Battle Arcade Challenge: Matezoide

Alright maggots, listen up! Only Matezoide and The Wanderer should be posting in this thread! Failure to comply will result in things happening to you. Terrible things. Things that will make you piss yourself at the sight of fedora hats. YOU HAVE BEEN WARNED.



<Hitmonchan> [Little Mac] (Male)

Nature: Adamant

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.

Abilites:

Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus (DW UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Stats

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch


Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Drain Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Thief
Toxic

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin


<Aurumoth> (Will) [Female]
Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor: (Toggle) Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground (7)
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack

<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (DW UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance

Aerial Ace
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Endure (*)
Flail (*)
Yawn (*)
Wish
Covet


MINOR CIRCUIT, BATTLE 1

Glass Joe wants to fight!


"Do I have time to take a nap before the fight?"

Mon: 24 = Dragonair (Marvel Scale)

Dragonair (F)
Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 3
Weight Class: 2

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Hyper Beam
Thunderbolt
Thunder
Flamethrower
Dragon Tail
Waterfall

Aqua Jet
Dragon Pulse
Dragon Rush
Extremespeed
[11 11 3 17]
[2 10 3 21]
[16 18 19 13]
[19 20 22 19]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select 4 consecutive numbers from the roulette.​
 
RNG: 1 = 16 = Glass Joe is cloaked by mist (2 rounds).


"Watch the jaw! Don't hit my jaw!"

Thunder Wave* -> Extremespeed** -> Waterfall**
*If Hitmonchan uses a protective/evasive move, use Agility (speed boost) and push actions down
**If Hitmonchan uses counter, use Dragon Pulse​
 

Let's-a keep it clean! FIGHT!
♫vs. Glass Joe
Matezoide: | Glass Joe:
|

Little Mac | Dragonair
HP: 90 | HP: 100
EN: 100 | EN: 100
Stats: 5/3/1/4/76 | Stats: 4/3/3/3/60
Iron Fist | Marvel Scale
No ailments | No ailments
No changes | -10 evasion
No other | Mist (2 rounds)
Order: Hitmonchan, Dragonair

Action 1
Little Mac used Substitute!
Little Mac made a substitute! (15 HP)
Dragonair used Thunder Wave!
NO.
Numbers:
-Hitmonchan: -15 HP, -12 EN
-Dragonair: -7 EN

Action 2
Little Mac is tightening his focus!
Dragonair used Extremespeed!
-Crit chance (Crit <= 625 unless stated otherwise): 8489 = NOPE.
-Damage: 8 + 6 - 4.5 = 9.5 damage
Little Mac used Focus Punch!
-Crit chance: 5115 = NOPE.
-Damage: 15 + 3 + 2 + 7.5 - 4.5 = 23 damage!
Numbers:
-Hitmonchan: -9 EN
-Dragonair: -23(!) HP, -6 EN

Action 3
Little Mac used Drain Punch!
-Crit chance: 1678 = NOPE.
-Damage: 8 + 3 + 2 + 7.5 - 4.5 = 16 damage
-Absorption: 16 / 2 = +8 HP Hitmonchan
Dragonair used Waterfall!
-Crit chance: 8944 = NOPE.
-Damage: 8 + 6 - 4.5 = 9.5 damage
Little Mac's substitute shattered!
Numbers:
-Hitmonchan: +8 HP, -11 EN
-Dragonair: -16 HP, -6 EN

Final Numbers:
-Hitmonchan: -7 HP, -32 EN
-Dragonair: -39 HP, -19 EN
Matezoide: | Glass Joe:
|

Little Mac | Dragonair
HP: 83 | HP: 61
EN: 68 | EN: 81
Stats: 5/3/1/4/76 | Stats: 4/3/3/3/60
Iron Fist | Marvel Scale
No ailments | No ailments
No changes | -10 evasion
No other | Mist (1 round)


Stick and move, Mac baby! Stick and move!​
 
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Move fast, hit hard....


