Chapter 10 Clear...What do you mean there's a part 2?!
The quest Into the Shrine has been completed as well.
Valor Counters: 37+13=50
Badge of Valor: 9+5+2=16
Glyph of Shadow Punch: Raises the power of Shadow Punch by 2 and its critical hit stage by 1.
Glyph of Power Whip: Raises the accuracy of Power Whip by a flat 15% and its power by 2.
Glyph of Zap Cannon: Raises the accuracy of Zap Cannon by a flat +30%, its power by 2, and reduces its energy cost by 1, but causes it to no longer have a chance to paralyze the target.
Glyph of Curse: Using Curse grants the user Redoubt, reducing the damage taken from attacks by a flat 3 for the next (6) actions. Doesn't work for Ghost-type Pokemon.
1x
Relic of Spectral Flame: Raises the power of Ghost-type attacks by 8. If the holder is a Ghost-type Pokémon, raises the power of Fire-type attacks by 8 and, if the holder is also not a Fire-type, allows the use of the moves Flame Burst and Flame Wheel even if they are not present in the holder's movepool
1x
Titanforged Signet: Raises the base power of Rock-type moves by (8), and their accuracy by a flat 20%. Moreover, whenever the holder hits a foe with Paleo Wave, Ancientpower, or Power Gem, the holder has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit. Reduces the energy cost of Ice-type and Steel-type moves by (1).
4x
Tome of Comet: Teaches the move Comet to a Pokemon. This item is consumed upon use.
Spending 1 Tome of Comet on Origin the Stratagem. Spending 1 Tome of Comet on Cumulus the Castform.
Spending 5 Badges of Valor to purchase an
Admiral's Cap.
Since I have a ton of Valor Counters, I may as well grab some stuff. Going to purchase the Glyphs of: Brine, Ice Ball, Thunder Wave, Ominous Wind, and Tail Glow.
Badges of Valor: 16-5=11
Valor Counters: 50-2*4-4=38
That will be it.