01-05
Poisoned Crossbow: Raises the power of Bug-type attacks by 3. Increases the secondary effect chance of Tweenedle to 100% and its critical stage by 1.
"It does not play fair"
06-10
Sharpened Teeth: Raises the power of Dark-type attacks by 3 and the critical stage of Bite and Crunch by 1.
"The sparkling smile"
11-15
Unhatched Dragon Egg: Raises the power of Dragon-type attacks by 3 and the accuracy of Dragon-type attacks by a flat 10%.
"It doesn't seem like it is close to hatching"
16-20
Unstable Explosive: Raises the power of Electric-type attacks by 3 and raises the critical stage of Self-destruct, Explosion, and recoil moves by 1.
"Do not run! We are your friends!"
21-25
Valentine's Box of Chocolates: Raises the power of Fairy-type attacks by 3 and the power of Draining Kiss by 1.
"Do you love me?"
26-30
Charm of the Angry Ape: Raises the power of Fighting-type attacks by 3 and the critical damage bonus of Karate Chop and Cross Chop by 2.
"I am not amused"
31-35
Emblem of the Hot Dancer: Raises the power of Fire-type attacks by 3, the critical stage of Fiery Dance and Flame Charge by 1, and the accuracy of Fire-type attacking move by a flat 10% while at +1 Speed or higher.
"Dance fever!"
36-40
Fowl's Peck: Raises the power of Flying-type attacks by 3 and the power of Peck, Pluck, and Drill Peck by 1 while the holder has Big Pecks toggled.
"The rest made for a fine meal"
41-45
Fake Ghost Sheet: Raises the power of Ghost-type attacks by 3 and causes Astonish to always critically hit.
"Boo!"
46-50
Fadeleaf: Raises the power of Grass-type attacks by 3 and reduces the energy cost of Aromatherapy by 1.
"Tastes well, smokes fancier"
51-55
Muddy Boots: Raises the power of Ground-type attacks by 3 and causes Mud Bomb and Mud Shot to always hit.
"Clean before stepping in"
56-60
Mariner's Faulty Spyglass: Raises the power of Ice-type attacks by 3 and extend the duration of Mist by an additional 3 actions and causes it to affect the entire team.
"The former user and its crew now sleep underneath"
61-65
Banner of the Reckless Commander: Raises the power of Normal-type attacks by 3 and reduces the number of attacks required for Last Resort by 4. If the holder is a Normal-type, raises the power of all attacks by an additional 1.
"He played with odds once too many"
66-70
Sickly Looking Fish: Raises the power of Poison-type attacks by 3, the accuracy of Toxic by a flat 10%, and reduces the energy cost of Belch by 1.
"Not fit for consumption"
71-75
The Shady Dealer's Surprise: Raises the power of Psychic-type attacks by 3, and reduces the energy cost of Psychic by 1.
"The seller is not liable for any lasting brain damage the customer may suffer"
76-80
Throwing Rock: Raises the power of Rock-type attacks by 3 and the accuracy of Rock-type moves containing the word "Rock" by a flat 15%.
"Picking two Pidgey with one Geodude"
81-85
Trainee's Sword: Raises the power of Steel-type attacks by 3 and the accuracy of Steel-type attacks by a flat 10%.
"Everything begins here"
86-90
The Magical Lobster: Raises the power of Water-type attacks by 3 and raises the critical damage bonus of Crabhammer by 3. If the holder is a Water-type, Vicegrip becomes a Water-type move.
"The Magical Lobster will grant you a wish! Maybe something good... maybe something bad... The Magical Lobster does not know!"
91-93
Treatment for Delicate Skins: If the holder has the Dry Skin ability, raises the holder's Attack or Sp. Attack by 3 (whichever base stat is higher - raises Atk in case of tie) under Rain and negates the HP loss under Sun.
"Keeps it toned and supple"
94-96
Sunlight Conductor: Causes Drought to cost no energy to activate, and raises the power boost from Solar Power by 3 while negating the HP loss.
"It should not explode. Maybe."
97-99
Infusion of Strength: If the holder has Huge Power or Pure Power, its Attack rank is raised by an additional 3 (after factoring abilities) and Strength causes 1 extra flat damage for every Attack positive stage boost.
"Sky's the limit"
00
Holy Coin: Raises the power of Light-type moves by 3. Pay Day becomes a Light-type move, its power increases by 3, and its consecutive energy penalty is reduced to 1.
"Head or tails between Heaven and Hell"