Ice Punch -> Drain Punch -> Ice Punch



If Thunder-Wave AND Agility (Boost) hasnt been used, use Substitute (20) that action and push-back
 
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"Ooogh...my stomach is like mush..."
Extremespeed -> Agility (evasive) -> Dragon Rush


Round-a 2! FIGHT!
Order: Hitmonchan, Dragonair

Action 1 (Priority: Dragonair, Hitmonchan)
Dragonair used Extremespeed!
-Crit chance: 8494 = NOPE.
-Damage: 8 + 6 - 4.5 = 9.5 damage
Little Mac used badly worded sub!
-Crit chance: 9033 = NOPE.
-Damage: (8 + 2 + 7.5 - 4.5) * 1.5 = 19.5 damage
[/u]Numbers[/u]:
-Hitmonchan: -9.5 HP, -6 EN
-Dragonair: -19.5 HP, -6 EN

Action 2 (Priority: Dragonair, Hitmonchan)
Dragonair used Agility (Evasive)!
Dragonair is ready to dodge any attacks!
Little Mac used Drain Pu-NO.
Numbers:
-Hitmonchan: -11 EN
-Dragonair: -7 EN

Action 3
Dragonair used Dragon Rush!
-Hit chance (Hit <= 7500): 6010 = Hit
-Crit chance: 1233 = NOPE.
-Damage: 10 + 3 + 6 - 4.5 = 14.5 damage
Little Mac used Ice Punch!
-Crit chance: 7977 = NOPE.
-Damage: (8 + 2 + 7.5 - 4.5) * 1.5 = 19.5 damage
Numbers:
-Hitmonchan: -14.5 HP, -6 EN
-Dragonair: -19.5 HP, -6 EN

Final Numbers:
-Hitmonchan: -24 HP, -23 EN
-Dragonair: -39 HP, -19 EN
Matezoide: | Glass Joe:
|

Little Mac | Dragonair
HP: 59 | HP: 22
EN: 45 | EN: 62
Stats: 5/3/1/4/76 | Stats: 4/3/3/3/60
Iron Fist | Marvel Scale
No ailments | No ailments
No changes | -10 evasion
No other | No other



"Vive l'France!"
Dragon Pulse -> Thunder Wave*/** -> Dragon Pulse
*If Hitmonchan uses a p/e move, use Agility (boost)
**If Hitmonchan uses substitute, use Extremespeed​
 
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Time to take him out with a Star Punch!
Star Punch: Mach 1 - ICE (Mach Punch + Ice Punch) -> Comet Punch -> Comet Punch
 
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Round-a 3! FIGHT!
Order: Hitmonchan, Dragonair

Action 1
Little Mac used Star Punch!
-Damage: (10 + 2 + 7.5 - 4.5) * 1.5 = 22.5 damage!
-Energy cost: (6 + 4) * 1.5 = 15 EN
Dragonair fainted!
Numbers:
-Hitmonchan: -15 EN
-Dragonair: -22(!) HP
Matezoide: | Glass Joe:
|

Little Mac | Dragonair
HP: 59 | HP: KO
EN: 30 | EN: 62
Stats: 5/3/1/4/76 | Stats: 4/3/3/3/60
Iron Fist | Marvel Scale
No ailments | Faint
No changes | -10 evasion
No other | No other


"Ooogh...my everything..." *thud*

MINOR CIRCUIT, BATTLE 2

Von Kaiser wants to fight!


"You would dare challenge me knowink zat I am zee German Steel Machine?!"

Mon: 3 = Wartortle (Rain Dish)

Wartortle(Male)

Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Hidden Power Grass 7
Ice Beam
Rain Dance
Scald
Subsitute
Surf

Aqua Ring
Brine
Mirror Coat
Yawn
[15 4 23 10]
[12 2 20 8]
[13 16 22 24]
[6 18 7 19]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select 4 consecutive numbers from the roulette.​
 
4 = +1 extra CC.


