Open Challenge
1v1 Singles
4 Day DQ
Please only first stage pokemon(Magby=yes;Mawile=no)
Infinite recoveries/chills
Arena: Cavern Forest
Arena: Cavern Forest
Field Type: Grass/Bug/Dark
Complexity: Moderate
Format: All Formats
Description: A large cavern with a whole ecosystem of life living inside. Crystals line the sides of the cave reflecting light from a hole in the ceiling. The light produces a watery reflection on the cave walls and on the vegitation growing. The vegitation is very similar in structure and function as the kind that live above under the golden sun. The differences are that most of the shrubs and smalls trees have glowing flowers and are half the size of above ground vegitation. Many never before seen bug and grass pokemon live in the darkness surrounding the battle field. They can be hostile if threatened or their habitat is threatened. If fire or excessive damage is done, there is chance that the wild pokemon will attack the fighting pokemon.
50%Chance for the vegitation to burn after a fire type attack is used giving all pokemon around it a burn status
25% Chance for swarm attacks doing 5-10 Bug or Grass damage with damage to surrounding vegitation
Albinoloon's teamAccepting:
Switch=irrelevant
All abilities
No Items.
Spinarak [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Personality: Frigga, the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even other spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
Type:
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26(-)
EC: 3/6
MC: 3
DC: 2/5
Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Psychic
Sludge Bomb
Toxic
Electronet
Disable
Night Slash
Spider Web
Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Personality:
Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85
EC: 2/6
DC: 1/5
MC: 2
Moves:
Heal Pulse
Entertainment
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish
Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)
EC: 0/6
MC: 0
DC: 0/5
Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Toxic
Protect
Substitute
Magic Coat
Mirror Coat
Mega Drain
Rock Slide
Tortferngatr's team
Snorunt Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +7% (58^2/500) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats: 50/50-/50/50/50/50+
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)
EC: 3/6
MC: 1
DC: 3/5
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Disable
Weather Ball
Fake tears
Bide
Shadow Ball
Hidden Power (Fire, base 7)
Substitute
Rest
Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +14% increase in accuracy (69^2/350, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats: 48/50-/68/62/40/60+
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Heal Bell
Hydro Pump
Magnet Rise
Fire Blast
Thunder
Volt Switch
Taunt
Swinub (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats: 50/50/40/30/30/50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Icicle Crash
Icicle Spear
Stealth Rock
Reflect
Light Screen
Dig
Albinoloon sends out pokemon
Tortferngatr sends out pokemon and issues actions
Albinoloon issues action
Steampowered refs