Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
I'd like to claim:

616.png

Shelmet (Male)
Nature: Timid (+Spe -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

Abilities:
Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Overcoat (DW, Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+, +5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Counters:
EC: 0/6
MC: 0
DC: 0/5

Moves:
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn

Encore
Mud Slap
Spikes

Toxic
Venoshock
Double Team

I'd also like to buy two Link Cables

These 3 things cost a total of 18 CC, leaving me 1

EDIT: just realized I have 6 UC I never spent!

Buying Iron Tail and Defog for Kitsunoh, which uses up all 6 UC, and brings Kitsunoh's MC countdown to 101
 
Jesseus, Maxim, Leethoof, EspyOwner, Ullar, Yarnus, Dummy, KS, waterwarrior and aweshucks are all approved.

That's a very neat 1 UC with 0.5 remaining.

Also grabbing this guy with the 2 CC I just got from a tournament match (I hadn't added them yet anyway so this just makes it easier for me).

252.png

Treecko [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (12):

Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Crunch
Endeavour
Leech Seed
Dig
Acrobatics
Rock Slide

Self-approving.
 
k gimme this
uc - 2 = 9
633.png

Deino [Siris] (M)
Nature: Hasty (+15% Spe, +7% Acc, -1 Def)

Type: Dark / Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
+7% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks: (14)

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Head Smash

Taunt
Protect
Thunder Wave
 
+6 UC Get!

EDIT: Spending 3 UC, to teach Capers the Gliscor Sky Uppercut (Gen V Level-Up), & Bug Bite (Gen V Tutor). Additionally, 4 UC is spent to teach Shovrill the Excadrill Magnet Rise (Gen V Tutor), & Iron Head (Gen V Tutor). Both have recompleted movepools, & are shown below.
472.png

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (96/96)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER

Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic
530.png

Excadrill [Shovrill] (M)
NATURE: Jolly (+12% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (52/52)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Drill Run
Earthquake
Facade
Fissure
Fling
Frustration
Fury Swipes
Giga Impact
Horn Drill
Iron Head
Metal Claw
Poison Jab
Rapid Spin
Return
Rock Climb
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Stone Edge
Strength
Submission
X-Scissor

SPECIAL
Earth Power
Focus Blast
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Round
Sludge Bomb

OTHER

Attract
Double Team
Hone Claws
Iron Defence
Magnet Rise
Metal Sound
Mud Sport
Protect
Rest
Sandstorm
Substitute
Swagger
Swords Dance
Toxic

2+6-(3+4)=2+6-7=2-1=1 UC
 
Using 7CC to buy 3 mons (2CC for Cleffa and Minccino, and 3CC for Aipom)
173.png

Cleffa (Twinkledeath) (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute

Flamethrower
Shadow Ball
Echoed Voice

572.png

Minccino (Shiny) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW LOCKED): Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Encore
Iron Tail

Dig
U-Turn
Substitute

190.png

Aipom (Atarou) (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link (DW LOCKED): Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Counter
Bounce
Fake Out

Dig
Toxic
Acrobatics
 
http://www.smogon.com/forums/showthread.php?t=3468184

5 UC for me!

Edit: evolving my poygon to into
233.png

PorygonZ [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 7
DC: 5/5

Moves:
Trick Room
Nasty Plop
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split

Toxic
Psychic
Protect
Reflect
Solar Beam
 
New tutor moves! Woo!

First of all, von Karma the Electabuzz now gets Thunder Wave at Lvl 19, so I get that for free.

Well that kinda sucked
Stockpiling the 1 CC, KOC to MC, giving Alakazam 7 MC

And now, more moves for the Alakazam overlord!
BW LU moves Telekinesis and Trick (2 MC), BW TM Round (4 MC total), BW Tutors Foul Play, Magic Room, Recycle, Role Play, Skill Swap, Wonder Room, Zen Headbutt, (7 MC, 11 UC total), Past gen moves Guard Split and Metronome (7 MC, 17 UC total)
 
AOPSUser, typon, LockDown, Jesseus, nyttyn, IAR, SoS, Ranger, Yarnus (make sure to change that sprite), waterwarrior and nyttyn are approved.

Also Wobbanaut from below.

That gives me another UC and 0.7!

Claiming from this in a bit.

E: tada!

Son of Shadoo said:
You both earn 2 CC.

