I think they said on the site taking notes is discouraged, I was creaping around the VGC questions people had submitted. I don't really expect TVs at Spring Regionals, but certainly at Nats1. Not at the fall ones, I REALLY hope they'll change that and get a few for the Spring :/
2. Yep!
8. Note Taking
Players are allowed to take notes during a game in respect to actions that have happened during the game. Players may take notes during a match and refer to those notes. Players may choose not to share these notes with other players, but a judge may ask to see a player’s notes and request an explanation if needed. A player’s note sheet must be blank at the start of each match.
Players must be timely with their note taking and may not use devices that may send or receive
messages as a note-taking device. A player may not refer to notes taken during previous rounds while the tournament is still in progress. Notes taken during a match may not be given to other players during the course of the tournament.
Because a judge may ask to see a player’s notes while a match is in progress, the use of codes, ciphers, abbreviations, or any other method of obscuring the meaning of the information is not permitted. Additionally, notes taken by a player may not contain misinformation, intended to deceive tournament staff.
It's not discouraged at all. As DrFidget pointed out, they are perfectly fine and acceptable as long as you don't show anyone else the notes. I did it for all my 6 matches at RI and Liesek and them were fine with it.I think they said on the site taking notes is discouraged, I was creaping around the VGC questions people had submitted. I don't really expect TVs at Spring Regionals, but certainly at Nats
Yes.can trick room and hail/rain be up at the same time?
I'd say maybe a bit less, since 4/6 puts you under the cruel flames of Chandelure and other Fire-types. It all depends on who those Ice-types you are using ARE, anyways.On a hail team about how many pokemon should be immune to hail damage for a balanced team? Currently 4/6 of my pokemon are immune and one is magic guard reuniclus.
I'd say maybe a bit less, since 4/6 puts you under the cruel flames of Chandelure and other Fire-types. It all depends on who those Ice-types you are using ARE, anyways.
I would say no more than two Ice-types, or else you start running into serious defensive issues. How many are immune isn't really important, as that shouldn't be the main focus of the team.On a hail team about how many pokemon should be immune to hail damage for a balanced team? Currently 4/6 of my pokemon are immune and one is magic guard reuniclus.
I have 3 ice types Abomasnow/Glaceon/Mamoswine, which would you suggest getting rid of?I would say no more than two Ice-types, or else you start running into serious defensive issues. How many are immune isn't really important, as that shouldn't be the main focus of the team.
Probably Mamoswine only because STAB Blizzard from Glaceon is amazing while Priority Ice Shard and Icicle Crash aren't so great.I have 3 ice types Abomasnow/Glaceon/Mamoswine, which would you suggest getting rid of?
Probably Mamoswine only because STAB Blizzard from Glaceon is amazing while Priority Ice Shard and Icicle Crash aren't so great.
Tailwind based teams are somewhat uncommon, but many teams have a Zapdos or sometimes Latios to set it up for a team that doesn't NEED it, but certainly like itQuick question from a lurker trying to get into Smogon's community, from the Fall entries into VGC 2012 and other international events, (and the flow of the metagame online) does anyone have any inkling as to how common Tailwind still is? Or any Speed-Weather (Chlorophyll-Drought/Swift Swim-Drizzle) usage at all? I'm working on a team that at the moment doesn't rely on too many speed enhancements and would like to know from anyone who's delved into the metagame much at all.
Sorry if this misses some rule or another in the thread, I tried to keep this up to snuff.