The Team:
Related Teams and Projects:
Ancient form of this team:
http://www.smogon.com/forums/showthread.php?p=3678950
Further proof that my insanity is genuine:
http://www.smogon.com/forums/showthread.php?t=3453724
Links explaining the coverage of dual type move combos:
http://www.smogon.com/forums/showthread.php?t=3454216
Side project emphasizing the importance of Priorities:
http://www.smogon.com/forums/showthread.php?p=4364692
The Motto:
"No walls, no screens & no weather because frak that I'm a Dragon do I need anything else?"
(Copyright of Foxiz)
The Rank:
*Number 1 caught alt cheating, ranking starts from me afterwards
Pokemon Showdown OU Ranking:
Accolades:
Pokemon Showdown:
#1 OU Ladder (Peak pts. 2900+, passively laddering atm)
#10 OU Suspect Ladder (Chomp Test)
Currently Competing in the Clear Skies, Clear Entry R2
Smogon PO Server:
#1 BW OU (Peak pts. 1591)
#1 CS OU
#9 DW OU
15 OU Tournaments
PO Beta Server:
#27 Wifi OU (Laddering in progress)
E-go:
Longest running team viable top 10 team (Confirmed by me, cause I'm the X5Dragon (tm))
==========================
Introduction:
I am a pokemon dinosaur, with my first pokemon game being Blue. Yes, the time where a lvl 200 snorlax was the sign of coolness and Articuno learned surf. I never changed from my heavy offensive strategy, particularly because I skipped gens 3 to 4 and started playing again at gen 5.
I have no tolerance for pokemon that can't kill anything or having weather limiting my type choices and worrying the entire match about keeping my weather inducer alive. Heck I even have a FGW core.
But whatever ideas that help sustain my offense I have fully embraced, specifically rapid spin for those pesky hazards, weather changing moves for exposing weather teams and spore/MS/steel bulk for free set-ups, and priorities to overcome speedy pokemon/status effects.
I am not going to lie, this team because it relies on a heavily offensive strategy needs a lot of experience (does loom's Mach Punch kill a 30% HP Heatran when roared out?), prediction (He brought a natural cure user to remove my spore, I'm gonna press spore again when he switches) and good choice of leads (He has Deo-S in the preview, I think I'm gonna pull a multi-attack user for the lead, screw his sash!)
The Mission:
Um, that you don't need stall or weather to succeed? Dunno really...</world's best motivational speaker>
The Plan:
1) Read the preview and figure out the type of the team
2) Plant my own SR if possible or bluff and attack
3) Disarm them of their priorities, hazards, weathers if possible
4) Find an opportunity to set up by punching holes all around
5) Clean up with designated sweepers
=========================
The Movesets:
Dragonite (aka Nobolite) @ Lum Berry
Adamant (-SpA, +Atk)
Multiscale (If at full health, damaging moves are reduced by 50%)
252 Atk, 252 Speed, 4 HP
This adorable monster ranks up more kills than his entire team mates put together x2, and it's not hard to see why. His MS makes him take all but 3 attacks in the game and survive to dance about it (Boosted Ice Attacks, Outrage and Dracometeor), then proceed to knock you dead with his dragon/fire moveset than only Heatran resists in the entire metagame. Also, if he wasn't put up to take status effects, he is free to Outrage again to OHKO most of your team. Extreme Speed is to make suckers out of sucker punchers :)
SR is a problem since it deactivates MS, so Starmie is there to spin away all his problems.
Former Members:
Are you kidding me?
=================
Breloom (aka Wall-E) @ Lum Berry
Adamant (-SpA, +Atk)
Technician (Powers up low base moves by 50%)
252 Atk, 124 Speed, 132 HP
Breloom has 2 of the most needed offensive types needed in the game, grass for those ever annoying ground/water types, Fighting for destroying stuff and the bonus of spore to put a lot of entry hazard users to sleep as well as to set-up as you please.
I have opted to use the SD Mach Punch set instead of the Sub Punch because I need my priorities (Looking at you X number of fast sweepers) and because +2 attack is way better than a sub that Breloom, which has no bulk, can't reliably keep. EV spread is to outspeed the basic walls of OU and even some more, while investing the rest in HP to tank hits and set up spore and max attack. I used a lum to facilitate easy setting up and compensated for the lack of a boosting item such as Life Orb by using Adamant nature.
