Battle Arcade Challenge: AOPSUser

RNG roll (for event) 2/4 = 22
The roulette is slowed down for the rest of the challenge!

Spr_Pt_Dahlia.png

"Looks like we're going to be having a battle completely unaffected by the roulette! May chance shine on us both!"

Sending out Dusknoir

Earthquake -> Ice Beam -> Earthquake
If Bide, change remaining actions to Will-o-Wisp -> Toxic -> Earthquake
IF Magnet Rise, replace that action with Focus Punch and all remaining uses of Earthquake with Blizzard
 
Spr_Pt_Dahlia.png

"HP totals isn't everything, you know!"

Pre-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: 110
EN: 100
1/4/5/3/80
477.png

Dusknoir
HP: 90
EN: 100
4/5/4/5/39/ -10% Eva

Action 1
Thunder -> Dusknoir (9 EN)
RNG roll (to hit, <=8000 hit) 2862 = hit
RNG roll (to crit) 4840 = no crit
RNG roll (to para) 4043 = no para
(12+3+(5-5)1.5) = 15 DMG

Earthquake -> Gandalf (7 EN)
RNG roll (to crit) 1772 = no crit
(10+(4-4)1.5)(1.5) = 15 DMG

Action 2
Thunderbolt -> Dusknoir (8 EN)
RNG roll (to crit) 6529 = no crit
RNG roll (to para) 6666 = no para
(10+3+(5-5)1.5) = 13 DMG

Ice Beam -> Gandalf (7 EN)
RNG roll (to crit) 1850 = no crit
(10+(4-3)1.5)(1.5) = 17.25 DMG

Action 3
Thunder -> Dusknoir (9 EN)
RNG roll (to hit) 7003 = hit
RNG roll (to crit) 2556 = no crit
RNG roll (to para) 7058 = no para
(12+3+(5-5)1.5) = 15 DMG

Earthquake -> Gandalf (7 EN)
RNG roll (to crit) 352 = crit
(10+3+(4-4)1.5)(1.5) = 19.5 DMG

Post-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: 58
EN: 74
1/4/5/3/80
477.png

Dusknoir
HP: 47
EN: 79
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"It's your move, sweetie!"
 
Spr_Pt_Dahlia.png

"That may be, but it sure isn't a type advantage! Go Medicham!"

Hi Jump Kick -> Low Kick -> Hi Jump Kick
If successful P/E move, change that action to Feint
If Acrobatics, change that action to Counter
 
Spr_Pt_Dahlia.png

"Oh my..."

Pre-Round stats:
635.png

Sauron
HP: 100
EN: 100
5/3/5/3/85/ -10% Eva
308.png

Medicham
HP: 90
EN: 100
6/3/1/3/80

Action 1
Acrobatics -> Medicham (7 EN)
RNG roll (to crit) 7823 = no crit
(11+(5-3)1.5)(1.5) = 21 DMG

Counter -> Sauron (5+(21/2) = 15.5 DMG)
(21x1.5) = 31.5 DMG

Action 2
Acrobatics -> Medicham (11 EN)
RNG roll (to crit) 7434 = no crit
(11+(5-3)1.5)(1.5) = 21 DMG

Counter -> Sauron (9+(21/2) = 19.5 EN)
(21x1.5) = 31.5 DMG

Action 2
Super Acrobatics -> Medicham ((15+19)1.75 = 59.5 EN)
RNG roll (to crit) 9548 = no crit
((11x2.25)+(5-3)1.5)(1.5) = 41.625 DMG

Counter -> Sauron (13+(41.625/2) = 33.8 EN)
(41.625x1.5) = 62.4 DMG
Sauron fainted!

Post-Round stats:
635.png

Sauron
HP: -25
EN: KO
5/3/5/3/85/ -10% Eva
frontnormal-mcyclohm.png

Gandalf
HP: 58
EN: 74
1/4/5/3/80
308.png

Medicham
HP: 6
EN: 31
6/3/1/3/80
477.png

Dusknoir
HP: 47
EN: 79
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"Looks like we're ahead, honey! Choose your next mon, and we'll see if luck can help you survive!"
 
Spr_Pt_Dahlia.png

"There's playing the odds, and then there's just not thinking at all..."
Endure -> Reversal -> Reversal

Pre-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: 58
EN: 74
1/4/5/3/80
308.png

Medicham
HP: 6
EN: 31
6/3/1/3/80
477.png

Dusknoir
HP: 47
EN: 79
4/5/4/5/39/ -10% Eva

RNG roll (for Speed tie, <=5000 Gandalf) 7443, 9268, 3254 = Gandalf, Gandalf, Medicham

Action 1
Medicham used Endure! (15 EN)

Thundershock -> Medicham (2 EN)
RNG roll (to crit) 8999 = no crit
RNG roll (to para, <=1000 para) 9081 = no para
(4+3+(5-3)1.5) = 10 DMG
Medicham endured the hit!

Action 2
Thundershock -> Medicham (6 EN)
RNG roll (to para) 9772 = no para
Medicham endured the hit!

