Data Prize Claiming Thread (Update 5-09-13)

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BS HAX. I get 2 CC. Swampert gets 3 MC and learns Take Down and Rock Tomb. Chandelure gets 3 MC and 2 KOC, and uses these to learn Acid and Incinerate. Dragonite gets 3 MC and learns Ominous Wind.
 
It has come to my attention thanks to that big fat meanie Engi that I claimed 13 UC from a match where I only should've gotten 4 (this one) because I paid no attention to subref UC rules. Saying as I am currently at -9 UC, I will get rid of Guard Split, Metronome, and Gravity on my Alakazam (these moves were bought with the 9 UC I shouldn't have gotten in this post)

EDIT: +4 UC, random.org continues to be a dick
Buying back Gravity for my Alakazam and stockpiling the other 1 UC.

EDIT: Yet another failed Pike run
Stockpiling the 4 CC
Weavile's KOC to MC, teaching it the BW TM Toxic and stockpiling the other 1 MC.
 
In this battle, it was my Minccino who received a KO counter, not Scylar. As a result, I'm reallocating the following two Pokemon's counters:

572.png

Fiel - Minccino (M)
EC: 1/6 + 1 from KOs = 2/6
MC: 2
DC: 1/5

Syclar.png

Frostbite - Scylar (M)
EC: 2/6
MC: 4
DC: 3/5 - 1 KO counter = 2/5

In addition, I'll be purchasing a stock of
Bag_Cornn_Berry_Sprite.png
Cornn Berries for 2 CC.

Finally I'll buy a
Bag_Life_Orb_Sprite.png
Life Orb for 20 UC.
 
Claiming from this Haxy Hax

Seviper gets 2 MC 1 DC and 1 KOC
2 MC
4/5 DC Using the KOC as DC And throwing my last UC into DC

Using his newly found MC as to get Substitute (BW TM) Dropping his MC to 0 again
 
hi

kirlia gets 1 ec and 3 mc (w/ koc) which i'll use on Skill Swap

porygon gets 1 ec, 1 dc (Analytic is unlocked) and 3 mc w/ koc which i use on Reflect (Porygon-only TM)
 
Claiming from this Tournament match, since our team lost. :(

I get 3 CC, bringing me to a total of 12 CC.

Harry (Volcarona) gets 3 MC and 1 KOC, bringing him to 4 MC. I will put his KOC into my CC, bringing me to 13, and I will spend his MC on Incinerate and Swagger (BW TM), leaving him with 0 MC. His movecount is now 36.

Neville (Colossoil) receives 3 MC, which I will promptly spend on Endure (DPP TM), leaving him with 0 MC and bringing his movecount to 53.

Ron (Whimsicott) gets 3 MC, bringing him to a total of 6 MC. I will spend his MC on Hyper Beam, Protect, and Dream Eater (BW TM), leaving him with 0 MC and bringing his movecount to 32. I will also use 7 CC to change his nature to Timid, making his complete profile the following.
547.png

Whimsicott [Ron] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [20]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 133 (116*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
SolarBeam
Hurricane

Encore
Fake Tears
GrassWhistle
Worry Seed

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock 7]
Psychic
Shadow Ball
Double Team
Hyper Beam
Protect
Dream Eater
This leaves me with 6 CC.

Dobby (Krilowatt) gets 3 MC and 3 KOC, bringing him to 4 MC. I will put 2 of his KOC in his MC as well, bringing him to 6 MC; the other KOC will go into my CC, bringing me to 7 CC. I will spend Dobby's MC on Blizzard, Torment, and Surf (BW TM/HM), leaving him with 0 MC. I will then spend my last 7 CC changing his nature to Timid, which puts him as follows.
frontnormal-mkrilowatt.png

Krilowatt [Dobby] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder

Counter
Me First
Signal Beam
Metronome

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf

Earth Power
Endure
I now have 0 CC.
 
