|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 | ||
|
We have the technology.
![]() ![]() ![]() ![]() ![]()
|
Preface
Quote:
Hello and welcome! The purpose of this thread is to connect the Overused community (all of you reading this thread) with the Overused Council. Many moons ago, we had to do away with the "Now Playing thread" in this forum because it was becoming highly clogged with petty bickering and pointless fighting. Smogon as a whole did away with suspect voting and switched over to the council system. While this new system has certainly lead us into more peaceful times as a community, I fear that we also may have developed ignorance and lethargy towards the tiering process of Overused. Well no more. I've contacted each of the council members of the OU council and all of them have agreed to facilitate with the project. In a nutshell, this thread is an public platform for any Smogon user to ask meaningful questions about the Overused tier and get thoughtful answers from the metagame's leaders. Since it is not-so-common knowledge, let me remind you of who exactly sits on the current Overused council: Quote:
As you can probably tell, this thread shouldn't be overflowing with posts. It is primarily meant for users who understand the Overused metagame and have serious questions on the current state of the tier. Remember, this thread is a privilege, not a right. If it goes poorly and people use it for improper conversation, I'll just lock it. The other Overused moderators and I will do our best to filter out bad questions so that when the OU council views this thread, they won't have to waste their time reading thoughtless questions. Please don't disappoint us; use this thread as a resource for the community to learn more about the Overused tier. As always, if you have any questions, shoot me off a PM. I can't wait to see what kind of information will come forth from this thread! |
||
|
|
|
|
|
#2 |
|
We have the technology.
![]() ![]() ![]() ![]() ![]()
|
Answered Questions ![]() Q: Tobes on criteria for banning, the hastiness of BW1 bans, Dream World philosophy, testing questionable Pokemon, and general methodology. A: Supplied by Haunter. Q: Zacchaeus on banning items and moves. A: Supplied by Haunter. Q: Pocket on banning guidelines, changes in philosophy, options versus simplicity, combo bans, and viability of ability bans. A: Supplied by Haunter. Q: Seth Vilo on hesitancy to make combination bans on Abilities + Pokemon. A: Supplied by Aldaron. Q: GatoDelFuego on the entire community hating a Pokemon and bending rules to suit the community. A: Supplied by Aldaron. Q: X5Dragon on unifying Permanent Weather + Speed Boosting complex ability bans. A: Supplied by Aldaron. Q: DittoCrow on defining what is broken or worthy of a ban. A: Supplied by Aldaron. Q: tehy on the plausibility of banning specific moves. A: Supplied by Aldaron. Q: Taylor on retesting Excadrill, Garchomp, Deoxys-S, and Thundurus-i in an effort to balance out the metagame's current shift in favor of Rain. A: Supplied by Aldaron. Q: Ricky Horror on banning by popular demand versus council members deciding it needs to be tested. A: Supplied by Aldaron. Q: Pwnemon on the role of luck in today's metagame and how it has shaped the council and its viewpoints. A: Supplied by Aldaron. Last edited by Birkal; Aug 28th, 2012 at 12:11:45 AM. |
|
|
|
|
|
#3 |
|
Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: Jul 2010
Posts: 2,274
GONER
|
Ok, I'll kick us off then.
What criteria do you use for deciding if something needs to be banned or unbanned? Do you feel that any BW1 bans were too hasty or should be reconsidered? What do you think of my more laissez-faire approach to Dream World's banlist? Do you think it's worth testing more "questionable" Pokemon (for example do you think I'm off my rocker for allowing Darkrai to be tested)? What methods have you considered for testing? What is your opinion on preliminary tournament tests, including potential flaws such as sample bias and overpreparation?
__________________
|
|
|
|
|
|
#4 |
Join Date: Dec 2009
Posts: 3,268
|
With the new and improved council system, will there be an attempt to ban moves or items* as opposed to traditional bans for Pokémon?
*Will the very few banned items be reconsidered? Will clauses be altered or reconsidered? This would include removing clauses or modifying them, examples: Removing Soul Dew Clause (and perhaps banning Soul Dew as an item) or expanding Evasion Clause to include Acupressure, Sand Attack and clones, Tangled Feet, and Sand Veil/Snow Cloak |
|
|
|
|
|
#5 |
|
Talonflame :D
![]() ![]() ![]() ![]()
Moderator
Join Date: Dec 2004
Posts: 7,302
Bergenfield
|
1) Have the OU senators outlined any "guidelines" or "principles" in banning?