Reversal -> Gandalf (12 EN)
RNG roll (to crit) 6986 = no crit
(20+3+1+(5-4)1.5) = 25.5 DMG

Action 3
Reversal -> Gandalf (16 EN)
RNG roll (to crit) 905 = no crit
(20+3+1+(5-4)1.5) = 25.5 DMG

Thundershock -> Medicham (10 EN)
RNG roll (to para) 6343 = no para
Medicham endured the hit!

Post-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: 7
EN: 56
1/4/5/3/80
308.png

Medicham
HP: 1
EN: 1
6/3/1/3/80
477.png

Dusknoir
HP: 47
EN: 79
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"Sorry, but that's the way the cookie crumbles!"
Fake Out x3
If Gandalf uses Protect A1, Chill and push back
 
Spr_Pt_Dahlia.png

"Completely expected, but what could we have done anyways?"

Pre-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: 7
EN: 56
1/4/5/3/80
308.png

Medicham
HP: 1
EN: 1
6/3/1/3/80

Action 1
Gandalf used Endure! (15 EN)

Fake Out -> Gandalf (4 EN)
(4+1+(5-4)1.5) = 6.5 DMG
Gandalf endured the hit!
Medicham fainted!

Post-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: 1
EN: 41
1/4/5/3/80
308.png

Medicham
HP: KO
EN: -3
6/3/1/3/80
477.png

Dusknoir
HP: 47
EN: 79
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"And it looks like Dusknoir shall pass through this foe!"
 
Spr_Pt_Dahlia.png

"Yes you are."
Shadow Sneak

Post-Round stats:
frontnormal-mcyclohm.png

Gandalf
HP: KO
EN: KO
1/4/5/3/80
477.png

Dusknoir
HP: 47
EN: 76
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"Well now, it's two to one. You still think you can luck out here?"
Blizzard -> Ice Beam -> Blizzard
If Bide AND it does not have a Substitute up, change remaining actions to Will-o-Wisp -> Toxic -> Blizzard
If Bide AND it has a Substitute up, change remaining actions to Taunt -> Gravity -> Blizzard
 
Spr_Pt_Dahlia.png

"Hmm... I must say, I didn't expect that..."

Pre-Round stats:
149.png

Sam
HP: 100
EN: 100
5/3/5/4/69/ -10% Eva
Multiscale active
477.png

Dusknoir
HP: 47
EN: 76
4/5/4/5/39/ -10% Eva

Action 1
Sam flew up high! (12 EN)

Blizzard -> Sam (8 EN)
Sam avoided the attack!

Fly -> Dusknoir
RNG roll (to crit) 9758 = no crit
(9+3+(5-5)1.5) = 12 DMG

Action 2
Sam dove underwater! (12 EN)

Ice Beam -> Sam (7 EN)
Sam avoided the attack!

Dive -> Dusknoir
RNG roll (to crit) 2069 = no crit
(8+(5-5)1.5) = 8 DMG

Action 3
Sam flew up high! (12 EN)

Blizzard -> Sam (8 EN)
Sam avoided the attack!

Fly -> Dusknoir
RNG roll (to crit) 4231 = no crit
(9+3+(5-5)1.5) = 12 DMG

Post-Round stats:
149.png

Sam
HP: 100
EN: 64
5/3/5/4/69/ -10% Eva
Multiscale active
477.png

Dusknoir
HP: 15
EN: 53
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"Very nice... but was it worth using up almost half of your EN?"
 
Spr_RS_Drake.png

"Yes."

149.png

Draco Meteor*3
IF successful Protective/Evasive move, THEN Chill and push actions back.
IF Endure is successfully used, THEN use Toxic.
 
Spr_Pt_Dahlia.png

"Not good at all... At least we can break that damn Multiscale for Ludicolo to finish the act!"
Endure -> Will-o-Wisp -> Toxic

Pre-Round stats:
149.png

Sam
HP: 100
EN: 64
5/3/5/4/69/ -10% Eva
Multiscale active
477.png

Dusknoir
HP: 15
EN: 53
4/5/4/5/39/ -10% Eva

Action 1
Dusknoir used Endure! (15 EN)

Toxic -> Dusknoir (9 EN)
Dusknoir was badly poisoned!

Action 2
Draco Meteor -> Dusknoir (11 EN)
Blah blah blah
Dusknoir endured the hit!

Will-o-Wisp -> Dusknoir (7 EN)
RNG roll (to hit, <=8500 hit) 4256 = hit
Dusknoir was burned!

Burn -> Sam (2 DMG)
Toxic -> Dusknoir (1 DMG)
Dusknoir fainted!

Post-Round stats:
149.png

Sam
HP: 98
EN: 44
5/3/5/4/69/ -10% Eva
Burned (2 DPA)
-2 SpA
477.png

Dusknoir
HP: 0
EN: KO
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"With Multiscale gone for good and less than half of your energy remaining, we're bound to win, Ludicolo!"
Blizzard -> Ice Beam -> Blizzard
If Bide, change remaining actions to Rain Dance -> Substitute (15 HP) -> Blizzard
If successful P/E move, Double Team (2 clones) the first time and Rain Dance the second
 
Spr_Pt_Dahlia.png

"Why does everything I have have to have abysmal speed..."

