Battle Arcade Challenge: waterwarrior


22 HP
84 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


1 HP
3 EN
Status: None
6/3/1/3/80
Pure Power



Round 1:
Medicham uses Fake Out!
To Crit <625, 9090 no
4+4.5+1=9.5 Damage to Edgeworth
-4 Energy

Medicham was KOed!


Edgeworth: 9.5~10 Damage Taken
Medicham:No Damage Taken

12 HP
84 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


KO HP
KO EN
Status: None
6/3/1/3/80
Pure Power


Dusknoir is sent out next, issue your actions waterwarrior!
 

12 HP
84 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


90 HP
100 EN
Status: None
4/5/4/5/39
Pure Power



Round 1:
Edgeworth uses Night Slash!
To Crit <1250, 6054 no
7+3+3+1*1.5=21 Damage to Dusknoir
-4 Energy

Dusknoir uses Brick Break!
To Crit <625, 8797 no
8+3*1.5=16.5 Damage to Edgeworth
-6 Energy

Edgeworth was KOed!



KO HP
KO EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


79 HP
92 EN
Status: None
6/3/1/3/80
Pure Power


Sorry Waterwarrior, but your Battle Arcade challange has ended, your prizes for this run are as such:

Phoenix the Lucario: 12 MC +3 KOC
Edgeworth the Absol: 3 MC +2 KOC
Houdin the Alakazam: 3 MC
you recieve 5 CC

I recieve 18 UC


You may challange the Arcade again on the 26th of November.
 
Clearing the queue and issuing my own challenge because I can.

Mode: Singles
Thread: here
Pokemon that will inevitably get their ass kicked by Dahlia:


Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (40 total)
Physical:
Aerial Ace
Avalanche
Brick Break
Bug Bite
Dig
Earthquake
Fury Cutter
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Rock Slide
Scratch
Slash
Stone Edge
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Hidden Power Fire (6)
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Solarbeam
Venoshock

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Substitute
Tail Glow
Taunt
Toxic


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (40 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Razor Shell
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Signal Beam
Surf
Whirlpool

Status:
Double Team
Endure
Iron Defense
Leer
Protect
Reflect
Shell Smash
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (42 total)
Physical:
Avalanche
Dig
Double Hit
Double-Edge
Earthquake
Facade
Flail
Frustration
Fury Attack
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Double Team
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Reflect
Roar
Stealth Rock
Substitute
Toxic


Battle 1!



Preschooler Todd would like to fight

RNG: 57/125


Nuzleaf(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Ability:
Chlorophyll


Attacks:
Bide
Razor Leaf
Pound
Harden
Growth
Nature Power
Fake Out
Synthesis
Torment

Hidden Power Fire 7
Sunny Day
Hyper Beam
Giga Drain
SolarBeam
Dark Pulse

Foul Play
Leech Seed
Quick Attack
Worry Seed




''We got the type advantage, right?''



Select the events

4/18/24/7
21/1/21/18
9/13/5/12
17/11/7/11

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG -: 586 out of 10,000.

4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle



''Daddy says a good sleep is always good.''

Sleep -> Fake-Out -> Sunny Day

If you wake up A1, use Torment that action.
If Scylant is behind a substitute A2, use Hidden-Power that action, but dont push-back.
 

100 HP
100 EN
Status: None
4/2/4/3/130+
Technician


90 HP
100 HP
Status: None
1/2/3/3/50


Scylant used combo!
(20,25 + 3 + 1,5)*2,25 = 55,68 damage

Nuzleaf did some stuff.

Scylant used Bug Bite
([6]*1,5 + 3 + 3)*2,25 = 33,75 damage
Nuzleaf fainted!



100 HP
100 EN
Status: None
4/2/4/3/130+
Technician


KO HP
KO HP
Status: None
1/2/3/3/50



''I want my daddy!!!!!! :'(''

Congrats for winning such a great battle, Waterwarrior! Your next opponent will be posted soon.
 

Boarder Richard would like to fight!

RNG: 95/125

''An ice type battle, huh?''


Snover (M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Brave Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34(-)
SC: 2
WC: 4
Base Rank Total: 14

Abilities:

Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)]

Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
Grasswhistle
Swagger
Mist
Ice Shard

Hidden Power Fire 7
Blizzard
Ice Beam
Shadow Ball
Energy Ball
Frost Breath

Avalanche
Bullet Seed
Leech Seed
Seed Bomb


Pick da events!

5/4/22/19
10/1/7/13
2/7/14/17
5/3/8/2


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 2


2: Opponent’s Pokemon are burned for the battle.


''Not like that will change anything.....''

Hidden-Power -> Swagger -> Hidden Power

If Scylant is behind a sub when you would use Swagger, use Hidden-Power that action and push-back.
If Protective/Evasive action, Chill that action and push-back.
 


''Ha! 6 BAP!''


......


''Waitasecond..............''



100 HP
100 EN
Status: None
4/2/4/3/130+
Technician



90 HP
100 EN
Status: None
4/2/3/2/Slow
Something

Scylant used Hidden Power - 4 energy
To crit (9981) - No
(9 + 3)*2,25 = 27 damage

Snover used Hidden Power - 5 energy
To crit (7199) - No
(7)*2,25 = 15,75 damage


Snover's Swag missed!