2) How has the current ban philosophy changed from the traditional "Smogon philosophy?" 3) Which of the two are more important: a) having more options available in the metagame b) simplicity of our banlist Relevant example - Last UU tiering phase suspected sand. If they emphasized principle a) they would ban only what they felt was broken - Sand Veil + Stoutland. If they emphasized with principle b) they would ban Sandstream. They chose the latter. 4) Are Combo bans considered "taboo" or "frowned upon," despite being utilized since 2000 / GSC era? Would such bans be considered in the future if it provides optimal results? 5) Should "non-broken" Pokemon be reduced in viability for the sake of keeping an overpowered Pokemon in OU? scenarios A) If Shadow Tag Gothitelle and Shadow Tag Chandelure were deemed broken, would we ban Shadow Tag and reduce Wobbuffet's worth to 0? What if only Shadow Tag Chandelure was broken? B) Would we ban Sand Veil to bring back Garchomp, despite reducing the effectiveness of other Sand Veil users, which are unquestionably manageable even with 20% evasion? Would we have considered banning Sand Veil / Snow Cloak before the additions of BW2 tutor moves and the release of new abilities to Sandslash, Mamoswine, Cacturne, etc (thus resulting in some non-broken Pokemon unplayable in all tiers but Ubers / Pokemon losing access to past-gen or egg moves, etc)?
__________________
Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Aug 19th, 2012 at 5:33:36 PM. |
|
|
|
|
|
#6 |
|
Join Date: Aug 2011
Posts: 1,128
San Diego, CA
|
What are the chances of unbanning BrightPowder/Lax Incense? I'm asking because I believe the only way to truly abuse these items is with Substitute (a drop to 90% accuracy isn't much), while Leftovers gives more benefits to these Pokemon in the long run than BrightPowder does.
__________________
"If you put the federal government in charge of the Sahara Desert, in 5 years there'd be a shortage of sand." - Milton Friedman I am not lucaroark on Pokemon Showdown. I'm always on PS as Adamant Zoroark. |
|
|
|
|
|
#7 |
|
~
![]()
|
How do you guys generally operate? Do you mostly confer with yourselves, do you mostly listen to other people's opinions or do you try to balance the two?
How often do you consider Pokemon/items/playstyles/etc. for banning? Is it a relatively common thing nipped in the bud or do you only bring up the idea when you believe it is truly broken? If something hypothetical, incredibly powerful Pokemon previously placed in Ubers was to be tested in OU for some reason, would you prefer to set a date for the testing period to end or would you simply make your final decisions once everybody has really gotten a taste for the metagame with this hypothetical Uber? In today's Rain-infested metagame, do you think a hypothetical lift on the Drizzle + Swift Swim ban result in re-implementing said ban or banning Drizzle as a whole?
__________________
New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
|
|
|
|
|
|
#8 |
|
Ttar by Doughboy
|
Glad to see that this has started and will be looking forward to their answers with great interest! All of the following questions have equal interest and value for answers!
__________________
Last edited by ThePillsburyDoughBoy; Aug 19th, 2012 at 8:38:22 PM. |
|
|
|
|
|
#9 |
|
Join Date: Aug 2009
Posts: 843
|
Yay, I get to add another ban-related question to the pile!
-How strongly should BW1 be considered while we are currently dealing with balance and potential banlists in the BW2 metagame? Many threats like Garchomp, Excadrill, Deoxys-S, and Thundurus have sat high among the BW1 metagame, but have always been notably less Uber than many other Pokémon on the banlist. Do you think that bans during BW1 should still hold as much ground now? Or is a suspect ladder to test Ubers in the current metagame inevitable? -Should weather balance be factored into balance as well when deciding on suspects? Should we allow powerful sand strategies back into the metagame due to Rain being so incredibly dominant that it has shafted Tyranitar quite a few slots down? Or possibly in the other direction, of banning rain abusers so Sun, Sand, and nonweather keep up more easily? Or should weather only be treated like a normal team, and strong metagame defining abusers be the basis for bans, not factoring how weather and nonweather compete against each other significantly? |
|
|
|
|
|
#10 |
|
Join Date: Jun 2008
Posts: 1,303
Pennsylvania
|
Current policy states that we must wait for the metagame to stabilize before reviewing past bans from BW1 to see if they should be changed in BW2. What are the criteria for this? Do you have a specific amount of time you plan to wait before checking over to see if there may be merit in making adjustments, or are you using other conditions?
|
|
|
|
|
|
#11 |
|
I have to get to GOLDENROD for myEnemy ???????
|
Ok, I'm just going to ask what everyone is thinking straight up.