Former Members:
None, Loomy was a founding member of this team and was never replaced.
Suggested Alternatives:
Until techniloom is released, Lucario is a good alternative with Close Combat that no one will enjoy eating, Ice Punch for those Dragons and Crunch/Extreme Speed/Bullet Punch depending on who you want to hurt the most.
Celebi is also a great Sand lead and by the time your opponent figures on what to do with you have either crippled them or taken a good chunk of their health off. Tanks Terrakion and makes a joke out of the Scizor/Rotom-W core.
Scarf terrakion as a replacement with CC, Stone Edge, Quick Attack, Xscissor with great results as its able to basically outpower and outspeed most things.
===============
Volcarona (aka Infernug) @ Focus Sash
Modest (-Atk, +SpA)
Flame Body (Chance of burning the opponent on contact)
252 SpA, 252 Speed, 4 HP
Volcarona is costly to keep, but he is worth every rapid spin. Best set-up move in the game, best dual stabs in OU, the sash giving you a free set-up/trolling outragers with flamebody, immense hitting power right off the bat (ohko reni with bug buzz). And the best part? Fiery dance hax, with 50% to get an +1 SpA increase, and it has a base power of 80!
What more could you ask for in a pokemon?
HP ground or Ice? For one Ice makes it a very good Sand Lead as anything they throw at me is promptly schooled, on the other hand Heatran walls me to no end, I have no other Ground moves on the team and Terrakion is something I want to hurt, like really bad.
Former Members:
None, Fiery was a founding member of this team and was never replaced.
==============
Mamoswine (aka Bluenose) @ Focus Sash
Adamant (-SpA, +Atk)
Thick Fat (Fire and Ice attacks are less damaging)
252 Atk, 252 Speed, 4 HP
Mamoswine was brought in for a lot of reasons. First of all, I needed ground stabs badly. The onslaught of rain genies and scarfers in general necessitated another priority. Third and most importantly, rocks and ice, can't beat that. SR allows my sweepers to go on their way unopposed by shenanigans such as %1 RNG luck or focus sashes. Also it helps to put down Sun teams and limit the number of times my opponent switches in. I chose power over speed, and Stone Edge can very much be replaced by Superpower if you don't fear Gyradous and the like.
Former Members:
I miss this dude so much, I am gonna find a way to bring him back into the team soon. He carried me for so long, and he is the definition of set up sweeper alongside Volca and D-Nite. Shell Smash and a mixed set provide near perfection, however speed has crept into OU and with me badly needing SR, Cloyster was asked to rest for a while.
===============
Starmie (aka Starflex) @ Life Orb
Timid (-Atk, +Speed)
Natural Cure (Removes status effect after switching out)
252 SpA, 252 Speed, 4 HP
I can't recall the many times that Hail (formerly Rain Dance) has saved me, especially since weather teams usually just throw their weather inducers away thinking that since I'm weatherless then they have no fears. Ehh, wrong. Also, I have 2 SR weak pokemon, and Starmie is the best practical rapid spinner in the entire metagame. Timid is because Spinning rocks > killing stuff. Attacking moveset is solely for the purpose of removing the two most popular spinblockers in the Meta fast and clean: Gengar and Jellicent. Killing is a hobby for Starmie, but he is welcome to exercise that option when ever he is done with his chores ;)
Former Members:
Best spinner in OU before he was banned. Also he was an excellent Sand thief and allowed me to stand against sand based teams for a while.
Drillz@Air Balloon
Adamant
Sand Rush
252 Atk, 252 Speed, 4 HP
Rapid Spin
X-Scizzor
Earth Quake
Rock Slide
Suggested Alternatives:
SpDefensive Foretress w/Rocks,Tspikes,Rapid Spin, Volt Switch. Volt switch could help with your momentum of the team after you lay hazards/spin.
Priority Aqua Jet is really useful IMO against Terrakion and most sand in general. While Kabutops is only a mediocre base 80 speed, you will be mindfucking rain stall by outspeeding their entire team with ease and smashing their faces in w/STAB stone edge/aqua jet. Kabutops also benefits in Sandstorm with the SpD boost which is always welcomed as his regular defense stat is not too bad at base 105. Again, this is kind of a random suggestion and I don't expect you to take it seriously lol.