"I waz a boxink instructor...at zee military academy!"
Rain Dance -> Scald -> Yawn*
*If Hitmonchan uses a p/e move, use Aqua Ring​
 

Round-a 1! Heah we gohhhhhhh!
♫vs. Von Kaiser
Matezoide: | Glass Joe:
|

Little Mac | Wartortle
HP: 90 | HP: 90
EN: 100 | EN: 100
Stats: 5/3/1/4/76 | Stats: 2/3/4/3/58
Iron Fist | Rain Dish
No ailments | No ailments
No changes | No changes
No other | No other
Order: Hitmonchan, Wartortle

Action 1
Little Mac used Substitute!
Little Mac made a substitute! (20 HP)
Wartortle used Rain Dance!
It started to rain! (4 rounds)
Numbers:
-Hitmonchan: -20(!) HP, -18 EN
-Wartortle: -9 EN

Action 2
Little Mac used Sunny Day!
The sunlight turned harsh! (4 rounds)
Wartortle used Scald!
-Crit chance: 1406 = NOPE.
-Damage: 8 + 3 + 6 - 6 - 3 = 8 damage
Numbers:
-Hitmonchan: -10 EN
-Wartortle: -5 EN

Action 3
Little Mac used Thunderpunch!
-Crit chance: 9920 = NOPE.
-Damage: (8 + 2 + 7.5 - 4.5) * 1.5 = 19.5 damage
-Effect chance (Paralysis <= 1000): 6224 = NOPE.
Wartortle useah fuck it, it's not gonna hit.
Numbers:
-Hitmonchan: -6 EN
-Wartortle: -19.5 HP, -10 EN

Final Numbers:
-Hitmonchan: -20 HP, -34 EN
-Wartortle: -20 (19.5) HP, -24 EN
Matezoide: | Glass Joe:
|

Little Mac | Wartortle
HP: 70 | HP: 70
EN: 66 | EN: 76
Stats: 5/3/1/4/76 | Stats: 2/3/4/3/58
Iron Fist | Rain Dish
No ailments | No ailments
No changes | No changes
Substitute (12 HP) | No other

Field:
Sun (3 rounds)

Dancin' like a fly, bitin' like a mosquito!​
 

Punch, Jab, Straight.

Focus Punch -> Thunderpunch -> Drain Punch


If it is raining when you would move, use Sunny Day that action and push-back.
 

"Bah! Your punch eez soft...juzt like your heart!"
Rain Dance -> Rain Dance -> Surf


Round-a 2! FIGHT!
Order: Hitmonchan, Wartortle

Action 1
Little Mac is tightening his focus!
Wartortle used Rain Dance!
It started to rain! (4 rounds)
Little Mac used Focus Punch!
-Crit chance: 1307 = NOPE.
-Damage: 15 + 3 + 2 + 7.5 - 4.5 = 23 damage!
Wartortle recovered a little HP thanks to Rain Dish! (+2 HP Wartortle)
Numbers:
-Hitmonchan: -7 EN
-Wartortle: -21(!) HP, -9 EN

Action 2
Little Mac used Sunny Day!
The sunlight turned harsh! (4 rounds)
Wartortle used Rain Dance!
It started to rain! (4 rounds)
Wartortle recovered a little HP thanks to Rain Dish! (+2 HP Wartortle)
Numbers:
-Hitmonchan: -10 EN
-Wartortle: +2 HP, -13 EN

Action 3
Little Mac used Sunny Day!
The sunlight turned harsh! (4 rounds)
Wartortle used Surf!
-Crit chance: 4917 = NOPE.
-Damage: 10 + 3 + 6 - 6 - 3 = 10 damage
Numbers:
-Hitmonchan: -14 EN
-Wartortle: -6 EN

Final Numbers:
-Hitmonchan: -31 EN
-Wartortle: -19 HP, -28 EN
Matezoide: | Von Kaiser:
|

Little Mac | Wartortle
HP: 70 | HP: 51
EN: 38 | EN: 48
Stats: 5/3/1/4/76 | Stats: 2/3/4/3/58
Iron Fist | Rain Dish
No ailments | No ailments
No changes | No changes
Substitute (2 HP) | No other

Field:
Sun (3 rounds)



"Me: German preceezion! You: Windmill!"
Rain Dance -> Surf* -> Chill
*If Hitmonchan uses sunny day, use Rain Dance​
 
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Round-a 3! FIGHT!