What, if anything, is looking to be on the chopping block for the next round of suspect discussion (or whatever process we're going to use)? While I know we're waiting for everything to settle down a bit first (of course Gamefreak would released Genesect JUST as we were getting used to the Therians and Keldeo :P), but what are your initial impressions? For that matter, what IS the exact process going to be when we get around to addressing suspects? Will it be like with Deoxys-S, with a lengthy discussion followed by a sudden (from the perspective of the ordinary users) decision? Or will there be a voting process with individual testimonies afterwards like the UU Senate does? Or will we be doing something completely new? Essentially, I want to know the basics before we get into all the nitty gritty details. What are we looking out for and how is it going to happen is what I want to know.
__________________
Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
|
|
|
|
|
#12 |
![]()
Join Date: Jul 2008
Posts: 646
Belgium
|
1) What kind of metagame does the council strive for?
- A stable metagame, where bans are only considered under extreme circumstances without any chance of ubers ever being brought down to ou. - A metagame with as few bans as possible, the 'ubers-lite' metagame - A balanced metagame, were one strives for a less one sided metagame - A 'fun' metagame, where pokemon who are deemed annoying by most of the community get banned despite not necessarily being broken in order to achieve a much more enjoyable metagame overall.(for most users that is) - A different kind that is not described above. 2) Will there ever be an opportunity to engage the council in a high profile live(irc) debate? High profile meaning that only users who have shown intelligence and/or talent by writing paragraphs/ladder ratings/recent tournament achievements/something else are allowed to participate. I believe that would be an interesting way for IRC users and those who usually don't go on chatrooms to exchange idea's without any obnoxious/clueless users disrupting it. 3) Will the decisions made by the council be based on universal agreement or on a vote? |
|
|
|
|
|
#13 |
|
Check out my new Youtube channel!
|
So many of these questions are about policy but I'd like to ask a question more about the competitive side of the current metagame, I hope thats alright.
Each of you have proven to be proficient battlers, at the moment what do you find are the toughest threats in the BW2 to deal with? To go along with that; what threats do you find are most effective when you personally use them? Awesome idea Birkal! |
|
|
|
|
|
#14 | ||||||||||||||
|
Suspect process: users edition
![]() ![]() ![]() ![]()
Administrator
Join Date: Aug 2007
Posts: 4,406
Italy
|
I'll start with a methodological premise:
1) the OU council is made of people with very different views on what an ideal metagame is, therefore more often than not the only way to achieve a decision is through the vote. This means that you won't likely get "universally" shared answers in this thread. I'll answer a few of them hoping that my colleagues will follow me; 2) nothing of what the council decides is set in stone, we might decide to re-evaluate each decision taken in the past. So don't take our answers like an irrevocable judgement. Quote:
1) only ban "broken" Pokemon\abilities\items; 2) ban things, in order to achieve a desired metagame, regardless of whether those things were broken by themselves. The majority decided to opt for the first option. That obviously still leaves a lot of subjectivity in order to decide what is "broken" but at the same time it prevents banning things that have a minor impact on the game. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
Quote:
Last edited by Haunter; Aug 21st, 2012 at 1:19:36 PM. Reason: typos |
||||||||||||||
|
|
|
|
|
#15 |
|
Join Date: Mar 2009
Posts: 426
US East Coast
|
Something that's been bothering me with this generation particularly is this: Why is there such a wall to banning Pokemon+Ability combinations?