Scylant used Dig - 9 energy
To crit (6589) - No
(8 + 3)*0,67 = 7,37 damage


Scylant used Hidden Power - 4 energy
To crit (1985) - No
(9 + 3)*2,25 = 27 damage

Snover used Hidden Power - 5 energy
To crit (992) - No
(7)*2,25 = 15,75 damage



69 HP
80 EN
Status: None
4/2/4/3/130+
Technician



29 HP
82 EN
Status: None
4/2/3/2/Slow
Something


WW's turn.
 
Hidden Power -> Bug Buzz -> Hidden Power
If SWAG SWAG SWAG A1, change that action to Dig and push back
If Hidden Power is used in a combo A1, change actions to Protect -> X-Scissor + X-Scissor combo -> cooldown (X-Scissor + X-Scissor combo)
 

''gg''

Hidden-Power*3




69 HP
80 EN
Status: None
4/2/4/3/130+
Technician



29 HP
82 EN
Status: None
4/2/3/2/Slow
Something

Something



54 HP
80 EN
Status: None
4/2/4/3/130+
Technician



KO HP
KO EN
Status: None
4/2/3/2/Slow
Something



Congrats, Waterwarrior! Your next opponent will show up shortly.
 

''For Master Ledian!''

RNG: 62/125


Meditite (M)

Types:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [5 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy(+ Trait: Pure Power)

Moves:
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Focus Punch
Frustration
Brick Break
Facade
Rock Slide
Sleep Talk

Drain Punch
Ice Punch
Psycho Cut
Thunderpunch



Pick the events:

2/16/17/16
10/5/5/8
11/3/21/6
17/5/8/3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 4/4

16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).


''For Lady Ledian!''


Rock-Slide -> Drain Punch -> Rock-Slide


If Double-Team, use Rock-Slide that action and push-back.
If Sheer-Cold in a combo, use Detect that action and push-back.
 
Why do you never sub for this?

Dig -> Aerial Ace -> Dig
*shrugs*


100 HP
100 EN
Status: None
4/2/4/3/130+
Technician



90 HP
100 EN
Status: None
5/2/1/2/60

Scylant used Dig - 10 energy
To crit (1970) - No
(8 + 3) = 11 damage

Meditite used Rock-Slide - 6 energy
But it missed!

Action 2

Scylant used Aerial Ace - 5 energy
To crit (9827) - No
(9 + 3)*1,5 = 18 damage

Meditite used Drain Punch - 11 energy
To crit (3755) - No
(8 + 3 + 4,5) = 15,5 damage
Meditite recovered 7,75 HP

Action 3


Scylant used Dig - 10 energy
To crit (7689) - No
(8 + 3) = 11 damage

Meditite used Rock-Slide - 6 energy
But it missed!



84 HP
75 EN
Status: None
4/2/4/3/130+
Technician



58 HP
77 EN
Status: None
5/2/1/2/60



You may order.
 
Just missing the KO here...

Aerial Ace -> Blizzard -> Aerial Ace
If Rock Slide outside of a combo, change that action to Dig
If Rock Slide is used in a combo, change that action to Protect
 

''Give us strength, Lady Ledian!''

Force-Palm*3

If you paralise him, change the following actions to Rock-Slide -> Rock-Slide



84 HP
75 EN
Status: None
4/2/4/3/130+
Technician



58 HP
77 EN
Status: None
5/2/1/2/60


Scylant used Aerial Ace - 5 energy
To crit (9827) - No
(9 + 3)*1,5 = 18 damage

Meditite used Force-Palm - 4 energy
To crit (6044) - No
To paralise (8791) - No
(6 + 3 + 4,5) = 13,5 damage

Action 2

Scylant used Blizzard
To crit (4352) - No
To freeze (8761) - No
(12 + 3 + 3 ) = 18 damage


Meditite used Force-Palm - 7 energy
To crit (1002) - No
To paralise (7765) - No
(6 + 3 + 4,5) = 13,5 damage

Action 3

Scylant used Aerial Ace - 5 energy
To crit (9827) - No
(9 + 3)*1,5 = 18 damage

Meditite used Force-Palm - 10 energy
To crit (9585) - No
To paralise (2267) - Yes
(6 + 3 + 4,5) = 13,5 damage





44 HP
57 EN
Status: None
4/2/4/3/130+
Technician
20% paralised


4 HP
56 EN
Status: None
5/2/1/2/60


''Forgive me.....Lady Ledian....''



Rock-Slide combo -> Cooldown -> Rock-Slide combo


Combo has to hit and the paralise must occur....yup, these odds are terrible.
 
To make things even better for you, Force Palm inflicts 20% paralysis, so I only have a 15% chance not to move :D

Ice Shard until one of you dies
 

44 HP
57 EN
Status: None
4/2/4/3/130+
Technician
20% paralised


4 HP
56 EN
Status: None
5/2/1/2/60


Scylant is unable to move and gets hit by the combo.


Wheeeeeeeeeeeeeeee


lolno.


44 HP
57 EN
Status: None
4/2/4/3/130+
Technician
20% paralised


KO HP
KO EN
Status: None
5/2/1/2/60



''I am....so sorry.....''


Next battle will be up soon.

 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with, my dear challenger.''
 

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