Order: Hitmonchan, Wartortle

Action 1
Little Mac is tightening his focus!
Wartortle used Rain Dance!
It started to rain! (4 rounds)
Little Mac used Focus Punch!
-Crit chance: 2830 = NOPE.
-Damage: 15 + 3 + 2 + 7.5 - 4.5 = 23 damage!
Wartortle healed through Rain Dish! (+2 HP Wartortle)
Numbers:
-Hitmonchan: -9 EN
-Wartortle: -21(!) HP, -9 EN

Action 2
Little Mac used Chill!
Little Mac recovered 12 EN!
Wartortle used Surf!
-Damage: Enough to break the sub
Little Mac's substitute shattered!
Wartortle healed through Rain Dish! (+2 HP Wartortle)
Numbers:
-Hitmonchan: +12 EN
-Wartortle: +2 HP, -6 EN

Action 3
Little Mac is tightening his focus!
Wartortle used Chill!
Wartortle recovered 12 EN!
Little Mac used Star Punch: Tier 3!
-Crit chance: 63 = EEEEEEEEEEEYUP.
-Damage: (23 + 2 + 7.5 - 4.5) * 1.5 = 42 DAMAGE!!!
-Energy cost: 16 * 1.5 = 24 EN
Wartortle fainted!
Numbers:
-Hitmonchan: -24 EN
-Wartortle: -32(Ouch!) HP, +12 EN

Final Numbers:
-Hitmonchan: -21 EN
-Wartortle: -51 HP, -3 EN
Matezoide: | Von Kaiser:
|

Little Mac | Wartortle
HP: 70 | HP: KO
EN: 17 | EN: 45
Stats: 5/3/1/4/76 | Stats: 2/3/4/3/58
Iron Fist | Rain Dish
No ailments | Faint
No changes | No changes
No other | No other

Field:
Rain (3 rounds)



"Cuckoo...cuckoo...cuckoo..." *thud*

MINOR CIRCUIT, BATTLE 3

Piston Honda wants to fight!


"You've done well to get this far, but your journey ends here!"

Mon: 52 = Mightyena (Intimidate)


Mightyena(M)

Type:

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Tackle
Howl
Sand Attack
Bite
Odor Sleuth
Roar
Swagger
Assurance
Scary Face

Dig
Torment
Facade
Payback
Giga Impact
Sleep Talk

Fire Fang
Ice Fang
Sucker Punch
Thunder Fang

[19 12 16 16]
[3 10 8 8]
[7 5 24 3]
[3 21 19 5]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


You know the drill.​
 
Taking a breath before the fight, Mac turns around and sees his master briefly.




Mac smiles, managing to see the pride in Doc's eyes and confidently turns around to face Honda.



24-3-3-21
 
Last edited:
3 = Honda's Mightyena is paralyzed (15%).


"UORYAAAAA!!!"
Sand-attack -> Sand-attack -> Torment
*If Hitmonchan uses Focus Punch, use Facade​
 
Hum...i assume Mighthyena has Quick Feet?
Foresight -> Sky Uppercut -> Low Sweep


Otherwise, i would like to use these orders instead, if possible.

Substitute (15) -> Drain Punch -> Sky Uppercut
 
He's got intimidate, so it's the second set.


The meal of-a fate is churning! FIGHT!
♫vs. Honda
Matezoide: | Piston Honda:
|

Little Mac | Mightyena
HP: 90 | HP: 100
EN: 100 | EN: 100
Stats: 5/3/1/4/76 | Stats: 4/3/1/2/70(18)
Iron Fist | Intimidate
No ailments | Paralysis (15%)
-1 Atk (Permanent) | No changes
No other | No other

Field:
Nothing
Order: Hitmonchan, Mightyena

Action 1
Little Mac used Substitute!
Little Mac made a substitute! (15 HP)
-Move chance (Paralyzed <= 1500): 2641 = Move
Mightyena used...lolno
Numbers:
-Hitmonchan: -15 HP, -12 EN
-Mightyena: -4 EN