To me, Pokemon+ability bans seem like the most logical option. For example, by previous generations it is clear that Blaziken is NOT broken with Blaze, but now has been deemed as such thanks solely to Speed Boost. So we ban Blaziken altogether? That doesn't make sense to me. Sand Veil hax hatred is a big part of why Garchomp has been banished the last 2 generations. Yes, Garchomp, the manliest Pokemon alive, is also a great Pokemon by itself, but why is the new Rough Skin version not even given a chance because the Sand Veil version has been deemed broken? Banning certain Pokemon +Ability combos will allow even greater diversity in the metagame by bringing things like Garchomp, Excadrill, and Blaziken back into the niches they fill (ex. Bulky SR-setting Garchomp, trolly Scarf 102-base-Speed Garchomp, Rapid Spinning Mold Breaker/Sand Force Excadrill - much like in Ubers, old UU Blaziken in all its glory, Defiant Thundurus). Again, it makes the most sense to me at least. All variants are NOT broken because one thing is. I could see the argument against these bans being a "slippery slope" one along the lines of "why not just ban certain sets then? Non-boosting Rayquaza isn't broken." This is a good point I foresee coming, but that's something more complex ban-wise (and programming-wise) than just ability+Pokemon bans. Speaking of programming, is the reason why we aren't crossing this "no ability+Pokemon ban" wall because of programming? We have our own simulator in the form of PS! now, which from what I understand is much easier to manage and program than PO, so is that reason now gone? Ability+Pokemon bans seem most logical to me. It allows for the most diversity by keeping non-broken Pokemon like Blaze Blaziken, Defiant Thundurus, Rough Skin Garchomp, Mold Breaker/Sand Force Excadrill, Sand Veil anything else, and Snow Cloak anything. It also keeps broken things out, and doesn't affect Pokemon that AREN'T broken with the ability (see the Sand Veil/Snow Cloak ban argument, Speed Boost Ninjask and Sharpedo, Sand Rush Sandslash), unlike what would happen if we just ban an ability. It's not a "complex ban"; it's banning what is broken and leaving what is not. It is most efficient, so why are we not doing it? /rant, /freeGarchomp
__________________
This is a haiku. Professional Lurker since March, 2009Sometimes haiku's do not rhyme. Refrigerator. (And it's Vilo: veye-low, like the i in pie) {Projects: How do I pronounce that Pokemon...?; ...} Last edited by Seth Vilo; Aug 25th, 2012 at 7:52:55 PM. Reason: Spelled Ninjask wrong.... |
|
|
|
|
|
#16 |
|
Grammar! Apply directly to the analysis!
|
Would there ever be a case where absolutely everyone in the entire community hates facing a certain pokemon to the point that it is banned? A hypothetical pokemon that "over-centralized" the metagame to a point that even though it may not be "broken" by the smogon standards, the vast majority of the community just wants it gone? Could rules be bent in this hypothetical case?
__________________
Part of the GP team, message me for a check!
![]() Sharpen your skills as a GP checker in the GRAMMAR DOJO! Last edited by Tobes; Aug 21st, 2012 at 4:41:00 PM. Reason: tehy's post was deleted |
|
|
|
|
|
#17 |
|
We have the technology.
![]() ![]() ![]() ![]() ![]()
|
Just posting to say that I've added an "Answered Questions" page here in the second post. That way, if you have a question, you can quickly skim that post to see if it has been asked already or not. Keep up the good questions!
|
|
|
|
|
|
#18 |
|
Join Date: Jun 2011
Posts: 1,080
|
1) Does the council have any intention of unifying the approach to perma weather + speed ability? As it stands right now:
Hail: No such combo Sun: No bans implemented Rain: Swift Swim + Drizzle banned Sand: Only pokemon deemed broken are banned with all their abilities Thanks!
__________________
X5Dragon Dances all D-Nite (PS: #1; PO: Smogon #1, Beta #27) http://www.smogon.com/forums/showthread.php?t=3454642 Two year old team still dominating ladders everywhere ^_^ Last edited by X5Dragon; Aug 21st, 2012 at 9:55:34 PM. Reason: don't restate questions |
|
|
|
|
|
#19 |
![]() ![]() ![]() ![]() ![]()
|
What defines a Pokemon as broken or banworthy, or, do each of you have your own personal definition of what makes something broken/banworthy? What would that definition be?
__________________
![]() |
|
|
|
|
|
#20 |
|
Join Date: Aug 2010
Posts: 1,205
|
Here's a question i actually think would be interesting:
Is there ever a point at which you'd consider banning a Move, other than double team and its ilk? The best examples i have are u-turn and pursuit. Even if, say, a 250 Base Power move came out, there would be walls that could take it. (Or maybe not, but not my point.) But i feel that with u-turn/pursuit, the enemy gains something and often you have no way to stop him. You could argue ferrothorn/rocky helmet, but rocky helmet's awfully niche for my tastes and ferro lacks good healing. Basically, what interests me is not more powerful moves, which are more of the same old same old, but moves like SR, Sub, and others that are transformative in nature, adding new aspects to a game. |
|
|
|
|
|
#21 |
|
It's the sparkle you become When you conquer anxiety
![]()
Join Date: Jan 2009
Posts: 1,116
It could be anywhere most likely could be any frontier any hemisphere
|
In your collective minds, how settled is the Auto-weather question? Is there a sense that Auto-weather is what BW is, or is there a possibility of further restrictive bans aimed at reducing the strength of Rain, Sun, and Sand? I bring this up especially in regards to the possibility of an Excadrill re-test. Re-testing Excadrill would signal to me that the council at this time doesn't believe that weather is the single most important factor in the OU metagame.
