There is something like that written, we're still figuring out exactly how/if we want to implement it. Either way, it wont be given to regular users or voices, so backseat modding isn't an issue.
would it be backseat modding if only the voices and up had it? Regular users don't need it.
Then again, I always thought the /kick was good enough. Gets users to shut up and take a break while their browser sends them to another page.
A tier for PU? lots of people like playing it out of nowhere
Replacing a random number generator with a number generator that ensures specific properties is an idea that's proposed in nearly every game with a random component.Perhaps many people have thought about this: what if there was a mechanism in place in the sim that would even out luck events and prevent battles from being won through hax alone?
Definitely not. If connection drops it's an automatic loss even if you manage to re-connect in timeWhat I'm saying is, it would be nice if leaving a battle caused an automatic forfeit.
I'm not exactly sure how "leaving a battle" works. Sometimes (read: most times) people do this to me instead of forfeiting and I'm not sure if I need to wait around for a minute before the game officially ends. When I try to close the battle at this point, it says that I am forfeiting.
What I'm saying is, it would be nice if leaving a battle caused an automatic forfeit. The times in which somebody leaves and then rejoins are outweighed at least 100:1 by the times in which somebody is just ragequitting.
As you've noticed, if you try to leave a battle, it asks if you want to forfeit.I'm not exactly sure how "leaving a battle" works. Sometimes (read: most times) people do this to me instead of forfeiting and I'm not sure if I need to wait around for a minute before the game officially ends. When I try to close the battle at this point, it says that I am forfeiting.
What I'm saying is, it would be nice if leaving a battle caused an automatic forfeit. The times in which somebody leaves and then rejoins are outweighed at least 100:1 by the times in which somebody is just ragequitting.
I don't know if this has been said or not but would it be possible to implement a command to check what tier a pokemon is currently placed in. You could do /tier [pokemon] and would tell you OU or whatever tiers it's in. It might be too similar to the /tiers command where you get a list of all the tiers.
Just wanted to here from anyone in charge.
Is there a way to disable the timer or at least make it count only after you're shown the buttons (the ones you have to press in order to switch or attack)?, I'm getting really tired by losing because of it because the animation takes an stupid amount of time to finish, I have lost many battles just because Shall Smash takes 2 minutes to finish and by the time I'm able to do something I turns I lost because of inactivity when I couldn't do anything
The timer starts ticking immediately, before any animation happens.I could be wrong, but I'm fairly certain the timer doesn't start ticking again until a turn starts (that is, after the previous turn's animation ends) so this isn't an issue of animation time, it's likely due to connection issues on your end or possible during instances of extreme server lag on PS.