Alch's mons: Ninetales, Gallade and Metagross gain 3MC. Gallade gets 2 KOC, Ninetales gets 1.

Stockpiling everything and self-approving.
 
I get 2CC and both Slakoth and Privatyke get 1EC, 2MC, 1DC, and 1KOC.

For both mons, I will be transfering that KOC to their MC. This gives them a total of 3MC.

The link to the battle is here!

Edit:

Looks like Heracross learns Chip Away at Level 16 now!! I automatically add that to Hera's movepool.
 
Using the 28 stockpiled MC of a Lickitung I was just traded.

Lv
-Refresh
-Power Whip
-Wring Out

-3

Current Gen TM
-Rock Slide
-Brick Break
-Fire Blast
-Ice Beam
-Thunderbolt
-Surf
-Substitute
-Psych Up

-16

Past Gen TM/Tutor
-Endure
-Bide
-Mimic

-9

Total: 28

108.gif

Lickitung- Augustus (M) (OT: RagnarokAlex)
Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:

HP: 100
Atk(+): 3
Def: 3
SpA: 2
SpD: 3
Spe(-): 26
SC: 3
WC: 4
BRT: 15

EC: 0/6
DC: 0/5
MC: 0


Attacks:
Lick
Wrap
Supersonic
Defense Curl
Knock Off
Stomp
Disable
Refresh
Power Whip
Wring Out

Body Slam
Hammer Arm
Zen Headbutt

Mimic

Protect
Toxic
Earthquake
Rock Slide
Brick Break
Fire Blast
Ice Beam
Thunderbolt
Surf
Substitute
Psych Up
Endure
Bide

Total Moves: 27
 
Oh my god Lou, stop approving right before I make a claim grr >.<

Taking my stockpiled 5 UC, and dumping it all into Fluttershy the Whimsicott's MC because reasons. Buying the BW LU move Helping Hand and the BW TM moves Psychic and Shadow Ball

For the first time in a while, I kind of feel I deserve these
+6 UC, +best reaction to losing in ASB
Dumping them into Syclant, because your ass will soon be mine jas!
Putting 3 into DC, finally unlocking Technician.
Putting the other 3 into MC, purchasing the BW LU move Icicle Crash and the BW tutor move Electroweb
 
Claiming from here

Saving the 2 CC

Lathander the Larvesta gets his Evolution Counter to 2/6 (1 EC + 1 KO), his Dream Counter to 1/5, and learns Bug Buzz (Level, 1 MC), and Fire Blast (BW TM, 2 MC).

Sehanine the Venonat gets her Evolution Counter to 1/6, her Dream Counter to 1/5, and learns Sleep Powder (Level, 1 MC), Signal Beam (Level, 1 MC), and Psychic (Level, 1 MC).
 
OK B2W2 Madness!

Here we go:
Firion (Arcanine) purchass the following with his 11 MC:

  • Outrage (Lv, 1)
  • Fire Spin (Egg, 3)
  • Mud Slap (Tutor, 3)
  • Overheat (Gen 5 TM, 2)
  • Giga Impact (Gen 5 TM, 2)
Fuma Shuriken (Starmie) purchases Brine (b2/W2 Lv, 1) with its MC


Kain Highwind (Heracross) learns Chip Away automatically (Lv.16, B2/W2), and spends 4 MC on:

  • Protect (Gen 5 TM, 2)
  • Rock Slide (Gen 5 TM, 2)
Sir. Auron (Lucario) spends 9 MC on:

  • Dual Chop (B2/W2 Tutor, 3)
  • Water Pulse (Gen 5 TM, 2)
  • Focus Blast (Gen 5 TM, 2)
  • Giga Impact (Gen 5 TM, 2)
Bahamut (Dragonite) spends 8 MC on:

  • Heal Bell (Event, 3)
  • Heat Wave (B2/W2 Tutor, 3)
  • Stone Edge (Gen 5 TM, 2)
Edge (Serperior) spends 4 MC on:

  • Dragon Pulse (B2/W2 Tutor, 3)
  • Leaf Blade (Level, 1)
And the others will come later...
 
With 2 of my 3CC I shall buy another mon! (Which makes me have EVEN more than I should)

solosisd.png

Othello the Solosis (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW LOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock

Trick
Imprison
Confusion

Protect
Shadow Ball
Thunder

Total Moves: 15
 
Status
Not open for further replies.
Back
Top