__________________
She came from the east like the sun, But with tired engines. Regina otherwise magnificent, Regina in full bloom. Oh, as old as the sun. Oh, with white teeth. Oh, Regina, Regina. |
|
|
|
|
|
#22 |
|
stardust infinite
![]() ![]() ![]()
Moderator
Join Date: Dec 2006
Posts: 4,000
play?
|
In BW1, Choice Specs Politoed is exclusively one of, if not the most dominating Pokemon in the OU metagame. Why? To successfully defend against its attacks (Surf / IB / HP Grass / FBlast), you need to predict correctly to withstand the brute force auto-weather brings to Politoed's overall power and presense.
You can hit the entire metagame for at least a 2HKO, and even if the opponent has Blissey/Chansey you are merely teasing the possibility with which you may double-switch anyway, predicting the safest option your opponent can make. I see this as an unfair advantage, as I am sure there will be more out there who grasp onto where I am leading with this. I want to make this abduntently clear that manipulating this condition each time you switch Politoed in, you're forcing the opponent into submission because he has to sacrafice a Pokemon just to have a chance at removing Politoed; note, removing does not mean achieving anything more than a single OHKO, nor is it by any means a breakthrough. By the time Politoed has fainted, the damage has already been done and there's no coming back. Now this is not even factoring critical hits which end games in the blink of an eye. We accept auto-weather is very much part and parcel of the Standard OU metagame, yet target abilities in most cases when deciding what determines whether a Pokemon is Uber or not. My experience in the BW2 metagame and more specifically Politoed, is that it can only be considered more overmastered than it ever was. Releases, such as Therian-formes, Keldeo, Meloetta and Genesect, have all breathed new life into the metagame and seemingly boosted rain's potential to new found heights. Now, to carry on from my last paragraph, Aldaron was not sold on my proposal to unban Excadrill because he felt rain, if anything, has stagnated in a sense that you could use Keldeo on a non-weather team and call it a "check". Then by this very logic, can we not include Excadrill on our rain/hail/sun teams, in an effort to check sand? Why do trainers feel a weather team must be structered in a standarized fashion, with no innovative niches\strategies or room for thinking outside the box? I mean, part of my reasoning for pitching this idea was because I certainly understand the likes of Garchomp and Excadrill required Tyranitar's own ability before their own sequence of power could be measured accurately. This is where I begin to get frustrated with the way the system operates. As a whole, a competitive player striving to further educate him\herself should be willing to accept that when he\she builds a team, there will always be a new way to manipulate current trends and work those unpopular, unexploited ideas to your own advantage. My question: Can we accept the possibility that Garchomp, Excadrill, Thundurus-i and perhaps Deoxys-S (assuming the latter two were to be reconsidered) are given the opportunity to be re-tested in an existing metagame, on the basis that the balance of power is very much one-sided in favor of rain?
__________________
|
|
|
|
|
|
#23 |
|
Join Date: Jun 2012
Posts: 254
Smogon Place of Tyrant Mods..
|
At the risk of sounding dumb, where does the council derive their source for banning Pokemon? Is it by popular demand or simply when a council member deems it worthy of testing. During BW1 a lot of complaints were made about Terrakion, yet little to nothing was done about it. It's not the only thing of course, but the bigger one in my mind.
__________________
Don't look back it'll cease your future.
|
|
|
|
|
|
#24 |
|
Join Date: Aug 2010
Posts: 4,177
Maryland
|
How does the council stand on the role of luck in our metagame? It's clear that luck does play an important factor, possibly because gamefreak hates us or possibly because we're playing a little kids' game. Do you think that luck has a place in our metagame? Is its role detrimental, and bs hax should be abolished whenever possible? Is it actually a beneficial aspect to the meta, because it ensures that superior skill is more important than team matchups in determining the victor? How does luck correlate to skill? Does it cause skilled players to be undervalued because "bs hax" often ruins what wins they would otherwise have obtained? Is it the antithesis of skill, more luck = less skill or vice-versa? Or is it a complement to skill, that actually gives skilled players even more of an advantage because they have the ability both to "damage control" so that hax that would screw over a less skilled player they can ensure does not ruin their entire strategy; and because they can use it as a weapon in otherwise impossible scenarios to have a chance at a win? Does luck contribute to a desirable metagame, or does it detract from one?
