(Credit to Eternal Drifter for putting together the introduction)
Create-A-Pokémon Anime-Style Battling Adventure Battle Rebuild Thread
First off, sorry for the delay. We all have lives to get to, and that has delayed us to this point. However, this isn't dead (not yet, at least); we're going to push onwards regardless.
As several people pointed out, trainer creation for Adventure Battles is flawed, and it is also complex. While we are planning on placing a patch out for pre-built trainers to allow one to 'test the waters' as it were with ease, we are going to work on at first working out the flaws of the Trainer Building.
Stat-buy is fine where it is, though it could possibly be changed later with community input. This leaves us with four areas for improvement: Types, Abilities, Moves, and Items.
When the original Adventure Battle project was being started (while the Icy Forest battle was going on), the original project head decided to keep it realistic, only going for types and powers that could make sense for a human and wasn't too powerful. In the rebuild, though, we are currently changing that slightly.
The more points you put into a type, the more you get out of it, and the larger a break from reality it is.
So, if you want a very powerful move, you're going to have to sacrifice some of the points going to Stats in order to get it.
Here is a potential example of the Dark-Type to see what we are talking about (Subject to change!):
This is all subject to change as we push onwards, but serves as an example of how we currently expect types to work. For a cheap investment, you gain access to the type, access to a few extra ability choices, and one or two not really impressive moves. By paying more points for a type, you gain access to more powerful moves and more useful choices for abilities.
There are currently nine types planned for the rebuild, adding the Fairy type to the current eight options.
Available abilities are going to undergo an overhaul; new available abilities are going to be added, and some old abilities are at risk of being removed.
Finally, the way items work will also be changed. No items that have already been obtained or purchased will be removed, but their effects may change. Also, each item will be placed into two of eleven categories: permanent or temporary, and one of Melee Weapons, Ranged Weapons, Defensive, Tools, Support, Utility, Medicines, Item Carrying, or Set.
Quoting Maxim:
(Maxim wrote this part)
With all of this in mind, feel free to ask questions and come up with your own ideas! Here are some of the things that we need your feedback on:
1) Type Tiers and Roles: For the most part, we're going to stick with the typings currently available with the potential addition of Fairy. However, the roles of each of these types, what they do, is not particularly well defined right now. If you have any ideas, it would be a big help to us.
2) Item Ideas: A lot of items that nobody has purchased will likely be eschewed for more useful items. We're definitely looking for items, so if we like a particular item you propose, it may be featured in the revamped Adventure Battles!
3) Anything else!: Got an AB plotline idea? Post it here and we'll talk with you about making it a reality. If you have any issues about balance in general, be sure to let us know.
With that, give us your feedback!
Create-A-Pokémon Anime-Style Battling Adventure Battle Rebuild Thread
First off, sorry for the delay. We all have lives to get to, and that has delayed us to this point. However, this isn't dead (not yet, at least); we're going to push onwards regardless.
As several people pointed out, trainer creation for Adventure Battles is flawed, and it is also complex. While we are planning on placing a patch out for pre-built trainers to allow one to 'test the waters' as it were with ease, we are going to work on at first working out the flaws of the Trainer Building.
Stat-buy is fine where it is, though it could possibly be changed later with community input. This leaves us with four areas for improvement: Types, Abilities, Moves, and Items.
When the original Adventure Battle project was being started (while the Icy Forest battle was going on), the original project head decided to keep it realistic, only going for types and powers that could make sense for a human and wasn't too powerful. In the rebuild, though, we are currently changing that slightly.
The more points you put into a type, the more you get out of it, and the larger a break from reality it is.
So, if you want a very powerful move, you're going to have to sacrifice some of the points going to Stats in order to get it.
Here is a potential example of the Dark-Type to see what we are talking about (Subject to change!):
5 points:
Dark typing
Moxie (Free)
Inner Focus (Free)
Fake Tears
10 points:
Defiant (Free)
Infiltrator (Free)
Intimidate (Free)
Bite
Feint Attack
Snarl
Thief
15 points:
Mold Breaker (Free)
Pickpocket (Free)
Pressure (5 points)
Crunch
Embargo
Payback
Taunt
Torment
20 points:
Bad Dreams (5 points)
Dark Aura (10 points)
Dark Pulse
Foul Play
Punishment
Sucker Punch
Dark typing
Moxie (Free)
Inner Focus (Free)
Fake Tears
10 points:
Defiant (Free)
Infiltrator (Free)
Intimidate (Free)
Bite
Feint Attack
Snarl
Thief
15 points:
Mold Breaker (Free)
Pickpocket (Free)
Pressure (5 points)
Crunch
Embargo
Payback
Taunt
Torment
20 points:
Bad Dreams (5 points)
Dark Aura (10 points)
Dark Pulse
Foul Play
Punishment
Sucker Punch
This is all subject to change as we push onwards, but serves as an example of how we currently expect types to work. For a cheap investment, you gain access to the type, access to a few extra ability choices, and one or two not really impressive moves. By paying more points for a type, you gain access to more powerful moves and more useful choices for abilities.