Pre-Round stats:
149.png

Sam
HP: 98
EN: 44
5/3/5/4/69/ -10% Eva
Burned (2 DPA)
-2 SpA
272.png

Ludicolo
HP: 100
EN: 100
3/3/4/4/60/ -10 Eva

Action 1
Dragonite flew up high! (10 EN)
Fuck you AOPS

Blizzard -> Sam (8 EN)
FFUUUUCCCCCKK

Fly -> Ludicolo
RNG roll (to crit) 9829 = no crit
(9+3-3+(5-3)1.5)(1.5) = 18 DMG

Burn -> Sam (2 DMG)

Action 2
Draco Meteor -> Ludicolo (9 EN)
RNG roll (to crit) 4844 = no crit
(14+3+(5-4)1.5)-3.5 = 15 DMG
Sam's SpA fell!

Ice Beam -> Sam (7 EN)
RNG roll (to crit) 4081 = no crit
RNG roll (to freeze) 310 = freeze
(10+(4-4)1.5)(2.25) = 22.5 DMG
Sam was frozen!
RNG roll (for duration, <=5000 1a) 5391 = 2a

Burn -> Sam (2 DMG)

Action 3
Sam is frozen solid!

Blizzard -> Sam (8 EN)
RNG roll (to hit, <=8000 hit) 2414 = hit
RNG roll (To crit) 879 = no crit
(12+(4-4)1.5)(2.25) = 27 DMG

Burn -> Sam (2 DMG)

Post-Round stats:
149.png

Sam
HP: 42
EN: 25
5/3/5/4/69/ -10% Eva
Burned (2 DPA)
Frozen (1a)
-3 SpA
272.png

Ludicolo
HP: 67
EN: 77
3/3/4/4/60/ -10 Eva

Spr_Pt_Dahlia.png

"Now that you're nice and immobile, time to wrap this up!"
Ice Beam + Ice Beam combo -> cooldown (Ice Beam) -> Blizzard

 
Spr_Pt_Dahlia.png

"You did do a very nice job for your first try, and I mean that sincerely. Luck can destroy even the most well-prepared opponents!"

Post-Round stats:
149.png

Sam
HP: 42
EN: 25
5/3/5/4/69/ -10% Eva
Burned (2 DPA)
Frozen (1a)
-3 SpA
272.png

Ludicolo
HP: 67
EN: 77
3/3/4/4/60/ -10 Eva

Action 1
Sam is frozen solid!

Freeze Ray -> Sam ((7+11)1.75) = 31.5 EN)
RNG roll (to crit) 7550 = no crit
((10x2.25)+(4-4)1.5)(2.25) = 50.625 DMG
Sam fainted!

Post-Round stats:
149.png

Sam
HP: -9
EN: KO
5/3/5/4/69/ -10% Eva
272.png

Ludicolo
HP: 67
EN: 45
3/3/4/4/60/ -10 Eva

Spr_Pt_Dahlia.png

"Better luck next time!"

AOPSUser's Battle Arcade challenge has ended

AOPS gets 6 CC
Gandalf the Cyclohm gets 12 MC and 4 KOC
Sam the Dragonite gets 3 MC and 1 KOC
Sauron the Hydreigon gets 3 MC

I get 16 UC (I think)

Come back in a week!
 
I got approved as an Arcade ref, let's see if I can get into it smoothly.

Name: AOPSUser
Thread: Here
Mode: Singles
frontnormal-mcyclohm.png


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Dragon Tail
Trick Room

Total: 71/85
635.png


Hydreigon "Sauron" (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
+15% Accuracy

EC: 9/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack
Work Up

Fire Fang
Ice Fang
Head Smash
Thunder Fang
Assurance
Astonish
Screech
Wing Attack

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost
Draco Meteor
Heat Wave
Iron Tail
Tailwind
Sleep Talk
Zen Headbutt
Toxic
Sunny Day
Rain Dance
Surf
Fire Blast
Flamethrower
Rest
Hidden Power (Ice 7)
Hyper Beam
Stone Edge
Bulldoze
Rock Slide
Acrobatics
Focus Blast
Frustration
Earthquake
Return
Double Team
Reflect
Rock Tomb
Facade
Attract
Thief
Round
Echoed Voice
Charge Beam
Incinerate
Payback
Giga Impact
Psych Up
Swagger
U-Turn
Substitute
Flash Cannon
Fly
Strength
Signal Beam
Snore
Spite
Uproar

Total: 83/83 - MOVEPOOL COMPLETE
frontnormal-mrevenankh.png


Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down

Dispel
Shadow Mend


Total: 44/90

Queue:
Frosty
AOPSUser


Best of luck, AOPS!


RNG: 99/125

502.png

Dewott(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats
Brave Nature(+Atk, -Spe)
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
-10% Evasion

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Ability:
Shell Armor

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet

Ice Beam
Rain Dance
X-Scissor
Grass Knot
Surf
Waterfall

Air Slash
Brine
Detect
Night Slash

Now THAT is a good way to begin the Arcade, isnt it?


Roulette!

11/12/9/15
23/22/22/19
17/24/20/18
12/9/14/5



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
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