__________________
[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
|
|
|
|
|
#25 | |||||||||
|
Don't tell me what to do.
![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Aug 2007
Posts: 3,412
|
I'll start from Haunter's post.
Also note, most of these answers are my personal thoughts on the matter, and not necessarily representative of the council as a whole. Quote:
While I'm not an absolutist by any means, I still feel we should attempt to strive for simplicity in our ruleset. Making rules accessible to newer players is a fundamental principle I feel we should highly regard. Yes, we realized that weather was a big deal and made an exception for it; no, this doesn't mean we set a precedent, just acknowledged exception cases exist. This is why, unless the ban / unban is on the "metagame" level (as weather was) and unless there are clear arguments that the complex ban would make the metagame better (as far as I know, reintroducing Blaziken isn't really anything that would definitely make the metagame better), I don't feel introducing new complex bans is worth it. Quote:
Quote:
Now, if you're asking if other complex bans will be considered...sure. I'd like to limit how freely we use them, but I have no issue considering anything if people approach me with logically consistent arguments on how a complex ban's benefits outweigh its risks. Quote:
[16:17:04] <DittoCrow> for my question thing in the q & a thread [16:17:06] <DittoCrow> i meant what sort of things make a pokemon broken in general, like "has no counters or checks" or some shit like that [16:17:07] <DittoCrow> :> [16:17:16] <aldaron> link [16:17:22] <DittoCrow> http://www.smogon.com/forums/showpos...0&postcount=25 [16:17:35] <DittoCrow> 4th quote down [16:17:40] <aldaron> i know [16:17:45] <aldaron> i specifically was not specific about that [16:18:17] <aldaron> i was basically going for the "definition" changes as the times change [16:18:29] <aldaron> for example in adv gen, having no counters probably meant banned [16:18:33] <DittoCrow> in general though, what was stuff banned for in the past [16:18:34] <aldaron> that changed in dpp somewhat [16:18:41] <aldaron> and definitely changed in bw [16:18:56] <aldaron> now we focus more on viability of checks as opposed to counters [16:19:01] <DittoCrow> kinda want to compare w/ gothitelle in lower tiers because i'm undecided [16:19:18] <aldaron> i guess you could say i personally judge whether a pokemon is uber or not based on the sum total viability of all its checks [16:19:36] <DittoCrow> oh kk [16:19:37] <DittoCrow> ty [16:19:43] <aldaron> rather, i base my judgment on that [16:19:44] <aldaron> thats not all [16:19:51] <DittoCrow> ye Quote:
I really have to emphasis this "definitively" point; too many people believe because they have some reasonable points, that we as a community should straight away invest countless resources and energy to consider them. This is not (and should not) be the case; ultimately whatever we do should be (and it doesn't matter if it is subjectively) weighed using a cost:benefit analysis, and only considered if the benefit far outweighs the cost. Quote:
Quote:
I bolded the last part because you have to be careful how you put it. Rain Offense has certainly been boosted, but Rain Stall has been (potentially equally) killed by the new toys. Literally all 5 of the new rain toys work against Rain Stall, so you have to be careful how you mention the balance of power. What has happened is that offense has seemingly seen the balance of power shift to it. That's what we should be talking about, not necessarily that it is Rain Offense, because, from what I've observed, teams not focused on weather (note I say not focused, so they can still have a Tyranitar or a Politoed as long as they aren't strategically built as 'sand' or 'rain' teams) have gained nearly as much of a boost. Quote:
Terrakion wasn't broken to me in BW1, and enough of the masses / players / staff thought it wasn't to not make me reconsider that. Like I've said, I won't make moves towards a particular direction unless I'm convinced the benefit is worth the effort. Quote:
Regarding any actions taken on reducing the probability inherent in team matchup...atm my thoughts are "bad team matchup? Tough. That's an inevitable part of the game." Now, some people consider the existence of auto-weather abilities (and the teams they spawn) as contributing to an inordinate amount of variance, and have used this as an argument tool to argue against maintaining weather. We may revisit the "weather" questions soon to resolve these concerns.
__________________
beast mode Last edited by Aldaron; Aug 25th, 2012 at 4:21:22 PM. |
|||||||||
|
|
|
![]() |
| Thread Tools | |
|
|