Defensive donphan. Rocks, Spin, Priority Ice shard to kill weakened dnite/other dragons, + EQ. Another good bulky spinner immune to sandstorm as well and not pursuit weak like starmie as well.
Armaldo is pretty damn strong with base 125 attack and has a great defence of base 100. He shouldn't have any problems in sandstorm either where hes already base 80 SpD and gets the nice boost as well.
Xatu can provide Thunder Wave support, or even screen support if you desire. It can reflect all hazards for you, and its flying/psychic type can help you against Terrakion.
=======================
Scizor (aka Ceasar) @ Life Orb
Jolly (-SpA, +Speed)
Technician (Powers up low base moves by 50%)
252 Atk, 252 Speed, 4 HP
Scizor is the king of OU, and most importantly, Sand team's big daddy. As you can see I was having some problems with Sand for a couple of reasons and pokemon after pokemon were failing to do what they're supposed to. In this slot there were a lot of SpA attackers keeping in mind my philosophy of having the same number of physical to special attackers, but that soon changed with the changing metagame. Alright BP is elementary, Super Power is for powering against Steel and Dark types and Bug Bite for hitting hard against those pesky Celebis and even hitting Tentacruel, Rotom, Politoad and the like for some very heavy damage.
OK, bragging time! Examples and Calculations (with LO in mind):
LO Superpower against full health TTar = OHKO
+1 Superpower against full health Scizor = OHKO
+2 Bullet Punch against full health Haxorus = OHKO
+2 Superpower against full health Ferrothorn = OHKO
+2 Bullet Punch against full health Terrakion = OHKO
+2 Bullet Punch against full health Tyranitar = OHKO
+2 Bullet Punch against full health Latios = OHKO
+2 Bullet Punch against full health Latias = OHKO
+2 Bullet Punch against full health Landrous = OHKO
+2 Bullet Punch against full health Tornadus = OHKO
+2 Superpower against full health Bronzong = OHKO
+2 Bug Bite against full health Rotom-W = OHKO
+2 Bug Bite against full health Politoad = OHKO
+2 Quick Attack against full health Darmantian = 96%, 2OHKO
+2 Superpower against full health Metagross = 91%, 2HKO
+2 Bullet Punch against full health Gliscor = 73%, 2HKO
+2 Bullet Punch against full health Chandalure = 71%, 2HKO
+2 Super Power against full health Skarmory = 70%, 2HKO
+2 Quick Attack against full health Tentacruel = 54%, 2HKO
+2 Quick Attack against full health Victni = 51%, 2HKO
+1 Bullet Punch against full health Lucario = 51%, 2HKO
+1 Superpower against full health Scizor = OHKO
+2 Bullet Punch against full health Haxorus = OHKO
+2 Superpower against full health Ferrothorn = OHKO
+2 Bullet Punch against full health Terrakion = OHKO
+2 Bullet Punch against full health Tyranitar = OHKO
+2 Bullet Punch against full health Latios = OHKO
+2 Bullet Punch against full health Latias = OHKO
+2 Bullet Punch against full health Landrous = OHKO
+2 Bullet Punch against full health Tornadus = OHKO
+2 Superpower against full health Bronzong = OHKO
+2 Bug Bite against full health Rotom-W = OHKO
+2 Bug Bite against full health Politoad = OHKO
+2 Quick Attack against full health Darmantian = 96%, 2OHKO
+2 Superpower against full health Metagross = 91%, 2HKO
+2 Bullet Punch against full health Gliscor = 73%, 2HKO
+2 Bullet Punch against full health Chandalure = 71%, 2HKO
+2 Super Power against full health Skarmory = 70%, 2HKO
+2 Quick Attack against full health Tentacruel = 54%, 2HKO
+2 Quick Attack against full health Victni = 51%, 2HKO
+1 Bullet Punch against full health Lucario = 51%, 2HKO
More impressive stats as I continue battling.
Former Members:
Monster of a Dragon, no x4 weakness to Ice BS. Unfortunately Skarmory trolled me to Earth's end, so that's when I began to pack SpA in this slot.
Hax@Lum Berry
Adamant
Rivalry
252 Atk, 252 Speed, 4 HP
Dragon Dance
Outrage
Dual Chop
Earth Quake
Long stay of my team and first broke into high peaks with him around. Prankster T-wave put an end to my scarfer misery, and his stabs and resist along with fantastic speed and SPA was well appreciated. Unfortunately he was used to depletion under the rain and banned so...
