 Damage
1 = 48 Damage

Therefore, I will run tests until I get either 40 Damage or 49 Damage.

Trials:

1: 669-627=42
2: 669-624=45
3: 661-612=49

Ergo, Huge/Pure Power is activated before Flower Gift.
 
What attack did you use? What attack did it use? What were you holding? We can't figure out anything if we don't have any information from which to start.

IIRC, the Dodrio was holding nothing and used Tri Attack. The Ditto, of course, used Transform. After that, I immediately caught it in an Ultra Ball. Met at level 29, Hasty Nature, and was caught holding Metal Powder. I'll run an IV check later.
 
IIRC, the Dodrio was holding nothing and used Tri Attack. The Ditto, of course, used Transform. After that, I immediately caught it in an Ultra Ball. Met at level 29, Hasty Nature, and was caught holding Metal Powder. I'll run an IV check later.

Interesting...

If it's not any trouble, could you show us the vid?
 
Ok so i found a glitch that could be big. now if im not mistaken shaymin and darkria are aloud because of the glitch to get them. now this glitch allows moves like belly drum and aqua jet to be on an azumarril with NO CHEATING DEVICE.

1.there is a glitch that allows ditto to keep the pokemon it transforms into moves. you simply transform and have the pokemon kill you.

2. once i discovered this i immediatly got my smeargle to learn belly drum and aqua jet. i did the procces described in the first step in a double battle.

3. now ditto has both moves i bred ditto with a female marril and sure enough the hatched marril had both moves.

the reason why this is important is because in theory it could change the whole illegal movesets issue.

should this be considored a legitimate set. and im sorry if this is in the wrong section but it didnt seem to go anywhere else
 
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