Action 2
Little Mac used Drain Punch!
-Crit chance: 3120 = NOPE.
-Damage: ((8 + 3 + 2 + 7.5 - 4.5) * 1.5) - 2 = 22 damage!
-Absorption: 22 / 2 = 11 HP
-Move chance: 6696 = Move
Migh-NO.
Numbers:
-Hitmonchan: +11 HP, -11 EN
-Mightyena: -22(!) HP, -8 EN

Action 3
Little Mac used Sky Uppercut!
-Hit chance (Hit <= 9000): 226 = D:
-Crit chance: 7730 = :D
-Damage: ((9 + 3 + 2 + 7.5 - 4.5) * 1.5) - 2 = 23.5 damage!
-Move chance: 3513 = Move
M-NO!
Numbers:
-Hitmonchan: -5 EN
-Mightyena: -23.5(!) HP, -9 EN

Final Numbers:
-Hitmonchan: -4 HP, -28 EN
-Mightyena: -46 (45.5) HP, -21 EN
Matezoide: | Piston Honda:
|

Little Mac | Mightyena
HP: 86 | HP: 54
EN: 72 | EN: 79
Stats: 5/3/1/4/76 | Stats: 4/3/1/2/70(18)
Iron Fist | Intimidate
No ailments | Paralysis (10%)
-1 Atk (Permanent) | No changes
Substitute (15 HP) | No other

Field:
Nothing
That's it, Mac baby! Keep putting the pressure on!​
 

Alright, time for this!

Focus Punch -> Drain Punch -> Close Combat


If Dig (Suspend) is ordered when you would use Focus Punch, use Hi Jump Kick that action
If damaging normal type move outside of a combo A1, use Mega Star Punch (Focus Punch Combo) that action
 

"OraoraoraoraoraORAAAAAAAAAAAA!!!'
Fire Fang -> Facade -> Facade


Are-a you suicidal!?

Order: Hitmonchan, Mightyena

Action 1
Little Mac is tightening his focus!
-Move chance (Paralyzed <= 1000): 8882 = Move
Mightyena used Fire Fang!
-Hit chance (Hit <= 9500): 4552 = NOPE.
-Crit chance: 6985 = NOPE.
-Damage: 7 + 6 - 4.5 = 8.5 damage
Little Mac used Focus Punch!
-Crit chance: 5436 = NOPE.
-Damage: ((15 + 3 + 2 + 7.5 - 4.5) * 1.5) - 2 = 22.5 damage!
Numbers:
-Hitmonchan: -9 EN
-Mightyena: -22.5(!) HP, -5 EN

Action 2
Little Mac is tightening his focus!
-Move chance: 6717 = Move
Mightyena used Facade!
-Crit chance: 2132 = NOPE.
-Damage: 14 + 6 - 4.5 = 15.5 damage
Little Mac's substitute was destroyed!
Little Mac used Star Punch: Tier 3!
-Crit chance: 2005 = NOPE.
-Damage: (((15 * 2.25) + 3 + 2 + 7.5 - 4.5) * 1.5) - 2 = 60.625 DAMAGE!!!
-Energy cost: (32 * 1.75) - 1 = 55 EN
Mightyena fainted!
Numbers:
-Hitmonchan: -55 EN
-Mightyena: -31.5(Ouch!) HP, -8 EN

Final Numbers
-Hitmonchan: -64 EN
-Mightyena: -54 HP, -13 EN
Matezoide: | Piston Honda:
|

Little Mac | Mightyena
HP: 86 | HP: KO
EN: 8 | EN: 66
Stats: 5/3/1/4/76 | Stats: 4/3/1/2/70
Iron Fist | Intimidate
Cooldown | Faint
-1 Atk (Permanent) | No changes
No other | No other

Field:
Nothing


"Nngh...well done..." *thud*

MINOR CIRCUIT, TITLE BOUT

Complications wants to fight!


"So you've managed to get this far...I went through a lot of hell to get this belt. Don't expect to just hand it over!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice

[5 5 1 5]
[14 12 16 14]
[4 16 19 5]
[11 7 12 9]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Pick 4 consecutive numbers and send out your first mon. Godspeed, zoide.​
 
1 = each of the challenger's mons gets an item.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb
Please select 3 items. Remember, you can only choose 1 of each.​
 

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