After Thundrus was banned I was hard pressed to find a replacement. Since Zappy had the same typing and good tutor moves (Heat Wave), I tried the AgilityDos set and it was good while it lasted. Problem was he wasn't packing much punch to begin with, and setting up was hard as well.
Zados@Expert Belt
Modest
Pressure
252 Speed, 252 SpA, 4 HP
Agility
Heatwave
Thunderbolt
Hidden Power Ice
Was a versatile pokemon that did well with STAB Draco, unfortunately he did nothing to solve my Sand problems. I put Surf in an effort to at least dent TTars and Heatrans but the basic problem remained, that bloody sand!
Latte@LO
Timid
Levitate
252 Speed, 252 SpA, 4 HP
Surf
Psyshock
Hidden Power Fire
Draco Meteor
Sand, sealed and delivered, this dude is awesome. Sandstream does nadda against it, it sets up beautifully, and with Expert belt and +2 it kills even Rotom-W with HP Grass at full health! Awesome, I solved my problem right? Unfortunately there are other team types, and I often have to play like I have 5 mons instead of six because of the hard time he has against other teams. Oh baloney ;_;
Bluey@Expert Belt
Timid
Swift Swim
252 SpA, 252 Speed, 4 HP
Hidden Power Grass
Shell Smash
Surf
Ice Beam
WTH? Sand teams are dropping in useage! YES, fina...
*Deo-S + 5 Sweepers*
NOOOOOOOOOOOOOOOOOOOOOOO!
Jirachi made me live through that nightmare. His SR, Body Slam U-Turn and Wish support made spinning things and crippling others possible but as soon as Sand was kool again I had to retire this lil fellow, thanks Maestro for the suggestion!
Magic@Leftovers
Bold
Serene Grace
??????????
U-Turn
Wish
Stealth Rock
Body Slam
==========================
The Tactics:
I am gonna try something different here, instead of writing a threat list I am gonna list threat teams because no one pokemon is truly frightening to me:
1. Sun Teams: Dragonite as a lead, absorbs WoW or Hypnosis with lum berry, very much enjoys these moves missing, and then proceeding to ohko Ninetals after DD. Starmie is pulled out to either remove SR or change the weather after Ninetales is gone.
2. Sand Teams: It depends on who I see in the preview. If I think Rotom-W or TTar will lead, I pull a Breloom and proceed to Spore or Seed Bomb depending on my mood. If scarf Landorus is more likely to lead, I pull a Mamo and use a free turn to set up SR or go for a damaging attack. Starmie later makes an appearance to remove SR/Spikes and I think it's more necessary Rain Dance as well. Scizor cleans up the rest nicely.
3. Rain Teams: Breloom or Mamo in the lead. Rain teams love to switch alot so SR is a good way to start.
4. Hail Teams: Volcarona loves to set-up at the beginning of the match.
5. Baton Pass Teams: Since most of them have evolved to use double sleep inducers, I pull Nite in the lead to fire punch the venomoth/ES the Smeargle. These teams are tricky and may need some luck to handle, the key thing is to keep them on the run and kill their pokemon asap, especially the ones carrying defensive boosting moves. The sashes are there in case you need to use a set-move to gain needed speed/attack power to kill them.
6. Trick Room Teams: Even less common, these teams usually start out with a Bronzong to start the mayhem, which is why Breloom with Spore is immensely helpful to allow other pokemon sweep before they can set-up TR. I also have priorities and good counting technique to use my sashes/MS to set-up and then strike for OHKO's the moment the effect is gone.
7. Stall Teams: Oh boy, do I hate them...well, this requires a lot of switchin and dancing around. I have lot of statuses of my own to effect them, Dragonite to handle skarmpiss, Breloom for Quagsire/Gastrodon, and Scizor/Volcarona in case I need brute power.
===================
Shoutout!
Thanks first of all to all those kind users who stop by from time to time and tell me about their experiences with this team, their different versions and how much they enjoyed playing/laddering/competing with it, it's an honor to be recognized by one's peers, from national team leaders to well known names and people who are rediscovering their love of pokemon and needed something solid to start their new journey with. I would name them one by one out of memory but I always prefer people to talk about themselves.
Thank you for viewing this RMT, I'm hoping this is my best yet and I appreciate any advice you have for me ^_^
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