Hall

Claiming from my Hall
I get 4CC
My Solosis get 4KOC 1 of which goes into EC, 3 of which go into MC to buy Pain Split (BW LU) and Thunder (BW TM)

Bugs are boss
I get 3UC from this match bringing me to 8

From my 4CC I use 2 to buy a Treecko and spending 1 UC to teach it Giga Drain
[pimg]252[/pimg]
Treecko[Veemon](M)
Nature: Lonely(+Att, -Def)
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities

Overgrow:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden:[Type: Innate][DW]This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Level Up: Pound, Leer, Absorb, Quick Attack, Pursuit, Screech, Giga Drain
TM/HMs: Dig, Solarbeam, Protect
Egg Moves: Sythesis, Dragonbreath, Leech Seed

Apparantly I forgot to claim from this for some reason
Well I checked all the posts I made in the PC thread to make sure and I haven't so

I get 2CC
My Seadra gets 1EC, 2MC, 1DC, 1KOC which goes into EC, MC is used to buy Hydro Pump and Dragon Dance both BW LU
I use 3UC to evolve him immeadiatly learning Yawn and replacing Poison Point with Sniper
[pimg]230[/pimg]
Kingdra(Pyrophobe)(M)
Nature:Mild(+SpA,-Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 16

EC: 9/9
MC: 0
DC: 2/5


Attacks
Level Up - Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn
TM/HM - Dive, Double Team, Scald, Ice Beam, Rain Dance
Egg Moves - Disable, Outrage, Razor Wind
5th Gen Tutor - Draco Meteor

I use all of my remaining UC to buy the moves Rain Dance (BW TM) and Draco Meteor
(BW Tutor) if it doesn't cost 2 MC then i'll replace the Draco Meteor with Toxic (BW TM)
 
+6 UC, giving me 23. Stockpiling for now.

Since this hasn't been approved, I'll just add to this post.

Doubles victory

I go to 14 CC

Surt the Flarelm uses 1 KOC as EC, and the other as MC, in addition to the standard 1/2/1, putting him at 9/9, 3, 5/5. He evolves into Surt the Pyroak and unlocks Chlorophyll! He gains Wood Hammer and Flare Blitz automatically, and uses his 3 MC to learn Earthquake (BW TM) and Lava Plume (Level Up).

frontnormal-mpyroak.png

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain

Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide

Total Moves: 21

Dust the Duclohm gains the usual 1/2/1, going to 9/9, 2, 5/5. She evolves into Cyclohm and unlocks Overcoat! I forgot to mention it when Dust became a Duclohm, but she automatically gains Double Hit. She now automatically gains Whirlwind and Bide, and she'll hold onto her MC for now.

frontnormal-mcyclohm.png

Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap

Signal Beam

Draco Meteor

Endure

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave

Total Moves: 36

That is all for now
 
http://www.smogon.com/forums/showthread.php?t=3466521&page=4
+12 CC stockpiling
gastrodon +12 hc -> mc (3->15)
Time to spend them!
Buying sandstorm, dig, dive, surf, Protect, substitute (all bw tm/hm), yawn (egg move)
Mc: 15->0

EDIT:
http://www.smogon.com/forums/showthread.php?p=4280949#post4280949
Imanalt: 2 CC
Gastro: 3 MC
Pilo: 2 MC 1 EC 1 DC 2 KOC
gastro spends the MC on Waterfall (BW HM) and Body Slam (level) (0->3->0)
Piloswine spends the KOC on EC, meaning EC 6/9->9/9
THAT MEANS MAMOBAAAAAAAWSE:
(spending 7 cc to change from adamant to mild (CC: 18->11))
(spending the 2 mc for ice beam (bw tm))
473.png

Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
 
I claim 5CC from Here

Edit:

I have 6CC total with the above claim added in. I will now use 2CC of that and buy the following:

633.png

Deino [Blue-Eyes] (Male)
Nature: Naughty (+Atk, -Sp.Def)

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-1)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A
KOC: 0

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Dark Pulse
Head Smash

Protect
Substitute
Thunder Wave

Move Total: 14

63.png

Abra [Negotiate] (Male)
Nature: Relaxed (+Def, -10 Evasion, -15% Speed)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2 (+1)
SpA: Rank 4
SpD: Rank 2
Spe: 76.5 -> 76 (-10 Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Moves:
Teleport

Encore
Guard Split
Ice Punch

Psyshock
Shadow Ball
Energy Ball

That'll be all for now
 
Quick match.

Currency Counters: 6+2=8

Zant (Electabuzz):
EC: 5/9
MC: 1+2->3
DC: 5/5

This unlocks Vital Spirit. I'll spend the MC on Endure via Tutor

Bahamut (Shelgon):
EC: 6/9
MC: 2
DC: 3/5
KOC: 1

Spending the MC on Shadow Claw via BW TM, and the KOC on DC.