There are currently nine types planned for the rebuild, adding the Fairy type to the current eight options.
Available abilities are going to undergo an overhaul; new available abilities are going to be added, and some old abilities are at risk of being removed.
Finally, the way items work will also be changed. No items that have already been obtained or purchased will be removed, but their effects may change. Also, each item will be placed into two of eleven categories: permanent or temporary, and one of Melee Weapons, Ranged Weapons, Defensive, Tools, Support, Utility, Medicines, Item Carrying, or Set.
Quoting Maxim:
==============================Maxim said:Hello, and welcome to the Adventure Shop, for all of your dungeoneering needs! Let me explain some of the items you can find around here, and which aisle you can find them in!"
"Here they are:
1st: Melee Weapons: These are your bread and butter weapons, designed for stat based damage builds. They often come with physical typed moves and some even have minor stat buffs to make yourself a force to be reckoned with. However, you often pay the price in not having enough points left over for amazing abilities. Recommended for beginners!
2nd: Ranged Weapons: For the tactician in all of us, designed for ability based builds. These weapons are often designed around certain combinations of abilities, such as Skill Link, to do damage, even more damage than the Melee Weapons are usually able to hit! However, since you are spending so much on abilities, most builds turn into glass cannons, and are relatively weak stat wise.
3rd: Defensive: I know what you're thinking, if I can't get as good of stats as my Pokemon, why should I bother attacking? Well this is for those who want to tank instead of fight. These are shields or pieces of armor designed give defensive buffs, rare defensive moves (such as Grassy Terrain). Most models come with Taunt, to ensure that the enemy is attacking you instead of your teammates.
4th: Tools: This is where things get really interesting. Special attacking isn't usually a trainer's forte, but if you really want to do it we have the tools to get your started! These are items that grant the user special attacks, allowing for quite a bit of coverage. They come in two types, the Unlimited types have lower end moves, but you never have to worry about running out! Limited types allow for far stronger moves, but the reckless trainer will find them empty when they need it most.
5th: Support: As you might expect, we also have a line of items for those who wish to make their teammates happy. Typically these contain moves that can really help a party in need, but almost no offensive capability.
6th: Utility: For everything not covered above. Usually a random mishmash of items used for exploring, not fighting. Unlike the others, this takes up utility slots instead of Trainer Item Slots.
7th: Items: From potions to ethers, we have everything a budding adventurer could ever want. That said, if you want the higher end stuff, you'll have to find it, you can't get them here.
8th: Item Carrying: Of course, you hardly expect to carry all this stuff in your own two hands do you? These are items designed to let you carry everything in a convenient pack. It doesn't even take up the item slot, so go nuts! We have three models for you to choose from, the Chansey set, which lets you carry plenty of healing, the Runner Set, for the Pokemon catchers, and the Warrior Set, those interested in having a wide arsenal of weapons.
9th: Set Items: These are items that are adventure specific, you aren't going to find these in the store. However, our agents have come up with the descriptions for these if you wish to hunt them down."
(Maxim wrote this part)
With all of this in mind, feel free to ask questions and come up with your own ideas! Here are some of the things that we need your feedback on:
1) Type Tiers and Roles: For the most part, we're going to stick with the typings currently available with the potential addition of Fairy. However, the roles of each of these types, what they do, is not particularly well defined right now. If you have any ideas, it would be a big help to us.
2) Item Ideas: A lot of items that nobody has purchased will likely be eschewed for more useful items. We're definitely looking for items, so if we like a particular item you propose, it may be featured in the revamped Adventure Battles!
3) Anything else!: Got an AB plotline idea? Post it here and we'll talk with you about making it a reality. If you have any issues about balance in general, be sure to let us know.
With that, give us your feedback!
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