Right, so I guess I'll spend some of the UC I've stored up.

First, my Colosshale is getting an upgrade. Spending 3 UC on his EC and 2 UC on his DC, filling both and evolving into Colossoil.

frontnormal-mcolossoil.png

Colossoil [Rosch] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

Colossoil
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (18):
Drill Run
Horn Attack
Peck
Leer
Tackle
Bubblebeam
Body Slam
Bite
Rapid Spin
Pursuit
Dig
Bounce
Magnitude

Encore
Fake Out
Thunder Fang

Taunt
Protect
Earthquake
Double Team
U-Turn

Finally that thing is evolved. Speaking of evolution, I'm going to get Zant up to Electivire status by putting 4 UC into his EC.

466.png

Electivire [Zant] (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (18):
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Fire Punch
Ice Punch
Cross Chop

Endure

Protect
Counter
Thunder Wave
Psychic
Brick Break
Volt Switch

Universal Counters: 20-5-4=11

Stockpiling the remaining counters.

That's probably it for now, though I may buy some mons later.
 
A Clean Win

2 CC
Cinccino: 3 MC and 2 KOC
Munchlax: 1 EC, 1 DC and 2 MC

I'll have Cincinno use her KOC as MC and buy Wake-Up Slap (Lv Cincinno), Substitute (TM) and Protect (TM).

Munchlax will get Snatch and Body Slam (Both Lv)

573.gif

Cinccino- Foxy Brown (F) [OT: rickheg]
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW=Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk(+): 4
Def: 2
SpA(-): 2
SpD: 2
Spe: 115
SC: 1
WC: 1
BRT: 17

EC: 6/6
MC: 0
DC: 5/5


Attacks:
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap

Aqua Tail
Iron Tail
Flail

Thunder Wave
U-Turn
Dig
Double Team
Protect
Substitute

Total Moves: [/21B]


446.gif

Munchlax- Biggoron (M) [OT: SubwayJ]
Nature: Quiet (Increase Sp Atk by 1, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: 3
Def: 2
SpA(+): 3
SpD: 3
Spe(-): 4 (5/1.15=4.34~4)
SC: 1
WC: 5
BRT: 16

EC: 1/6
MC: 0
DC: 1/5


Attacks:
Metronome
Oder Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Counter
Double-Edge
Zen Headbutt

Fire Blast
Ice Beam
Thunderbolt

Total Moves: 18
 
+2 CC/KOC for Gastly

Buying Thunderbolt (2 MC) for Gastly.


Buying a new Pokemon~

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Growlithe [Meredith Gordon] (Female)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Moves:

Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Take Down
Flame Wheel
Reversal

Close Combat
Morning Sun
Safeguard

Wild Charge
Solarbeam
Hidden Power (Ice) (7)
 
masquerain time
I get 2 CC (for now -.-).
Baroness gets 1 EC, 3 MC (exp share), 1 DC, KOC goes to MC.
I have 32 UC. Let's get to work.
5 UC goes into EC, evolving her into Masquerain. 4 will go into her DC, unlocking Unnerve.
In terms of moves, she learns Ominous Wind and Gust as pre-25 upon evolving. I will get level-up moves Agility, Haze, Stun Spore, Air Slash, Whirlwind, Bug Buzz, and Quiver Dance. That is 4 MC + 3 UC.
She will get Tailwind for 3 UC.
She will get Blizzard, Energy Ball, Double Team, Shadow Ball, Roost, and U-Turn for 13 UC.

That leaves me with 4 UC.

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Masquerain (Baroness) (F)
Nature: Modest (+Sp Atk, -Atk)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities::
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam
Ominous Wind
Gust
Agility
Haze
Stun Spore
Air Slash
Whirlwind
Bug Buzz
Quiver Dance

Hydro Pump
Signal Beam
Endure
Tailwind

Ice Beam
Rain Dance
Protect
Blizzard
Energy Ball
Double Team
Shadow Ball
Roost
U-Turn
 
Link thoroughly thrashed.

CC: 23 -> 25
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EC: 9/9
MC: 0 -> 10 (+7 UC) -> 0
DC: 5/5
Learns Fly, Surf (BW TM), Hydro Pump (Tutor) and Bide (Past Gen.)

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EC: 2/9 -> 3/9
MC: 1 -> 3
DC: 1/5 -> 2/5

UC: 7 -> 0
 
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